Houndmaster Gate Blocker Machanic Not Working

SUMMARY OF THE ISSUE: As long as Snug is holding a survivor, they aren't allowed to leave. This is suppose to linger for 5 seconds afteras well, but that does not occur

PLATFORM: PS5

STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Send a chase command and grab a survivor, once you hit them, they can just leave since theres no lingering anti escape

https://youtu.be/pHbYIAc4nak?si=b6IiZB4Wmyj-_5DR
Tagged: Under Review

Comments

  • Survivor is not inside the exit area when you do the attack so its not going to block the exit.

  • @Wezqu said:

    Survivor is not inside the exit area when you do the attack so its not going to block the exit.

    Thats not how anti escape works, it activates no matter where you are. It would say that on the wiki if it did. Theres also other videos that show the bug, like Minskull's video on exit gate block abilities

  • They changed this in the 8.5.1 update, the gate block linger was lowered to 1.5 seconds. With it blocking the gate for 5 seconds it enabled the Houndmaster to permanently prevent a survivor from leaving by grabbing them with the dog repeatedly since the 5 seconds block was longer than her buffed cooldown for the dog, which was not intended.

  • @sizzlingmario4 said:

    They changed this in the 8.5.1 update, the gate block linger was lowered to 1.5 seconds. With it blocking the gate for 5 seconds it enabled the Houndmaster to permanently prevent a survivor from leaving by grabbing them with the dog repeatedly since the 5 seconds block was longer than her buffed cooldown for the dog, which was not intended.

    Thats not listed in the patch notes, and the wiki says its still 5 seconds

  • @sizzlingmario4 said:

    They changed this in the 8.5.1 update, the gate block linger was lowered to 1.5 seconds. With it blocking the gate for 5 seconds it enabled the Houndmaster to permanently prevent a survivor from leaving by grabbing them with the dog repeatedly since the 5 seconds block was longer than her buffed cooldown for the dog, which was not intended.

    Wait nvm they did change it to 1.5 bruh. Personally i find that to be an unnecessary nerf, the only people this affected is people who tbag or linger at gates instead of leaving. It was dodgeable and didn't need to be reduced, dying would be ur own fault

  • The problem with it being 1.5 seconds now is it can't stop people from leaving. Its essentially a useless feature