Magic_0ne
Magic_0ne
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- Magic_0ne
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Ok so as Scott Jund had said about this PTB is springtrap's buffs don't address the thematic issue…sure he's balanced and fun but he just isn't "thematic." So what it a big theme of FNAF? Security cams, and doors, that's been a staple in most of the titles of the franchise…especially the cameras. Which he has in DBD but the big problem is that survivors don't have any reason to interact with the0 comments 21 views last activity
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I'm gonna go ahead an give my two cents on this and also give more detailed feedback once PTB drops. First of all lets get into the good/potentially good. Perk changes and addon changes: The pinhead addon that was used to bypass BT protections was dumb and I'm glad it's getting changed + syringe rework/nerf FINALLY! (At the very least the nerf is probably making it so it doesn't stack with serum1 comments 61 views last activity
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Ok so this patch. The fog shard was added almost a year ago with the same game breaking bug there's literally no excuse for why it's not fixed no "oh but it's complicated" it's been in the game FOR A YEAR!! I'm fine if there's some valid reason the damn fog crystal STILL has the same bug from a YEAR ago but please…be transparent and be open to admitting when you're at fault….it's ok. Just don't l4 comments 211 views last activity
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So first of all him coming out of doors has a handful of issues. Currently depending on the door spawn it's either a free hit or pre run and hold W simulator. So for those that don't know, the screen on the door flickers when he's either in the door or teleporting to it. If the front of the door is visible while you work on a gen…great you can pre run…which is boring. So in my opinion, only sh0 comments 11 views last activity
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"Hey guys we nerfed map offerings and fixed the problem! But we added map offerings 2.0!" What are map offerings 2.0 you might ask? Shrouds. What the ######### BHVR?! Really? Oh lets fix spawns BUT make it so survivors can bring an offering that forces them to spawn on different gens! You know! The thing that just INSTANTLY won the match for survivors via RNG against most of the killer roster? N0 comments 21 views last activity
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So I know it's not here and is going to be in the next 2v8…but lets assume it works as intended. 2v8 should be a testing ground for it and if it works out, it should eventually be in all queues. Like imagine they drop a new killer paragraph (like springtrap) then you can play while you queue for a killer game…same thing on the PTB! It would be a MASSIVE improvement and help out a lot! I know it'2 comments 41 views last activity
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https://forums.bhvr.com/dead-by-daylight/discussion/437198/chests-are-prioritized-over-killer-powers So I posted this in bugs basically explaining it with a video of someone who also submitted it as a bug. Thinking they made an error I tried posting it myself hoping to get a different response/result. No luck…I was hoping the mods would at least iterate for example, "not a10 comments 171 views last activity
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https://youtu.be/jFTIsKrHvug?si=oPV_D9rD5Ulm0R5e Ok sorry redoing this in a more respectful manner because I was a bit rude before…sorry. The video pretty much goes over in detail so I wanted to report this because I believe there to be a misunderstand or lapse of judgement on BHVRs part. SUMMARY OF ISSUE Basically killer powers, for example alien's tunnels, get blocke4 comments 161 views last activity
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https://youtu.be/jFTIsKrHvug?si=oPV_D9rD5Ulm0R5e Summary of the video: Chest spawns are decided first AND THEN killer powers (such as alien, plage, etc) which both use the same spawns, so more chests = more bad spawns for your killer power. The problem: A mod just said "not a bug" and that's it. Nothing else. So what if I played pig during the anniversary and made 3 b2 comments 71 views last activity
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Ok so I know people are gonna be like "DONT NERF" and "WDYM NEARLY FINE" while the title is true to what I think it's also good to bring in a bit of both killers and survivors opinions on my suggestion as I wanna hear what people's opinions are. So first off window scamper is fine. It's pallet scampers that are the problem. Now that we've covered that, lets dive deeper into that. So when you're0 comments 33 views last activity
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So I recently had this idea and saw the new roadmap and figured I offer up my idea. I'm sure you guys have something fleshed out and may actually end up being better than what I have in mind. First lets point out the core issues with STBFL. (For anyone who doesn't know STBFL = "Save the Best for Last" which is a perk from The Shape. See image below.) So0 comments 51 views last activity
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Ok so I saw medkit nerfs, COH nerfs, and the healing nerfs and as someone that used to enjoy stealth killers I was rejoicing! Keyword, was... However, I took more time to think about it, tested it and saw gameplay myself, etc, and I feel like CoH and medkit changes are fine and needed the 24s base healing time is...crazy to say the least. I think 20s would be fine but but a whopping 24s is a hug0 comments 12 views last activity
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So my experience with randoms They suicide on first hook because it's a killer they don't like They suicide on first hook because they went down first They suicide on first hook because the Ace didn't heal them They suicide on first ho- You see the problem? I'm tired of people basically disconnecting without suffering the dc penalty. Basically instead of disconnected they just die on purpo19 comments 402 views last activity