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  • @TheShowtime7 said:
    So wouldn’t that make fast vaults harder? Since you gotta have a few meters of straight line to fast vault? 

    If you now which angle to go at then no. Its just to stop multi vault looping.

  • If anyone says that this patch is the reason they are dropping this game its good. They were probably the type of survivor to dc because they were about to get moried.

  • Survivors get hella buffs people dont care. Killer buffs 1 HEX perk every one shits there pants and leaves.

    Nothing of value lost.

  • ooohhh im so scared...

  • @Vampirox said:
    At this rate you might as well lock out MORI too since survivors no longer have something just as GOOD or OP. Its not really fair you take away something from one side and not from the other.

    At least implement before taking it away!

    YOu know how long the darkest moonlight couldnt be unlocked from the bloodweb anymore? Some peoples monitors cant handle how dark the game gets so have to quit which is one of the main reasons why the got it out of the bloodweb. Its fun to use but to powerful. Mori...just dont get caught? Its simple.

  • Wait this isnt only possible on the thompson house it can be done at some or all basements on every map. And from what i have experienced the hook spawning up there is rng and might not even happen 100%

  • Pallets were worked on and it practically broke them more then fixed them. Deal with, it standing at a pallet and hoping to stun them should be a gamble as you arent helping your team anyway might as well trade a hit for a stun.

  • ive gotten haddonfield twice in a row almost everyday.

  • wait why is this why you are leaving. There wasnt anything game breaking this was a good update in my opinion.

  • @Dreamnomad said:

    @Salty_Pearl said:
    I don't think the infinite range was necessary, I did think it needed a range increase but not this much. I think it should've been 24/36/48 meters for 6 seconds and a cooldown of 45 seconds.

    Fortunately for us all, you don't make the decisions around here. Can you really say it is a better perk than Empathy in terms of information provided? That already has infinite range, no cooldown, and no duration limitation. Pfft, 45 seconds.

    So a perk that doesnt help the survivor know were the killer is and basically doesnt help the survivor running it at all is comparable to a perk that lets you see the killer werever they are? Yea sure....

  • Wait did you just say survivor mains become killer mains? I dont see the reason for this post? What "buff" did killers get that gives them a 4k advantage, slower vaults? You know just being smart and choosing a different angle will make you fast vault right?

  • @Skrzydlata said:
    But Killers can still kick and camp event gens. 

    There will be a base of 2 event gens a killer can only be at 1 gen a time. There are 4 survivors with a base of 2 hooks plus the wait of sboteured hooks. Killers needed it more then survivors. (I dont think what survivors have to do involves gens. It might but what people are saying it doesnt.)

  • They didnt want you to know the true intention of your teammates and wether or not they liked you.

  • @Khalednazari said:
    Global said:

    @Tzeentchling9 said:

    JuSt RuN HaNgMaN's TrIcK.

    I dont have hangmans trick ._.

    It was in the shrine last week. 

    I shouldnt have to use a perk just to participate and have fun in a community event to begin with

  • @Tzeentchling9 said:
    JuSt RuN HaNgMaN's TrIcK.

    I dont have hangmans trick ._.

  • with nearly 1000 hours i have farmed many times and im still here.

  • Wow, Someone actually got banned.GG

  • They want it to be a horror game but to do that they will piss off more than half the community by making the survivor experience scary cause after all its a horror game no matter how much people dont want to believe it.

  • Even if they make a full remake a Dead by Daylight 2 or something of the sort this is an asymetric its impossible to balance because no matter what one is side is either being nerfed or buffed

  • @Nickenzie said:
    Global said:

    Will Balanced Landing negate this?

    Yes, the perk can be reworked to negotiate this.

    Yea, I like that giving balanced landing a better advantage that other who dont run wont have during a chase. This could be cool.

  • Will Balanced Landing negate this?

  • @Grimbergoth said:

    @Global said:
    So remind me when this thread was made because "surviors op they arent leaving match OP"? I said if the Killer gets close into the exit gates it closes on both sides to make even the exit gates a scary area because you know this is a horror game after all. Please dont turn an innocent post about something that could be added that wont even change gameplay in the slightest to another toxic ######### post comment thread.

    "no I was pointing out the difference from what the op was talking about and what the mod was" I think you missed the op being original poster , not over powered . the mod mentioned that that blood warden was used for this situation , and I said I don't think your talking about the chase to the gate but rather people that hang out there and once a killer then enters it would close it off , not being chased through from the outside . if you are in fact talking about chasing someone from outside the gate into it then yes the mod is correct and that is in fact the use of bloodwarden .

