CashelP14
CashelP14
About
- Username
- CashelP14
- Joined
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Comments
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I wouldn't say another entrance would be fair. A hole that drops the survivor into the basement now I think would be quite interesting.
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Make it worse.
Good players would still beat bad killers. Solo q will be affected the most which isn't the desired effect.
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I'd say everyone feels more confident with their main.
I'd say everyone is superstitious when it comes to certain things in life. I feel like if im playing bad with a certain survivor, if I swap to a new character and build I'll play better.
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I don't believe killers like Trapper and Pig need massive changes to them. A few quality of life changes like what they did to Wraith I think would be enough.
Myers I think needs a rework. One slight "nerf" I'd like is for his terror radius to gradually increase as his stalk passes a certain level. Basically I don't want a dead rabbit + monitor and abuse Myers turning up behind me with tier 3 ready to pop. Otherwise he needs buffs to his stalking and map pressure.
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I'd say people hold grudges after games definitely. I've had plenty of killers who would've brought really strong add-ons and old moris to kill me if I was in their lobby. Think everyone has this within them, just depends on how far you need to get pushed first.
I won't throw my game for anyone, no matter what toxic. I'd maybe consider doing it if I'm guaranteed losing the game and I know that the survivors altruism may get me an extra kill or 2. Generally though I don't care how toxic people are.
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@Sandt21 said:
The community doesn’t deserve you, brother. Thanks!
Not everyone would agree 😂 but I really appreciate it mate 👍
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2456082#Comment_2456082
Well I appreciate everyone’s feedback. Seems like the general consensus is that perma-bloodlust would make killers too OP.
Yea seems like it. While I'd like to see bloodlust and noeds speed increases looked at in the future, permanent 5% increase would just be too much.
@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2456082#Comment_2456082
If you don't think that most killer characters are too weak against high-level teams, you don't play enough
I never said if what I believe the balance is like at high level play. What I'm saying is that even though this chance would be extremely broken, people would still complain it's not enough.
At the highest level of play I believe killer is stronger than solo q but weaker than 4 man swfs (depending on the survivors skill and killer being played).
To me this chance wouldn't widen the balance of the game. Solo q would get destroyed even more and killers who are bad/average that face a good 4 man swf will still lose (and complain like I said above).
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It wouldn't work. It would destroy any short loops and most medium loops.
Bad killers will still complain that swf is op, gen speeds too fast, survivor perks op and that they need 4 slowdown perks every game.
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No. Depends on too many other factors if the game is over or not.
As killer I never believe it's the over till everyone escapes or dies.
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@Supernaut said:
Nice one! I'm at P3 all perks for everyone and am waiting on Pinhead's release to start Level 2&3; I'm already at L31 so no worries on completing it! :)
Give it a few more chapters and I'm sure I'll be thankful for these banked Challenges!
P3 all perks on everyone? Very nice work lad 👍
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No
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@Emeal said:
Im so glad we have you. You deserve a special status, The Tome Banker.
Cheers for the complement 😂 I don't think everyone would agree but I respect it.
Though if it was The Tome Collector, it would be a great reference to a film I love called The Bone Collector 😂
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@SloppyVoldemort said:
Thanks again, Cashel :)
Thanks to you too mate 👍
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@Pepsidot said:
Thanks again
It's no problem mate 👍
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@Mandy said:
dayum! You did that fast!
Thank you, I was watching out for your post - pinned your thread as usual <3
Cheers again for pinning this 👍
Thought it was going to be tougher to find the path but it was surprisingly easy. I swear though people are trying to make them more complicated lol
@gelukrait said:
Here we are, thanks @CashelP14 and @MandyTalk ! <3
Thanks for reading it mate 👍
@Kebek said:
Ahh my regular dosage, many thanks.
Many thanks to you too mate 👍
@Lily0 said:
Thank you sm for doing these! :)
It's no problem mate 👍
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2432776#Comment_2432776
God I'm not victim lol I would've gave it back because I found another one.
"Sure, I took his money, but I would've given it back because I found some on the ground! Wait, why are you still arresting me?"
