iTz_KilLaZ_x
iTz_KilLaZ_x
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- iTz_KilLaZ_x
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Comments
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@razberrypizza said:
https://forum.deadbydaylight.com/en/discussion/260473/give-nemesis-range-add-ons-like-pyramid-head
That one extra meter from tier 3 is game changing, itd be broken if he had range add ons
It’s actually not very game changing but ok. Lol. I mean did you read what I typed? The first tentacle strike doesn’t even do anything and actually helps the survivor get distance as if they got injured lol
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I watched all 5 games and was not surprised. Anyone remember marth88 and his depip squad? Lol.. The game will always be unbalanced.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1219513#Comment_1219513
If you had this in effect, then Gashes would be the chainsaw's effect, not an instant-down. Which I'm OK with.
He still needs the insta down imo
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@PigMainClaudette said:
Clown has potential and can be saved. Dunno how, but they could by removing all his slowdown effects, as in reloading and throwing or any others he has.
Bubba is gonna be permanently trapped in a bad spot becase he has to be different from Hillbilly.
I still think they could do something for bubba that makes him different than billy but makes him a little stronger
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Killers base speed would probably have to be slightly tweaked for a first person mode
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@BeHasU said:
I would like that as a mode. Like you can change it in the survivor lobby as a perspective like in pubg "TPP or FPP" and every survivor in that match will play in fpp
All the games will be like rank 20's games :p No one's looking behind, no 360's, no techs :) I would love that.
Killers would need some changes tho
ya the main purpose of my suggestion for a first person mode is to add more horror to the game.
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@Mikeasaurus said:
You'd see nothing but 4k's and many many Pigs, Myers and Ghostfaces since zero TR = Grab since in a FPV you'd literally stare at a Gen for 80 seconds and wouldn't even realise the killer was right behind you. Maybe if the view was only during running around and not when working on gens, then I'd be down for it as a seperate mode.
If you implement mechanics to help, first person would be feasible. Like for example, in outlast you can look behind you while running. Do stuff like this for survivors and it won’t be completely impossible to win.
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@emptyCups said:
"Just git gud baby killer! Hex ruin is such a crutch anyway. Now if you'll excuse me, I am currently waiting in a 25+ minute survivor queue with my favorite survivor build: dead hard, decisive strike, adrenaline and unbreakable. Cheers!"
Lmao ez build
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/861135#Comment_861135
They need some big overhauls for me to consider buying a game that is still just multiplayer. Because otherwise it can easily just seem like they are trying to sell the same game twice.
Yeah that’s what I want: big overhauls. The game would still have survivors vs a killer but with different objectives and defense abilities.
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@John_Doe said:
https://forum.deadbydaylight.com/en/discussion/comment/861143#Comment_861143
It was exactly the same as dbd but the killer had a gun and the survivors were quicker
There was no looping. The “killer” had more of a chance of winning than in dbd. Not saying much more than dbd but more... the core gameplay is not the same as dbd. That is the point
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/861132#Comment_861132
Overwatch 2 is a thing and it's literally the same game. I won't be too surprised if DBD does the same thing.
Overwatch 2 did incorporate PvE and has a story type mode. The multiplayer is still the game basically. They incorporated a new game mode but it’s honestly pretty much the same payload mode but with a tug of war robot lol
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@John_Doe said:
They tried a dbd 2 it was called Deathgarden it died
That makes no sense. Death garden is a shooter with different game mechanics.
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@KillermainBTWm8 said:
I don't like the idea of making a sequel to a game that has no story mode attached to it so if we were for some reason to get a DBD 2 and it was still just a assym multiplayer game then I wouldn't buy.
If they changed how the core game was played, I may buy. A story mode isn’t necessary to me in a game like this. It’s multiplayer.
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Thanks to those who left supportive comments. ♥️
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@Peanits said:
Doctor is definitely on the list and we do plan on revisiting him at some point.
