Wezqu
Wezqu
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- Wezqu
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Childish behavior from people who should know better but what can you expect. I got humped just because random reason only thing I did was help to save someone else from the hook in endgame. Like I don't care if they do it really but it just removes any gg or praise after the match as its unneeded and just shows the maturity level on the otherside.
Still that was like one of two I saw doing it the whole play session.
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Just bringing this back up so @Mandy or some other mod/dev would notice and investigate as would be nice to get this sorted as its a hinderance on effective bug reporting. Now that weekend is over and work week is starting over in Canada.
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If they add that it is when they add Predator as a killer.
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You have to sacrifice or mori all survivor to get the achievement. Bleedouts don't count and it needs to be 4k.
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No people are just better timing the slide of the leap so that they are next to you when they can hit.
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@Wyndsor said:
I find No Where to Hide to be worse. Would not mind at all if it got gutted.
It needs to be tied to the gen basically being killers Wiretap. Don't know whose bright idea it was to make it lingering effect that killer can use to see people about half a map later. Even when I play killer with the perk it just feels stupid.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100706#Comment_4100706
I was getting ATON of low MMR teams, which kinda works out cuz I was aiming to 2 hook everyone without being too obvious that I was aiming to let em all live. After I got my hooks, id hit a gen afew times and be done with it. As for the dweet... he had 1 tier 1 perk on. I chatted with the survivors after and they verified it was his first match.
I get under 100 hour players quite often main reason why is because they are queuing with some higher level one or its one of those backfill lobbies. Still I am not usually going to take that match seriously if its total newbies and not some 1000h player with new account.
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Crows can also give you up find survivors with those flying off quite frequently.
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@Guardian116 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100691#Comment_4100691
It needs to be removed, killers shouldnt get a free I win perk to start. All aura perks need to be removed other than seeing when people are on the hooks. Killers should have to work for their hooks, not get a freebie because of hand holding perks
Ok so you have no real idea of balance just hate something and want it removed.
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@Guardian116 said:
https://forums.bhvr.com/dead-by-daylight/discussion/470132/how-did-you-find-us
This is one of the perks that needs to be removed killers need less hand holding perks.
That perk needs no changes.
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100625#Comment_4100625
And we thank you for that <3
Thanks for that.
I think I just yesterday the reason of the Chucky double hits that were quite common in the one 2v8 or similar one but only got them to happen when hitting walls after full sprint. Noticed that yesterday when testing another thing that I could not reproduce. Don't worry anyone the second hit can't hurt survivors as it only happens when facing a wall after full sprint. Reported it to the bug reports but its nothing major as you can't abuse it and it happens only in that situation.
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You can use this site if you want to do random builds until they add the function to the game itself.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100618#Comment_4100618
Bot behavior is kinda drastically different than human behavior against Jason. They dont try to crouchwalk to avoid being detected and instead just run around for unhooks or work on gens.
Ok thats odd as they have been crouching in all the custom matches I have been playing against them as Jason. They might not do it if they are already fixing a gen or healing but most of the time if you are in power they crouches on spot.
If you want to know why I play custom matches against bots its because I am testing bugs from the bug reports so can add logs to the reports there.
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@MashedBroccoli said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100616#Comment_4100616
honestly the bot was probably a better teammate anyway.
Not really I was getting really good Artist crow hits through walls and I can understand why he might have got fed up. I also had another match where I was going to give a hatch to the last survivor as he went down quite close to it and it was good match. They abandoned before I could pick them up. Here is another good reason why the 10 second grace period before the abandon option comes available makes sense as currently only the patient ones get hatches now.
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@MashedBroccoli said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4098562#Comment_4098562
its not telling at all because people in this game dc over every little thing including things that the which killer is played doesn’t matter.
The funny thing with that is that I had a match yesterday where one survivor got hooked twice about halfway point of the match. He DC'd on the hook and the match ended on 1k and the bot was the first to escape after opening the door. So if the guy staid in the match he would have most likely escaped. People are so hasty of leaving when they think they are going to lose.
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It think you don't mean Sealed Envelope and Hollow Shell to be removed. If they would remove the others then they should drop the Sealed Envelope and Hollow Shell to common and drop the Bound Envelope to uncommon rarity to compensate as would make sense to have bloodpoint offerings on those levels and they would be more useful.
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@Hedge1984 said:
Hi just an update on the situation, I am still having the issues. I haven't played a real match in a while, just really focused on seeing ######### is going on with the bot, I will try to capture footage these up coming days however I have never used any screen capture software before so it may take a while to figure out.
If you use steam it has in build one so you don't even need to get anything else.