If I hadn't done it in the first place is a bit of a weak argument. The man was fully prepared to kill a full team to try and kill me, just because he got outplayed.
You didn't act like a teammate, though. You acted like someone trying to screw him. That automatically makes you not part of the team.
Don't think we can really compare real life scenarios and dbd lol If I got tackled hard in football it doesn't make it right if i got sent off for trying to get revenge on him.
The second part I couldn't disagree more with. If I went to hide in the corner to keep the flashlight I'd agree but I still actively participated in the game, trying to complete the objective. I was injured but I didn't care because I needed to help my teammates who were struggling in chase with her.
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@Clowning said:
https://forum.deadbydaylight.com/en/discussion/comment/2432725#Comment_2432725
"I would've given him his item back after the match, when it no longer matters, trust me, I'm the victim here!"
@BabuDweet said:
https://forum.deadbydaylight.com/en/discussion/comment/2432725#Comment_2432725
No actually, if you hadn't of done it in the first place then they wouldn't of tried to throw the game to get back at you.
You should of been the one to get face camped honestly.
God I'm not victim lol I would've gave it back because I found another one. If I did get hooked the Adam would've t-bagged my hook which would've been fair and funny lol would've fully deserved it but I wouldn't have cared.
If I hadn't done it in the first place is a bit of a weak argument. The man was fully prepared to kill a full team to try and kill me, just because he got outplayed. In the time he was doing nothing I did 1 gen and started following the death hook survivor for a flashlight save. Would've done more if she didn't keep coming back to the gen with ruin.
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@Purgatorian said:
https://forum.deadbydaylight.com/en/discussion/comment/2430659#Comment_2430659
I'm a killer main and I prefer your first choice to increase the score. This will punish campers but the system would have to detect there were no survivors nearby. If I see scratch marks when I turn around and search around the hook for the survivor who left them then we should not be punished for it, even more so we are being looped close to the hooked survivor. If we know a survivor is nearby then we would be a fool not to look for them and walk away. That's like a survivor seeing 2 gens, one 90% complete and one not started and ignoring the 90% one lol.
Maybe the score does not increase if a survivor is in a 8-12 meter radius from the killer and hook.
There's the problem with the system. What counts as face camping and what doesn't? To me neither option feels great but they are the only two if MMR is added.
Your within your right to camp a hook if you think someone is near it. I don't want the MMR to punish someone for doing the smart thing.
High MMR games will basically be filled with face campers though. MMR just can't account for every scenario in this game.
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@WTBacon said:
I don't think that word means what you think it means.
@ImBrakingBike said:
Wait, so you stole from them and then he got camped? How is that karma? Sounds like you trolled them tbh
@TacitusKilgore said:
this post is basically illiterate
@VioletCrimes said:
Karma would be if you were the one hunted for stealing…
@mrcdean97 said:
It sounds like you were just playing foul and someone else got the heat for it....hope I never end up in a round with you
@Ruma said:
While for me, i would laugh if someone item teched me, i CAN understand why someone would get mad.
But in the end of the day, what he did was worse, so i am happy with the outcome.
I get why everyone is saying karma would be if I got killed. Thing is it does work both ways. He was the one who was trying to throw the game to kill me and in turn would've probably got everyone else killed. In the end though the killer chose to chase him whenever they had the choice of me, who was injured and him, who was full health.
I would've been there to flashlight save him if he didn't try to get me killed. Thing is I actually looted a green flashlight near the exit after the last gen was done so if he was still alive I would've brought him back to it.
Put it this way, if you fall for it then it's your fault for not paying attention.
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Here's the problem and why I have even more dislike towards MMR.
So let's imagine the two different scenarios when it comes to face camping killers:
Camping kills count towards MMR:
- This will mean more face camping killers get higher MMR ratings
- This then gives them tougher survivors
- This will force them to face camp even more
Camping kills get penalised and lower MMR:
- Killers who actually face camp will get paired with worse survivors, making easier to beat them
- Killers will exploit this to be able to derank, while also beating teams
- Good killers are potentially forced to proxy camp and their MMR rating drops
- Que times for high MMR players increases
- More likely to get sweaty killers who never need to camp
Think the system is completely busted regardless.
