Avatar

satx3241

satx3241

About

Username
satx3241
Joined
Visits
524
Last Active

Comments

  • @Huge_Bush said:

    I came in here thinking this was a confusing post about Survivors body blocking. Happy that’s not the case.

    I would like this to be implemented. I shouldn’t be required to keep a list of usernames that I’ll need to keep track of in order to avoid toxic people in the lobby.

    I actually have a document on my laptop with a list of usernames. When I play with a player that intentionally sabotages the rest of the team I will put their name in the document if they have it public. And I very often check usernames in a lobby. If I find one that's in my list I will back out of the lobby and wait a minute or two before making myself ready again.

  • @Your_Dad_Playing_DbD said:

    I would love to be able to block every bad solo queue teammate I’ve had in the past, but it’s be never going to happen. There are just way too many mediocre/bad players who would be blocked by everyone else and never get to play if this was implemented.

    I thought of that. That's why I suggested you have a limited amount of blocks during a 30 day time frame and after 30 days a block is removed. That way you can't permanently block a player, but at the same time it would "encourage" tho kinds of players that intentionally sandbag the rest of the team to either quit doing it or just quit altogether. To be honest I would have zero problem if survivors who only play to work against the other survivors were gone.

  • @Arcturus said:

    Personally I think some iteration of blocking players is a good idea especially for the purposes of avoiding getting a second match with a cheater you just went up against or a throwing teammate, and also a lot of blocks on a player combined with reports may make it easier for the devs to moderate. However, I don't think it should be limited to one side (because killers cheat too) and I think showing the amount of blocks to the pre-game lobby is a bad idea. There will likely be a lot of people who take things to the extreme and dodge every lobby with even one player with a couple blocks, and it would just make queue times way longer.

    I can see your point about queue times. While I have definitely run across killers that cheat, and I wouldn't be opposed to a system of blocks for them also, I am always the most bothered by someone that is supposed to be on my side that is either actively or passively working against me. After the first comment I got I went and checked into the new MMR. From what I can see that seems like it might do everything I am hoping for. I just want to be able to play games as a survivor with teammates that actually make it a 4 vs 1 game because for the whole time this game has been around it's rare I get into a match where there are not one or two survivors that are at the very least doing absolutely nothing useful if not intentionally sabotaging the other survivors.

  • @SpyUA said:

    I am confused, your issue is about bad teammates, am I correct?

    When the chorus of sins comes out, there will be a new mmr system and a mmr reset so doing things inside the match will give mmr and just escaping will reward less mmr if you don't interact much with the game so in high mmr you should have decent teammates that won't do that and that survivor that did nothing will be punished for playing like that so they are going to be in low mmr and you can report survivors that do nothing and sandbag.

    Yes. The issue is definitely bad teammates. I knew there was a new MMR system coming, but I hadn't seen the specifics. If it is going to reward survivors that actually participate in a healthy way and I can advance to games with survivors not playing like jerks I would rescind my thoughts about a block system. I just knew up until this point there was nothing in the current MMR, or anything else for that matter, that prevented getting paired up with people like that way too often.

    I will admit once the new MMR system comes out I would really enjoy watching 4 toxic survivors all stuck together trying to out sandbag and out selfish each other. That would be entertaining.

  • This whole thing with bloodpoints is one of the strangest things I have seen from any company when it comes to their game. You have an in game point system for which they make no money. You can't buy bloodpoints for actual money. They could award a million bloodpoints every single time you log into the game and it wouldn't cost BHVR a penny. Yet as there are more and more survivors and killers making it take that much longer to level everything up they have gotten more and more stingy with how they award bloodpoints. I have never seen another company give the middle finger to their player base the way BHVR does. They are extremely fortunate the game itself is a good game because it seems their business model otherwise is to see how much they can get away with treating their player base like crap.

  • I am having somewhat the opposite issue. I have been playing this game pretty much since it started as a survivor main and for the last 2 or 3 weeks I have been paired with other survivors that are either new or complete morons nearly every match. I used to escape probably 40 to 50 percent of the time and the last 2 or 3 weeks that has probably went to 20 percent or less. But I am getting paired with survivors that are just horrible. Up until recently my experience overall was still enjoyable. But recently being paired with the total idiots I am being paired with nearly every game is taking every bit of joy out of it. I don't know if there was a huge influx of newbies that came in with having Jason or what it is.

