Redd
Redd
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I don’t think getting P1 on a character is having perks “handed to you”. Especially at scale. Doing that for all characters currently easily takes 300-500 hours.
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You made a post about the bp economy and longevity of the game.
I admit it was worded a bit tongue and cheek, but my goal in responding was/is to demonstrate that I don’t think people would run out of grind, unless they already play excessively to the point where this topic is moot.
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“What are people going to do when they’ve unlocked everything?”
Some Options:
- Get every character to P7 for the additional cosmetic rewards (7x the grind!)
- Start going for P100s (infinite grind!)
- Grind Iri Shards for cosmetics.
- Self-imposed challenges/goals.
- Take a well-deserved break from playing DBD for hundreds of hours.
- Enjoy the game?
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I feel like tunneling is sweating your booty off to make your mmr higher so you have to sweat even harder the next game.
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Practicality aside, I would find it extremely annoying to listen to.
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People want each new released killer to be the next Wesker. So a lot of players are hyper-sensitive to anything that could make them see less play.
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Well, let’s assume I want to get every perk T3 on just one killer. Just my “main”.
Under my suggestion, I would just need to get every other killer to P1 and my main to level 44-48.
Under the current system, I would still need to get every other character to P1, but then I’d also need to get my main to almost P4.
Furthermore, under the suggestion, I’d be less than 10 levels from being done on everyone; while under the current system I’d be done with only 1 killer out of 34.
If you want to main 2+ Killers and get most perks on them then it’s not even a contest. We don’t even have to consider more extreme grinding examples.
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Edit:
Let us say the above is still too extreme. Let’s reduce it even further.
At the most basic level, I’m asking for unlocking a perk to just immediately unlock it at T3 on everyone without the player having to spend an unknown number of levels and bp amount searching for it on all the characters you want it on.
So use any powerful perk as an example. Ultimate Weapon? Dead Hard? Maybe STBFL?
Just imagine how much bp you could have saved by not searching for these perks on every one of your mains.
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Yeah. Being blunt, I cannot see casual players who complain about killers dodging compounding that by dodging tons of lobbies themselves.
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Swf were intentionally using the old system to match up against grey and yellow killers. Killers cannot use the new system to intentionally game anything prior to the match. Since the Swf were the ones intentionally opting in to an unbalanced game; they are more deserving of dealing with the negative consequences.
And no one intentionally taught their friends by trying to play a fair match. They often did it by running around the killer while the new player does gens.
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I don’t know if the above would happen en masse; but the most likely thing to happen would be a whole lot of players quitting the game.
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@LCGaster said:
https://forum.deadbydaylight.com/en/discussion/comment/709773#Comment_709773
But the Bing Bong D:
Who said this would get rid of the bing bong?
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Rank 1 + Rank 20 =\= Rank 10.
If a rank 1 and rank 20 queue together, the game will be massively unfair for someone. The swf survivors deserve it more than the killer does, bc thry chose to do this. Your rando survivor teammates are getting kind of screwed; but Rank 1 survivors can deal with it better than a killer 10 ranks below you can.
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@LCGaster said:
Wraith because he's a good boy
Survivors hit when coming out of stealth will be immediately downed
For the meme of course, some people can't take jokes on this site
Also Wraith, but i would just give the ability to attack out of stealth :p
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I’m going to play survivor while a bunch of survivor mains try to play killer for more blood points but fail by nuking queue times.
Any BP I earn will go to getting the rest of the perks on Meg again. I fell behind a bit after the Legion chapter.
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Rank 1s cant exclusively bully baby killers anymore.
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High rank people will not derank on purpose. THat is too much of a pain in the a to lose a game for every one you win.
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Quick someone post a crab rave but with bubba.
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@Mr_K said:
Demi was a good boy and deserves a treat
Now i want a pet demigorgon instead of a pet skag in bl3.
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Pennywise would generate a lot of positive interest; and I support adding any such killer to the game.
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Huntress and Hag should swap places with Leatherface. And you need two more tiers at the bottom so we can argue the minutiae.
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@Blueberry said:
I want hallowed blight skins for the other killers that haven't got it yet
If they do the event again then they’ll probably make 2, 5, or 6 more. Nurse, Hag, Clown, Spirit, Legion, and Plague are the ones missing skins that aren’t licensed. 2 bc age gap prior to clown, 5 bc they did that many last year, or 6 to finish the set lol.