    I was talking to senzu m8

  • Didnt the devs say they were gonna take legal action on these guys?

  • @SenzuDuck said:

    @Grimbergoth said:

    @SenzuDuck said:
    I've BM'd at the exit gates, never have I thought "Can't wait to get these 10 chase points". Some times I think you guys look too far into things.

    If you walk towards them they will leave, if you have NOED bate them, I've gone "afk" at the gate with NOED before just to have survivors walk out towards me and I get easy end game points.

    The best thing you can do if you want it to end is chase through the gate, some survivors at exit gates are waiting until someone else leaves so they know everyone is safe, it's not always about BMing the killer.

    im not sure where you are getting all the glory matches from . whenever I play killer , mostly because of dailies , I can see them sitting in the gate and I can count to 4 and I can subtract those who have escaped to see what I am in fact looking at is the remaining survivors . and with that I will then go across the map and sit , if they want a chase then they have to come out of the gate , but I have had matches that lasted 20 mins like that also , and more then I care for .

    So basically, lets all complain about survivors not leaving the exit gates, but also, you could end it by literally walking towards them? Solid logic, lol.

    So remind me when this thread was made because "surviors op they arent leaving match OP"? I said if the Killer gets close into the exit gates it closes on both sides to make even the exit gates a scary area because you know this is a horror game after all. Please dont turn an innocent post about something that could be added that wont even change gameplay in the slightest to another toxic ######### post comment thread.

  • Well for third seal the tokens arent taken by survivors unless they dc but is that really considered taking a token since its not a legit thing to do in a game?

  • @NextKillerSpongebob said:

    @Global said:

    @SenzuDuck said:

    @NextKillerSpongebob said:
    Holy #########! You're a survivor main incarnate...

    Is it called camping if a killer waits at the exit gate for 10 seconds because he sees one other survivor except for the guy in the exit? Are you actually mentally ill and can't think of scenarios or what? Your ignorance pisses me off quite a bit!

    "Checks gate for 10 seconds, moves to next gate, survivor leaves out gate he just left"
    I don't get why you folk get so upset :(
    I've probably played more killer than you ever have so I really don't get why you're calling me a "survivor main incarnate" because I don't cry at every thing survivor do?

    calling someone a "main" is what you say when you cant find anything wrong with their points.

    no. It's when someone is only talking about the ''easy stuff for killers'' and saying that scenarios survivors come up with never happen when they do happen often. And I found flaws with his points the whole time, he just blatantly denied them all the time...

    Using someones favorable role as a way to shoot down their points is elementary. If you hate killer enough to complain enough about it just dont play it as its obviously not fun for you to play so whats the point of playing a game if it isnt fun?

    p.s no im not a survivor main ;)

  • @NextKillerSpongebob said:

    @Global said:

    @SenzuDuck said:

    @NextKillerSpongebob said:
    Holy #########! You're a survivor main incarnate...

    Is it called camping if a killer waits at the exit gate for 10 seconds because he sees one other survivor except for the guy in the exit? Are you actually mentally ill and can't think of scenarios or what? Your ignorance pisses me off quite a bit!

    "Checks gate for 10 seconds, moves to next gate, survivor leaves out gate he just left"
    I don't get why you folk get so upset :(
    I've probably played more killer than you ever have so I really don't get why you're calling me a "survivor main incarnate" because I don't cry at every thing survivor do?

    calling someone a "main" is what you say when you cant find anything wrong with their points.

    no. It's when someone is only talking about the ''easy stuff for killers'' and saying that scenarios survivors come up with never happen when they do happen often. And I found flaws with his points the whole time, he just blatantly denied them all the time...

    Its just the fact that using someones more favorable role to play as an excuse to shoot down what they have to say is elementary.

  • @SenzuDuck said:

    @NextKillerSpongebob said:
    Holy #########! You're a survivor main incarnate...

    Is it called camping if a killer waits at the exit gate for 10 seconds because he sees one other survivor except for the guy in the exit? Are you actually mentally ill and can't think of scenarios or what? Your ignorance pisses me off quite a bit!

    "Checks gate for 10 seconds, moves to next gate, survivor leaves out gate he just left"
    I don't get why you folk get so upset :(
    I've probably played more killer than you ever have so I really don't get why you're calling me a "survivor main incarnate" because I don't cry at every thing survivor do?

    calling someone a "main" is what you say when you cant find anything wrong with their points.