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Gonna be fully honest. I don't think they've ever really taken individual feedback from here. They've taken feedback when the entire community complains about something (sometimes). They also sometimes listened to giant feedback posts about quality of life stuff but not too often.
Everyone who's been here long enough has probably suggested something that 1 way or another has been added to the game. This doesn't mean that they listened to the community, it's just probably another idea that the dev team came up with by themselves.
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Well played bvhr. You've found a common link between Fnaf and Hellraiser and took advantage of it.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2422594#Comment_2422594
Yeah I get ya, I feel the same way, that's why I'm too afraid to do this. I'll just say that I would have listed you on mine!
Also, I'm glad you share it to us, it's been really helpful to me and others. Thank you <3
Same to you mate 😁
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2422197#Comment_2422197
Yeah, I'm gonna miss 'em. I think their ban is permanent this time so...
I also miss @ClownIsUnderrated.
Also, thank you so much for the time you take on the posts that you make each time a new tome level releases! You're awesome!
That's ######### to hear. Feels like one popular person goes every month.
Aw cheers mate 👍 you too mate. People like you who always come and check it out is why I continue to upload it. If it wasn't popular I'd probably do it for myself but not upload it. Evening the times where I'm bored of dbd I still log on to upload the path for the people who want it.
I'd love to shout out a few people here but I'm too forgetful and afraid I'd leave people out.
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@GeneralV said:
My favorite Forum members?
Well, there are many, but a few names immediately come to mind:
@GoodBoyKaru , @TheGannMan , @DwarvenTavern , @DelsKibara , @Phasmamain , @QwQw , @glitchboi , @WishIcouldmain , @Huge_Bush , @Darkskies , @HaunterofShadows , @RiskyKara , @Boss and you @Hoodied.
And, of course, there are a few who are banned, and though they may never get this message, let it be known that I miss them: @TheClownIsKing , @MadLordJack and @Sluzzy.
Those members are the reason why I return to the Forums every day, regardless of my dissatisfaction with the game. I am extremely grateful for every discussion, every tag, every chance I have to speak with them.
Thank you for being a friend <3
https://forum.deadbydaylight.com/en/discussion/comment/2421710#Comment_2421710
Right back at ya, my friend <3
Thank you so much! I am honored to read this.
I didn't know @TheClownIsKing was banned. It'll feel really weird not seeing him on here.
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If they're using another hex totem that isn't Ruin, I usually see Undying. Devour Hope about 90% of games include Undying. 50% Haunted Grounds games include Undying. Ruin has Undying in like 25% of games.
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@Ruma said:
Do you know the pain going into matches without active challanges because you didnt knew there is a new level?
Thanks for remembering me.
I know the feeling lol did that last time myself.
@Supernaut said:
I'm at a point now on my account, where if the rumour mill is to be believed, I'm kind of almost thinking I may not even start this level until the next chapter launches!
Still, nice work dude! :)
That's fair lol though you will be on level 3 by the time the new chapter is released and will need to rush the challenges before the end of the tome if you want the fragments.
@Mandy said:
Thanks @CashelP14 have pinned for a brief while as these posts are pretty popular.
Thanks again Mandy 👍
@ShinobuSK said:
Thanks, as always
No problem mate 👍
@Jivetalkin13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2420302#Comment_2420302
Not really, it's just a way to bank BP for later. The max amount of BP you can have collected is 1 million, so not collecting is a good way to technically have more than 1 million.
Thanks for explaining it to him mate 👍 I keep forgetting to add my reasoning for doing this to the bottom of the post lol
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@GannTM said:
Thanks again!
No problem mate 👍
@HaunterofShadows said:
Sorry can you explain how your posts work. This is my first time looking at one of these.
@Elcopollo said:
https://forum.deadbydaylight.com/en/discussion/comment/2419832#Comment_2419832
Red is the path of challenges that you complete and collect. The ones that are circled in yellow are challenges that you may complete, but should not collect until you'll need those BPs.
