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melissayeti

melissayeti

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melissayeti
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  • @NotJared said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117727#Comment_4117727

    There's no reason why we couldn't still pick and choose what goes in each slot for both theoretical pages. They're not mutually exclusive features

    you can pick and choose what slot they go in?? you can choose any phrase in any of the slots. but i'm saying theres 12 messages and about 3 of them isn't needed because of the hud.

  • @Arcturus said:

    Idk about the 9.3.0 PTB rework of BT coming to the game, but the current PTB version is even more useless than you think. It's specifically "When you gain Deep Wound from Endurance," so it does not work against killer powers that put you directly into mending state. So it has no use against Ghoul, Deathslinger, Houndmaster, or Legion, although with Legion it might have been an active detriment considering it might enable them to combo more.

    The only use I've seen anybody come up with is taking aggressive protection hits for the person who unhooked you when you are unhooked, then 30s later you can use Dead Hard. Which encourages body blocking with unhook protections, very healthy design lmao. Otherwise it's completely useless and only saves you a few seconds on a mend.

    I was playing around with combos with bots, and unfortunately the bots were still trying to use DH while in deep wound lmao. they weren't waiting for the deep wound to go away.

    the only real scenario its helpful in is using DH or adrenaline if you get hit off hook but that's hoping you continue running for 30s and your teammates holding off on finishing the gen.

    reminds me of power struggle. you rarely get use out of it unless you put a whole build around it.

  • @sizzlingmario4 said:

    The whole purpose of the change was that it doesn't guarantee medkits when you rummage so you still have an opportunity to get other items while using Pharmacy.

    My point is if i'm running pharmacy, i WANT a med kit. If someone has a chest build and opening all the chests, being able to rummage a med kit is what I want. I don't want a random item, I want a med kit. I'm bringing Pharmacy to guarantee a med kit. I don't understand why we have Scavenger for a tool box, Residual Manifest for a flashlight, but not Pharmacy for a med kit?

  • Nah, most of the time chests are irrelevant (unless you have a build around them) so utilizing a coin would help you. More chests by default is more clutter, not to mention killer objects have priority.

    More scourge? may I introduce you to Jagged Compass.

  • I think only having 8 out of the 12 to use is fine. Personally, I feel like "healing" "boon" "chasing me" are essentially useless to have on the wheel because of the HUD. You can see who is healing, you can see who is putting up the boon, and you can see who is in chase (most of the time). The chase one may be helpful if you have enough distance to where the game isnt detecting you in chase yet. I'd never personally use all 12 options so I like that we can pick and choose which we want to use.

  • Im really annoyed about the activation/deactivation of the perk. Killer looks in your direction, perk lights up and is active for 12s. Then goes on cooldown for 30s. Half the time I'm finding the perk on cooldown when I'm actually in chase and it's active when I'm not in chase. I feel like the perk should go cooldown after you vault. Feels like it's wasted every time the killer looks at you but doesn't engage.

  • have you heard of adrenaline?

    but nah the whole point of the perk is to be the one to finish the last gen injured and you get a mini adrenaline essentially. i think it encourages to sticking to gens when the killer is near by, take a hit, finish the gen and have a mini speed boost to get away. and since you have SOME healing progress, healing doesn't take as long.

    i think the perk is fine as is.

  • nah when five moves ahead a much better version of windows exists.

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4112496#Comment_4112496

    Well in indoor maps you just listen when he starts to use his power you move away from the gen or do some random movements. Its not really that hard to avoid still.

    "Listen" acting like everyone who plays DBD has the best hearing. There are many players who are hard of hearing or deaf that can't simply "listen" for the power up.

  • The best way to counter this combo is to stay close to the killer. People were using Friends til the End with Nemesis, that counter is going into a locker prior to the obsession getting hooked. Another way to counter is running Object to see the killer when they see you, Distortion, Shadow Step. Sure, Obliviousness sucks and having it for so long sucks too. If anything the duration may need to be reverted back to it's previous state.

    Theres a lot of times where I feel like the devs release perks not realizing the combos that can be "problematic." For instance Secret Project by itself is not strong but when you're comboing it with other gen covering perks, you could basically be undetectable all match.