👍🏼
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/572587#Comment_572587
You would have to be interesting tho.. and... err... :P
You can’t judge me based on a few forum comments lol
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I’d like it so the hex totem doesn’t light up until 2 minutes into the game.
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But if BHVR wants to put me in the game, I’d have no issue with that 😂make the experience real 😂
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/572454#Comment_572454
Damm,your ego is pretty high xD
True but I am not that superficial to be honest. Was kinda joking but for real, people were saying some interesting stuff on my reddit post like they want a slice of me and other dirty things
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@Iceman said:
https://forum.deadbydaylight.com/en/discussion/comment/572454#Comment_572454
🤔
....
Let’s see
.....
Uhhh
.....
Lol jk. I’m actually waiting for them to add a blonde male with blue eyes. And maybe make him tall like you. Be the first tall survivor.
Isn’t jeff pretty tall
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No I wanna be in the game plz
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Can we put me in the game? I got lots of thirsty comments on my reddit post yesterday when all I wanted to do was show off my pizza shirt
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lol
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Once or twice a week. Gonna uninstall if Freddy turns out to suck
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@Redd said:
The Simple Solution Proposed: "Just do what I want."
Other People: "No."
..... Didn't work out that simple did it?
So you leave a reply with no substance or counter argument. Neat
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Killer's should not be made weak because of those survivors lack of skill and mistakes. It's called adapting and 'getting gud' as some say lol. Obviously nurse is the most frustrating to play against since she goes through the survivors defenses. I just want the other killers to be more of a threat against the best teams.
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@Andreyu44 said:
People really over exaggerate with "only a few killers viable at rank 1" ,tbh.
We are usually referring to the best teams at rank 1. I have killed with every low tier killer at rank 1 but it was because the survivors were mediocre and did not gen rush, etc...
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Elaborate on the changes to her addons
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@LordziPL said:
2.0.0 and 2.1.0 was the best era for DbD. Big updates, big balance changes, long patches, n o bugs.
2.2.0 and 2.3.0 - was fine but it was worse.
2.4.0 and 2.5.0 - was a ######### joke
2.6.0 - was a ######### joke but better Legion Era
2.7.0 - was ok
3.0.0 - was a ######### joke but better than Legion Era
Spot on
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Against solid teams, no
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@se05239 said:
Nurse herself doesn't need a nerf but her add-ons definitely needs a re-imagining. We'd see less Nurses (more variety overall) if the maps were better designed for low tier killers as players would be willing to experiment more.
As for Clown.. I wish he was better and that comes from someone who plays mostly him at the moment. He just.. lacks too much. No pressure whatsoever. Unless you're running against a group who's into bullying and looping you over doing generators in general, you're not gonna end up with many kills.
He lacks map pressure but most killers do. The thing I love about him is he stops loops very well. You just have to throw the bottles in the right area and you will usually catch up before they get to the pallet (sometimes you'll barely make it). His bottles are easy to use and do not require much as much accuracy as huntress. I think he is pretty good to be honest.
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It’s an RNG perk like any hex but it is effective when it lasts
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/557867#Comment_557867
I generally agree with your statement -- anecdotal evidence is useless -- with regard to most things, because empirical evidence is going to tell the real story. But, like, what empirical, unimpeachable evidence do we really have about... anything in this game?
Broadly speaking, everything about this game lends itself to the anecdotal. There are no tournaments or high-level standards a la fighting games or whatever, because DBD isn't really made to be that kind of game. We can't look at an aggregated match-up chart and make data-driven conclusions. There are a limitless number of variables in every single match -- more than a dozen different character choices on each side, 125 different perks, a grand total of 20 (mystery) perks in play during any given match, procedural generation across more than a dozen different maps, items, add-ons, offerings. It's a roulette every time you queue up for a new match.