  • @SpyUA said:

    They cheat because of their skill issue, a bot can loop better than a cheater with wall hacks and speed hacks, bhvr really needs a better anti-cheat system.

    I suppose so. It's just a thought process I don't guess I ever have. I am a mid range DBD survivor main. I am nowhere near as good as a lot of survivors I see and nowhere near as bad as others. But I would never even want to cheat to appear better. And that isn't some sort of self righteous statement. It's simply that whether I succeed or fail in any given match I want to know it was due to either my skill, or lack thereof.

  • @Wezqu said:

    People are lazy to learn to play something or they don't have the time, skill or interest to really get good. They want the easy way so they buy cheats and play with them. Some do it to get enjoyment of the normal players annoyance. They are selfish people who care only about their own enjoyment.

    I don't want to think you are right, but sadly I don't doubt that you are. I simply can't fathom how someone can even enjoy playing with zero challenge. Nor can I even begin to understand how someone actually attains some kind of pleasure out of knowing they are cheating other people. Such a strange concept to me.

  • I enjoy chaos shuffle just because it forces me to use perks I would never otherwise use. Even if I never use them again I have a better understanding of them and that's always helpful. But I would change the title of your post. Chaos Shuffle does not encourage smarter play, at least not from survivors. What it does is highlight that most survivors are idiots. As a survivor main I don't let it dissuade me from playing, but I would say at least 60% of survivors couldn't play smart or with any kind of strategy if their actual life depended on it.

  • I like chaos shuffle overall. The thing that annoys me though is they haven't put in any sort of system that prevents you from getting useless perks. I went into a match earlier and got assigned scavenger while carrying a medkit. Why would you allow someone carrying a medkit to be assigned a perk that only works with toolboxes. Yes, I know I could potentially get a toolbox from a chest, but it's still ridiculous. I had another match where I got no mither and I think one of my other perks was light footed. Whatever it was I know it never once activated. So I am fairly sure I had one perk that only works when healthy while having another perk that prevents me from being healthy the whole match. I don't know if that's sheer laziness on BHVR's part or they just don't care.

  • @AshleyWB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092310#Comment_4092310

    Your reply is proof of my point, you're wasting your time and falling for a trap to be in complain mode even if you're taking an amused stance, it's still making you react instead of moving on.

    My reply is a little late and hopefully you've put this behind you and not fallen for anyone else's negativity.

    Think what you will. You're still misinterpreting. I enjoy talking about things like this. That doesn't mean I am mad or anything else.

  • @JesterVittorio said:

    https://forums.bhvr.com/dead-by-daylight/discussion/468880/gotta-love-the-self-righteous-dbd-players

    ok for starters, why did you even accept the friend request??? why not ignore it and move on you knew what it was going to be you had to

    On Playstation you don't have to accept a friend request for someone to send you a message. You can change settings to make it that way, but I have mine open.

  • @AshleyWB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/468880/gotta-love-the-self-righteous-dbd-players

    People can be mean but at the same time you're getting mad about something that has already been and gone.

    Move on and be happy, making a post about a specific example is showing imo how you're quick to upset. Be tougher and stop carrying the other person's negativity.

    They win when you get worked up over something they said and did. Don't fall for the trap.

    Who said I was mad or upset? Just because I think someone did something moronic means I'm mad.? I can think someone did something self righteous without being mad or upset. I can call them on it without being mad or upset. I have never understood this idea that saying someone did something moronic or whatever means your mad. It is quite possible to realize someone is an idiot and remain calm even while calling it out. It's amusement. Nothing more. As a matter of fact if you notice I titled this post "Gotta Love" and not "Gotta hate". I did that because I found myself amused at this person and thought perhaps others would too.

  • @HoodedWildKard said:

    Ha. Plenty of players like that. Imagine being so incensed that you couldn't thake 5 secs to check that the player was running a perk that actually uses lockers.

    +1 points for being a fellow inner strength user. Loving that perk atm

    That was exactly my thought. But I am going to venture to say it never occurs to that type person to check. With their level of arrogance they would see no reason to do so because they would never consider their initial thought was wrong.

