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satx3241

satx3241

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satx3241
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  • As someone that primarily plays survivor I would do away with ghostface. The only reason is I hate that there's a killer that can know where you are just because you look at them. It annoys me to death

  • @ShyPirate said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3494194#Comment_3494194

    It could also be that hex perk that makes you randomly scream when not in the killer's terror radius. Today I played against a Sadako who was running that. It was super annoying.

    Yes. I'm pretty sure that's it. Cause I'm never really close to the killer when it happens, but it's definitely over the top annoying.

  • @HighwayCatalyst said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3493991#Comment_3493991

    Two of Nicolas Cage's perks make the survivor scream. Could they have been running those?

    This has been before that, but I did notice he has a couple that cause screaming. That should make for even more annoyance. I will live. I will keep playing this game because it's fun otherwise. There is something about constant survivor screaming that is just annoying to me. I don't even know what it is.

  • Occasionally I'm in a match where it seems like the survivors are screaming randomly every few seconds, and not when the killer is a doc either. It's one of the few times since I started playing this game that I consider playing something else instead. I don't know if the screaming is by design or some type of bug. I'm not even trying to make a statement about it being fair or unfair. My thought is that it's literally one of the most annoying things I have ever run across in any game I've ever played.

  • I realize the heartbeat thing isn't actually a perk, but spine chill is now literally a weaker version of that. Is that the direction we are going with perks? Going to make them do something on a smaller scale than something that already exists.

    New perk: Half Alert - see the killers aura every other time they perform a break action. For those that find alert too useful.

  • @mizark3 said:

    On top of what others said, aura perks to see allies (Aftercare/Bond/Empathy/Boon:CoH). Many facets of stealth Killers rely on catching people off guard, or utilizing hit and run. There are some circumstances where if you see someone in chase (with the HUD), then you see them approaching your gen, you then know the Killer could drop chase for a hit on you instead. Similarly if they engage in hit and run, seeing where allies are in soloq helps you all to keep each other healthy, and hopefully win the war of attrition.

    Arguably for most stealth Killers Distortion+Boon:Coh is good enough, so the other 2 perks can be whatever you like. Distortion is mostly bad against Myers (T1 or T2 with Monitor), Sadako (often only has her TR in chases), and Freddy (which isn't quite a stealth Killer). Ghostface is out of power enough when revealed or carrying Survivors to hook, Pig stands most of the time, and Wraith is out of cloak in chase often enough unless using a Nowhere to Hide+Overcharge hit and run style.

    The strongest weapon against Stealth Killers though is situational awareness, and using a headset. Near all the Killers with stealth/undetectable have loud audio cues to herald their arrival. Myers' breathing, Ghostface's cape flapping, Demo's snarling and portal exit sounds, Wraith's snarling/breathing, Sadako and Freddy's 'Lullabys', Dredge's meat/metal sloshing/clanging. The only exception I can think of is Pig's crouch, but she roars if she goes for the special attack. Sadly since the audio cues do all the heavy lifting of counterplay, using a TV or having hearing damage/deafness will hinder your chances quite a bit.

    Also the best way to discover counters for something is to use it yourself. Go in a custom with a friend, or someone willing on a DBD Discord server, and see if you can sneak up on one another. Figure out concepts where it is easy to catch an approaching Killer, and where it is difficult. Try as both sides to see how they catch your approaches as Killer as well. This can also work in normal matches, but you can't ask the Survivors what gave you away as effectively. They'll run and you'll know they noticed you somehow, which at least can tell you when counterplay exists, if not telling you what it was.

    Thanks for the post. Great info and I think I will see if I can't get a group together that will just experiment a little. I like that idea a lot.

  • @DemonDaddy said:

    Alert works fairly well for me. It helps relay where the killer is and which direction they'll head next. I also find it useful to just tap gens in exposed positions while heading to more strategic ones.

    Assume the tapping gives the killer an alert that draws them to where you won't be. I like that.

