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iTz_KilLaZ_x

iTz_KilLaZ_x

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iTz_KilLaZ_x
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  • Boss said:

    @iTz_KilLaZ_x said:
    Boss said:

    @iTz_KilLaZ_x said:

    Boss said:

    @iTz_KilLaZ_x said:
    
    The devs should just remove the ranking system all together.
    
    
    
    Very unfriendly towards new players.
    
    And making a change that's obviously unfriendly towards new players just isn't gonna happen.
    

    I guess screw the veteran killers who want to play but can’t because the lobby time is absurd. 

    Lobby time's fine here as Killer, western Europe.

    Well I’m in the US, so that information is worthless to me

    See what you can do to fix it on your end.

    What can I do? I’m just a player???
  • Boss said:

    @iTz_KilLaZ_x said:
    Boss said:

    @iTz_KilLaZ_x said:

    The devs should just remove the ranking system all together.

    Very unfriendly towards new players.

    And making a change that's obviously unfriendly towards new players just isn't gonna happen.

    I guess screw the veteran killers who want to play but can’t because the lobby time is absurd. 

    Lobby time's fine here as Killer, western Europe.

    Well I’m in the US, so that information is worthless to me
  • Boss said:

    @iTz_KilLaZ_x said:
    The devs should just remove the ranking system all together.

    Very unfriendly towards new players.
    And making a change that's obviously unfriendly towards new players just isn't gonna happen.

    I guess screw the veteran killers who want to play but can’t because the lobby time is absurd. 
  • Have fun wherever your game endeavors may take you, just know DBD is here for you always!! 
    Thank you. I feel like I’ve versed you lol. Do you recognize my name?
  • Too many people in this forum with too many first world problems, ffs.

    Its still false advertising. Just because you don’t care or think it’s a “first world problem” doesn’t mean we’re wrong 
  • Avariku said:
    as much as I would like to stand up for the devs on this one... various quotes and decisions they have made make it seem like they only want money and ultimately don't care what their customers think about their product. 

    not to mention the issues some of their customers have had to deal with just to receive merchandise they've purchased. (masks and anniversary shirts) 

    Honestly I regret buying this dlc, not because of Legions lack-luster power, but because they locked the character I wanted behind a paywall (susie)...  just seems greedy. 

    I'm honestly not sure how much longer I'll be able to stomach this game which is really sad given how much money I've poured into it.
    I’ve spent about $100 on this game aside from the cost of the game itself. I want things to get better but the devs are too incompetent in my eyes. 
  • RSB said:

    The answer is "No". People play it because there is no game like this. DbD's devs are too full of themselves and don't even play their own game, or respect their customers at least.

    Just wait until Last Year's release, maybe some good people will start playing it instead of DbD.

    Yep I’ll be buying last year once it’s out
  • Nice bait mate. Continue supporting poor game design and lazy development. I’m sure that’ll really help the games lifespan lol
  • The devs should be ashamed of themselves for putting a killer like this out lol. I would rather play perkless Freddy over a fully decked out legion 
  • Niether are fun to play as or against, very poor design IMO
    Hi
  • Raccoon said:

    Personally, I'd say 75%.

    It’s already like that right now. I’d say it’ll be like self care: 90% of ppl run it
  • @iTz_KilLaZ_x devs said optimization patch will come on december
    They say that but it doesn’t mean it’ll happen. Just like the Freddy rework, DS change, hatch, killers base speeds after tinkerer rework, etc... they don’t seem to follow through on stated time changes
  • I have a feeling the optimization patch won’t be here this month 
  • If it’s too painful or tiring to click the same button for less than a min, you probably shouldn’t be playing video games to begin with lol...
  • @iTz_KilLaZ_x said:
    MyNamePete said:

    who needs pallets when you could just punch the killer :s u n g l a S S e S:

    Why don’t the killers just close their eyes when being flashlighted in the face? Ez counter

    I wish I could....

    Poor Herman .
  • who needs pallets when you could just punch the killer :s u n g l a S S e S:

    Why don’t the killers just close their eyes when being flashlighted in the face? Ez counter
  • Ryuhi said:

    The problem with adding more variety to defense mechanisms is that they introduce a lot of extra required work for little gain: basically a bunch more animations, logic, map generation guidelines, general code, interactions, etc. for something that would basically provide a somewhat similar effect to a pre-existing mechanic. While it would be neat to be able to do things like, say, use the crane in the junkyard to drop some debris and block a route for the killer... it would be absurdly impractical. The closest we can get realistically is stuff like in the Game how there is that one drop from an observation deck all the way to the bottom...

