Magic_0ne
Magic_0ne
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- Magic_0ne
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I will post new feedback on the PTB sub when it comes out if any of my opinions have changed. For now this is simply based on the live stream info, but much like the last PTB…a lot of this doesn't need that much testing to see how it may be a problem.
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@vol4r said:
But spirit is still high A tier, wdym?
I agree she's a solid A, but that doesn't mean she should be bugged for a year+. That's like if solid perks like DS and OTR were bugged and straight up weren't working and going "oh well they're strong perks anyway wdym they need to fix them."
It wasn't until recently they FINALLY fixed spirits audio but letting a killer be bugged for that long just cuz they're high tier is flawed logic. If you want her nerfed, fine you're ok to voice your opinion, but bugs are bugs and should be addressed and not left to rot.
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@tes said:
I’m not playing huntress, what exactly wrong with her?
Basically her hatchets get validated likely due to desync and it happens anywhere from 1-5 times per match. You'll throw the hatchet at a survivor and it just goes POOF. Just yesterday I was playing with a friend healing them and a hatchet literally came out of nowhere and hit them…I saw it hit them…but it just got poofed out of existence so no down for huntress. It's literally unplayable and her power just straight up doesn't work.
To clarify they ARE aware of it iirc BUT they not listing it under known issues when it's a PRETTY DAMN BAD BUG…is kind of, hmm, backhanded I guess? Even if they are already aware they should keep it under known issues in EVERY patch until it's fixed otherwise it sends the wrong message of "they forgot." Especially when this chapter is so bugged…
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"Hey guys we made survivors spawn together like you asked but gave survivors an offering to negate this change entirely because we thought that definitely won't be abused as we've never seen nothing like that before in the history of this game!" (Cough…map offerings…cough)
Great ######### plan! Excellent so now instead of being forced to run sac ward every game I have to run a shroud every game! Can y'all like actually play your damn game? Like how do you fix an issue and thing bring the exact same issue back but in a different form…like huh? Make it make sense.
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Batteries included nerf is fair but why the heck you nerfing unbound? Lmao balance team lead got outplayed by an unbound legion or something?
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@Wezqu said:
already suggested go vote it up.
Thank you I have given you an upvote!
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@Ayodam said:
I thought the tunnel mouths were attached to hooks. That’s usually where I see it emerge from
Nope most killer powers you can interact with use chest spawns (plague, pig, nemi, wesker, alien, sadako, etc). It's the reason why for example on swamp the main building tunnel as Alien is so s*** because there's a guaranteed chest spawn on main on those maps which blocks it.
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Chucky is fine...ignore all the scamper haters they probably like pre dropping pallets and expect to get rewarded for low skill plays.
Let me go over scamper really quicky so first of all if you scamper it's not a "free hit" as you HAVE to use your power in order to get that hit...yeah on PTB it WAS a free hit. However, because they nerfed the scamper speed slightly + chucky being 110, he doesn't get around many tiles in time to just m1 people unless the survivors pathing is bad. So there are 2 counterplay options: either get the stun or if you don't and he scampers dodge his slice and dice. Every idiot I've seen complain will post a clip where they pre drop a pallet and then proceed to run in a straight line...like of course you got hit dumbass you played badly lol. Pre dropping takes no skill so I think scamper is fair game.
Only one issue...enduring...so my suggestion is nerf scamper slightly so that when stunned it takes a chunk out of his power gauge equivalent to like 3 - 4 seconds of his power so he can't immediately scamper after recovering from the stun so it gives survivors more time to make distance and rewards them for getting the stun. Obviously if he's in his power he gets stunned out of power like he does now.
Note: this would also apply to things like head on, ds, etc.
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@roundpitt said:
https://forum.deadbydaylight.com/en/discussion/comment/3234839#Comment_3234839
Why does everyone think that removing hook suicide would fix the survivor suicide problem?
They will just run to the killer after you unhook them. That's what most people do now anyways if you try to save them.
Yeah but as a killer personally if I saw someone giving up like that I'd just slug them. Bleed out for 4m or eat a 5m dc penalty. The way I see it they are effectively disconnecting but avoiding the dc penalty so bleeding out doing nothing functions as a DC penalty...OR they can choose to play the game it's not like I'm gonna slug camp them. If they get picked up they can play the game instead of sitting on the floor. In fact I had a game where this happened when I was a survivor and they'd go afk and I'd just keep picking them up and they just refused to dc lmao. Like if you don't want to be in the game that badly just eat the DC penalty and be punished for throwing the game like you're supposed to.
Idk it's prob toxic of me but like I...#########...hate people suiciding on hook every damn game just because they don't like a specific killer or this or that. It's annoying when half my games solo queue are just 3v1s...at least if someone dc'd I'd know they got penalized for it and if they keep doing it will be punished for longer. But suiciding on hook they go into their next match with no penalty to dissuade them from doing it again and again and again and again...
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@SunsetSherbet said:
There really is no reason to have suicide on hook. Self unhooking is an archaic mechanic that could safely be removed. I am sure we'd get a mysterious number of people complaining because their totally legit slippery meat build was invalidated, but, we should probably face the fact that self unhooking is almost exclusively used to suicide and dodge the DC penalty. Just remove the mechanic, but keep it for deliverance.
I agree with you tbh I just was worried if I said this all the survivor mains would send me to the stake for nerfing them more in a clearly "killer sided game."
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@AbsolutGrndZer0 said:
This is part of why Reassurance exists. As for people who do it, yeah it sucks but it doesn't need to be removed.
My take as a survivor: If a person is so adamant to leave, they are going to. OH, you unhooked them? Okay, they run right up to the killer and BM. Okay, they get downed and hooked again. Oh, they can't suicide on hook? You unhook them? Okay, they run right up to the killer and BM. They get hooked and that's 3. Just let them get out because they are going to be useless anyway.
My take as Killer: Mostly the above, but also I add that I also very much disagree that last hook shouldn't be an exception and that you should not "feel bad" about a DC or a hook suicide. If I was obligated to give hatch or meme to the remaining survivors every time someone did this, I'd never get more than one kill. It sucks for everyone, even the killer as they get less points too. So don't feel bad as I could make the opposite argument.. If a survivor DCs or suicides on hook, the survivors are obligated to let me kill them all. Which is of course not the case.
Yeah fair honestly I'm just getting games where people just give up as a survivor and man...idk. I want something to be done but maybe nothing should or can be done. I'm just annoyed really and want my team mates to play the game they signed up for.
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@IlliterateGenocide said:
maybe the ace should of healed them
u rite, mb