  • @NextKillerSpongebob said:

    @Global said:
    I got both Rank 1 achievements this season so i wanted to express my feelings on the rank system

    Its utter shite i suck complete ass at the game but still was able to accomplish this feat. Safety pips are so easy to get its like what 1 safe hook save and maybe half a gen or 2? For killer its like down someone twice and hit a couple people a couple more times. Why is safety so easy?

    pipping is also easy. One game i didnt even complete a whole gen just safe hook saved 3 times and pipped, #########? Killer is like 2 sacrafices which can be hard in the red ranks.

    Is there any plan to change this getting to that legendary killer/survivor rank 1 status shouldnt be this easy should it?

    Uhm...thank you! You're even admitting you're bad (I don't know if you are but I'll take it xD) and still got rank 1 on both roles. Thank you for being an honest person.

    Im not ass awful i can still put up a good fight but like compared to good people im not on their level xD

    in Rank Comment by Global
  • @CoolAKn said:

    @Global said:
    I got both Rank 1 achievements this season so i wanted to express my feelings on the rank system

    Its utter shite i suck complete ass at the game but still was able to accomplish this feat. Safety pips are so easy to get its like what 1 safe hook save and maybe half a gen or 2? For killer its like down someone twice and hit a couple people a couple more times. Why is safety so easy?

    pipping is also easy. One game i didnt even complete a whole gen just safe hook saved 3 times and pipped, #########? Killer is like 2 sacrafices which can be hard in the red ranks.

    Is there any plan to change this getting to that legendary killer/survivor rank 1 status shouldnt be this easy should it?

    Each new Rank Tier should add a point modifier for the required amount of points for each emblem. The modifier only applies to the original point values. Something like:

    Brown Ranks - Modifier: 0%
    Yellow Ranks - Modifier: 10%
    Green Ranks - Modifier 20%
    Purple Ranks - Modifier: 30%
    Red Ranks - Modifier: 40%

    Lightbringer

    • Brown Ranks - 0 points (N), 30 points (B), 100 points (S), 190 points (G), 270 points (I)
    • Yellow Ranks - 0 points (N), 33 points (B), 110 points (S), 209 points (G), 297 points (I)
    • Green Ranks - 0 points (N), 36 points (B), 120 points (S), 228 points (G), 324 points (I)
    • Purple Ranks - 0 points (N), 39 points (B), 130 points (S), 247 points (G), 351 points (I)
    • Red Ranks - 0 points (N), 42 points (B), 140 points (S), 266 points (G), 378 points (I)
      To get Iridescent on Red Ranks, you need to fully repair 3 generators, work partially on a fourth, open an Exit Gate and cleanse a Hex Totem.

    Unbroken

    • Brown Ranks - 9999 points (N), 899 points (B), 799 points (S), 599 points (G), 0 points (I)
    • Yellow Ranks - 8999 points (N), 809 points (B), 719 points (S), 539 points (G), 0 points (I)
    • Green Ranks - 7999 points (N), 719 points (B), 639 points (S), 479 points (G), 0 points (I)
    • Purple Ranks - 6999 points (N), 629 points (B), 559 points (S), 419 points (G), 0 points (I)
    • Red Ranks - 5999 points (N), 539 points (B), 479 points (S), 359 points (G), 0 points (I)
      To get Iridescent on Red Ranks, you just need to not get downed.

    Benevolent

    • Brown Ranks - 0 points (N), 20 points (B), 40 points (S), 60 points (G), 100 points (I)
    • Yellow Ranks - 0 points (N), 22 points (B), 44 points (S), 66 points (G), 110 points (I)
    • Green Ranks - 0 points (N), 24 points (B), 48 points (S), 72 points (G), 120 points (I)
    • Purple Ranks - 0 points (N), 26 points (B), 52 points (S), 78 points (G), 130 points (I)
    • Red Ranks - 0 points (N) 28 points (B), 56 points (S), 84 points (G), 140 points (I)
      To get Iridescent on Red Ranks, you need to unhook and heal others as much as you can, body block when you can, and make sure no one dies from being on the hook for more than 10 seconds.