  • You don't see it coming in indoor maps hence why indoor maps is by far their map of choice and why they wanted the on screen visual for survivors.

  • @CodeInThePit said:

    I also don't think slugging and letting a survivor bleed out should count as a kill. That would make things too easy for the Killer, and no one would enjoy the game anymore since matches would simply end after three minutes. In my opinion, that defeats the purpose of the game. However, I also find the situation with "Plot Twist" outrageous. I love that perk (I really enjoy using it as a Survivor, too, but not to kill myself) I use it to heal, which is what it was designed for. When Survivors misuse the perk to let themselves bleed out in a corner… THAT should count as a normal kill for the Killer, because it amounts to griefing. Getting an Adept achievement with a 3K would be much easier for a lot of people that way, but in my eyes, it would be too easy (I haven't managed to get Adept achievements for any Killer yet myself, though I’ll keep trying). Maaaayyybe there could be an exception where a 3K only counts for the Adept achievement if the last Survivor escapes through the hatch.

    I truly do like the idea of adepts counting with 3k hatch. Especially since a 3k is still counted as win and for the survivor technically a hatch escape doesn't count as a win (in MMR sense). But yet a hatch escape does give adept achievement for the survivor.

  • If slugging counted then you can down all 4 survivors (in hopes of no Unbreakable, Expo, whatever else) and just let them bleed out which is not how the game is intended to be played. Hence why you get way less bloodpoints for not hooking.

    Originally you needed a 4k AND get so many bloodpoints (pretty sure you needed Iri Emblems in all four categories) for adepts to count (which made 1 shot killers like Hillybilly, Cannibal, Myers very hard to achieve adept challenges because they don't get as many points in the brutality category). The current system is much better than it used to be. If you're worried about last survivor finding hatch then maybe bring a hatch offering so you don't feel the need to slug.

  • There are over 200 perks in the game do you really believe every single one will give you value every match?

    Theres a reason certain perks are better than others. Bet you take DS off and the next game you get tunneled and its like.. but what if I had DS?! Low key, DS isn't even that good of a perk when 80% of the killer roster will catch up and down you again. There are much better perks to run that will help you extend your chases than relying on anti tunnel perks.

  • As someone who somehow gets hit with Server Disconnects quite often, yes, they do they need to have some type of coding in the game to prevent the DC penalty. My game rarely crashes, it's ALWAYS a server disconnect for me. It's not my internet I can promise you that. Back in September 2024 I got hit with 9 server disconnects in a matter of 5 days resulting in a 60 minute penalty and I had to stop playing the game for a week to try to help reset my DC penalty. It helped, and I will say the server DC doesn't happen AS often anymore, but it still happens. Last week I dealt with it 4 times but I played enough games in between to where I only had two 5 minute penalties. But it's SO frustrating especially if I'm playing with friends and they have to wait out the timer with me. I have reported this many times and support has tried to walk me through anything that could be causing it on my end but there's nothing.

  • I think there should a limit based on the killer. I also think they brought the feature after it was too late. We needed that limit during the COB/Overcharge/Eruption meta and when those perks got nerfed it didn't feel as bad being stuck in a 3-gen. I play Trapper a lot, and I know gens will fly, so I pretty much protect a 3-gen from the start of the match. If I do hit the 8 kick limit on a gen, it hurts. But if I'm playing someone like Blight then I never even get to the point that I reached the regression limit on a gen.

  • As much as I was excited for killer random add ons, I feel like there was no true algorithm to make the add ons..work. For instance, with Myers, getting scratch mirror and then like an add on that associated with Evil Incarnate that you would never reach just made it an useless add on. Like if the game is going to give you Scratch Mirror, at least make it default to where you get the add on to make your stalker mode speed at 4.4 m/s (as it's really the only add on that works with Scratch Mirror). Playing Hillbilly with Counter-weight was PAINFUL. Played Huntress and got Iri Head and I wanted to cry. I was afraid to try anymore killers at that point. Or made it to where you could pre-select ONE add on so if you did want to play Scratch Mirror Myers that was your choosing, not the game choosing for you. Especially if you end up getting perks that don't work with it (like Starstruck for instance.. you have no terror radius). There are WAY to many add ons in the game that hinder killers and the fact that they were still available blew my mind.