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I am hoping for another 5 hallowed blight skins, some more lore, Myers and Laurie cosmetics, and a Benedict Baker killer.
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The new map is a pain to play as both sides; so it’s probably balanced.
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Ah. So the TNT Evilution on Nightmare without quick saves? Groovy.
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Am I a bad person for now wanting to see a cyberdemon play the tuba?
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/704896#Comment_704896
*dramatic music plays*
They are mine! >:V
You are forgetting about people like me who do totems but don’t need small game.
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Yeah. I’m a rank 4 killer rank 6 survivor atm who has paid full price for all dlc, bought some auric cells, and almost never camps who also created a thread where the main point is sort of that people should stop pretending camping doesn’t work bc survivors can technically punish it. How dare they let people like me play!
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It’s not going to become meta mainly bc it is too hard to use while being tunnelled. And if you aren’t being tunnelled you don’t need an extra way to heal. Decisive Strike and Bond are more useful in situations where I would want this kind of effect.
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@Mazemel said:
I think that there’s a common trend where people believe that the killer’s objective is to kill survivors. Although I’ve only been playing this game for a year, it seems that killers are more effective when their objective is to stop survivors from working on generators. If killers can effectively stop survivors from progressing gens, then they can almost guarantee 3 kills and if they slug for the 4k get all 4 survivors.
Some people consider just securing kills as a viable strategy and it makes sense if someone has a key or knows how to loop and evade really well. The best way to catch someone who loops well is through altruism. There’s the troupe in this game that “altruism kills” and I strongly believe this. When playing survivor, it should be risky to try to save another survivor.
I’m getting a little off topic here. I think that when camping isn’t viable strategy is when people have this misconception that killing survivors gets you bloodpoints. Sure, camping a survivor from 1st hook to sacrificed could get you some bloodpoints, but there’s so many more bloodpoints that could be easily gotten from chase, damaging generators/breaking pallets, etc. In addition to this, camping doesn’t provide much towards emblem progression. If killers who choose to camp wish to rank up, it’s going to be very difficult if you aren’t stopping the survivors unless they go for the save.
On top of all of this, camping isn’t fun to play against and I can’t imagine it’s fun to do. Survivors and killers alike have to remember Dead by Daylight is a game and we should be having fun with it. We are a community that has the power to absolutely kill this game if we keep making it an “us vs. them” battle.
I’m not trying to “take shots” or “be salty” at all towards anyone. I just want to have a civil discussion.
After a certain point, some people stop caring about rank and blood points. To those people, getting kills IS the objective. This is especially true when it comes to caring about rank, because quite a few people view ranking up as an actively bad thing right now.
As far as blood points go, the main time you get severely punished in terms of BP gains is when survivors..... well actually punish the camping by doing generators. If overly altruistic survivors turn the game into "whack-a-mole" than the killer gets plenty of BP. I personally believe the killer should get much less BP for camping; but that doesn't always happen.
Some people do find camping fun when it turns into the aforementioned game of "whack-a-mole", since to those people any constant interaction with survivors is fun. Again, it only becomes "not fun" if the survivors punish the killer.
I think the problem comes back to the fact that survivors don't really ever punish the killer; because they are kind of screwed if they do that. The killer has a little bit too much control over the emblem and BP systems in the game if they refuse to interact with survivors; and I personally wish the devs would alter that balance a little bit.
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@twistedmonkey said:
Camping works and is a legit strat.
More the issues is pip requirements. Survivors punishing camping doesnt wield results hence why it can work more often than not.
Balancing it out means being able to always pip when punishing it. I don't mean camping now and again of course when it's not actually "camping" as others are cleary around just those who hard camp always.
That way a killer is also rerwarding the survivors so you would bet they may think twice about doing it.
Tried to quote whole thing but im bad with my phone lol.
Thank you for bringing up something I hadn’t thought of recently. I agree that punishing a camper means you should pip when three people escape.
@xEa said:
It really depends on who you are facing. Against Rank 20-10 this could actually work, but vs anything better, you should not take Bloodpoints and Ranking to serious, since you wont get a lot, if you camp.
I disagree with the last part. Otherwise good players don’t punish it enough imo. But I play solo survivor so maybe I am just unlucky.
@BlueFang said:
https://i.imgflip.com/3b8gk3.jpg
@RoKrueger When the SWFs learn of what has transpired here, they will nerf us, along with all the killers. Every single survivor is now an enemy to the game. Do what must be done Redd, do not hesitate show no mercy.
Lol okay that made me laugh.