    I feel like the core game itself would have to change obviously too. Gens wouldn’t be the objective. Idk. I personally know a lot of people who lost interest very fast because they thought looping was boring. 
  • I can play nurse and 4k pretty much every game too. It’s not hard considering she’s the strongest killer and it could be argued she’s OP. I’m not impressed by your AMA. 
  • Peanits said:

    The hatch/endgame as a whole is going to be looked at. I really can't say more than that, and I know that's not really reassuring since plans do often change, but it's not forgotten by any means. It was mentioned on a recent stream that it's going to be changed.

    I would argue that just about all of the killers are viable at rank 1, though. Obvious exceptions being Freddy and PTB legion. Leatherface is iffy, but even then he's a 4.6 killer, and at the very least you have an instant down in your pocket whenever a survivor runs in the open or has no pallets or windows nearby. Pig is a little low too, but there's some pretty good pig players out there that know when to use her powers and can burn through pallets really fast or get easy hits at shorter loops (and again, she's a 4.6 anyway). Like you said, they're not all on hillbilly/nurse level, but you can still use them at rank 1 pretty successfully.

    Freddy is going to get a full rework when there's time, and the legion is going to be reviewed with the pending changes to see if he needs some more work as well.

    I've got faith. The community has grown since launch and doesn't seem to be slowing down. QOL improvements are going to come.

    Those killers rely on survivor mistakes to succeed for the most part. Granted, not every survivor plays like a robot and makes zero mistakes, but the fact that you have to rely so much on survivors to faulter sucks. There’s not too much outskill value as there is with nurse, huntress or clown.
  • The legions stun is anger towards the devs lol 
  • What’s the point of nerfing killers when they already struggle in many aspects? Are the devs trying to make people quit?
  • Chi said:

    @iTz_KilLaZ_x said:
    Delfador said:

    I bought everything, and gonna buy this one too.

    I was displeased with the spirit too, however, despite forum members claiming that the devs favor one side over the other, they actually care about it and fix them. Spirit is a top tier killer now, and this one is gonna improve in the future as well, I am sure of it.

    I love supporting the games I play.

    Spirit was easier to balance than this killer. I’m not sure they’re going to do anything too drastic. If only they’d give him 115% speed.. that’d be an easy, good fix imo 

    Would make him overpowered. They said in one of the forum posts that that is not going to happen.

    Considering the devs have no idea how their game is played at a competitive level, anything they say is “OP” should be taken with a grain of salt 
  • Delfador said:

    I bought everything, and gonna buy this one too.

    I was displeased with the spirit too, however, despite forum members claiming that the devs favor one side over the other, they actually care about it and fix them. Spirit is a top tier killer now, and this one is gonna improve in the future as well, I am sure of it.

    I love supporting the games I play.

    Spirit was easier to balance than this killer. I’m not sure they’re going to do anything too drastic. If only they’d give him 115% speed.. that’d be an easy, good fix imo 
  • @iTz_KilLaZ_x said:
    thesuicidefox said:

    I mean you should keep in mind they are playing to showcase stuff and are most likely not playing that serious. Stop looking into it that hard.

    First off, I’ve seen their streams on twitch that aren’t showcasing anything. It’s still atrocious gameplay. Second off, you’re the dude on Xbox who thinks tunneling is not a valid strategy. Fail.

    LOL says the guy on Xbox that does nothing but tunnel and camp because they can't catch anyone. I've played you before dude, you're not as good as you think. Maybe you shouldn't be commenting on atrocious gameplay.

    I’ve destoryed you with my nurse without having to camp or tunnel you. I have 3000 kills with way less time played than you. Your stats aren’t impressive and you main survivor, which takes hardly any skill. 
  • Orion said:

    All devs of all games are worse at playing the games they made than the players.

    These devs aren’t just bad though. They’re so bad it’s laughable lol
  • Mister_xD said:

    the problem with the balancing is a different one:
    killers are, right now, very strong in lower ranks, but they immensely lacking power in high ranks. it is hard to buff them, without completely breaking the low ranks, which would scare away new players from the game.

    we are currently in a pretty bad situation, as the devs need to buff killers in higher ranks, but also keep an eye on the lower ranks.

    honestly, just do it like me and main billy in the red ranks. with enough practise, you will (chain)saw through pretty much everyone. or go and learn nurse, in order to stand a chance against even the strongest SWF groups. she does take longer to learn though...

