Wezqu
Wezqu
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- Wezqu
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Comments
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@Archael said:
IIRC Each killer have it's own MMR, so playing new killer means starting with low MMR survs, despite of how good You are with other killers
With totally just released killer yes but if you have killer and play another one and win with that one will very minorly effect the killer you did not play with. There is some sharing between killers with mmr but its not one to one. Even the devs have confirmed that its the case.
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Well how about they change the playing style and hook the survivors so they don't need to find them on the ground.
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@StellarJay said:
Happened to me on Swamp just now…BHVR why isn't this being addressed?
Its sunday are you expecting them to be in the office on sunday.
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@VibranToucan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3906674#Comment_3906674
I paid for the character after the game told me I would be able to use the skin.
Then ask for refund if you are so upset.
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@VibranToucan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3906669#Comment_3906669
They did that AFTER I paid money to be able to use it.
Except you did not pay anything of the skin.
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There is no scum in it they were never promised anywhere and you getting accidentally does not make you entitled of them.
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It was mainly used to guard totems so survivors will never get them cleansed. It needed a change but they could have done something more original than giving it effect that another offering already does but better.
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Its a bug on certain addon.
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They are going to need the log files of the match. You can find them "%USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs" just upload them to the post.
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Its interesting to complain about this if you are so worried of survivors keeping items then run builds that cause them to drop them. If they die without the item in their possession they don't get it back. They have to hold it when they die.
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@OhSoSorrowful said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3906413#Comment_3906413
i did report him ! was just frustrating that he knew it was happening, he even said ‘womp womp’ when we complained he was exploiting
Good hopefully you get a message of them taking action on it soon. Some people don't care about fairness.
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Yeah when you are placing the crow you can see the path on the ground. That is the area the crow will do direct damage to survivor even if they have no crows. If you wait for the crows head to appear it will draw an arrow of the same length from it to indicate the distance it will cause loss of health state from a survivor. This can be used over pallet and windows too as MarbleThrone stated.
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The reason why you lose the item is because you don't die with the item. When you surrender you don't die and the match does not end right away. You will be replaced with a bot then the killer can decide if he wants to abandon the match or play it to the end against the bots. So even by the description you did not die you left the match.
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So he admits that he is exploiting a glitch. Could be reported for that.
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Report is as a bug if it was not detailed as intentional change in the change log.
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In my opinion they should only make it damage survivors if he gets clean hit where the survivor is totally or mostly visible to him. and over windows and pallets as it currently can. It should not work over objects in my opinion as survivor is not totally visible to give survivors something to prevent the first hit.
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@WolfePhD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3903221#Comment_3903221
A kind reminder that I do not owe any team or killer in this game 100% or even 10% of my effort. The street goes both ways.
Sorry what are you now saying???
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They are not in game bots. Those are players setting automated script to either cause their MMR to drop or them farming bloodpoints. I would recommend to just fix the gens and leave then report them for exploits as they are exploiting the game to farm as afk. Don't go near them don't let them hit you as they get points for it just fix gens, report the killer and go to next match.
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I don't think Behavior has any kind of contract with you. If you want compensation of your work go ask it from the streamer you work for as its his responsibility not Behaviors.
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Its bugged. The charged shot score event is never rewarded so the challenge does not count them. There is also some Doc tasks in early tomes that are currently bugged.
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Seems quite much thicker to me, but they could up it a little bit.
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Are you sure you just didn't check the earlier pages on the rift so you would see if it unlocked it. The pictures don't tell anything as the second picture only shows the fourth page of the rift.
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If I would have to speculate do you guys have controller plugged in the pc while you are playing? It could be that its some reason causing the game to switch to it briefly.
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Survivor is not inside the exit area when you do the attack so its not going to block the exit.
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Killer has Dead Man's Switch it most likely was blocking the gen when the Weaving Spiders invocation was finished as gens can't be effected by perks when they are blocked by the entity it did not get it charges reduced. So it most likely is not a bug.
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Did you not read what the perk does? It will spawn two hex totems and if one of them is cleansed all survivors will suffer from exposed status effect for 60 seconds. The remaining hex totem then turns into dull totem.
So in short that is what is supposed to happen with the perk and its working as intended.
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Manual aim has its usages they just need to make it more responsive on locking on the gens then its fine.
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3899734#Comment_3899734
Ahem.… Territorial Imperative and Shattered Hope would beg to differ.
There are trash perks on both sides.