    And I do agree, survivor items should have been completely random.

  • @Balrog said:

    Claw traps are not considered special attacks and should not PROC The Third Seal.

    Ok so.. what kind of attack is it then? It's causing an injury outside of a basic attack.. but it's not a special attack? survivor is being injured, it should be a special attack, and should be proccing third seal. third seal works if you become injured from disarming a trap with Bloody Coil so why wouldn't a claw trap injury be considered a special attack?

  • @Skydiverextrm8 said:

    I had the same experience versus a bubba, where any decisive strikes used added the obsession claws but did not remove the previous obsession, i was already the obsession and the sable's obsession claws did exist but got removed once another player used decisive strike.

    https://us.v-cdn.net/6030815/uploads/YQVMQD47OZ9L/20251125212147-1.jpg

    https://us.v-cdn.net/6030815/uploads/WMGPPITQND95/image.png

    Did you realize you commented on a 5 year old post 🤣

    But the fact that this bug is back in the game after 5 years is wild

  • @Gen3sis said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032198#Comment_4032198

    bro what thats so weird, but thanks for telling me… i had no idea :/

    they did post on their socials that the xbox update was delayed. hopefully it won't take too long to get approved. surprising that it wasn't switch with the issue this time.

  • Crossplay is disabled for Xbox players until they receive the 9.3.0 update. No ETA has been announced, so xbox players can only play with xbox players.

  • Can confirm it has nothing to do with other perks. Perk is not showing as active when your aura is being shown. This is at beginning of the match and killer had Lethal Pursuer. Can see aura, but the perk is not lighting up as active

    Watch "object broken2 - Made with Clipchamp" on Streamable.
  • @Erasox said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031790#Comment_4031790

    Its Not visual. In my Match i could and get two stacks Play with your food for example or Double rancor or Triple..etc

    good to know, were you also using Friends til the End? i noticed the double Obsession's when DS was used. but I wasn't sure if both Lara and Sable in my match had the effects of Friends til the End (the exposed/aura reading) at the same time due to them both being marked as Obsessions.

  • this works for any player that disconnects unless they're in anon mode if they're on the same platform as you. i'm assuming it would work for consoles as well

  • I also wanna add when you're in the lobby with a Richter, his moan voice lines are SUPER loud. Scared me multiple times when sitting in a lobby.

  • I see this bug was also still in the PTB so I hope they get it fixed by the time 9.3.0 drops.

  • I need to look through my videos, but it definitely becomes way more foggy when you move closer to the map. Noticed this started happening either when it was added to 2v8 or when FNAF chapter dropped.

    Found it, clip was originally created Aug 21, 2025:

    Watch "fog - Made with Clipchamp" on Streamable.
  • You don't see scratch marks when in frenzy, it's part of the power.

  • this has been in the game since he was added to 2v8 and you also get the infinite sound on the survivor end as well even if you didn't reveal him out of stalk and it's so annoying to hear.

  • think of it as percentage like they used before. right now its 50% more bloodpoints. you have a queue bonus of 25%, so 50 + 25 = 75%. 1.75 x the bloodpoints.

  • I just reported about this last night and didn't realize there was already a thread. I had the same experience

    Watch "ghoul bug - Made with Clipchamp" on Streamable.
    DeadByDaylight.log
  • Looks like the survivor lagged out and the game took too long to register that the player disconnected. I've had a happen a couple times. Definitely a server issue.

  • To be fair, the first one isn't through walls its an open area but with the positioning to where the ghoul actually lands it looks bad. The second you can see the initial lock on is visible but by the time the ghoul pulls in there's a wall between the two.

    I've said from day one, PTB, that the Ghoul does not need auto aim. I've seen countless videos of unintended lock ons because they're trying to leap in chase and the game automatically prioritizes to a survivor because of the auto aim feature. It's not needed on this character.

  • Can confirm this has been happening since 9.2.2 i believe. Please fix!