  • Nothing useful will come from any of this. As much as I love this game the player base is the absolute worst of any I've ever played.

    There's survivors that would complain the game is killer sided if killers had to hit survivors 100 times to put them in the injured state and 100 more times to put them into the dying state.

    At the same time there are killers that would complain the game is survivor sided if they had a perk where they could press a button and all 4 survivors suddenly transported to hooks.

    It's like 25% of the DBD player base derive their value as a human based on whether or not they can dominate when they play this game. I've been playing games since the days of pong on the Atari and I've never seen a player base of any other game even come close to the toxic total life consuming mentality so many people seen to have for this game.

    And that's the problem BHVR has. They're constantly trying to appease people that will never be appeased. The best thing BHVR could do is realize they may pull in a bigger player base if they would quit trying to cater to people who will never be happy no matter what because the players they are trying to appease, on both sides, are the ones that make it miserable for everyone else.

  • @AbsolutGrndZer0 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/448931/recommendations

    Killer Main here (I play survivor only with streamer friends.) I think they did need to do something about the extreme stealth that was going on, but.. they way overtuned it. Hopefully they will tweak it more to allow for stealth, but not to a stupid extreme.

    I would like to see that, but if I'm being honest I don't know if there's a way to do it. They'd have to change/nerf so many perks it would not only be impractical but would be extremely unpopular for a lot of people. If there is one thing I could change about DBD it would be that there were never any aura reveal perks introduced at all. Not for survivors. Not for killers. No auras period. Even on the survivor side most survivors use aura reveal perks to sandbag other survivors. I honestly believe 90% of the survivors that run bond only do so to be able to run the killer to other survivors when they're being chased.

    I may be in the minority on this but I think aura reveals are the worst part of this game and for me there's not even a close second.

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/448931/recommendations

    If you don't mind me asking, would you be open to sharing which recent changes have impacted the stealthy playstyle you prefer?

    When it comes to collecting feedback and bringing it back to the team, it really helps to have specifics, and I want to make sure I have an accurate read on what you're describing here.

    Unicornmedal gave a great answer above. And the crows changes was definitely the straw that broke it for me.

    In general though as time has went by there's been more and more perks for killers to reveal auras, make survivors scream, notify them if a survivor does this thing or that thing. Distortion was a great counter but the changes to that made it fairly useless in helping stealth.

    I can use calm spirit to help with the screaming but there's really nothing that helps in any significant way with the almost non-stop aura reveals.

    Awhile back I equipped OOO for 15 to 20 games just to get an idea of how often I was having my aura revealed. I was genuinely shocked. I ran into a couple killers that didn't seem to run any aura reveal perks but most the rest of the matches I had my aura revealed in some way constantly. Factor in the matches where a killer played a scream perk and I realized stealth was pretty much gone.

    There was a particular match that prompted this post though. 2 survivors left, killer slugged the third survivor and was looking for me. If I get taken down in that situation it's for sure game over. This was one of the rare matches the killer wasnt using aura reveal perks. I was slowly and stealthily making my way to the slugged survivor to get them up. Even managed to hide from the killer on two occasions while trying to reach the survivor that was slugged. So yes, I was going slow. No, I wasn't doing gens, totems, or anything like that but I was trying to get to the other survivor. I got within a few meters of the slugged survivor only to get a crow and be found.

    I completely understand that something had to be done about survivors that just hide the whole match and do nothing. They annoy me too. As much as like to play stealth.... I do 2 or 3 gens during a match, unhook, heal, etc. But any changes made to punish survivors that do nothing but hide also punish stealth survivors that aren't just hiding in a corner.

    That's why I say I get why the changes were made and I'm not here to say they're unfair or anything like that. But the bottom line is whether punishing stealth survivors was the point or not that is an unavoidable side effect of the changes made to eliminate survivors that do nothing but hide.

  • @smurf said:

    Oh, I know it's not generally PvP, but have you played State of Decay 2?

