Global
Global
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- Global
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well this was an old thread were'd it come from again xD
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i finished both vials in the first 3 days. Not a crazy story but...i have a lot of free time.
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@redsopine1 said:
Guys he said he's nearly said then sees the entity I the notes so he's dead for nowI believe he lost hope in escaping because Vigos notes said the cankers may lead to escaping the entitys realm. Once he discovered that he had failed his experiments he lost all his hope in escaping the entitys realm. Once he lost hope the entitys confronted him and made him a killer. Thats why he was able to see the entity without being on hook as he wrote it down in his notes.
maybe he is the next killer.
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@Tsulan said:
Why do you care about Dying Light?
That's a useless perk anyway.
Thanataphobia needs a bigger buff to make a difference and Dying Light needs a complete overhaul. By the time it works, there's only 1 gen left to do.Since they are weak i want them to be buffed but if only thanataphobia is buffed instead of changing dying light than it would make a bad perk even more useless causing the team to spend more time to change it instead of dealing with glitches and exploits.
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@Nickenzie said:
powerbats said:Debuff would be fine until healed but an extra effect might make it too op. It should also work by you only get more power by hitting/hooking away from the hook.
Thanataphobia:
As survivors see their mortality, they will begin to lose their hope in escaping. Whenever you injured a survivor, all survivors will suffer a 10/15/20% speed penalty to all actions until that survivor is healed to the healthy state. Once that survivor is healed to the healthy state or eliminated from the trial, this perk will go into a 60/50/40 second cool down.I think that this is the perfect rework since it adds a reasonable penalty while having a simple counter.
Generators:
80 (Base generator repair time) divided by 1c/s - 0.2c/s = 100 second generator repair times. So, basically a 25% increase in generator repair time for a 20% decrease in speed.Healing:
16 (Base healing time) divided by 1c/s - 0.2c/s = 20 second heal time. So, again, basiclly a 25% increase in the heal time for a 20% decrease in speed.What do you think @powerbats @Global?
Yea i would rather have a perk like that instead of the thanataphobia we got xD
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@Cardgrey said:
Question does it stack with dying light? Like U kill the target for 25 and say u hurt another would it be 29%?Yes
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@Nickenzie said:
Global said:Thanataphobia
Their courage fades in the face of their undeniable mortality
All Survivors receive penalties to repair, healing and sabotage speeds for each Injured, Dying or hooked Survivor.
1 Injured, Dying or hooked Survivor: 4 % reduced action speed.
2 Injured, Dying or hooked Survivors: 7 % reduced action speed.
3 Injured, Dying or hooked Survivors: 10 % reduced action speed.
4 Injured, Dying or hooked Survivors: 13 % reduced action speed.
Its obviously bad. But in my opinion it cant be buffed. If it were buffed to have better percentages it would completely undermine Dying Light depending on what the percentages are added by because the debuff would be easier to achieve then tunneling your obsession to death.. If each percentage was given an extra 8-9% Which in my opinion would be the border line percentage to make this perk good it would make dying light useless. Thanataphobia needs a complete change to what it is in my opinion to be a viable perk eithout a buff to make Dying Light useless.
I think that we can rework this perk without it being stronger than Dying Light. Basically here's how I would do this rework:
Thanataphobia:
As survivors see their mortality, they will begin to lose hope in escaping. Whenever you injured a survivor, cause the mangled status effect and all survivors will suffer a 10/15/20% speed penalty to all actions until that survivor is healed to the healthy state. Once the survivor is healed to the healthy state, this perk will go into a 60/50/40 second cool down. Cannot cause the mangled status effect whenever this perk is on cool down or if it's already in effect.I think the debuff would be enough without the extra magled effect but that could be good.
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@BigBubs said:
Why did you write only the the lvl 1 stats of the perk?woops, Updated it. thanks m8
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@KillJiggy said:
@powerbats said:
Getting a hatch and getting all 3 out is rare since the killer once they see it tends to camp it's area or watch for others gathering. What makes no sense is that if no one has the key what are you complaining about since no ones getting to use it unless they're the last one left.LUL what killer camps a closed hatch
woke.

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The problem is survivors dont know how to play against freddy. Hook rushing while he is still at the hook is NOT what you do but they all insist on doing it. If survivors werent brain dead maybe they'd realise how to play
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NAh they are fine. I hate nerfing ultra rares as they are supposed to be powerful the cream of the crop of addons.
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no DS dont be a dick.
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No extra blinks (they are useless in my opinion)i prefer distance and speed addons. try not to start using her at a low rank such as 5 itll make trying to learn her harder. Just keep playing her and also learn how to calculate were survivors will spawn in relation to were you spawn.
Good luck on rank 1 m8 (i got it using nurse to)