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@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100558#Comment_4100558
Yeah, what was the point of servers if things like this can't be flagged for investigation?
Main point of them was to make matchmaking more consistent as having killer as host could cause really bad latency issues.
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Are people really expecting that the otherside should just let them win and not even really try?
Not to mention in the end its a game why you have to take it so seriously that you cause pain for yourself?
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@MorganYu said:
I'm not sure what's so wrong about suggesting these for custom games lmao.
that's what I was thinking. I don't mind dislikes, but at least tell me why, or what's wrong with my post.
The dynamically changing lobby size might be a bit more difficult but it feels doable to me.
It doesn't need to be dynamically changing. it could have all 8 options from start
Pallet respawning and config doesn't need to be that high of a priority. Gen config doesn't need to either, but I would rate at least setting the amount needed a bit higher.
By priority, I would rank adding 8v2 to custom #1, map choosing #2, setting amount of gens needed per game as #3. For me these (#1 and #2 mostly, #3 would just be nice) are what I'd really like to see added.
I don't think customs are high on their priority list
What is high on their priority list? Not asking in a rude way, I'm genuinely curious as to what they're prioritizing right now.
The community chapter that comes out next and the graphical update they announced in the anniversary stream.
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@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100412#Comment_4100412
May have missed the best survey they ever put out lol even dino crisis and parasite eve were on there
Yeah was meant to do it but some reason just totally missed it.
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Because you most likely did not use abandon option but exited the match normally. You need to press tab to use the abandon not press esc and leave.
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@bjkd said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100478#Comment_4100478
If the indoraptor was a legendary skin for the raptor that’d be ideal, making fans of both trilogies happy. They are both different in size however, with the indoraptor being (I would say) significantly larger than a raptor. It’d also hunt differently, due to it being fully intelligent and killing for fun unlike the other raptors. Because of all this I think a separate Jurassic world chapter could be better but I highly doubt bhvr would ever put in that much effort for a franchise such a small amount of the fanbase actually want.
Thats why I did the reference to the alien queen as its bigger than the normal Xenomorph even in the game. So they can make skins to be bigger than the original killer if they so chose. Not to mention its entitys realm it can decide to just have Indoraptor to be little bit bigger than the normal raptor.
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Can you prove that you had them three times in a row? Can you show a screenshot of it in recent matches in stats page or something? Haven't got the same map in a row forever and even then it was offering causing it.
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@bjkd said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100410#Comment_4100410
The indoraptor is definitely a formidable threat, yet it’s less iconic than the raptors and has lesser cosmetic customisation. The Big One could have TWL, JP3 and JW. I’d personally prefer a Jurassic Park chapter over a Jurassic World chapter, but aslong as their are JP skins in it I’d be happy.
They can have Indoraptor as a skin as it would not really be that different than having the Alien Queen as a skin for Xenomorph.
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@Doctor_Xenomorph said:
Perhaps its just my luck but 2 days ago I got RPD 3x in a row 😐️
Should not be possible wihtout offerings as map repeat prevention should not allow that.
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@Domicci said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100455#Comment_4100455
Agreed its not hard and the already have bots for 2v8 so they have no excuse for not letting killers abandon why letting survivors abandon after the smallest thing. Like for real why can I abandon after being downed after being picked up i have had multiple games when i was downed killer chases off the flash lighter someone tries to save me I get nocked down after being picked up and can abandon then play the match and win. The game encourages survivors to give up it feels like
Its there for sluggers so you don't have to play a match where you are just laying on the ground most of the time. If you get slugged three times you can abandon. Still I have been saying the whole time that the abandoning feature needs the 10 second grace period before it comes available as some people do it the instant its there and sometimes they do it when the match not really even over.
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Did you increase the paging file size as that can help usually fixed my crashing problems in other games?
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My best quesses what might help is to up your windows paging file size or another is how much harddrive space you have free as many games demand you to have empty space to fill up so if you run out of space while playing it can cause the game to crash because of it. I myself keep about 100gigs empty all the time on the main drive just because of this.
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100406#Comment_4100406
Ever watched the first one? Being stalked by raptors is a nightmareish scenario. There are a lot of people my age with raptor related trauma, particularly from the scene with ellie sattler and arnold's arm in the power plant with the raptors. Or the cat and mouse kitchen scene. If that isn't great horror idk what is.
I would even include the second one with the scenes where the mercaneries are running away from the Rex and they run into the tall grass even if the guy who knows better is telling them not to do that and you see the grass moving and see the mercaneries being killed one by one by the unseen Raptors.
edit. or the guy who gets eaten by the compies.