    It's heavily stealth focused. And while it's more of a post-apocalyptic survival game, if you play on the hardest difficulty, you're very unlikely to survive without stealth. Some enemies (or groups/hordes) are also almost always best avoided except when you carefully plan your encounter. And things can always go wrong, especially if you're not careful and get caught at the wrong moment! Very fun and tense :D

    I'll check it out. Thanks for the suggestion

  • Haven't heard of those. I'll be looking though

  • Didn't realize the Ghostbusters game even existed. That sounds fun

  • @GentlemanFridge said:

    If you're looking for PvP, I'm afraid your options are very limited.

    If you don't mind PvE, The Outlast Trials, or maybe even R.E.P.O might be more up your alley?

    I'll definitely look into that. Thanks for the suggestion

  • @Thusly_Boned said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866928#Comment_3866928

    Yeah, when you've been playing the game consistently for years, you have been afforded the luxury of learning in bite sized pieces as content is added. New and/or inconsistent players don't have that, they just face a wall of information to process.

    Hell, I've been averaging 2-3 hours a day for going on six years and I don't feel like studying like Otz's apprentice, most days I just want to queue up and play some low effort matches. If I came to DBD now instead of 2019, I'd probably get a couple hundred hours and then say f- it and quit.

    I'd go so far as to say I consider the threshold for a beginner in this game to be about 1K hours. That's insane. Just about every other game I've ever played (save some fighting games), I've mastered at half or less than that. And it's not a skill thing; take the Soulsborne games for example, those game require a lot more skill than DBD, but I became exceedingly good at them far, far less time than I have played DBD.

    That's because in addition to being an imbalanced game not designed with clear parameters, DBD's goalposts keep getting moved. Memorized all the perks? Good news! We're gonna totally change like 30 of them. Memorized the maps? Guess what, we've overhauled them all. That's well enough for people who play the game constantly, but for people who don't, that sort of thing is a big deal, demoralizing, and a deterrent to play.

    Of course the developing problem for BHVR is going to be that old vets aren't what is going to keep the game alive, we're going to drop off eventually. Attrition and burnout are real things. It's going to be new players who stick around, and keeping new players coming in. And if they make the game increasingly inaccessible, that's a recipe for disaster.

    In addition to a more robust tutorial, I would (and this would make a lot of veterans moan, whinge and wail) cull a lot of the existing content (perks, items, etc. that have essentially become clutter) and cut back on the amount of new content coming in (not characters, but perks). You can keep the game fresh without just loading the game up with and overwhelming amount of junk content.

    I think you pretty much hit the nail on the head. I think there are 2 things that would have made DBD have an exponentially bigger player base although I am not sure one of them is possible.

    The thing I think is pretty much impossible is balance.

    I mean how do you balance between people putting in as many hours daily as some people do in a month? How do you balance between the casual player and the person whom plays this game like their actual life depends on the outcome.

    That is why I have told anyone that asks me about playing DBD I would advise against it if they don't have a few hours per week minimum to put into it. If you are a casual gamer that doesn't have time to keep up with every change and learn every nuance of the game you are going to get decimated by someone that plays this game for hours every single day, knows every single perk, power, how to counteract them, and ties their own personal self worth as a human being to their performance in a video game. And let's be honest….. all you have to do is read through this forum to know there are a lot of people whom take this game, and the interactions they have inside it, way way too seriously.

    The second thing I think would help immensely is the tutorial type things you mentioned. I honestly think playable tutorials, or videos at the very least, would be huge. Because let's be honest. Sometimes the wording in the descriptions of power, perks, statuses, etc and how they all interact are pretty useless if you aren't a fairly hardcore DBD player. If BHVR had a way for the casual gamer to feel like they could learn some of those basic things about the game it might help them have a better understanding of what is happening. If they at least have an understanding of what his happening it gives them an idea of what they need to work on. With the sheer volume of things to learn in this game, and it just keeps increasing, I have never understood why BHVR hasn't made the time to create tutorials showing how the various perks, powers, and statuses operate and interact with each other. It seems like a huge oversight in my opinion.

  • It's all subjective and largely dependent upon whether a killer is going up against a good SWF team or a group of solo survivors. I am a survivor main. I mostly play solo queue, but on occasion will play on a 4 man SWF. Take Ghost face or Myers as an example:

    When I am playing in a good 4 man SWF against a ghost face or myers there is a pretty good chance we are going to have most, if not all, of us escape. The ability to keep each other apprised of their location makes their stealth much less of an advantage.