There's no real standard for what constitutes a success or a failure, either; everyone has their own goalposts. Some players look at pips (regardless of escaping or killing), some players consider it a loss unless they escape or kill everyone, some players are just in it for Bloodpoints. There's no sharply defined measure of victory or defeat that everyone embraces. If I only killed a couple of people as Freddy, but I got a pip, is that a victory? Who knows?
We have tons of anecdotal evidence that tells us Nurse, Hillbilly, and Spirit are roughly the killers that perform the best, in skilled hands. We also have plenty of anecdotal evidence from killer mains who perform very well at red ranks with "bad" killers such as Wraith, Freddy, Trapper, etc. Our most empirical developer-provided statistics come from the May 3, 2019 data sheets (https://forum.deadbydaylight.com/en/discussion/61114/data-sheets-community-requests) -- and according to those, Hag, Hillbilly, and Trapper have the highest kill rates.
So how do we even come to any non-anecdotal conclusions here?
Thank you for the intelligent reply. It's true; everyone has their own goals on what's considered a success or failure. To me, killing 3-4 survivors is a success. It's almost impossible to 2 hook everyone at red ranks considering how quickly gens go.
My main point is there is an objective measure as to what makes a good killer in this game at a competitive level. Can they stop loops well? How is their mobility? Do they have an instadown ability? Are they heavily reliant on mindgames and certain perks? These are the questions that determine how good a killer is when facing the best. This is why nurse is the best killer; simply for ignoring all defenses and getting around the map fast like billy.
Im not saying you can't win with the other killers. Its obviously happening. But when you face a team that gen rushes, loops and does not fall for mind games, you are screwed as these mid-low tier killers. I know not every team plays optimal but at red ranks, many do.
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@darktrix said:
https://forum.deadbydaylight.com/en/discussion/comment/557922#Comment_557922
And there is the problem with finding 'balance' in an asymmetrical game. So survivors get good and can do all three, so we buff killers to make that even harder (and really there are always going to be outliers from either side that transcend). This decimates the lower ranks who probably won't even last long enough to develop said skills. They say to hell with this, and the 1% elite is left supporting a team of devs.
What I'm getting at is if 4 people get together and are that good, it is like facing a god tier player who has mastered their killer. Do we suddenly make it tougher for one side? How many god tier survivors should you be able to kill no matter what?
I just want them to add skill based killers like spirit. Nurse breaks the game but is fun to destroy survivors with. I want more killers who don't just run circles around pallets helplessly.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/557867#Comment_557867
But he just proved to you that he can... And so can I... I've 4k'ed with Freddy, I've 4k'ed with Doctor... And this was all at Red Ranks... When people say that you need the right person to use these Killers its not too far from the truth, because most Killers derive from their roots, the M1. If you're good with a M1 Killer, you can "git gud" with pretty much all Killers, except ones with more wonky powers.
You guys need to take a logic class or something lol. Anecdotal evidence is not sufficient because it does not address the facts about objectively weak powered killers verse top survivors... like I've said multiple times now, if you're constantly killing survivors with those killers, its because the survivors are bad; not because you're good.
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@Redd said:
The doctor has extremely good antilooping with add ons that give extra shock range. They’re essentially mandatory at high ranks though.
Its not extremely good lol. He's is slower when shocking and the survivors can just keep running. He only stops short, unsafe loop spots. The clown is much more effective at stopping loops. He has no slowdown when holding a bottle to throw, his gas slows and blurs them, and it covers a decent amount of area. That is why you will find clown over the doctor on most tier lists.
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@Yamaoka said:
So you're basically saying every killer is bad unless you get a 4k with no perks and addons consistently?
Quote: "A solid perk build and some mind games might help but that is not the killer getting the downs, its the perks"
Im saying most of the killers and their powers are objectively weak. Only strong perk builds and add ons will help but only to a certain extent. They'll still get looped and gen rushed easily against good teams at red ranks.
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@RakimSockem said:
So the tldr of this post is:
Killer skill, good or bad, doesn't matter
Survivor skill, good or bad, somehow does matter.
