Rank
I got both Rank 1 achievements this season so i wanted to express my feelings on the rank system
Its utter shite i suck complete ass at the game but still was able to accomplish this feat. Safety pips are so easy to get its like what 1 safe hook save and maybe half a gen or 2? For killer its like down someone twice and hit a couple people a couple more times. Why is safety so easy?
pipping is also easy. One game i didnt even complete a whole gen just safe hook saved 3 times and pipped, #########? Killer is like 2 sacrafices which can be hard in the red ranks.
Is there any plan to change this getting to that legendary killer/survivor rank 1 status shouldnt be this easy should it?
Comments
Yes piping has been made easy AF. Rank reflects playtime during a single season, thats all.
I would love if we could get proper ranking system with ranked rewards but for that the game would have to be balanced properly first. (DBD is a casual game atm)
Each new Rank Tier should add a point modifier for the required amount of points for each emblem. The modifier only applies to the original point values. Something like:
Brown Ranks - Modifier: 0%
Yellow Ranks - Modifier: 10%
Green Ranks - Modifier 20%
Purple Ranks - Modifier: 30%
Red Ranks - Modifier: 40%
Lightbringer
To get Iridescent on Red Ranks, you need to fully repair 3 generators, work partially on a fourth, open an Exit Gate and cleanse a Hex Totem.
Unbroken
To get Iridescent on Red Ranks, you just need to not get downed.
Benevolent
To get Iridescent on Red Ranks, you need to unhook and heal others as much as you can, body block when you can, and make sure no one dies from being on the hook for more than 10 seconds.
Evader
To get Iridescent on Red Ranks, you need to engage in long chases without getting hit, and lose the killer. You can also get some additional points by being close to the killer while not in a chase.
Gatekeeper
To get Iridescent on Red Ranks, make the game last as long as possible without any generators being completed.
Devout - this one cannot be multiplied the same way as the others due to so few ways to get points.
To get Iridescent on Red Ranks, hook all survivors at least once and kill all 4 survivors ("perfect" game).
Malicious - this one also cannot be multiplied the same way as the others due to so few ways to get points.
To get Iridescent on Red Ranks, slug at least 3 survivors and try to prevent them from fully healing (you lose a point when they heal). Hook often and allow for rescues to happen.
Chaser
To get Iridescent on Red Ranks, find as many survivors as you can and engage in short chases, ending them early. Additional points can be obtained for hitting survivors. Do not stick around a hooked survivor, unless you can physically see another survivor and chase them.
These are just some basic value changes to make getting into red ranks harder to achieve. If you have any suggestions, let me know.
Also, some tidbits (per the wiki) on the changes to the Chaser emblem (for all killer mains worried about not being allowed to camp with a good reason).
Quality of this Emblem will slowly degrade if the Killer remains within 16 metres of a hooked Survivor 10 seconds after hooking the Survivor.
Does not apply if another Survivor is inside that radius.
Does not apply if the Killer is in a Chase.
Does not apply if it is the last remaining Survivor.
Does not apply if the Hook is on a different floor.
The penalty greatly increases within a radius of 8 metres.
Holy ######### dude how long did it take to write that xD
I agree tho.
I was piping by just doing borrowed time saves, running around from the killer and 0.5-1 gen every game. Didn't even care about surviving. The game puts zero pressure on you.
o_O
Uhm...thank you! You're even admitting you're bad (I don't know if you are but I'll take it xD) and still got rank 1 on both roles. Thank you for being an honest person.
Im not ass awful i can still put up a good fight but like compared to good people im not on their level xD
If the rank system was based on an actual leaderboard, rank would matter more.
Right now its kind of like a participation trophy for everybody.
I don't care how survivors get to rank 1, I'm just glad that there's more of them. It's better than waiting a long time for a game only to get the same people over and over again.
It took quite a while actually (it took longer because I was typing in a dark room, and kept hitting the wrong keys). The point values were obtained from the DBD Wiki page, and used an Excel-like program to calculate the new values. Once everything was done, I double checked how you would gain points to make sure Iridescent was still possible in red ranks. Only the Devout and Malicious emblems were impossible to do using the modifiers.