Killer powers should be prioritized over chests!

@Magic_0ne said:

https://youtu.be/jFTIsKrHvug?si=oPV_D9rD5Ulm0R5e

Ok sorry redoing this in a more respectful manner because I was a bit rude before…sorry.

The video pretty much goes over in detail so I wanted to report this because I believe there to be a misunderstand or lapse of judgement on BHVRs part.

SUMMARY OF ISSUE
Basically killer powers, for example alien's tunnels, get blocked by chests. As a result on many maps like swamp the tunnel on main building is quite poor or non existent. This applies to a few killers.

WHY IT HAPPENS
Chest are spawned in BEFORE killer powers and use the same spawn points.

SOLUTION
Make them use different spawns OR swap the order/priority…pretty straightforward if I do say so.

I do believe this to be an issue and makes playing said killers quite poor in quality, especially during events that have chest related offerings. As such I do believe stating that this is "not a bug" is not the best judgement and perhaps there's a misunderstanding. If you have any questions do please reach out and I will try to explain and hopefully clear things up :)

So I posted this in bugs basically explaining it with a video of someone who also submitted it as a bug. Thinking they made an error I tried posting it myself hoping to get a different response/result. No luck…I was hoping the mods would at least iterate for example, "not a bug but it is known that this is causing issues and we are looking into changing it." Would have been better imo but I understand that the mods looking at bug reports section are likely looking for bugs and filtering out anything else without a second thought. So as the mod who closed it said, I am moving it here!

So the, lets say…map logic I guess? The map logic when loading a map it does so with everything being done in a specific order. Everything has set spawn locations that it picks randomly and once it gets through the list and everyone receives that data from the server the map is done loading. Makes sense so far. However, there is a slight oversight or at the very least a flaw in this system.

The Flaw: certain killer powers (as seen in the video) get blocked from where they should be getting placed due to chests sharing the same spawn locations AND chest are loaded into the map FIRST. So the simple fix should be just changing that order so killer powers are loaded first and THEN chests OR (the more complicated solution) making them share separate spawns.

Now if BHVR thinks this isn't that big a deal in most cases…well that's somewhat true. However once pigs figure this out…during the anniversary they can effectively try to clutter 2-3 boxes next to each other. Thus, bringing back the head pop pig they were so adamant about removing and that is going to be really miserable for survivors to deal with. That's what I'm really worried about.

Comments

  • Yeah, seems kinda pathetic to say this is not a bug.

    Sounds like they just don't know, or it would be too difficult to fix.

  • already suggested go vote it up.

    @Wezqu said:

    I want to suggest that the priority of spawning order of objects need to be rearranged so that killers who have objects that they need for their power to work take priority over other objects that would spawn on the same spawn spots like chests. This way events will not hinder these killers and so not make playing harder because of it. Even outside events this still can cause them to lose part of their power when their tunnels, tv, etc. spawn so far of the gens that there is literal deadzones of them on the map because other objects are prioritized before the killers power objects. Currently the maximum amount of chest in one match is 14 still survivors only can cause that number be 11 just by themselves using Shiny Coin each. This would cause 11 chest to spawn before killer objects causing them to most likely be in odd areas compared when they spawn normally when there is only the 3 chests. It also could be made so that the first three chest spawn first then killer power objects and only then the extra chest from offerings/perks.

    Please Behavior could you fix this as it should not be that big of a change to change the spawning order of the objects so certain killers have more fairer chance of using their power.

  • @PetTheDoggo said:

    Yeah, seems kinda pathetic to say this is not a bug.

    Sounds like they just don't know, or it would be too difficult to fix.

    Because fundamentally, it isnt a bug, the game was intentionally designed that way. This being said, just because it was "designed that way" does not make it good design, and the developers should look into finding a better spawning system for Killer powers.

  • @Iron_Cutlass said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876157#Comment_3876157

    Because fundamentally, it isnt a bug, the game was intentionally designed that way. This being said, just because it was "designed that way" does not make it good design, and the developers should look into finding a better spawning system for Killer powers.

    How was it designed that way? What's reasoning for it?

    Reality is you have blood points offerings that screw specific killers basically during every event…

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3879428#Comment_3879428

    How was it designed that way? What's reasoning for it?

    Reality is you have blood points offerings that screw specific killers basically during every event…

    How was it designed that way? What's the reasoning for it?

    Because it was easy for the developers to code.

    It's been known since Killer Map Interactables were first added that they used the Chest Spawning algorithm for their spawn locations, the only thing that has caused people to have such an uproar about it is more Killer Powers being affected and Event Offerings spawning more chests.

    Since it was intentionally coded to be that way, it isnt a bug, it is an intentional effect coded by the developers.

    Again, I must state, just because it is intentional, does not make it good design. The developers took the easy way out early on and ever since it has negatively impacted Killer Powers, and the developers should go back and change this so it does not impact Killer Powers as much.

  • Essentially 3 chests have to spawn each trial by default.

    A simple fix would be to remove extra chests from event offerings and refund chest spawning offerings if there is no saficient space for them to be present with killer objects on the map near gens.

    If its possible they can alter all tiles and loops to garuntee a chest at a specific part of a tile and garuntee a specific spot for a killer object in a tile, though it would take alot of work since theres a few hundred tiles.

    Simple fixes, but its up to bhvr to take action and actually be aware of this issue. Ps- that means upvote the comment : )

  • My recommendation for u is to post this in the recommended changes forums. I'm pretty sure its not a bug, its just poor design and lack of compensation for killer spawnables. This will gain traction if u really want it fixed. Though situational, its a very annoying feature and ur not alone.

  • @Iron_Cutlass said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3879471#Comment_3879471

    How was it designed that way? What's the reasoning for it?

    Because it was easy for the developers to code.

    It's been known since Killer Map Interactables were first added that they used the Chest Spawning algorithm for their spawn locations, the only thing that has caused people to have such an uproar about it is more Killer Powers being affected and Event Offerings spawning more chests.

    Since it was intentionally coded to be that way, it isnt a bug, it is an intentional effect coded by the developers.

    Again, I must state, just because it is intentional, does not make it good design. The developers took the easy way out early on and ever since it has negatively impacted Killer Powers, and the developers should go back and change this so it does not impact Killer Powers as much.

    Because it was easy for the developers to code.

    That really doesn't sound to me as intended design. It comes to back to can't, or too much work to fix…

    Issue is at start of the game it simply wasn't an issue until you they released killers whos power needs those objectives to spawn in decent locations.

    Pig doesn't really care that much, but it's huge issue for Sadako and Alien, which should be fixed imo.