  • @Seraphor said:

    Spine Chill: Currently it indicates when any killer is in proximity, but it's soon to be nerfed. It will still light up when a killer is nearby and facing your direction. This bypasses Undetectable.

    Distortion: Stealth killers gain a lot from info perks, so aura reading is particularly valuable to them. If they know where you are without line of sight, then they can approach you without making line of sight. But if they can't see your aura to begin with...

    Similarly; Iron Will, Quick and Quiet, Dance with Me, Lucky Break, Off The Record, Sole Survivor and Low Profile will make you harder to find/track without line of sight, thus making them less effective at stealth.

    Good info. Thank you

  • @Sharby said:

    Every stealth killer has a sound cue that announces their presence.

    If you're playing on speakers you're kinda' screwed but I would absolutely recommend tweaking your sound settings to be as good as possible.

    Other than that, having awareness of where your teammates are and if they're being chased to get a grasp on the killer's location is important too. Harder to do in soloqueue, but then again so is everything else.

    For me, if the killer hasn't interacted with any of my teammates in awhile, that's a good sign they're rotating to me and I'll slowly walk (don't run and leave scratchies) to somewhere safe and watch.

    You don't want to run too far though because you need to confirm that they came to your gen and then continued on their patrol, once they leave, wait a moment or two before returning to your gen, they most likely will not double back to your location again and you'll have a good chunk of time to continue working on it.

    Rinse and repeat until you win, this counter is usually why stealth killers are regarded as bad. Oh and make sure you heal yourself/allies when its safe too, being injured vs a stealth killer can be very deadly.

    I wouldn't say that any specific perks would help much since Spine Chill doesn't announce stealth anymore, maybe a solid med-kit or iron will would help.

    Thank you. Walking away from a gen if you haven't noticed any other activity in a bit is not something I hadn't thought of, but makes a lot of sense.

  • In my limited experience with this game to this point the only thing I have found truly unfair are survivors that are only playing to sabotage their team, or when a survivor and killer team up. I

    I occasionally get into a match where one of the survivors does nothing but run around fast vaulting through windows or running in and out of lockers near other survivors. They never attempt to do a gen. They don't try to unhook or heal anyone. They simply try to get the other survivors killed.

    The one I see more often is when it's down to 2 survivors and one of those survivors pairs up with the killer to help them find and take down the other survivor.

    My personal opinion would be anyone caught doing any of these things should immediately have their account banned and have to start from scratch if they want to continue to play. I have zero respect for a survivor that helps the killer, and exactly the same amount of respect for a killer that goes along with it.

    If I get killed because I suck (which happens often) that's fine. I deserved it. If I get killed because someone else was intentionally sabotaging me I will still be fine, but I will hope you get caught and banned from playing this game ever again.

  • *** Posted same comment twice by mistake ***

  • @crogers271 said:

    The thing that is surprising about your post is the match up - at low MMR (starting players) Billy tends to be one of the easiest killers to go against as learning to use his chainsaw can be quite tricky. Getting matched up against the same one three times is very surprising. Though getting matched against any player 3 times is really weird (are you by chance in a portion of the world where the servers might have a smaller player base?). Even on days where I've played for hours its extremely rare for me to run into the same player twice.

    Starting off as survivor is hard, and, if you play soloq, it's probably going to be hard for a very long time. In addition to learning how to play survivor (looping, maps, strategy on saves), you need to learn each of the 32 killers and look for signs of the more common perks. Killers have lots of aura reading perks (way to see survivors through walls) and it's important to figure out during the game whether the killer is using them.

    The area I live in shouldn't present an issue that I am aware of, and that is the only time I have ever noticed that happening. Although to be fair it's the only time I've ever looked. I only looked then based on how quickly this killer won the first match. It was very early morning. That's the only thing I can attribute it to otherwise. It was probably 3 matches out of 8 or 9 I played that morning.

    From the responses I have been getting on this one I have been trying to get more familiar with the different killers and different perks. Might need to search here on the forums to get hints on the ones I find I struggle against.

