Wezqu
Wezqu
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- Wezqu
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Thats about ten matches if you do get all downs without any extra m1 hits. If you want to farm it someone did it in one by slugging but that might annoyed survivors.
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Testing this out Snug never got permanently stuck in the wall. If you walked some distance away from the portal exit Snug did teleport next to you. So you did lose the power until Snug teleported back next to you. So it needs to be fixed as it does effect gameplay with Houndmaster in that map. Here is my logs of me testing it out on custom matches. Sometimes the dog did not get stuck but most times it did.
DeadByDaylight.log -
It can also be delayed. So sometimes it looks like they shoot when they are starting to lift the gun up.
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What quest is not working? Like what it demands you to do?
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Post the logs from "C:\Users\*PC profile name*\AppData\Local\DeadByDaylight\Saved\Logs". They need those to see what is going wrong with it.
Still I have seen the bar not finishing at the right spot but usually if you keep healing it will eventually heal you. So most likely some perk or add-on that slows down healing is screwing Strength in Shadows healing progress bar up causing it not show progress correctly. -
@MadDragon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3939692#Comment_3939692
Most mods could realistically do is say something like "Passing it onto the team," or what not. I don't think its really their thing to have a back and forth with us. They're here to moderate. It'd be more of a CM thing to acknowledge the thread.
Plus Rizzo is pretty respectful (and helpful), they don't deserve the hate here lol.
Yeah Rizzo is a good mod and respectful one too.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3939251#Comment_3939251
YayC is a YouTuber/Streamer. He probably told his viewers to mass upvote it.
Ok so one of them woke up that it was a problem then. Most likely got annoyed because they got bad placements because of cakes.
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Its funny that this thread gets this much attention. I did the same thread back in January and got like 12 vote ups and six posts. Seems people finally woke up that this was a problem.
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The main problem is the three gen possibility in the basement they either need to remove one from the basement or redesign the map a little bit.
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@Axolotl_k1ng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938400#Comment_3938400
Well I tried with another keyboard and I can't replicate it, I guess it's my keyboard after all but I'm confused as to why this doesn't manifest on any other game. I tried to clean and fix the key to no avail so it looks like that just might be wraps for me playing DBD. Thank you all and sorry to waste your time
You should find some info of the keyboard as I think if its pressure sensitive keyboard you might be able to find how to disable the feature so you can use it in the game. Might be some reason it activates only with DBD.
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What keyboard are you using like is it one that is pressure sensitive keyboards that can sense how deep you press. Many of those usually have this function on the "WASD" keys. It might be that you are pressing the W long time and when you release it some reason it still think you are pressing it. Like with that kind of keyboard you need to keep the keyboard clean as that can effect it sensing if the key is pressed or not.
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I would really find this interesting but I would imagine most would complain because they don't know most of the perks and to try to learn your build every time gen is done would be annoying to some. Still I am all for it I love randomness as I play random builds even when there is no Chaos Shuffle going.
You could make it so that it changes one perk only too or have it as another variation. Like you lose the first perk on the list for every gen and fourth slot becomes new random one.
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I would say that is just smart play from the Knight player.
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You are on the second page of your item inventory as I said there is no bug. Your items are on the first page that you can totally access by pressing the "<" on the left side of the items shown in your pictures. If you want to do it harder way you can also unequip the item that you have equipped → chose another character → then go back to the character you were earlier on → click the item slot → you will be on the first page of the item inventory that has all the higher rarity items than the few that are on the second page.
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Click the "Charms" button again so it hides the preview of the equipped charms. Then you can access the search bar.
I do agree it would be nice to have the review window be somewhere else so it does not block it. Like after the customization list next to the character in the empty space.
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You do realize that you are on the second page of your item inventory so most of your items are on the first page? Press the arrow on the left side of the item inventory or press the number 1 button in the bottom of it. Both totally visible in your second screenshot.
Game always will open the page that your currently equipped item is on.
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Its the killer instinct not showing up on survivors that are in lockers bug as you can see from the crows disappearing so fast from the survivor that she jumped into a locker so when you shot again she still was in the locker or coming out of it when your second crow causes the killer instinct.
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If you mean you got the realm that someone burned an offering for after using sacrificial ward. Its not a bug sacrificial ward just cancels the offering but you still have the normal chance of getting the realm in question as it still has the same possibility to appear as any other realm.
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What do you mean by this? If you mean them blocking you on a spot? They are adding that killer loses collision after you gain idle crows.
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@j_mod1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642846#Comment_3642846
“…Under what circumstances would Champion of Light be used with flashbangs?…”
🙋♂️ I have an example of a very specific circumstance where the two used in tandem would save me grief:
https://us.v-cdn.net/6030815/uploads/DUTXX2B0JH6P/image.jpg
I would simply use a flashlight if I wasn’t completely incapable of successfully using a flashlight 😂
Easy way to get that is just wait until the killer breaks a pallet and blind them while they do that and move to the next loop rinse and repeat. Its not hard to blind killer when they are locked in the animation.
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Press the button next to the search bar that looks like a tag and only thing marked there should be owned.
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Had this happen in my matches with him. The hallucinations sometimes spawned invisible and felt like there was some odd things happening when they spawned invisible too. Still here is the logs of my matches as nobody else here provided logs for devs to look at its two first matches in the logs when I played Unknown. The hallucinations did come visible after you teleported intto them first time at least for me.
DeadByDaylight.log -
They are stuck because of the scream bug that causes people in lockers to get stuck. I don't think they did it intentionally but even if they did they are stuck there until the match ends. So the survivors are one down the whole match after that. He most likely got into the locker to try to avoid your area effect shock and it still caused him to scream because of the bug and they got stuck.