    On the other hand playing solo survivor against a ghost face or a myers there is a very good chance it's going to be a 4k for the killer. Against a group of solo survivors a stealth killer is pretty much over powered.

    That isn't a complaint. I don't think there is a middle ground to be had. The bottom line is the very thing that makes SWF team so much stronger against any killer (especially stealth ones) is the very thing a group of solo survivors will never have - comms. So, the moment you do things to make a killer stronger against teams with comms it is unavoidable that teams without comms become that much weaker.

  • @Spare_Them_Mori_Me said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843335#Comment_3843335

    Half of this forum (being generous here) simply ignore whatever the topic is and just plop something like

    "No matter. Survivor sided. Reee" Bhvr needs a forum 'irrelevant post' filter.

    Anyway, I tried my first killer game yesterday for 2v8. Waited in queue 17 mins, as expected. Killers washed and game was over in like 6 minutes.

    If I wanted the actual play time of 1/3 of the wait time, I'd stand in line at an amusement park. Im glad they tried this mode again, but just no thanks.

    And now we can't report anything pretty much. It honestly doesn't bring in any money so. Can't say Im surprised.

    Wouldn't it be nice if there was something on this forum where every time someone started trying to make a "this game is XXX sided" comment on threads where it was completely off topic they got some sort of penalty? I don't care which side is making that statement.

  • https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841318#Comment_3841318

    You are absolutely correct. I have been playing this game pretty much since the beginning. Had a friend over a few weeks ago and he was looking at what games I had installed on my playstation.

    A few days later he tells me he had bought DBD. He said he had planned to get a little experience and then surprise me with us playing together. He said he tried survivor first and it was completely unenjoyable because nearly every game he played the killer was either slugging, camping, or tunneling. He decided to play killer and said after a few matches of that he realized why nearly every killer slugs, camps, and tunnels. His basic takeaway was he had 4 options:

    1) play survivor and have a miserable experience most games
    2) play killer knowing the only way to have consistent success is be the person making it miserable for everyone else
    3) play killer without making it miserable for everyone else and never win
    4) not play

    He chose option 4. He said survivor was simply too miserable. At the same time he wasn't going to subject the survivors he played against to that kind of misery just to win some games.

    It made me think. I can completely see how someone new to this game would have exactly that opinion. If I am being honest I believe I would feel exactly the same way if I was just picking this game up today. Slugging, camping, and tunneling may not be implicitly encouraged, but the current state of the game makes it to where those things are indirectly encouraged as they are by far not only the most effective way to be successful as a killer, but they are the easiest way.

    Note: I am not criticizing killers for doing any of those things. I understand they are perfectly within the rules, and in the current state of the game they are practically necessary. My only criticism is the fact that BHVR has created a system that actively, albeit indirectly, encourages killers to play that way.

  • I'm 54 years old. Been playing video games since the days of Pong. Taught my kids to play video games. My kids are teaching my grandkids to play video games. I just played my first online video game with my 5 year old grandson the other day. Anyone that wants to tell me I am too old to play video games can go to hell. I'll even show them how to get there. I'm old enough to have been there a time or two.

  • As a survivor main I just wish I got paired with survivors like the ones in this video more often. Getting paired with 3 other survivors that will actually make working gens a priority is exceedingly rare in solo queue.

  • @smurf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3836645#Comment_3836645

    But I have to carry some kind of glyph into the basement ;)

    I admittedly carry glyphs in the basement at times. You would think maybe they could come up with challenges that didn't require doing things that are basically counterproductive to the objectives, but I can at least understand in those situations.

  • I pretty much only play survivor. In those rare instances I get paired with 3 other survivors that are at least decent at the game and trying to escape there is an extremely high chance at least 2, if not all 4, are going to escape. The problem is it only takes 1 survivor that either a) sucks at the game, b) is not playing to escape, or c) only playing to intentionally sabotage the other survivors for the chances of even 1 person escaping to be practically zero.

    I don't know if there is any way to create any balance with that. Good teams of survivors, whether solo or SWF are a formidable foe for the majority of killers. The biggest issue on the solo survivor side is that you get paired with at least one of the survivors mentioned above in nearly every match.