    I play billy and nurse at rank 1 and destroy. I’m sick of playing them though. Clown is pretty good and fun but he still gets gen rushed to hell. I also like huntress and spirit 
  • Tsulan said:
    I wonder how long it takes until this thread also gets closed...

    I mean you should keep in mind they are playing to showcase stuff and are most likely not playing that serious. Stop looking into it that hard.

    They showed why they balanced the game like this. Based on their own skill.
    You think it could get closed? They don’t like hearing constructive criticism and legit questions? Lol
  • I mean you should keep in mind they are playing to showcase stuff and are most likely not playing that serious. Stop looking into it that hard.

    First off, I’ve seen their streams on twitch that aren’t showcasing anything. It’s still atrocious gameplay. Second off, you’re the dude on Xbox who thinks tunneling is not a valid strategy. Fail.
  • Coriander said:

    @friendlykillermain said:
    devs need to stop catering to every survivors little demands and give killers the pwer we deserve were not feared anymore now were just laughed at

    The Survival rate is <50%. I'd say Killers are in a pretty good spot.

    As for the power level of the Killer, this was addressed in a recent stream. They're not doing an arms race where every Killer is a bit more powerful than Billy/Nurse, and every old Killer tweak gets even better. It's about a different style of gameplay and having a fun Killer to play.

    Any Killer can get kills. Some just do so differently or have a higher success rate, perhaps it's a little easier. You can win with anyone. And isn't variety a good thing to have?

    How about make ALL killers at least viable? Sure, not every kill has to be like billy or nurse but come on with the crap killers. It’s more frustrating than fun to play. I know that’s subjective but it’s pretty apparent that many people aren’t happy 
  • @iTz_KilLaZ_x said:
    Visionmaker said:

    @iTz_KilLaZ_x said:

    Visionmaker said:

    Because you're not supposed to chase after the same person in Frenzy.
    
    That's why you have wallhacks once you hit the first person.
    

    Wall hacks that don’t actually help you. It’s like having wallhacks for a shooter but you can’t actually shoot the people you find. His power is too weak.

    Not like audio or scratch marks would help either, if that's your reasoning.

    Wallhacks are much, much stronger than audio and scratch marks anyway.

    If you actually read what I typed out, I said his power is too weak. That is why the “wall hacks” are not effective. Try turning on your brain thanks

    Maybe you should read what the thread is discussing before you post.

    Here's a reminder for you:

    What was the idea behind removing audio and scratchmarks (basically the most important tracking abilities) while frenzing? 
    I personally think this should stay while frenzing

    Now come back when you finish grade school.

    Your argument is that the new killer has wall hacks which are much stronger than audio/scratch marks. I am saying it’s not strong because his power is weak. Get it?
  • @iTz_KilLaZ_x said:
    Visionmaker said:

    Because you're not supposed to chase after the same person in Frenzy.

    That's why you have wallhacks once you hit the first person.

    Wall hacks that don’t actually help you. It’s like having wallhacks for a shooter but you can’t actually shoot the people you find. His power is too weak.

    Not like audio or scratch marks would help either, if that's your reasoning.

    Wallhacks are much, much stronger than audio and scratch marks anyway.

    If you actually read what I typed out, I said his power is too weak. That is why the “wall hacks” are not effective. Try turning on your brain thanks
  • Because you're not supposed to chase after the same person in Frenzy.

    That's why you have wallhacks once you hit the first person.

    Wall hacks that don’t actually help you. It’s like having wallhacks for a shooter but you can’t actually shoot the people you find. His power is too weak.
  • Oh God nooooo!!! The sky is falling! The sky is falling! Everyone run!

    Everyone with a brain should quit. That’s what I’m doing if these changes persist after the PTB
  • From my experience, survivors just mend and quickly do gens. I can only chase one at a time. And with how fast gens can be done already, it’s rough. Legion is a weak killer. The 110% movement speed really hurts him. 
  • White_Owl said:

    @Dwight_Fairfield said:
    Where would you rank The Legion among the other killers? I'm seeing so many varied opinions on here and on streams.

    Don't ask it. All you'll receive is complaints about how they are bad because people still think that to properly get a killer they can play it for a couple matches.
    I bet if the Nurse was released nowadays they would all say she is bad because she is slow and has the fatigue.

    Actually when the nurse came out, it was obvious how she was gonna be good... teleporting through debris and avoiding pallets? God like
  • RotBb said:
    I know most people know how toxic people can get in this game but in my personal experience, I have never seen anything so bad. First, I get hateful & salty messages almost after every killer game I play. Doesn’t matter if I play good or bad. Fair or cheap. It still comes in.