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@powerbats said:
Good breakdown and sadly there's so many perks like this that if you buff one something similar either becomes absolutely worthless or brokenly op.Thanks ive been trying to figure out an effective way to show how this perk isnt good and cant be changed
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There is a glitch were it will begin the animation for grabbing a survivor off a gen but theyll just run off and ill hit them instead.
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Well this seems redundant...Why not just make it 2x. More bloodpoints is always welcome but i guess its to compensate the amount of survivor mains who play killer because you get more bp for doing so maybe?
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@PigNRun said:
I think the overall item, offering and add-on acquisition is actually fine the way it is. Perks are maybe the real issue as new ones get introduced, and that could be fixed by having two perks appear per bloodweb if you have unlocked that many.I agree. To many useless perks that have to be unlocked up to 3 times to get them out of the blood web.
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@Devil_Patres said:
@SadonicShadow is not hard to play as killer. if you have the worst killer, like the wrait, and you put 2 add-ons he becomes op. rank is useless. it say nothing of your skillsIf you would like a killer that takes skill may i recommend piggy no perks/addons at rank 1?
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NOED is the killers version of the hatch. Its pretty much as fair as the hatch and does the same thing as the hatch. Stop whinning and take out dulll totems. You would think after the 4th or so game back to back with noed you would start taking out dull totems. Just letting your ignorancy kill you my friend.
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IF kindred becomes a base mechanic they need to buff/change insidious. The perk THEY made for camping yet they see camping as a thing of satan. But whatever just another useless perk getting nerfed is all.
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@Dudddd said:
Because baby killers need all the help from the devs, you have a huge circle around you as long as the killer hits the circle you’ll always get hit.You'r name describes tat comment so well.
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@Johdude said:
Why not remove windows and pallets as well so every killer can 4k all the timeYou mean when you play nurse. sorry m8 i already do that.
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Oh you mean that time when devs actually went back on an update because killers couldnt pick people up? Then they tried to say it was actually intended in the game to try and make people be quiet?
Yea talk about everyone having fun.
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@HellDescent said:
@Global said:
by tryhard you mean doing there job? Why do no one complain about tryhard survivors?what are you talking about??
oh #########? that was supposed to go on a different discussion wall. Dont know why its on this one?
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by tryhard you mean doing there job? Why do no one complain about tryhard survivors?
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@SenzuDuck said:
@Global said:
Just like how being able to flashlight save someone on the killers shoulder before the animation finished was a "intended mechanic that was just glitched so they wouldn't fall off" more lies man.What?
There was a time were you could flashlight save someone before the pick up animation was finished. They tried to pass it off and say that you shouldve been able to do that from the beginning. It obviously wasnt since the got rid of the ability to do that.
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Just like how being able to flashlight save someone on the killers shoulder before the animation finished was a "intended mechanic that was just glitched so they wouldn't fall off" more lies man.
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When they are the last one left and i went a bit to hard on them
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Atleast allow them in kyf

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Uh oh gamer. Skeleton trooper needs your help. He is trapped at tilted towers, the only way he can get the Golden Scar is your mom/dad's credit card number, expiration date, and the three wacky numbers on the back.
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Sadly i have found her once or twice with this method...poor girl cant control it. It is but a Curse and a Blessing.
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@se05239 said:
I think it's common knowledge at this point that the developers don't play their own game and rely on data gathering when making decisions.Said it before in another thread https://forum.deadbydaylight.com/en/discussion/11734/lets-play-killer-day-for-the-developers but I want to say it again, the developers NEED to play their own game, against ACTUAL PLAYERS, in order to better understand it.
So far the only dev ive seen play at red ranks was not_Queen. She plays atleast around rank 4-ish on both survivor and killer
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wow... After i spend 3 whole days doing nothing but get both these vials they release this a couple days after i get both of them.....i cri
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@Boss said:
@Global said:
@Boss said:
Huh? Wait...You say BS takes it from 2.6 to 2.16, which is 0.44 seconds saved.
Then from 2.16 to 1.38 with FU is 0.78 seconds saved.
BS says 20% faster, FU says 14% faster at most.Now if i don't understand something, that's totally fine by me, but please don't go all "UMFG U [BAD WORD]" on me, not really in the mood.
ah ######### my number for 1.38 was generators its actually 1.91 for pallets
Oh okay.
...So you gonna change that?
yea
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@Boss said:
Huh? Wait...You say BS takes it from 2.6 to 2.16, which is 0.44 seconds saved.
Then from 2.16 to 1.38 with FU is 0.78 seconds saved.
BS says 20% faster, FU says 14% faster at most.Now if i don't understand something, that's totally fine by me, but please don't go all "UMFG U [BAD WORD]" on me, not really in the mood.
ah ######### my number for 1.38 was generators its actually 1.91 for pallets
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@Vortexas said:
And on some maps this ended up actually being a buff. The Map with the Barn on it feels like it actually gained Pallets.
Last week i saw 2 pallets spawn right next to each other in one tile like they used to in the old ass version of the game. There is no difference.
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seems no different to me
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EARNED:
Trapper fullset
Claudette fullsetBOUGHT:
Wraith fullset -
No. I bought a PC so i wouldnt be forced to pay additional fees if i just wanted to hop into a game and play. with my 1000+ hours i havent had extreme problems with p2p only maybe 2 lagswitches.
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@iTz_KilLaZ_x said:
Global said:@Peanits said:
Nope. They're not coming back out of respect to them people who earned them.
respect? why would BHVR respect a fraction of the community when there is dollah dollah to make?
I’m willing to bet if they did sell legacy skins, they’d be the most popular cosmetics on the shop... just my guess. I play on Xbox and it seems everyone wishes they had em. I don’t care either way. Just thought if they need more $, there’s a good idea...
In my opinion the Hallowed Blight skins are cooler.
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Nurse and Billy...what else would you need?
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dont need stridor with my $20,000 astros.
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@Peanits said:
Nope. They're not coming back out of respect to them people who earned them.respect? why would BHVR respect a fraction of the community when there is dollah dollah to make?
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plz nurf
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whats wrong with trolling.
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@Brady said:
Noin real life you can dodge hits too... think about it a little harder and also understand game mechanics more..
Yea its easy. Just turn your head to the right or left and run in the opposite direction its easy. Done it once or twice my self.
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half to 1 second? You play against killers with 500-1000 ping?
https://www.youtube.com/watch?v=xzpndHtdl9A