    I hate that it's that way. Even as a survivor main that plays more solo queue than anything else I still say the biggest issue with playing survivor in this game isn't that killers are too strong. It's that there are way way too many survivors that either suck or who don't play with the objective to escape.

  • @Nazzzak said:

    It's not something I make a habit of, but I tried to do it the other day on the Badham map. I was doing the gen in that little room (the one they gave us the little window in then took it away) and a Nea decided to bodyblock me in there for zero reason at all. Killer came and downed me, then hit me on hook for reasons unknown. I assumed they were working together and tried to let go. People can tell me I'm ruining the game for my team mates or whatever, but my game was literally being ruined, so... I don't think people should have to tough it out no matter what. It's a game at the end of the day.

    Exactly this. The only thing that ever makes me intentionally die on hook is other survivors. If I am playing with survivors that are intentionally sandbagging I'm out on first hook. If I'm five minutes into a match and I'm the only survivor that has touched a gen I'm out on first hook. Other survivors can play how they want, but as far as I am concerned I have zero obligation to tough it out and stick around in a match where the other survivors aren't even trying to win.

  • I think a lot (though I am sure not all) of the "I'm not responsible for your fun" mentality comes from people who can only feel good about themselves if they make others feel bad. There are people in every facet of life (real and online) who take their joy in the misery of others. When I go up against that kind of killer I just move on to the next game hoping it will be fun and I don't run into another killer trying to assuage their own insecurities through an online game.

  • Unless you want the event items there is zero reason to play this event as a survivor. The void is 100% a detriment to survivors.

  • I rarely DC myself. I will only DC if I have a legit emergency or I get into a farming match. If others want to farm I guess more power to them, but I get zero enjoyment out of a match where everyone stands around the killer taking turns being hit, downed, and hooked twice just so they can get a bunch of points healing.

    I am a survivor main. Before the addition of bots I used to hate when other survivors DC'd because one less player made escape nearly impossible. In my personal experience though playing with bots is more likely to result in a team game than playing with the random survivors you get paired with in solo queue. The majority of people you get paired with as a survivor have zero intention of playing this game as a team. As a matter of fact I don't even consider this a team game. There are far more survivors that will very intentionally sandbag others every chance the get than those that will actually play as a team. They only time most survivors will 'help' is if it benefits them. Bots don't intentionally sandbag myself or other players and they don't miss skill checks as often as the random players you get paired with in solo Q. I know this isn't always the case but I would also assume most survivors that DC the moment something doesn't go their way are likely the same survivors that do intentionally sandbag other survivors and can't be trusted to play smart,

    So while I realize DCing is against the rules and shouldn't be done I figure I am better off with a bot than the type of person that DC's because things aren't going their way. That type of player wasn't likely to be of any real value anyway.

  • As a survivor main I can assure you the majority of survivors either do not care about playing intelligently or completely lack the ability to do so. There's a higher likelihood of the same person winning the lottery and being struck by lightning in the same day than there is of the majority of survivors playing this game wisely.

  • Aura reading perks are the absolute worst thing BHVR has in this game. It wouldn't bother me at all if every single aura reading perk on both sides were removed and there was never another one.

  • @SweetbutaPsycho said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3788363#Comment_3788363

    In theory I would agree with you but in these last couple of days especially, map offerings have become very obnoxious at least for me. Just today I played about 80% of my games as killer on Glennvale vs good SWFs that each chose this map cause of the strong main building loop. I theoretically like this map but that doesnt mean that I want to play the majority of my games on it. Part of the fun of DBD is the different maps and how you have to adjust your playstyle (at least for me).

    I even tried bringing sacrificial wards to 2 games and both times had 1 survivor DC in loading screen…..

    I'm not against map offerings at all but there should at least be the possibility for killer to block 1 map if you just have enough of it. Sacrificial wards were a good try but they are useless if those survivor groups just choose one person that DCs in loading screen.