Couldn't have explained it better myself lol (really, I'm terrible at explaining things)
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Not every killer needs to someone you commit 500 hours to master. It's nice to have a few stronger killers that you can pick up anytime.
It's the one reason I like Freddy. Someone that I can play if I need to get challenges done. Wraith is in the same boat. Spirit I don't like though because I feel she lacks proper counter, unlike the other 2.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2419124#Comment_2419124
So why not say it's a nerf instead of a "fix" because it's not a bug.
Pretty sure they didn't want to say that the Trickster isn't performing how they'd like, then nerf him.
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It wasn't a bug but it was something that needed nerfed.
Trickster was already quite strong in the 1v1 so lowering his knives to 4 was quite stupid. This killer isn't strong/op overall but it doesn't mean that these add-ons aren't stupid together.
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Think he has quite a few busted add-ons when used together.
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Most of the original FNAF followers if they started at watching at 12 would be over 18 by now.
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Hag in general needs nerfed. The add-ons just make it more obvious.
Rusty Shackles doesn't turn your camera when you set off a trap which is nice but not knowing when you've set it off is still broken.
This add-on and Mint Rag aren't balanced properly at this stage in the game.
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@BenihimeWrath said:
https://forum.deadbydaylight.com/en/discussion/comment/2415238#Comment_2415238
As I said above, the only reason I run Ruin is because it is the best gen defense perk, thats not a compliment to ruin its an insult to every other gen defense perk which is, in a word, garbage.
Then it must just be my supremely bad luck that all the survivors I play against know where totems spawn. The only time I ever don't get Ruin down within, we'll say 5 minutes generously, is when I actively subjugate the entire survivor team so theres no time to be looking for totems. Which I don't think is a healthy thing for the game either. Its not fun slugging/hooking 3/4 survivors and I'm sure its not fun for the survivors being slugged and proxy camped all that time because theres literally no reason for me to go anywhere when all my pressure is right there.
Not that its very hard to learn, just run small game for maybe 50 hours and you'll easily have enough time to figure them all out.
But then it is a high risk, high reward perk. If it lasts, it's the best gen defense perk in the game.
Well you must be extremely unlucky then. Ruin isn't meant to last the whole game. Undying is perfectly fine the way it is and does help if you get unlucky with Ruin being found immediately. Old Undying and Ruin was broken and let bad killers get carried heavily.
Well they won't do that. Some people bring small game but not everyone since there's a lot better perks to run instead.
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@BenihimeWrath said:
https://forum.deadbydaylight.com/en/discussion/comment/2413763#Comment_2413763
Hex totems are high risk, no reward perks. Change my mind. When you play a game with undying + X hex totem and both are cleansed within 1 minute of the game starting thats not okay. Their consistency needs to go up because I haven't played a single game where I haven't immediately lost my hex totems. I don't know what rank you play at but anyone at purple or above generally know where all the totem spawns are and they are cleared out nearly immediately. I've even gone so far as to test how fast totems get destroyed by using Thrill for the counter. They fly right past.
https://forum.deadbydaylight.com/en/discussion/comment/2413781#Comment_2413781
BHVR is never going to bother to rework anything, its too much work thats why I'm suggesting this change to Undying which would be easy.
https://forum.deadbydaylight.com/en/discussion/comment/2413938#Comment_2413938
If you cleanse undying first then no more respawns, furthermore I'm not suggesting that the hex totem eventually takes over the undying spot either so it would only respawn 3 times as a hard limit which is still less than the original Undying and still give room to use other hex perks. Furthermore of the 3 perks that were buffed by the undying change, Devour Hope, Third Seal, and Huntress Lullaby the only one that is used is Devour hope and if you say you use the other 2 I'm gonna have to call you a liar straight up, 100%.
https://forum.deadbydaylight.com/en/discussion/comment/2413897#Comment_2413897
Totem spawns are hot rancid garbage on some maps, if you are talking about the new indoor maps those are just straight up trash, but the only reason totems survive for awhile on them is because people don't know the spawns by heart yet. In fact its even easier to find unique totem spawns because of how much more they stand out in your mind over regular spawns. The hex totem spawn in the top of temple of purgation comes to mind.
https://forum.deadbydaylight.com/en/discussion/comment/2414392#Comment_2414392
I don't like running Ruin either but I run it on every single killer because no other gen defense perk is worth it, so now what? We do things because they are the most optimal choice given the circumstances, not because they themselves are good choices.