  • @bazarama said:

    Knock me down with a feather duster. Advice given and not a "get good" in sight.

    Take the good advice and don't worry about winning. Some of the best games I have as killer often result in no kills but much more fun to play chase and hook. Going for 3k or 4k is too boring.

    If a win happens or doesn't happen makes no difference to me.

    While I understand the 'get good' comments aren't exactly productive I would be the first to admit I have a ways to go before I would consider myself good. Fortunately it appears there are some rational people on this forum. I have lurked without posting much until today. I have definitely noticed there are some folks who tend to dismiss every thought they disagree with as a 'get good' moment while everyone of their concerns are 100% legit.

  • @Evan_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487230#Comment_3487230

    Of course by practice I didn't mean sitting on gens. Yesterday I met a Jane who took a hit whenever she touched a pallet. She fell for each respect, and dropped too late whenever I went in for a hit. The match was over at 2k / 4 gens, but I noticed she had that pallet-reset perk, so we 'replayed' each tile 6-8 times while the remaining Meg did the gens (I also "asked" her if she wants the hook or the gens - Meg picked the latter). Jane was on a different platform, so we couldn't chat, but I'm sure she appreciated the training.

    A lot more common is flashlight-save practice. If someone keeps trying and failing, I often just drop the body, and signal the survivor to try again. Most run away (the killer dropping the body is rarely a good sign), but those who understand tend to be real happy about it. So am I if the downed survivor loops well, because that allows me an extra chase. :P

    Apparently I need to readjust the way I look at some things. I can honestly say if I was the survivor in that situation I would think the killer was just intentionally prolonging the match and antagonizing me. Next time that happens I will at least see if the killer is actually trying to be nice and help me learn something. I tend to be a wee bit cynical.

  • I like that idea personally

  • @Evan_ said:

    On the easy-mode question.. matchmaking isn't super reliable, especially for any single trial and out of peak time. But it does work on the long run. If I meet survivors way out of my league, in my experience often the best to do is finishing the match quickly. That improves the chance of everyone to face opponents more fitting their level of experience.

    But doing so makes me feel bad, so I often hold back in order to let the others practice and get used to my tricks. I may even let those go who keep trying and display some good moves. That messes up our invisible matchmaking ratings even further. May the Entity forgive my Sins of Compassion!

    My personal opinion would be not to feel bad. When I get matched with a killer that is just obviously way better than I am I would much prefer they just end the match quickly. As far as I'm concerned it doesn't help me in the least to let me run around getting gen practice. I'd rather both myself and the killer move on to a match that is fun for both of us as quickly as possible. I mean if I get killed quickly it's what I deserved.

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487129#Comment_3487129

    No worries. DBD has a very steep learning curve. When you start as a survivor you are likely going to die a lot until you find out what works and how to play around certain structures and killer's powers. For killers getting into the game is easier because generally inexperienced survivors are more likely to make gigantic mistakes. But keep on playing and you'll learn what works and what doesn't.

    Also, I recommend playing both sides. Your opponents will show you some tricks that you can then implement into your own play style.

    Maybe looking at it from that perspective will help me be able to enjoy playing killer occasionally. I can definitely see where it's a smart strategy.

  • @Annso_x said:

    Could have been a cheater or could have been info perks, Lethal + BBQ or/and Floods of rage could explain what's happening here, but you should probably develop the habit of checking your opponents' perks, at least when you don't understand how they're doing something. If you had checked his perks and add-ons after the first game you could have understood what the killer was doing and learned from your mistakes instead of losing two more games.

    Unless a killer is much better than you (or you get really unlucky teammate wise) they really shouldn't be stomping you with the same build & strategy three times in a row, and I'm going to assume they weren't out of your league MMR wise because it would make it very unlikely to match you together three times.

    Anyways, if you see them again make sure to check what they brought, and report them for suspicion of cheating if they don't have any info perks or add-ons.

    Will do. I really didn't think about checking the perks. I will from now on. Being able to develop a strategy against such things would be good instead of getting demolished. As for the possibility of cheating I will keep an eye out for that too. The possibility hadn't really occurred to me as I chalked the whole thing up to the killer being really good and me being really bad.