    I can completely understand that. I won't pretend to claim there aren't times certain things happen that annoy me. I am just saying I am not going to claim those things are unfair just because I don't like them. If people aren't cheating in some way or breaking the rules they aren't doing anything unfair regardless of whether or not I like them or approve of them. As a survivor main I despise being in a match with a killer that camps or slugs, but those things aren't breaking any rules. That means regardless of my personal opinion on camping/slugging…. killers that do those things are not playing unfairly. Just like survivors playing map offerings are not doing anything unfair.

  • I am always bewildered by this type of thought process. It doesn't matter which side it comes from.

    - The other side is doing something I don't personally like. They aren't breaking any rules. They aren't hacking. They aren't cheating in any way. The thing they are doing is 100% allowable. However, since I don't like it I will claim they are playing unfairly.

    - In retaliation for them being unfair to me I am going to play in a way that is also 100% allowable. I won't break rules, hack, or cheat. I will say I am playing unfairly also but I will put the word unfairly in quotes describing my actions because the only reason I am doing the completely allowable thing I am doing is because I was forced to do so by the completely allowable thing the other side is doing. I will even tell the other side after the game that I only played the way I did because they did something totally within the rules, but I personally didn't like it.

    Isn't that what everyone that is trying to play this game seriously at all does? They adapt the way they play based on the situation. There's nothing wrong with that. Above all there is nothing unfair about someone doing something that is part of the game….. like playing a map offering.

  • @fussy said:

    I have pretty similar statistic in soloq. It's funny how survivors throw matches literally every second game and give 4k to killers for free and escape rate is still higher than 50%.

    I've been saying, I'm saying it now, and I will say it again and again: there is no major problems in soloq except players. Half of the players barely understand what game they are playing and ready to throw the match for every tiny reason, because there is no penalty for them. Another rhetorical question is why I should be in the same lobby with players like these?

    100% yes to all your points here. I just got out of a match with a Bubba, myself, one level 79 survivor, and 2 100 level survivors. Survivor 1 got hooked. 10 to 15 seconds later Survivor 2 unhooked them. Survivor 2 was instadowned the moment they took survivor 1 off the hook. Survivor 2 was hooked on the same hook.

    At that point anyone that's played this game enough to be level 79 or 100 knows there's a very high likelihood we're dealing with a Bubba that's proxy camping. 20 seconds or so passed and survivor 3 unhooked survivor 2. Survivor 3 is immediately instadowned and hooked on the same hook.

    Now there's no doubt we're playing with a Bubba that's proxy camping. But instead of doing gens and ensuring this strategy didn't result in a 4k these 3 survivors repeated this process until they were all dead.

    On one hand I have no idea how that's even fun for a killer after the first couple times that happens. I can see it being amusing a time or two, but after that it seems like it would just get boring but if that's your thing I ain't judging.

    On the other hand the conversation I had with one of the other survivors after the game is the perfect example of why playing survivor can be so frustrating at times.

    One of the 100 level survivors messaged the other 3 of us complaining about camping killers. I mentioned that maybe a better strategy would be to do gens against a killer that's camping like that. The response I got from them all tells me everything about the complete lack of logic and strategy most survivors bring to the game. They basically told me they couldn't just let people stay on the hook and die. They said they were just trying to give each other a chance.

    It's ironic. 3 high level survivors that think constantly pulling each other off the hook is giving each other a chance against a camping Bubba when the truth is they are guaranteeing that none of them have a chance.

    But you run into it every game. It doesn't matter if you're playing with beginner survivors or survivors with 1000s of hours. Most of them couldn't play strategically if their actual life depended on it.

  • Chaos shuffle mode is what this game should have been been the start

  • As a survivor main I used to think ghost face was incredibly op. I struggled against ghost face like no other killer. I started watching streamers and realized there's lots of survivors that don't struggle against ghost face nearly as much as me.

    I was forced to realize that probably meant the issue wasn't so much ghost face being op as it was something pertaining to me. I began to look at the situation objectively. I realized my strength in this game is that I'm very good at staying out of a killers line of sight, but to do that I have to be able to look at the killer. When my location is given away just by looking at a killer my biggest strength in any other match is now a glaring weakness.

    It's forced me to get considerably better at chases, but it's still not what I would call a strength.

    I honestly think a large percentage of the gripes on the forum come from people that aren't nearly as good at this game as they think and they are either unwilling or unable to acknowledge that simple truth.

