melissayeti
melissayeti
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- melissayeti
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Comments
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As others have reported it's definitely something bugged with Conviction
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Maybe an oversight as I'm sure if you're playing Knight and you summon a guard, the guard will probably still detect and pursue the "elusive" survivor. In the patch notes it does mention survivors are not immune to killer powers and attacks. Now if you were to send a bird and it would slightly miss, to where you would receive killer instinct, you wouldn't receive killer instinct from the unhooked survivor.
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Isn't this a thing in the Live servers? Like using Any Means to prevent legion from vaulting in power? Preventing the killer from breaking the pallet? Currently in 2v8 if you're a Scout and use your ability to pick up a pallet Legion can't vault over it.
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Commenting to add that we would like some type of compensation! Items are losing rarity, meaning they'll cost less, add ons retired. Honestly I was surprised to see compensation when the yellow mori was retired but this is A LOT of items at once that will no longer be accessible plus rarity changing.
Would like to suggest (i know it's been suggested before) somewhat of a "buy back" option to where we can trade in items/add ons/offerings we don't use for bp. similar to purchasing perks in the shrine that we already have for BP.
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@BoxGhost said:
Could you please attach the logs?
To find them:
- Press the Windows Key + R to open the "Run" command.
- In the text box paste the following: %USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs
- Click "OK" - this will open your Dead by Daylight Logs folder.
- If it does not open the Dead by Daylight Logs folder, it may mean that when installing Dead by Daylight you chose to save your files somewhere else and will need to check there.
- The file called "DeadByDaylight.log" is your log file
Thank you.
this was a few days ago that i ran into it i wasn't sure if my logs were still relevant. but if i come across it again i will post video and the logs
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This has been an ongoing issue since the UE5 update and still no word from the team if it'll ever be fixed. It's been very frustrating to play with. Like when we were talking about "quality of life" changes this was the changes we wanted..
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pretty sure this is not a bug so that killers cant constantly put people in the basement.
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Then why was FNAF and new features with the anniversary lobby theme during the streams? I'm sorry but I'm NOT a fan of FNAF, have not and will not be purchasing the DLC. Every P100 I have I take a screenshot, and this is the first time I will be p100 someone during the anniversary event, especially since this is the last masquerade theme. I really wanted my screenshot to hold onto this lobby theme forever. Now I don't get to. guess I'll hold off on hitting 100 til after anniversary because I refuse to have my p100 memory have FNAF as the lobby background.
Less items, no lobby, servers crashing, this anniversary sadly has been the worse one in recent memory. But don't worry yall, make sure you guys buy all the FNAF cosmetics and all the new cosmetics coming to the store soon!
@Mandy said:
It's not a bug, the decision was made to stay with the FNAF lobby.
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so my level 50s on survivor im getting 1 of each item (pie, flashlight, medkit, and toolbox). this is A LOT better than before. however i wish it wasn't one of each. would rather see more pie than items. i already have plenty of items.
on killer i'm only see ONE pie. i get killers only get the offering but having multiples of the pie would be so much better.
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@Zuiphrode said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952713#Comment_3952713
You can just wait for four minutes to die, or your friends can save you. After all, it's just four minutes, right?
i mean if you feel that way then continue to watch me hit control on my keyboard for 4 minutes
like this is not the same thing at all lmfao. slugging is annoying but i don't find it toxic. it completely changes gameplay. hitting crouch as a survivor literally does nothing. not once have i ever went to the forums and ask the devs to eliminate a control on the keyboard because it hurt my feelings.
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@Zuiphrode said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952589#Comment_3952589
You're on record whining about slugging, hypocrite.
hitting crouch aint a problem. slugging is. there's a difference.
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I was really sad to see the new offering doesn't bring an extra chest. it as so cool for cobblers last year to bring chests, making the "party chest" event in the event queue more of an opportunity for points. now by the time the "party chest" event happens, chests are either already opened or there's one left to fight for.
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here's a thought: don't let "teabagging" bother you. it's just a game. it's not that serious.