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Depends sometimes its of the latest release but quite often its that Hag and Trapper needs their reworks/buffs.
Still I missed the newest survey so did not state anything this time because of it.
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They could add a cooldown timer of joining lobbies if you have several times backout of them in short period.
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It gets deleted in six days.
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@Nazzzak said:
What would a raptors power be? I'm assuming it'd be similar to Demo?
I would imagine it being more like Hillbilly moving around the map fast running.
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@Arcturus said:
The spike being in you when downed is necessary for the built in mori (which personally I think just makes it easier for Jason to tunnel, so I wouldn't miss it but I know others would), and I think there needs to be a way for the survivor to remove it so that Jason doesn't get infinite time to mori. I think instead, they could make extracting the pole something that you start by holding m1 (similar to how recovery was before they made it start automatically) and otherwise you would recover normally. Alternatively I guess you could just make the extracting quicker, but that really doesn't give much time to the killer.
He does not have infinite time to do the mori. The spike starts to get removed right after you go down as the recovery action and takes 15 seconds to remove it.
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They literally posted about sercurity update that forces people to update stuff or remove things that they see as a problem just yesterday on steam and on this forum. So they are doing security upgrades that will make cheating harder.
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People need to get that "Dedicated Server not Responding" does not automatically mean its the servers fault it literally just means you did not get respond from the server and most likely the server did not get respond of you either. They should make it state something else as clearly people read it to mean its the servers fault.
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@zonkednb said:
Despite having visible perks now, sometimes I feel hesitant to pop my Inner Strength heal in LoS of teammates because people jump to conclusions so quickly in this game. I always flash up the lobby screen if I see someone hide in a locker for seemingly no reason these days. 9/10 times they've got a plan beyond AFKing for hatch.
It just shows how one track mind some people are.
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and its done.
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@ForTheEntity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100054#Comment_4100054
Yeah it's prime time in Japan, it'll get done.
and its around noon in europe so they are also playing.
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@ForTheEntity said:
We got that Black Banquet quest, yes.
Now the question is if we'll get the La Fogata community quest done. It has 7 hours left and we still need over 400k hooks. And the prize is 150k bloodpoints and a pretty cool badge.
122k left and little under 6h seems totally possible
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No it really doesn't you are still sick, infected, leeched etc. even if you go down with those. He just has one that stops you from crawling but your statement that everything that killer causes is "cleansed" when going down is not anyway true.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099935#Comment_4099935
What type of data is sent to the backend when we do make an in‑game report from the tally screen? Like, when we send a report and you see it on your end, what kind of info tells you “oh yeah, this person was definitely cheating”?
My curious little brain 🧠 just needs to know. 🤣
It most likely does same kind of log files that your game does of all matches but from the servers viewpoint. So they can use that to see if there was something suspicious like one character moving way too fast or teleporting around. I don't think its that much more complicated. That is one reason why they always want your logs of the match when you report a bug so they can easily see what caused the bug and be able to recreate it.
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Yes we did at least I did got it as only had that and extra rift reward and it made total of 25k rewarded when I launched the game.
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@Elan said:
Apart from exhaustion add on and miniblood warden add on he's fine.
I would also remove his ability to see survivors doing objectives when he is in his power.
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They could at least make the activation area larger or make it so that you could activate it on survivor on hook anywhere in the map but like once per survivor or something like that.
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Looks like very bad latency hit in the video. Would need the whole match video to tell if there is real cheats there as that clip does not tell much.
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If they say something report worthy you can still report them it does shield anyone from that. Still what would it matter even if you would see the name. These guys would not care if you write in their profile or try to friend them. Most likely it would be private anyway. Like its not changing the outcome of you letting them get under your skin and then annoyed when you are denied the chance to be toxic back after they leave the lobby. Sounds to me the feature is working as its preventing more toxicity.
Like are you seriously saying that you have the right to harass people because you did not like what they said in a computer game?
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@For_The_People said:
https://forums.bhvr.com/dead-by-daylight/discussion/469997/i-have-and-odd-question
when this bug happens, try putting /Page1 at the end of the address in the web bar.
e.g:https:// forums.bhvr.com/dead-by-daylight/discussion/469997/i-have-and-odd-question#latest ← /Page1
I think this is an issue with Vanillaforums (now named Higher Logic, I believe) who power the structure that these forums are basedYeah I know its a forum provider problem but would be nice if this would be addressed in the end we should not be manually setting the address to be able to read the first page of the topic.
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I would not remove the locker counter but just change it to be forced slow enter so you can't just sprint in so its not that easy to use in chase to remove them. I don't think she needs anything else really. Add-on rework would be nice.