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CashelP14

CashelP14

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CashelP14
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  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513527#Comment_2513527

    And that’s all this game should be, a casual party game. All I want is it have fun, try different killers and builds and still feel like I have a chance of winning. Ruin Undying is just boring and is a huge crutch I don’t want to have to rely on all the time. BHVR is trying to turn this game into a tournament level game which is something I don’t want to see.

    It should be but it unfortunately never will.

    Something nice like a casual mode and competitive mode would be nice but the player base is too small. Genuinely not enjoying this game at all recently.

  • I hate the argument people use which is "just don't sweat". I've seen so many people use it when they try to discredit any argument about MMR.

    I played in a 4 man swf on Friday. We wanted to have a few drinks and mess around. We bring good perks but we don't just all run the same build DS, Unbreakable, Dead and BT.

    In 8 hours of playing we got 8 Nurses. The next highest killer we faced was Blight (3 Times). It was such a boring night. We tried to mess around and meme for the last 2 hours but it was pretty much impossible with how sweaty some games were.

  • I don't see why I've been tagged in this. Unless I missed something this doesn't include any use of BNP. Also they are sacrificing a full build to do 1 gen really fast. No meta perks, all for 1 gen.

  • Solo q unfortunately will never be as good as swf but we can try to shorten the gap. Buffing solo q by giving them kindred basekit and a totem counter would be a good start.

    For killer I feel like some sort of mobility would be an amazing change. Something that will allow the killer to traverse the entire map. Certain killers would probably need adjusted after this but I think overall it would be better.

  • I don't think any survivor add-on needs nerfed. BNP isn't as bad as before and the instaheal add-ons are counter able. Just nerf keys.

    Killer:

    • Clown: Pinky Finger
    • Hag: Mint Rag and Rusty Shackles
    • Pinhead: Ultra Rare injure add-on
    • Wraith: 12m
    • Blight: Alchemist Ring and maybe a change to consecutive rush combo
    • Pig: Something to the 3 very rare box add-ons (you know the combo)
    • Spirit: Mother-Daughter ring
    • Oni: Topknot (increase basekit slightly)

    Sounds like I'm a survivor main complaining about killer add-ons but I don't think the community can argue much that these don't need a slight change.

  • Without showing the full picture this 1 image means nothing.

    90% of the killers I face either have Ruin or Pop. Does that mean they have no skill? Dead hard is meta, so are they. Both help you complete your respective objective.

    The argument people will make is "killers needs to run this because the game is unbalanced". This is where showing your build actually matters. If your playing as Nurse, Spirit or Blight and running a full meta build then you shouldn't be complaining about dead hard.

    I don't mind the idea of an eventual dead hard nerf but the way you've tried to argue your point wasn't great. I also agree with the idea that once dead hard is nerfed, and every starts using Sprint Burst that killers will also complain about nerfing it.

  • @Nathan13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2510494#Comment_2510494

    That’s how i’m feeling. Maybe i’ll try getting into fortnite or something idk.

    You'll actually find that game to be even more annoying.

    Back a few years ago it was great. Now it has it's own version of MMR. The only people that play the game are complete sweats. The only people you'll kill are bots created by the devs to give them free kills.

    It's a game where you don't feel impressed by killing A.I but feel useless vs actual players. You waste 10 minutes getting resources and guns to die to your first real opponents.

  • I'm at the stage where I'm praying for a new game to stop playing this.

    Just remaster Black Ops 1 or 2 and I'll happily leave this game for months

  • Mmr has been a failure imo. Survivor has also became quite a boring experience recently.

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/2501444#Comment_2501444

    I don't think that path avoids the problem challenge.

    It isn't meant to. It's a different path so you can reach the end and avoid the challenge for a little bit.

    My original path forced you to complete the problem challenge in order to reach the end.

  • Initially I didn't notice the difference, but now I'm beginning to see why I didn't want it. Games haven't been fun the past week.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2506975#Comment_2506975

    What do you mean? DBD never looked better.

    https://us.v-cdn.net/6030815/uploads/ACWMNKW7VYNI/streched.png

    (Screenshot from a Stream)

    @Topic:

    I dont really think they can do anything against it. After all, even DBD provides an option to make the game easier for you by setting it to low Graphics - and the game suddenly becomes brighter. This should also not be possible that players who dont need Low Graphics can use this option to gain an advantage.

    And when it comes to Stretched Resolution or Nvidia-Filters, I dont think the Devs can do something against it.