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I think theyre fine. You gotta be strategic with when to use them. And they're absolutely great when you have a teammate down you fan throw one up for a save
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i 100% agree that this event is not fun for p100 characters. Last year i had 3 p100s that i put BP into and managed to get over 200 cobblers on each. I have no clue how much BP i spent, but i was EASILY getting 3 cobblers on each level 50 web. This time, I just did 7 level 50s and got ONE pie. Something isn't right compared to last year.
I saw back during the very first anniversary they disabled all the Ardent/Devout/Fragment/Fresh/Wreaths offerings that was BP related so they wouldn't appear on the bloodwebs so people could get more Escape Cakes, Survivor Puddings, and Bloody Party Streamers. I think they should do this again. At least it MAY help those that are already p100s. Please. I beg you. This is my favorite time of year and I'm already sad on day 1.
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they missed the opportunity to have a pirate ship/island map with Houndmaster release.
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I'm sorry, 4 skins at launch wasn't good enough? Give them time to put out more skins with more collections, I can't imagine spending $100s with a chapter release just for skins.. Maybe the license holders wanted to wait and see what they could make at release before giving BHVR the go ahead for more skins.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3947485#Comment_3947485
Farming is not a bannable offense. The devs have stated that as long as nobody is being forced to farm against their will, Farming is not bannable.
https://forums.bhvr.com/dead-by-daylight/discussion/243095/is-farming-bannable
what's hilarious about this new "going next prevention" is now survivors that don't want to farm but get a farming killer can't just go next on hook.
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Day 1 of the system I had no stats. Day 2 I finally had stats but was missing thousands of hours played. Day 3 it now says I have 28 hours played. They have addressed that the stats page isn't working correctly and they are working on trying to fix it. This is a known issue.
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My comment I guess is getting reviewed by staff and didn't post. i guess i need to reword some things. so here ya go:
But I do agree with the above comment it could be a group of survivors looking for a specific killer whether its a friend or a streamer.
You can report in lobby if you click on their name, however you wouldn't be able to pinpoint which survivor is cheating and now you've bogged down the system with 3 false reports.
Apex uses EAC and you can report people in game and hackers will get banned mid match. I wish we had this option in DBD so that hackers would stop holding people hostage and they can get disconnected within a few minutes rather than waiting around an hour for the game to crash.
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I mean roughly 10 escapes as a survivor easily puts you in a higher mmr bracket and what I've seen with using a new account, most of the first few games played have farming killers lowering their MMR or AFK killers so it's super easy to get a few escapes under your belt. Just look at the Hardcore Survivor challenge that Hens and Otz do on new accounts, VERY quickly they find themselves against more experienced killers because escapes bumps you up in MMR. it's a flawed system and i'm happy that we are getting an update to MMR in the future.
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idk if it was a shadow nerf or not but the perk currently reads you get a 1% chance increase per survivor when it's suppose to be 3% per survivor alive. idk if it's coded into the game this way or it's just an error in the description but in all honesty if they want to remove self unhooks then they need to remove it all together outside of deliverance/wicked/anti camp and rework the perk towards something else.
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@CrossTheSholf said:
Tis an autohit. Wesker and houndmasters dog do it too
this is definitely not the same thing. it's not like he can immediately vault back. i totally understand how wesker and the dog work, this does not work the same way.
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@WolfDragon224 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945662#Comment_3945662
He's not swinging immediately, it's an auto-hit mechanic that triggers if you are too close to him after the vault, and yes, Wesker has it too. On Wesker's release, people would run through him and vault over the object during his vault cooldown when he couldn't interact with anything, essentially meaning he'd be sabotaging himself by performing any power vault. This mechanic was added a long time ago to prevent that so his vault wouldn't be useless. If you've never seen a Wesker do this, then you weren't on top of him after his vault. Granted, Kaneki's appears to trigger if you go too close at any point during the vault, which could be a bug because Wesker's only triggers at the end, but the mechanic itself is intentional.
there are times i vault back over against the ghoul and i do not get hit. so that's what i just don't understand why it sometimes happens and sometimes it doesn't.
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Watch "hm - Made with Clipchamp" on Streamable.
yall can't sit there and tell me wesker can do this because i have never once seen a wesker able to do this. even legion after vaulting has somewhat of a window before he can hit after a vault.