Yep. I could even take that the opened chest auras would show up like inside 20 meters of the chest for the killer so it would take effort to get close if them showing up all the time would be that big of a problem.
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@Oputeeva said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3899731#Comment_3899731
Almost all killer perks are fine and have values unlike survivors only survs needs perk changes, some killer perks even needs some nerfs
There is a lot of killer perks that are almost no value to use. So nobody uses them.
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@Archael said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3899287#Comment_3899287
Unless Killer have lethal, some aura, or afk crows shows up. And this wastes time that could be spend on gens instead
Sorry but if you take that long to read few perks that it causes crows then I can't really help you.
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@Oputeeva said:
Another suggestion aimed on killers kit, what about awful tons of useless survs perks? Why you don't make suggestion for them? Lord there is too much killer mains in dbd forum…
and person who can't even consider something because your own biases. I am all for upping survivor perks that are bad but you assuming I am not just says tons of your own viewpoint of things.
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I would rather see the other person suggestion where the dull totem should only became hex totem when the first thing happens that would cause them to activate by the perk in question. Like ruin activates when survivor first time lets go of a gen, Devour Hope when it gets its first token etc.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3899025#Comment_3899025
that actually can't happen, whilst yes they can make the character appear to others to be cheating - on our side we can see it clearly so that does not get an innocent person banned.
That is good to know and thank you for the feedback even if I did know that preventing cheating is always uphill battle and would never claim that this games devs would not care about banning cheaters.
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You could do this go to locker when match starts check the perks there.
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It has nothing to do with using Head On. The point of the bug here is really the other survivor trying to open the locker where the other is hiding and killer downing them at that moment. It will cause the open locker option not be possible and forces pickup if killer press space. Bug is caused by the interaction of trying to enter a locker other survivor is hiding in.
Killer can counter the bug easily by not hitting the survivor when they try to open the locker.
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I was once suggesting to make keys have add-on that could let survivors break those too with huge cost of the charges of the key of course. In my opinion they should have used those more in the new Haddonfield main building to at least make killer use time to open up some access points if they so want. They also should add more of them in some other maps.
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Have to admit this might be best suggestion I have seen for hex totems. It might not really do much but buy some time from the start of them staying around.
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He is using Knight's Contract add-on as that makes them stay for eight seconds after finishing an order and they can start chase during that eight seconds
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He did say a Soma line in the lobby last time I played so at least it works in the lobby.
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Its interesting that when I did this topic the second one popped up two days later.
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It clearly states you need Devout emblems of Iridescent quality. There is four emblems for killers Gatekeeper, Devout, Malicious and Chaser. You specifically need Devout emblem to be Iridescent the others will not count for the challenge. You need 10 points for the Devout emblem to be Iridescent you get +1 point for hooking all survivors once, another +1 from hooking survivors nine times and +2 points for sacrificing or moring a survivor. So you need to hook all survivors once, hook survivors nine times during the match and sacrifice all survivors or kill them with a mori. You do get the +2 points if the survivor disconnects too. There is no other way to get Devout Iridescent.
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Not to mention that his power is basically free first hit on survivor plus deepwound. Then just close the cap with the power and down them with normal hit.
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There is already. Red Twine does that as Totems are part of killer belongings. Rainbow Map also has it automatically.
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If you want to promote people playing other characters give them bloodpoint bonus for their lowest played character to promote them changing characters. Your passive idea would just cause people to use the survivor whose passive would fit their build the best. It would not really make any real reason to change if you play with same build all the time.
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I fixed that INITIALIZATION ERROR by deleting everything else from "C:\Users\"your profile name"\AppData\Local\DeadByDaylight\Saved" than the config folder.
Started fine after that. -
Would be nice makes it easier to check who is the lowest on prestige when I am doing my random builds and get any survivor option.
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Because entity likes generators and five is its favorite number. There is five participants in the trail too one killer and four survivors.
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I agree this should be optional not forced for everyone. If console players want to use it but I have never liked it.
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This cosmetic is still shown with wrong shirt in the inventory. You don't even need to buy it you can see it in the customization menu with wrong shirt in the selection picture.
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Were you using Mint Rag addon as that makes you able to teleport to any trap without it needing to be triggered? Down side is that you have to look at the trap you want to teleport to so you can't do that normal just press button to teleport to the activated trap anymore, but it makes it easier to surprise survivors when in chase as they don't even need to activate the trap. The description could be clearer like "The Hag can teleport to any Phantasm Trap in the level anytime". It currently can be easily misunderstood as it does not require the trap to be active to you to be able to teleport.