    But what’s even worse is some things that have been said. My 4 year old son was called names by someone. I had another guy who ddosed me and stalked me, trying to find as much info about me as he could. And just recently, some dude slandered me by saying I’m into younger girls and a pedophile. I notified him that’s illegal but I don’t plan on doing anything since it’s just over text... I’m not being hyperbolic or exaggerating any of this either.

    Idk if anyone else’s has had an experience with the playerbase that is this bad but it’s absolutely draining. I’m so sick of it that I don’t even wanna bother playing much anymore
    1. Cyberbullying isn’t real
    2. The stalker: CALL THE POLICE
    3. I agree, wether or not you take action on it, if you’re attracted to underaged people (with leaniance on some things, I can admit that; but if you’re especially attracted to them, that’s different) that makes you a pedophile, that’s the definition of pedophile. 
    4. If it’s so toxic, leave, you’re only adding to it by making this post.
    I’m not attracted to younger or underaged people. What?
  • Orion said:

    @MhhBurgers said:

    @Orion said:
    I think it can be a lot more powerful than people are giving it credit for. I'm not sure if you realized this, but his vault (while frenzied) is actually better than the Survivors'. He doesn't just climb over to the other side of a window or pallet; he ends up about a meter away from the vault location.

    At which poilt you'll hit them but your hit will just take of 30% of their timer. Downing ppl with his power is not viable, his power is good for the first hit but that's it. Honestly if he was 115% he'd be fine.

    His power is not meant to put people in the dying state directly, but rather to force Survivors to stop whatever they're doing. In that way, the Legion is better than the Pig.

    Legion is pretty much pig. Mending takes little time to do... it’s not effective 
  • Mending ≠ Healing

    So you cannot compare them. Mending is like snapping out / waking up. 
    I know that. I’m just making a point that the power isn’t that strong. 
    It's been out less than 12 hours you cannot say it is or isnt strong yet. People havent figured out how to utilize them properly. But it's definitely not a pig 2.0.... come on. 
    This isn’t a complex game lol. He isn’t that strong against optimal survivor teams.
    Neither is ANY killer. Because I'm also assuming by optimal survivors you're meaning SWF. 

    Even if not, "optimal survivors" can wreck any killer. Just as any killer can wreck complete garbage survivors. That's not the point. 

    The point is they havent been out NEARLY long enough to try to accurately place their tier, or utilize them properly, 100%. Not to mention after the ptb goes on, they will likely tweak them for better or worse, so speculation on their viability in game is in no way accurate. 

    Two different top posts say theyre:

     A- Nurse Tier
     B- Below Freddy

    At the same time. 


    Give it a week or two, then try this thread. 
    If the survivors mend and do gens instead of self caring, it’s gg. The legion can apply the deep wound effect to multiple survivors but he can only chase one at a time. Mending is fast. It’s just a delay power. 
  • Mending ≠ Healing

    So you cannot compare them. Mending is like snapping out / waking up. 
    I know that. I’m just making a point that the power isn’t that strong. 
    It's been out less than 12 hours you cannot say it is or isnt strong yet. People havent figured out how to utilize them properly. But it's definitely not a pig 2.0.... come on. 
    This isn’t a complex game lol. He isn’t that strong against optimal survivor teams.
  • Link said:

    To sum it all up imo this killer has an interesting way of applying pressure but he lacks the ability to down which is obviously an important thing to have.

    I agree. The movement speed along with having a power that just delays, makes the legion rather weak in my opinion 
  • powerbats said:

    @iTz_KilLaZ_x said:
    Actually my 4 year old DOES NOT play this. Some dude went out of his way to find me on Facebook and I guess he saw I had a son. 

    PS4? Because on Steam I'm set to private for that very reason since i've been stalked before through Steam and on League of Legends. I even had someone go so far as to call me on my cell phone, somehow they got it from Verizon.

    Xbox. 
  • Actually my 4 year old DOES NOT play this. Some dude went out of his way to find me on Facebook and I guess he saw I had a son. 
  • Mending ≠ Healing

    So you cannot compare them. Mending is like snapping out / waking up. 
    I know that. I’m just making a point that the power isn’t that strong. 
  • Theygender. They/them pronouns.
    Zer/zer lol
  • The killer doesn't switch between genders or identities. The killer is literally 4 different people.