    Evader

    • Brown Ranks - 0 points (N), 230 points (B), 380 points (S), 560 points (G), 880 points (I)
    • Yellow Ranks - 0 points (N), 253 points (B), 418 points (S), 616 points (G), 968 points (I)
    • Green Ranks - 0 points (N), 276 points (B), 456 points (S), 672 points (G), 1056 points (I)
    • Purple Ranks - 0 points (N), 299 points (B), 494 points (S), 728 points (G), 1144 points (I)
    • Red Ranks - 0 points (N), 322 points (B), 532 points (S), 784 points (G), 1232 points (I)
      To get Iridescent on Red Ranks, you need to engage in long chases without getting hit, and lose the killer. You can also get some additional points by being close to the killer while not in a chase.

    Gatekeeper

    • Brown Ranks - 0 points (N), 20,000 points (B), 30,000 points (S), 42,000 points (G), 55,000 points (I)
    • Yellow Ranks - 0 points (N), 22,000 points (B), 33,000 points (S), 46,200 points (G), 60.500 points (I)
    • Green Ranks - 0 points (N), 24,000 points (B), 36,000 points (S), 50,400 points (G), 66,000 points (I)
    • Purple Ranks - 0 points (N), 26,000 points (B), 39,000 points (S), 54.600 points (G), 71,500 points (I)
    • Red Ranks - 0 points (N), 28,000 points (B), 42,000 points (S). 58,800 points (G), 77,000 points I)
      To get Iridescent on Red Ranks, make the game last as long as possible without any generators being completed.

    Devout - this one cannot be multiplied the same way as the others due to so few ways to get points.

    • Brown Ranks - 0 points (N), 2 points (B), 4 points (S), 6 points (G), 8 points (I)
    • Yellow Ranks - 0 points (N), 2 points (B), 4 points (S), 6 points (G), 10 points (I)
    • Green Ranks - 0 points (N), 2 points (B), 4 points (S), 8 points (G), 10 points (I)
    • Purple Ranks - 0 points (N). 2 points (B), 6 points (S). 8 points (G), 10 points (I)
    • Red Ranks - 0 points (N), 4 points (B), 6 points (S), 8 points (G), 10 points (I)
      To get Iridescent on Red Ranks, hook all survivors at least once and kill all 4 survivors ("perfect" game).

    Malicious - this one also cannot be multiplied the same way as the others due to so few ways to get points.

    • Brown Ranks - 0 points (N), 11 points (B), 22 points (S), 30 points (G), 36 points (I)
    • Yellow Ranks - 0 points (N), 12 points (B), 23 points (S), 31 points (G), 37 points (I)
    • Green Ranks - 0 points (N), 13 points (B), 24 points (S), 32 points (G), 38 points (I)
    • Purple Ranks - 0 points (N), 14 points (B), 25 points (S), 33 points (G), 39 points (I)
    • Red Ranks - 0 points (N), 15 points (B), 26 points (S), 34 points (G), 40 points (I)
      To get Iridescent on Red Ranks, slug at least 3 survivors and try to prevent them from fully healing (you lose a point when they heal). Hook often and allow for rescues to happen.

    Chaser

    • Brown Ranks - 0 points (N), 650 points (B), 1230 points (S), 1800 points (G), 2550 points (I)
    • Yellow Ranks - 0 points (N), 715 points (B), 1353 points (S), 1980 points (G), 2805 points (I)
    • Green Ranks - 0 points (N), 780 points (B), 1476 points (S), 2160 points (G), 3060 points (I)
    • Purple Ranks - 0 points (N), 845 points (B), 1599 points (S), 2340 points (G), 3315 points (I)
    • Red Ranks - 0 points (N) 910 points (B), 1722 points (S), 2520 points (G), 3570 points (I)
      To get Iridescent on Red Ranks, find as many survivors as you can and engage in short chases, ending them early. Additional points can be obtained for hitting survivors. Do not stick around a hooked survivor, unless you can physically see another survivor and chase them.

    These are just some basic value changes to make getting into red ranks harder to achieve. If you have any suggestions, let me know.

    Also, some tidbits (per the wiki) on the changes to the Chaser emblem (for all killer mains worried about not being allowed to camp with a good reason).
    Quality of this Emblem will slowly degrade if the Killer remains within 16 metres of a hooked Survivor 10 seconds after hooking the Survivor.
    Does not apply if another Survivor is inside that radius.
    Does not apply if the Killer is in a Chase.
    Does not apply if it is the last remaining Survivor.
    Does not apply if the Hook is on a different floor.
    The penalty greatly increases within a radius of 8 metres.