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Its the new if no gen is not finished inside last 10 minutes of match time killer can abandon the match. It makes it look like you died but in reality its considered a draw.
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You should add the game logs from
C:\Users\*user account*\AppData\Local\DeadByDaylight\Saved\Logs
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Try this click loadout on Blight and then back to bloodweb. Might reset it.
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Looks to me that you did not hit that skillcheck you failed it. Corrective Action perk that your teammate have saved you from exploding your gen as it change failed skill checks to good skill checks. You can see the Corrective Action icon next to your perks.
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Yeah can confirm it currently does not activate We'll Make it but it does activate Deliverance so in all logic We'll Make It should also activate. Here is my logs too when it did not activate.
DeadByDaylight.log -
Well if they would also have some specific survivor and killer quest then it would be fine but currently all of them are universal killer, survivor or both quests.
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Was testing this out and some additional information.
The guard gets stuck on the top of the stairs if you don't go straight through holding forward. If you anyway use strafe so either right or left and try to go past the edge of the stairs you can't draw over the edge of the upper end of stairs. There is some sound effect that plays when you get stuck.
Tested this on different stairs on the RPD maps and it happens on both main room stairs. It also happens on the stairs from the other side of the heli crashsite the one with the vault near the front side of the building.
Here is log of me testing it out in custom and should have all the three stairs that cause the guard to not be able to go over the edge of the top of the stairs if strafing.
DeadByDaylight.log -
Seems like it still gives the bubble indication even if you are using Calm Spirit. Another scream related bug that they managed to introduce trying to fix the mask.
Reported it
https://forums.bhvr.com/dead-by-daylight/discussion/445005/friends-til-the-end-revealing-location-even-if-you-dont-scream
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It could be that you need to kick a gen and cause the perk to start degressing three other gens at the same time as that is what Oppression does. Still I can get that the wording would imply that you need to kick four gens.
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@MadDragon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925343#Comment_3925343
Hitting Survivors on a vault is a feature a few Killers have with their powers, but not to this extent. You have to either be backing into the pallet (basically not moving) for Kaneki/Wesker, or in mid-vault animations like with Houdmaster. The Chris in the clip is waaayyyyy too far to be hit by the power.
That can be latency issue server thinks he still is near enough. Seen some wonky things happen when latency is high.
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Its not a bug or and hack. Boon: Shadow Step hides aura and scratchmarks in its area of effect. Gabriel himself has it.
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Its not a bug its a feature its same with Wesker. In your video the hit was just latency. Very bad latency but still latency
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Still a thing. Way too quiet you hear it like just when she is standing next to you or chasing.
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@TheFunkyAce said:
I checked my screenshots (I screenshot every endscreen and here it came in handy), youre right he had Vigil, my bad I didnt think of that
Third level Vigil drops the exposed timer to about 36 seconds and looks like your timer is about 53 seconds gone so he would have recovered even with first level perk before the hit as it would have been gone in about 42 seconds.
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Yeah its the hooks being misaligned on indoor maps problem. I reported another one from Lery's some time ago. There is one in RPD you can't hook anyone as its too close to the wall.
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Terror radius is not good indication as it varies from killers and can be extended with perks and add-ons. He could be outside of the anti-camp radius and you can still hear the heartbeat.
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Just saying that not all who leave lobby are dodging anything. I myself for example sometimes get kicked out of the lobby randomly because of some communication error between servers, internet etc. quite often happens when I play with my friend. Then there is the times that EAC decides to not like to keep contact to their servers and you get booted out of the lobby because of it. There is other reasons why sometimes people leave and to penalize them of that would just give the game more bad reputation and might even turn some people off the game if they get penalty of things they had no power over to.
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Press the button that looks like a tag next to the search bar and only thing selected there should be "owned".
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Its the hatch you can't set traps on it. Hatch location is chosen in the start of the match and so it prevents trap placement on the spot it spawns. Still there is some odd behavior on the platform even when there is no hatch spawned there. Took a picture to show it more easily.
You can't place a trap on the corner of the stairs like you could in the basement stairs. You also can't place traps next to the first steps up or down on these stairs. Some tests it let me put a trap next to the step going down from the platform but it had to either be near the railing or in the middle of the step so it would be pointless as survivor can go past it on the corner because the space would be enough for them. Would be nice to be fixed so you could place the traps on whole platform as long as the hatch is not spawned there. In the end there can only be one trap there anyway as setting one trap will block any additional traps to be placed on it. I also tested it out with hag too and she also had some odd behavior trying to place a trap on the platform but for her its not that drastic as her traps are easier to spring than Trappers.
Here is the logs of me testing it out in customs if they are needed.
DeadByDaylight.log -
It was lack luster because they had to do it live on Pax.
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Remove his ability to target survivors on first leap and makes his leap over pallets to take little bit longer and some other minor tweaks.
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Its not the perk its Nemesis that is the bugged one as his M1 for some reason is not interacting correctly with any perk or add-on that effects it.
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Check if you have one of the tome challenges on that require you to play with random perks as killer. The tomes are there on the lower edge of the screen next to the settings.
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This is most likely tied to the Nemesis currently having some odd bug that makes any perk not work correctly with his M1 attack. So it most likely is effecting Mad Grit too. If this happens with any other killer then its most likely perk bug but as its Nemesis it most likely is the same bug that is effecting any M1 perk/add-on on him currently.
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Its there just click the charms button again so it hides the preview of the three charms you have chosen so you can see the search bar under it.
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It says when you abandon that you lose game progress.
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@Emeal said:
but then again I hated those Nurse Dailys.
Demogorgon's was the worst. You needed to do five fully charged shred attacks. Quite often you don't do fully charged shred attacks with Demo in normal gameplay so you had to intentionally hold the shred longer to get that thing done. It also having five to do was more than any other killer's daily had.