Lol okay. So me getting 4ks with Doctor, Trapper, Huntress, and Wraith around ranks 5-8 were not a result of me being good, but somehow every survivor i played against being bad..... yeah okay sure
Every killer can be good in the right hands
I mean huntress does take skill to play so theres that. Those other killers you mentioned are ez to play and if you're constantly killing survivors with them, they are not good survivors. That is what I am saying.
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@darktrix said:
https://forum.deadbydaylight.com/en/discussion/comment/557905#Comment_557905
Should a killer not 4k when faced with survivors who don't gen rush, can't loop well, and fall for mind games? What's the expected result every game?
Any killer should do well against survivors who don't do those 3 things. But at red ranks, you'll find teams who do all 3...
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@Redd said:
https://forum.deadbydaylight.com/en/discussion/comment/557888#Comment_557888
This’s more 50 50 for Doctor with good add ons.
What exactly can the doctor do against the best survivors who gen rush, loop well and don't fall for mind games? The doctor can hardly stop loops with his power since the survivor can just keep running. He can try to get a 3 gen strat but good survivors will not let that happen. If he does get that, it just stalls the game tremendously which is annoying. He's pretty much just an m1 killer with an annoying ability; not a deadly one.
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@BBQnDemogorgon said:
You can when with Freddy and Doctor against good survivors if you're good...
Low skill cap is a meme.
There is a big difference between a good and bad LF as well.
If you put the "best" doctor or Freddy against the best survivors, the survivors will win 90% of the time.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/557867#Comment_557867
Freddy actually has a higher skill ceiling then most people think and isn't the worst killer in the game like many think Freddy can be a competent killer
If you keep people asleep and the survivors are not running self care, he is alright since he delays the game. Still gets looped easy though.
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@RoKrueger said:
Maybe it is you that isn't good at red ranks ;-)
I do well with the best killers (nurse, spirit, billy, huntress)... Even clown has some good games depending on the map. Again, key word is skill cap.
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And when I just get thumbed down but no replies, it usually means the other side has no argument lol
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/73036/can-we-stop-saying-any-killer-can-be-good
Wrong. There are tons of Doctor mains at red ranks who do very well. I main Freddy and I do very well against red rank survivors, even when they pop ruin in 2 seconds. All killers can be good given enough time too master them, but that doesn't make them viable at red ranks. Usually if a killer HAS too run ruin, they aren't viable.
Anecdotal evidence is useless. There is an objective measure to what makes a good killer in this game. You saying you see good doctors at red ranks and main Freddy at red ranks means nothing. Again, against good survivors, you'll never win with those killers.
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@Dead_by_David17 said:
https://forum.deadbydaylight.com/en/discussion/72562/pros-and-cons-of-dbd
I've played against you many times and judging off your playstyle and mannerisms, you're not helping to make it any better.
What’s ur GT?
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@Mister_Holdout said:
I'm not a fan of how DbD is managed, but for me, the fun factor of the game outweighs the cons.
That's fair. I have 1300 hours so the games pretty stale to me. I've become sick of using the top tier killers like nurse to stand a chance. I really was hoping ghostface was going to be red rank viable so I could continue my fun streak with this game but nope =(
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/553665#Comment_553665
Thanks!
I actually watched the videos you're talking about and that is a different guy, not me. I play almost strictly solo.
Just thought I would ask. Even if you happened to be him, I wouldn't have judged lol. Im sure even that guy has become aware of the issues hurting this game (hopefully)
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@Blueberry said:
Overall pretty dang accurate lol
Hey I like your posts. I always wondered if you’re one of the dudes that did swf with ochido? Reason I ask is because I used to watch true talent and I remember a guy named blueberry in that group lol
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@BBQnDemogorgon said:
The devs have said they don't care about the meta and don't make content with it in mind.
Only what sounds fun to them is created.
Yeah and as a competitive gamer myself, that’s unfortunate to hear.