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@Senaxu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945541#Comment_3945541
Let’s be real.. if you knowingly buy a DLC after reporting unresolved bugs in the PTB, you're not just a customer anymore, you're part of the QA workaround plan. At some point, you have to realize: if we reward unfinished work with cash, we’re confirming that quality is optional. And BHVR is simply responding to that market signal.
hence why i didn't purchase it.
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yet another bug that was reported during the ptb that they didn't fix of course
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I've had my full team slugged/on hook and no one could attempt to keep the game moving. i get it, killers also don't want a "lucky 4%" to have them lose the game but what's even the point anymore. the second some big creator showcases "just slug for 4k because no one can self unhook" we are gonna be at another slugging meta. all they had to do was keep everything the same and if the game detects you "going next" within the first few minutes of the game, you get a penalty and a grade lost. hell i've had friends that got tunneled out so hard that they got a warning for "going next." the system is flawed and stupid and we warned about this during the PTB and no one cared.
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i have zero stats lmao and been playing for 3 years. originally on microsoft store and now on steam but majority of my hours are on steam. zero stats to be shown nor are my recent matches being posted.
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bet ya they come back and say that was an "unintended bug" for how machine learning was working before and this is how it's suppose to actually work =(
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I agree I thought most people were fine with map offerings being secret and everything else being deemed "secret" was not a welcome change. Guess we didn't have enough people complain about it I guess.
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@ThatRyanB said:
Coming back to this topic after checking in with the team. If you've synced multiple platform accounts through your Behaviour Account, your stats become unified under that synced account. What that means is that you aren't able to manually switch between the individual platform accounts. Instead, the stats from all these accounts are included in the total you see under the synced, unified account.
Would this account for the fact that you're not seeing your other platforms showing up in the Stats Tracker? Of course, if you feel stats are missing from a whole platform, please DM me your Player ID and I will pass this along to the team working on the Stats Tracker to investigate.
i sent you a message with my player ID for the missing stats.
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i have no stats and the only platform shown at the top right is microsoft store, steam is my main account.
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um… nurse doesn't break pallets lmfao
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Wait.. like you loaded into a regular match and all 4 survivors disconnected at the start? Or?? Like if the DC'd during loading I would assume the game wouldn't have even started.
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So since Springtrap has this "recall axe" option to get his axe back from the ground or on a survivor, I think trapper should have a "recall trap" mechanic. Similar to a teleporting killer, he has an option that pops up over his traps and with a click of a button he can "recall" the trap back to his inventory. I think carrying 3 traps should be basekit. So if he has the space, he can recall any trap and place it elsewhere. This could help him against SWFs that are calling out his traps and disabling them. This may or may not need to be on a cool down, but considering you cant carry so many traps I don't think it would be abused if it wasn't on a cool down. I think this alone could make Trapper more viable than needing to move all around the map to collect the traps.
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@UndeddJester said:
Just a reminder that not all bugs are created equal.
Some are easy to fix and take a few seconds, some are hard to fix and can take hours or even days.
For some the causes are pretty obvious, others the cause is very subtle and hard to spot.
Some fixes can be applied with confidence there will be no knock on effects, others can have quite substantial effects on numerous interactions.
Some can be really easy to reproduce almost every single time, others can work correctly 1000 times and only fail once.
We have nearly 40 different killer powers with 20 add-ons a piece, interacting with 120ish perks for both killers and survivors each, on numerous configurations of maps and spawns, and an infinite number of input combinations and scenarios from the 5 players. Things like this take millions of lines of code, and the number of possible states the game can be in to potential cause issues is impossible to calculate.
I'm not implying the state of bugs in DBD is great... but its hardly surprising given the amount of interactions and content in this game. Complaining about which bugs get fixed over others is a little naive to say the least.
Just another reminder that the whole game's coding needs to be addressed.
We don't need 20 add ons per killer when about 5 are used most often on any given killer. Plus how some of these add ons can be affected by perks.
We don't need 3 different tiers for every single perk. Removing tiers 1 and 2 can lessen the load in the coding dramatically.