    Oh okay. People were saying the new killer is gender fluid 
  • ScottJund said:
    Raccoon said:

    @iTz_KilLaZ_x said:
    Raccoon said:

    @iTz_KilLaZ_x said:

    Visionmaker said:

    @iTz_KilLaZ_x said:
    
    Visionmaker said:
    

    @fGringo said:

    @Doc_W__HOLLIDAY said:
    

    Keep her at 110% when she is armed with hatchets, but increase it to 115% when she's all out.

    tha's actually pretty good idea! when she losses all her hatches, she should be able to be at 115%. In a way, she's really a powerless killer without hatches, buffing her while being without hatches, definitely will help on "those" chases that you BARELY miss a hatchet and still be able to be scary as any other killer.
    

    In essence, she's 110% with hatches, 115% without hatches just because she lost the wieght of the hatches lol I think it's a good compromise but bad solution. The Huntress should keep the weakness of needing to reload because it rewards survivors for juking and then being stealthy. After I juke 4-5 hatchets, my next reaction shouldn't be "ok now she has 115 MS and she'll BL-M1 me to death". It's counterproductive. If anything, more killers need to be like Huntress (skill-based and rewarding for both sides) and not the other way around.

    Did you see what I said about how I think it’ll only slightly increase her killrate if she gets 115% speed
    
    
    
    I care less about the killrate and more about the design of the game. And as it is now, survivors already die more than 1/2 the time at every rank and they're still buffing killers across the board.
    

    This is supposed to be an asymmetrical game. Killers are designed to be strong. Now how strong is subjective, but I don’t approve of the strength regarding certain killers in this game. I’m fine with huntress as of right now but I would LOVE if she got 115% speed. It would make my experience more fun and like I said, she wouldn’t be OP

    *rides survivor at 115% movement speed, mashing M2 with 6 hatchets, as M1 is now obsolete.

    Not OP at all.

    If you can loop, you’ll be fine

    I am sorry, but this is completely ignorant on so many levels :(

    The game is still super unbalanced and in the survivors favor. But nobody wants to use their brain and realize the main issue is time. I’m done discussing over this mediocre game though. I can only hope the devs continue improving their game.
    it really isn't that unbalanced anymore dude
    Gens can still be done extraordinarily fast man. Sure, there’s no more vacuum and pallets are more spread out which is great, but the time issue makes thing unbalanced.
  • ScottJund said:
    Raccoon said:

    @iTz_KilLaZ_x said:
    Raccoon said:

    @iTz_KilLaZ_x said:

    Visionmaker said:

    @iTz_KilLaZ_x said:
    
    Visionmaker said:
    

    @fGringo said:

    @Doc_W__HOLLIDAY said:
    

    Keep her at 110% when she is armed with hatchets, but increase it to 115% when she's all out.

    tha's actually pretty good idea! when she losses all her hatches, she should be able to be at 115%. In a way, she's really a powerless killer without hatches, buffing her while being without hatches, definitely will help on "those" chases that you BARELY miss a hatchet and still be able to be scary as any other killer.
    

    In essence, she's 110% with hatches, 115% without hatches just because she lost the wieght of the hatches lol I think it's a good compromise but bad solution. The Huntress should keep the weakness of needing to reload because it rewards survivors for juking and then being stealthy. After I juke 4-5 hatchets, my next reaction shouldn't be "ok now she has 115 MS and she'll BL-M1 me to death". It's counterproductive. If anything, more killers need to be like Huntress (skill-based and rewarding for both sides) and not the other way around.

    Did you see what I said about how I think it’ll only slightly increase her killrate if she gets 115% speed
    
    
    
    I care less about the killrate and more about the design of the game. And as it is now, survivors already die more than 1/2 the time at every rank and they're still buffing killers across the board.
    

    This is supposed to be an asymmetrical game. Killers are designed to be strong. Now how strong is subjective, but I don’t approve of the strength regarding certain killers in this game. I’m fine with huntress as of right now but I would LOVE if she got 115% speed. It would make my experience more fun and like I said, she wouldn’t be OP

    *rides survivor at 115% movement speed, mashing M2 with 6 hatchets, as M1 is now obsolete.

    Not OP at all.