@Corrupted said:
https://forum.deadbydaylight.com/en/discussion/comment/704103#Comment_704103
It's not a strategy and it doesn't take any skill. I'm starting to see why 80% of the killers on the forums cry about gens. Because instead of gen protecting and applying pressure, they're too busy proxy camping (which the game will deduct points unless someone else is nearby.) And too worried about kills. Focus on protecting gens, applying pressure and HOOKS and the kills will come. Too many put the cart before the horse - I'm really tempted to make an advanced killer guide. And camping is mainly why playing in brown and green ranks is so horrible and is an elo hell. It's unhealthy for the game and unfun for survivors.
Camping is not a sign that someone is strategic or thoughtful, the only thing it communicates is that you aren't confident in your ability to track or you simply are bad. Camping is a stable in most games and I highly doubt most good players will call it strategic. Let's sit in one general area and look around, so skilled and strategic.
It is a strategy by definition of the word strategy. Whether or not it’s good sometimes, should be done, should be allowed, etc. are sll things you can have an opinion on; but by definition it is a tactic with a specific goal in mind.
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Once again a lot of the bad ones are bad bc the numbers are too low.
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Today i had an obvious cheater in one of my games. No one unhooked them when they finally got to cocky and went down. Everyone including Ghostface did teabag them on the hook though. Not sure if toxic or wholesome tbh.
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If i was going to intentionally camp i would play Leatherface.
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/698503#Comment_698503
voice chat is cheating btw. LOL
and I don't wanna face nurses and spirits. can I get a symbol so I know what killer I'm about to face so I can dodge too?
If you want to play against less of them than ask the devs to make other killers better. Otherwise be thankful billy at least isn’t the only killer people play lol.
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At this point i just want people to stop complaining about this.
Shall we summarize? Swf is an unfair advantage that most groups are too bad to make use of. It’s also one of the few reasons people have kept playing the game; so the devs will not be discouraging it any time soon. Thus complaining about this ad infinum really won’t go anywhere and never even brings up anything new ar this point.
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If my hex gets destroyed I generally don’t even bother to go look who did it. They are supposed to get blown up. Thats why you run the better ones.
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Hag, Clown, Trapper, and Doctor all should be moved up at least one tier.
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*Fragile Wheeze *
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Jeepers Creepers would be the worst I could imagine them doing if they hadn’t already promised not to.
A flying killer would be the worst mechanically.
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Im saying that you wont get extra perks per level until 40 so the first bunch of level 50 bloodwebs will be a lot worse and you wont be able to stop investyin a character as soon ad you can now.
on phone so tagging and autocorrect painful lol
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Getting pink perk at bloodwebs 70+ does not make up for them being ultra rare for the firdt 70 or so levels.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/692000#Comment_692000
Really? Tier 1 perks being 1000 cheaper and tier 3 being 1000 more doesnt LITERALLY balance (or in mathematical terms, zero) itself out?
Right....
Pink perks would be a lot harder to find lol.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/691724#Comment_691724
As someone else stated already, adding in common as well would even it out. But nobody wants to think about that.
No it won’t. Making tier 1 perks common and tier 3 perks pink would not balance out.
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@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/691615#Comment_691615
Actually Nurse is considered to be like...C tier on console bc of the controls and the frames.
People are just bad. Its overwatch all over again.
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@Groxiverde said:
You guys have to remember he is talking about console, not PC. Huntress is horrible on console and Myers seems OP because not so many people have headphones compared to PC and Myers is sneaky as #########. The meta is different on PS4/XOne.
The tier list isn’t any different imo. People just play worse so you rarely see a good huntress.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/689987#Comment_689987
2019 will be remembered as the year of licensed chapters if true lol
That would be 3 of the 4 chapters in the year 4 roadmap licensed.
The game got 3 licensed killers in 4 months back when pig hit. Theyd need a 4th
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People who would believe you would not need a video; and for people eho wouldn’t there is no reasonable amount of evidence that would help.
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I think it’s obvious at this point that when they got the opportunity they dropped everything else to do stranger things. Normally they have roughly a 1.5 chapter buffet or something.
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Is the switch version out?
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@ad19970 said:
I'm not quite sure what people are doing on forums anyways if they can't deal with certain feedback of other people.
Looking for an echo chamber
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The only reason i run the perk right now is because you start injured. If this change ever occurred, people would stop running it, not start using it; because it still wouldn’t be a good perk worth using instead of unbreakable.