    Holy ######### dude how long did it take to write that xD

    I agree tho.

    in Rank Comment by Global
  • Yea been getting nothing but haddonfield, and Azarovs resting place

  • green key best key

  • @AdánAR said:

    @Global said:
    The same can be said about killers going against survivors in red ranks. looping, Flashlights, Toxic Plays. It goes both ways not just one.

    Looping it's part of the game lol you can't complain about it i mean ######### dude. Red ranks plays like reaching rank 1 was the greatest trophy in the world (but no, it's only a trophy on steam). Flashlight helps you for saves. Toxic plays? What do you mean?

    Than why do complain about mori? its in the game Devs even said that camping is an actual strategy? I think you just had a couple bad games and came to the forums to complain.

    git gud

  • The same can be said about killers going against survivors in red ranks. looping, Flashlights, Toxic Plays. It goes both ways not just one.

  • @OGlilSPOOK20 said:
    Just use Bloodwarden then lol

    Blood warden isnt that good imo. Its a perk that only starts at the end of the game if you can hook someone when the last generator is done.

  • the 30fps frame rate and a bit of vsync

  • My playstyle is based more on how many bloodpoints i can earn over if i can get all iridescent emblem rankings.

  • Anywere past a minute just go to the next match dude 4k are nice but not worth the hastle.

  • @HellDescent said:

    @Khalednazari said:
    @HellDescent do you have evidence? I mean, I am not discarding your claims, but it's better to have more information. I, personally, don't see that as a thing though. I play Freddy all the time. 

    https://www.youtube.com/watch?v=6Wfyd8qFpvc

    I thought freddy could go through people? Did they change this or was i just mistaken?

    in Why? Comment by Global
  • @catsmeow
    What an opening. Welcome :)
    See you in the fog

  • @Chrona said:
    Yes, there's a difference. It mostly has to do with the lighting and textures though, from what I'm seeing.

    I think its just FXAA which is why low looks better because there isnt any pixel blurring

  • @Eguzky said:

    @Thetruth said:
    No its just you, youre terrible at the game. They don't care if you play or not sooooo either play the game or move on to another. Don't cry like a little #########.

    Haha, so 'git gud' with different phrasing. Meaning you don't have the intelligence to make a real argument.

    I just had a match I know was 4 people in a group because They all shared variations on the same name.

    Guess how many I actually got to SEE when everyone is together in Discord?

    Oh, sorry, you're not that intelligent. I saw ZERO because they were able to communicate and say where I was, and what I was doing, and who I was going after.

    But the Devs thought nerfing Killers was fine, because Survivors whined. Then the Devs felt a Survive with friends mode would NEVER be unfair to the LONE GOD DAMN KILLER.

    The killer has to be good enough to hit Survivors AT LEAST 12 damn times to have a chance at killing everyone.

    That's not counting when people get off hooks, when people heal, etc.

    That's AT MINIMUM.

    But no, no. I'm bad. Ok. Nevermind that Survivors have it freaking easy with Sprint Burst, and t hat newer perk that REMOVES THEIR GOD DAMNED HITBOX while they dash forward..

    Yeah, survivors can become IMMUNE TO DAMAGE.

    I bet you'd be here whining like a ######### if any Killers got a perk to insta-break any pallet smashed over their head.

    Because the Survivors are whiny bitches who need to win 100% of the time, and the Devs were stupid enough to listen when the game was new.

    I bet you only play Survivor and delude yourself into thinking you have skill when the game practically holds your hand.

    by whine you mean "continually review bomb the game" then yes...yes they did.

  • @AnIntellectualClone said:
    I think the first killer you play in the game will normally have a special place in you heart. I love trapper and I dont even care if hes useful or not, I just like him a lot.

    Trapper was my first main and first killer to p1 he gets looped to hell but fun to play.

  • @chococri said:
    Harsh. I dont think so xD

    I like that they spoiled things but geesh man that was spoiled alot did give me hope on a possible kill with friends.

  • @purebalance said:

    @Global said:
    calm spirit makes it completely useless. its a perk with a complete direct counter.

    Who is running that though? Jake Park enthusiasts? People really need to stop bringing up calm spirit as if people run it.

    People with Doctor ptsd

  • calm spirit makes it completely useless. its a perk with a complete direct counter.

  • @thesuicidefox said:
    Yo that was my question 🤪

    You got em m8 xD

  • Have we still not gotten an answer on this topic? Dude come on. It would be a great QoL update.
    @not_Queen

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