    If you can loop, you’ll be fine

    I am sorry, but this is completely ignorant on so many levels :(

    The game is still super unbalanced and in the survivors favor. But nobody wants to use their brain and realize the main issue is time. I’m done discussing over this mediocre game though. I can only hope the devs continue improving their game.
    it really isn't that unbalanced anymore dude
    Gens can still be done extraordinarily fast man. Sure, there’s no more vacuum and pallets are more spread out which is great, but the time issue makes thing unbalanced.
  • ScottJund said:
    Raccoon said:

    @iTz_KilLaZ_x said:
    Raccoon said:

    @iTz_KilLaZ_x said:

    Visionmaker said:

    @iTz_KilLaZ_x said:
    
    Visionmaker said:
    

    @fGringo said:

    @Doc_W__HOLLIDAY said:
    

    Keep her at 110% when she is armed with hatchets, but increase it to 115% when she's all out.

    tha's actually pretty good idea! when she losses all her hatches, she should be able to be at 115%. In a way, she's really a powerless killer without hatches, buffing her while being without hatches, definitely will help on "those" chases that you BARELY miss a hatchet and still be able to be scary as any other killer.
    

    In essence, she's 110% with hatches, 115% without hatches just because she lost the wieght of the hatches lol I think it's a good compromise but bad solution. The Huntress should keep the weakness of needing to reload because it rewards survivors for juking and then being stealthy. After I juke 4-5 hatchets, my next reaction shouldn't be "ok now she has 115 MS and she'll BL-M1 me to death". It's counterproductive. If anything, more killers need to be like Huntress (skill-based and rewarding for both sides) and not the other way around.

    Did you see what I said about how I think it’ll only slightly increase her killrate if she gets 115% speed
    
    
    
    I care less about the killrate and more about the design of the game. And as it is now, survivors already die more than 1/2 the time at every rank and they're still buffing killers across the board.
    

    This is supposed to be an asymmetrical game. Killers are designed to be strong. Now how strong is subjective, but I don’t approve of the strength regarding certain killers in this game. I’m fine with huntress as of right now but I would LOVE if she got 115% speed. It would make my experience more fun and like I said, she wouldn’t be OP

    *rides survivor at 115% movement speed, mashing M2 with 6 hatchets, as M1 is now obsolete.

    Not OP at all.

    If you can loop, you’ll be fine

    I am sorry, but this is completely ignorant on so many levels :(

    The game is still super unbalanced and in the survivors favor. But nobody wants to use their brain and realize the main issue is time. I’m done discussing over this mediocre game though. I can only hope the devs continue improving their game.
    it really isn't that unbalanced anymore dude
    Gens can still be done extraordinarily fast man. Sure, there’s no more vacuum and pallets are more spread out but time is still the issue. The killer still relies too much on survivor mistakes. I’m not saying the game isn’t improving because it clearly  is. It could still be better though 
  • Raccoon said:

    @iTz_KilLaZ_x said:
    Raccoon said:

    @iTz_KilLaZ_x said:

    Visionmaker said:

    @iTz_KilLaZ_x said:
    
    Visionmaker said:
    

    @fGringo said:

    @Doc_W__HOLLIDAY said:
    

    Keep her at 110% when she is armed with hatchets, but increase it to 115% when she's all out.

    tha's actually pretty good idea! when she losses all her hatches, she should be able to be at 115%. In a way, she's really a powerless killer without hatches, buffing her while being without hatches, definitely will help on "those" chases that you BARELY miss a hatchet and still be able to be scary as any other killer.
    

    In essence, she's 110% with hatches, 115% without hatches just because she lost the wieght of the hatches lol I think it's a good compromise but bad solution. The Huntress should keep the weakness of needing to reload because it rewards survivors for juking and then being stealthy. After I juke 4-5 hatchets, my next reaction shouldn't be "ok now she has 115 MS and she'll BL-M1 me to death". It's counterproductive. If anything, more killers need to be like Huntress (skill-based and rewarding for both sides) and not the other way around.

    Did you see what I said about how I think it’ll only slightly increase her killrate if she gets 115% speed
    
    
    
    I care less about the killrate and more about the design of the game. And as it is now, survivors already die more than 1/2 the time at every rank and they're still buffing killers across the board.
    

    This is supposed to be an asymmetrical game. Killers are designed to be strong. Now how strong is subjective, but I don’t approve of the strength regarding certain killers in this game. I’m fine with huntress as of right now but I would LOVE if she got 115% speed. It would make my experience more fun and like I said, she wouldn’t be OP

    *rides survivor at 115% movement speed, mashing M2 with 6 hatchets, as M1 is now obsolete.

    Not OP at all.

    If you can loop, you’ll be fine

    I am sorry, but this is completely ignorant on so many levels :(

    The game is still super unbalanced and in the survivors favor. But nobody wants to use their brain and realize the main issue is time. I’m done discussing over this mediocre game though. I can only hope the devs continue improving their game.
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