Removing the different variations of maps I think is a step in improving this. Yeah it's just maps but taking anything out of the coding can help.
I 100% understand some bugs can be found and fixed easier than others. However, cosmetics do not effect game play (for the most part, Were-Elk Skin, Tomie skin i'm looking at you). I really think these things should be put on the back burner as fixes and focus on bugs that are effecting gameplay. Yeah i get people are spending money on these cosmetics but unless they are limited time, why are we working on fixes for these?
There was bugs pointed out in the PTB that did not get fixed in the PTB window. More so I'm talking about the new 2 person end game mori scenario that was not working as intended. While I am hoping they are fixing and addressing this bug prior to release, it's just things like this I wish wouldn't become bugged to begin with, or tested prior to the PUBLIC test build so the public can give proper feedback. Or noted that it is currently not working as intended in the patch notes.
Every patch has become a "hmmm i wonder what bugs are in the game this time" rather than "yay new content!"
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I will say DBD tweeted at me saying this should be fixed in the next update. I have no clue when the next patch is going out tho but I pray it's soon. Every were-elk i'm going against is running wooden fox and it just feels so extremely unfair.
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so i wanted to update that i did get the whole rift done today. with week 6 challenges coming up on tuesday, i'm very surprised I got this done in 5 weeks. however, i will say i play A LOT. like several hours a day. i also mostly play survivor and forced myself to play killer to complete these. when it comes to the milestones, 3 of the killer ones are not done yet, but i'm at level 7, 8, and 9 on those. so i will stand by what i said that the pass is grindy if you don't play often, daily, or stick to a specific side. from what i've seen, the challenges are NOT difficult. so booting up for the opposite side of whatever you play shouldn't be a problem. new people coming in from the FNAF chapter (with the first being half way completed) may struggle with getting it finished it time.
i will say i would like some more "challenging" challenges. a lot of this was extremely easy to do. and, PLEASE bring the glyph challenges back in. I really did enjoy those (and the extra BP is nice) and would like to see them back.
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@yukiday said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3937693#Comment_3937693
Everything about this map is bad, the killer items and Gens spawn locations are all broken.
This is probably because the map is old and has never been updated.i mean granted the map has been downsize compared to what it originally was but yeah, it definitely needs an update and people have been complaining for an update for years.
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@yukiday said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3937676#Comment_3937676
The fact that three generators are within sight of each other is, to begin with, a problem of poor map design.
Maps like Glenvale, Sanctum of Wrath, and Azarov's Resting Place are clear examples of this poor design.
This system works well if you play toxically on these maps, but I don't like how you can get punished for just playing normally.Here was a 4 gen situation I had a week or so ago on Pale Rose. If the Chucky played it right we would have never gotten out of it. Swamp has so much empty space that could be gen spawns and it just never works that way.
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The problem is the maps and the gen spawns. There seems to be no logic on where gens can spawn anymore. So many maps (greenville, dead dawg, swamp) have areas that NEVER spawn gens that could spawn them to help the spacing on 3 gens but yet it's always the same areas that have bad 3 gen scenarios. Even when they announced the "8 gen regression limit, remove gen tapping), I knew this wouldn't help because the gens are still spawning in the same spots. 90% of the time when I play killer I view the 3 gen spots and utilize that area later in the match and I will win majority of the time.
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yeah this is definitely intended and has been this way since the first 2v8
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this is a known issue that they tweeted about. hoping to have a fix by tuesday
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same for me. the regular rift pass completion is the same way. i've done 9 (all but 1) and it says i've only completed 7.
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that's the mask that was released with 2v8 not the anniversary mask
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wait i'm sorry this is actually so funny
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what is the complaint here? sorry your teammates didn't save you in 70 seconds?
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i reported this back in april, still no update on possible fix yet but they are aware of it.
why he isn't killswitched i dont know
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Well since you guys haven't figured it out, others have figured out how the bug happens so hopefully this helps. sorry i don't have logs as haven't done this but maybe it'll lead you guys in the right direction:
https://www.tiktok.com/@nxsxul_/video/7495980019852791083?_r=1&_t=ZP-8vlTao8WCD8