    I'm not saying there are not valid grievances, or legitimate changes that need to be made at times. What I am saying is it's human nature to place blame anywhere other than ourselves.

  • I had never had this happen until yesterday, and yesterday I was in 3 separate matches - all Autohaven - where I kept walking up non existent bumps in the ground. That wouldn't be so bad except for the fact it caused me to either slow down significantly or maybe even stop for a fraction of a second each time I ran into one before finally appearing "on top" of the bump. When you're being chased my the killer and get slowed down by something you can't even see it kinda sucks.

  • If I could make a change to the way perks are handled it would be this.

    Modify the recent event (I forget the name) where you were assigned random perks at the start of a each match. Instead of that allow each player to select a pool of 20 potential perks. At the start of each match you are randomly assigned 4 from your chosen pool.

    The pool could be changed at any time but you would be required to have 20 perks in your pool at all times. Not only would players on both sides have to learn to play different styles, but it would eliminate going into match after match after match seeing the opposing side playing the same perks and utilizing the same strategies nearly every game.

    That's just my take, but it would be nice to go into each match not having any idea what to expect.

  • @MaddieMage said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3774022#Comment_3774022

    Yeah that and limiting to 3 tokens will effectively kill the perk. No one is gonna run distortion and have the perk be made useless in 2 minutes against a full aura build.

    A lot of people are asking for it not to regain tokens while in chase. While I don’t think messing with it at all is necessary, I wouldn’t have an issue with that. I still think nerfing it while not touching the countless aura reading perks themselves, is ridiculous tho.

    That's exactly what I was thinking. The only reason distortion is a valuable perk is because there are lots of killers that run builds where they are constantly popping aura readings throughout the whole match. If distortion gets changed in a way that it's no longer useful against that kind of killer then it's simply no longer useful.

    Personally I would be ok with there being no need for distortion in the first place. I'd happily eliminate all aura reading perks on both sides completely. No reading auras of killers, survivors, generators, chests, totems, hooks. None. Aura reading perks are the absolute worst part of this game in my personal opinion. Even something like bond where it's not one side being able to see the other. The majority of survivors that run bond only do so because it makes sandbagging other survivors much easier.

  • The moment I stopped playing 2 vs 8 was my favorite moment for that mode

  • The hackers I see the most are killers that know where every survivor is every moment of the match. They just run directly from survivor to survivor. They don't search. It's obvious they know where every survivor is at all times. Then after the match you look and they have played no perks to reveal auras of any type.

  • 2 vs 8 mode amplifies the biggest issue of playing survivor. The majority of survivors either don't play this game with escape as their objective or they have no clue how to do so.

  • It's zero fun to me. I'm a survivor main and the thing I hate most in this game is getting paired with bad survivors. Being paired with double the amount of bad survivors is maddening.

  • @HexHuntressThighs said:

    It’s honestly just the people who play her are miserable usually. Out of The past 10 Sadakos I’ve had 9 were very miserable with how much they were slugging, tunneling. But one of them was super fun to go against and actually cracked of course it was One Pump Willie the P100 Sadako.

    100% agree with this. The majority of the time I go against a Sadako they are ultra sweaty. I couldn't begin to guess why that is. I've pretty much learned going against a Sadako is very likely not going to be a fun game. But I to my best and just move to the next one

  • Unless you're playing as part of a 4 man swf this is not even remotely a team game. Survivors may all have a common enemy, but that does not make them a team. As a matter of fact I would say the majority of the time other survivors are either 1) unintentionally working against you just by playing selfishly or 2) will very intentionally attempt to sandbag other survivors.

    If you're playing solo queue as a survivor it's just as much a 4 vs 1 most games as it is for a killer.

    Just got finished playing a match where 1 survivor was running around doing nothing but unsafe hook removals and another that used bond to run the killer to other survivors every time they got chased. I expect to have at least 1 teammate doing something like this every game and having more than one isn't surprising at all.

    So in theory sure, DBD is a team game on the survivor side. In practice though the fact is it's rare to play even a single match as a survivor and feel like you were part of a team. The way the majority of survivors play they are doing more to help killers than they are other survivors.

‹ 1 2 3