  • this was "fixed" in the last patch notes. apparently this was never intended to notify the killer and they "fixed" it this latest patch

  • @sizzlingmario4 said:

    The yellow status icon being missing is a long-standing issue with most boon perks for like 2 full years now. Circle of Healing is the only one where it works properly and the rest are all bugged

    but any time i'm in a boon i ALWAYS have the icon down low (by my own perks) to indicate i'm in whichever boon I'm in (Expo perk icon should have been shown even if it is my own perk) as well as a bluish tint to my screen. neither of those happened here. what i didn't clip was me trying to crawl closer to the boon to be in range because I couldn't tell if I was in it or not because my recovery bar wasn't showing yellow. It really threw me off. i'm annoyed I didn't clip that but that was before I made this clip when I noticed it wasn't being shown properly. If it haappens again I'll add it to the thread.

  • Shelter Woods needed it the most, and feels a lot better playing as survivor. The only maps tho, not needed.

  • As a survivor main - crotus penn is way too heavy on the pallets. main building has always been strong and now theres way too many possibilities to continue chase away from main. If i had screen shots or videos I would show them, maybe I'll keep that in mind if these threads will be open for a while. The size reduction was good, but the size reduction AND added pallets was not needed.

  • Forgotten Ruins needs reworked entirely. There's nothing to loop downstairs, except MAYBE chaining a window to get to the portal and thats about it. there's not really really any "tiles" down there. Theres like two tiles plus shack up top and the rest is just clutter with some pallets. Plus the doors being easily accessible even if the killer has 4 survivors at end game likely at least 2 will die in some way especially if they have an end game build.

  • from what i understand and seen its not skin related you literally see the aura of anyone using bardic for the rest of the match

    its been in the game since 9.2.0 PTB and wasn't fixed

  • this has been bugged since Help Wanted came out. I don't know if it's now working as intended as the last gen to be kicked has to actually activate. I did always think it was strange that it didn't matter which of the 3 gens were kicked it would activate anyway. But I understand why it worked because technically all gens get "finished" at end game. would love to have a dev chime in on this.

  • during the PTB you definitely got a lot more skill checks after using the perk but now i'm not noticing any difference.

  • the anti slug changes did not go through. the only change was you don't need to hold the button to recover, you recover automatically. you can't crawl and recovery at the same time. tenacity was changed also to not allow you to crawl and recover at the same time.

  • @Mandy said:

    Do any of you have any video of this?

    this was reported during the PTB. SupaAlf had a clip of it then and it was in the forums but the PTB ones are no longer accessible

  • because you didn't just lay there, you immediately moved and continued moving. because you no longer can recover while moving with tenacity, you got no recovery process unless you stopped moving.

  • this is isnt a bug. tenacity no longer lets you recover and move at the same time. just faster movement when downed and your aura isnt shown to the killer.

    Screenshot 2025-09-23 192641.png
  • @killer_sloth05 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004846#Comment_4004846

    Actually so embarrassing 💀💀💀 Being loud and wrong is one thing but backing up your claim with a chatgpt perk description is actually pathetic. This person’s brain is so eroded they didn’t even ask chatgpt if lightborn countered blastmine 😭 just a cluttered description of the simplest perk which does nothing for their argument

    this is incorrect. yes lightborn counters the blind but you still get stunned with blast mine.

    sorry didnt mean to quote you meant to quote the AI response lol

  • i don't think this is a bug but definitely an oversight from the Devs with this system.

  • Can also confirm my friend who uses controller could not turn while using the lunge attack. I will try to get the logs from her.

  • I mean there's nothing you can really do about this unless they redesign the perks.

    I was testing Deerstalker. If the hooked survivor had Alert, anytime I kicked a gen/pallet, I saw their aura on hook. If i timed it right, I can see them being unhooked (and then their aura disappears because of Elusive). Same with Babysitter using Deerstalker. if the unhooking survivor has Babysitter, they're seeing my aura and with Deerstalker I can see them too, so again i know the survivor is being unhooked.

    These scenarios and perks were definitely overlooked but at the same time I don't think it's terrible for a killer to know when someone gets unhooked. Not all killers tunnel, myself as killer i'd go for the person who did the unhook for my next chase if I haven't found anyone else. This whole system punishes players who don't tunnel currently.

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