If they had no reward then you wouldn't run them. The reward is if they last long enough, you'll get extremely good value out of them. Totem spots are decent on most of the newer maps but the original maps are where totems are at their weakest.
Also saying anyone above purple basically knows all totem spawns is completely wrong. That's like saying every red rank survivor knows how to loop lol I can tell you for certain that most survivors who don't have 1000 hours in this game or watch any streamers, don't know many of the spots.
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I've decide to level up a survivor based off their cosmetics. I have survivors that I like in the moment but I'll always go back to Meg just because she has the best cosmetic range.
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I still find it worth looting. Any med-kit is great and flashlights alone are worth the risk.
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I just love facing a Legion. Also find making them miss hilarious.
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The problems are mainly on the original maps. Mainly because these maps are pretty generic with the original tiles.
If the devs decide to not put any totems near tiles then good survivors will know to avoid these areas, and probably find totems faster.
Maps like Dead Dawg, Midwitch and RPD are completely different so it's easier to hide totems. Whereas Sanctum Of Wrath uses the old generic tiles and feel. This map isn't too difficult to find totems on.
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They "nerfed" Undying because of the games where Ruin respawned 4 times. It would be dumb to go back to that. Old Undying was broken. Your suggestion is actually more broken because of a potential game where you need to cleanse Devour Hope 4 times.
Also calling the change to Undying a "nerf" is wrong. It got a really good quality of life change.
For perks like:
- Devour Hope
- Third Seal
This was a massive buff. The fact it now keeps it's stacks is amazing for these perks. Having the hex totem only have 2 lives is nice buff, that doesn't make them too strong.
Happy for them to fix some totem spawns but nobody should ever believe the game would be better bringing back old Undying.
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@Phasmamain said:
Damn those teammates were above average from my experience
Yea, I got lucky lol
My swf probably could've 99% all 7 gens, did all totems, looted all chests and still 99% both exits in that time lol but they did 2 gens and 1 unhook.. lucky. Funny part was with bond I could see they were doing nothing basically the whole of my chase. Literally only finished the second gen maybe 10 seconds before that.
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2 actually. Honestly don't know why I created the post now.
ThEy WeRe So EfFiCiEnT.
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@BabuDweet said:
https://forum.deadbydaylight.com/en/discussion/comment/2413334#Comment_2413334
Completely agree, corrupt is my go to perk for killer in general.
It sucks you gotta pretty much keep in mind slowdown perks even while experimenting with builds but unfortunately that is the state of the game atm.
Thing is if I'm going all out with random builds and no slowdown then I'll accept games like this can happen. It's the same when in chase as survivor. If your not using an exhaustion perk, you need to accept your chase will be shorter than you'd like.
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@UncleStabby said:
Solo que is terrible only by comparison to SWF. Its important to remember that this game is, in essence, a 4 v 1, and giving the side that outnumbers the other comms boosts their chances even farther. For solo que, its hard to formulate a plan when you don't know what perks your team is running, or where on the map they are.
Or if they are actually doing something..
That's the real problem. Me and my swf could pretty much all play without comms and still beat 90% of killers just because we're all good at the game. We'd probably all use bond which would mean I'm not getting my WGLF stacks unfortunately.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/2413297#Comment_2413297
Was playing blight with bittermurmur, shadowborn, LP and Thrilling tremors on Azarovs resting place
not a bad map, and I’ve been experimenting with perks
they weren’t good with chases just gen efficient.. 4gens 5 mins they all DC’d before they got the last
Needed a slowdown perk unfortunately mate. I like to experiment with perks a few times but I'll usually keep at least Corrupt (my #1 perk I get as killer).
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Unfortunately that's the state of the game mate. Any team that's smart you need to play a little sweater. What perks were you running/killer/map?
So in 5 minutes for you they did 4 gens. In my 5 minute chase in my last solo q game they only did 2.