  • @Xernoton said:

    Information perks do not make this killer much easier but more efficient. Think about it like this. He has the ability to traverse maps quicker than most other killers and can sometimes even get a down before the chase begins (also called a snipe). This player (assuming they weren't cheating) was playing into his killer's strengths.

    A common perk combination on Hillbilly that would allow for something like this to happen is Lethal Pursuer (shows all survivors' auras at the beginning of the match and extends other aura reading effects by 2 seconds) and BBQ and Chili (shows auras of survivors that are further than 40 metres away after each hook).

    The real difficulty playing killer is not finding the survivors but actually progressing the game faster than the survivors do. With Hillbilly this is quite hard because he is extremely punishing for even the smallest imperfections. I use a similar build on him and for me the match is enjoyable as long as I constantly keep finding and chasing survivors and I assume that this person feels the same way. It doesn't mean the match is easy. It just means that you can focus on the interactive part of the game a bit more. That is of course, as long as you play against decently good survivors, that can actually delay you in chase.

    That makes sense. I assume I will reach a point eventually I could make it challenging for a killer like this. Right now I can assure you I am not a challenge. Perhaps that is all this was this morning. Maybe this killer just kept getting paired with survivors like myself that just aren't that good..... yet.

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487118#Comment_3487118

    Next time around check his build, or in fact any game you get absolutely stomped get their build.

    Just keeping a mental note of it will help you deal with it next time

    Makes sense. Good advice. Appreciated

  • @I_am_Negan said:

    Do you remember the perks Billy was running?

    Did he hook someone before going straight to them?

    Welcome to DBD where fun is not allowed nobody wants a challenge just easy wins. On both sides.

    https://us.v-cdn.net/6030815/uploads/F647OQEAVNSH/tenor-281-29.gif

    Unfortunately I did not check his perks. I haven't reached a point where any win is easy for me. I'm ok with that though. It makes the wins more satisfying when they come.

  • @JawsIsTheNextKiller said:

    He could have just been a cheater but did you check his perks? HillBillies often like to use information perks to take advantage of his amazing map presence.

    "how is it even enjoyable to play this game (or any other for that matter) with absolutely no challenge whatsoever?"

    Any Blight players want to answer this one?

    Hadn't really considered he might be cheating. That would even amplify my thoughts on wondering how that is any fun. I guess I have simply never understood how anyone can get any sort of enjoyment out of playing a game where they aren't challenged whether they are cheating or just way better than those they are playing against.

  • The worst thing about playing survivor in this game is other survivors. Far too many of my matches involve a survivor that's either intentionally sabotaging the rest of the team or their straight up working with the killer. I report them every time but it obviously doesn't matter. The majority of the ones I see doing this stuff have a rank indicating they've been playing much longer than me.


    I've only recently discovered DBD. It would be near the top of my all time game list if not for jerks like that. It creates too many matches that are not enjoyable due to survivors who only seem to play to destroy everyone else's fun.

  • As someone that has only been playing this game a few weeks mainly as a survivor I don't know that I am qualified to say whether or not survivor is easy or not. What I can say confidently is there is a large percentage of survivors that make this game much harder than it should be. I am frequently amazed at the things survivors do that lack any semblance of strategy, or even common sense at times.

    Perfect example came from a game earlier today. 3 survivors left. 4 generators completed. I'm on hook. Another survivor slugged across the map. The other survivor in injured state. Killer is standing practically right next to me. The injured survivor tried to come pull me off the hook with the killer standing right there. Instead of healing the slugged survivor so there was someone available to help out they decide to play the hero. Of course they got hit before they got me off the hook and everyone gets killed.

    I still had fun. Wasn't mad, but truly dumbfounded. I see that a lot. Maybe as I play more and advance I will get paired with survivors that play smarter. But at this point my observation is the hardest thing for most survivors, at least at my level, is to play smart.

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