    I'd like to hope if they can't do anything about it that they'd come out and say they can't.

    Love people who hide their perks because they're afraid of stream snipers 😂😂

    @Freddy96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2507467#Comment_2507467

    That's 1:1 or even less. I use 1560:1080, i use that on every single game i play. Every game that exist has a fov slider, this game doesn't even let you choose your fps and whoever unlocked fps is on the same level of "cheating" of stretched players.

    https://us.v-cdn.net/6030815/uploads/D9B5BR8TQ997/20210914192851-1.jpg

    I dare anyone to try this res and tell me that: 1 it gives me unfair advantages (you can barely see any difference from native) 2 it looks bad

    It's hard to see the advantages immediately. Someone would need to go into a match to test that fov to see where it gives it's advantages. Even if it's something small, it'll still give some sort of an advantage to you over others.

  • @Hippie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2506975#Comment_2506975

    I can definitely confirm that about the Nurse advantage, I used to be a Nurse main and started using stretched res for Survivor a bit before that. Kept it on for Nurse and it was a huge help... not very fair at all of course. Thankfully I quit using stretched res last year because it really is a hugely unfair advantage.

    Well thank you for doing that mate. You didn't have to but the community respects you for it.

    It's extremely ridiculous but unfortunately nothing will change.

  • I always hate it when I hear "I do it because it looks better".

    Tru3 put a video on youtube about it last week showing how you can do this to Ghpstface. Same as you I never actually thought about Ghostface till I saw this.

    With stretch res he also points out that during your blink fatigue with Nurse you can actually see the survivor quite well which is a massive advantage for Nurse's.

  • Just holding W is a smart strategy. Thing is with every release of a killer it gives people more reason to just run rather than loop because all of the recent killers have had a decent anti-looping power.

    Also people saying that the holding W meta takes no skill is a slight lie. You need to know how far you can go before you need to loop. The times where you think you can leave the loop safely without using any resources does take skill.

    The best way to fix this problem is give killers a better tool for mobility. Killers like Blight and Billy really hurt the W game meta.

  • I remember saying he would be at least A tier. Any killer with really good mobility is definitely in the higher tiers. I believe mobility is more important in this game than chase mechanics.

    I thought he'd be good in some loops but definitely didn't expect him to be so good in most loops. Also his turning is something no one could see coming.

  • @Supernaut said:

    Just another thank you bump! Top man!

    Thanks mate 😁👍

  • It started off well for me but now I'm beginning to see why I didn't want MMR in this game.

  • Well the last time I played (Friday) I got the same Spirit main 3 times (maybe 4).

    Before MMR I would have periods where I had the same killer repeatedly.

  • I didn't realise it was that badly bugged since I hadn't played this week yet.

    Here's a new path that will let you reach the end of the archive if you'd like to do it before the fix.

    sketch-1631829316794.png

    It saves the exact same as my other path, so long as you haven't collected anything yet.

  • @CakeDuty said:

    Thank you so much for your help. I'm too stupid to figure out paths, especially this time I didn't even try, cause there were too many options. XD Too bad the one challenge we need is bugged, so looks like I won't be able to do challenges until it's fixed

    I haven't actually played dbd this week so I didn't realise how badly this challenge was bugged. Here's an alternative path that can avoid this challenge for a little bit.

    sketch-1631829316794.png


  • @7eewilsmi said:

    Time to farm this tome all week

    Good luck 😂

  • @Sandt21 said:

    @MandyTalk Pin this plz?

    @Mr_K said:

    📌

    Ty

    I wouldn't worry if it's not pinned or not. I keep the name the exact same everytime so anyone looking for it should know exactly what to search. I appreciate you guys for asking though 🙂

    Thank you guys 👍

  • @FengisKawaii said:

    @CashelP14 These are always so helpful, thank you! <3

    By the way, has the coop challenge been broken for you too?

    I haven't touched the challenges yet. Only logged on to get this path done.

    @Pepsidot said:

    Thanks

    No problem mate 👍

    @PoweroSymbols3 said:

    https://forum.deadbydaylight.com/en/discussion/280341/savind-bloodpoints-tome-8-level-4

    I just... don't get this chart? Wouldn't it just be better to collect the BP as u go? Cause you need the rift fragments?

    Well if you don't need the rift fragments then your using this path to store extra bp. The bottom paragraph of the post explains that better.

  • @Emeal said:

    Thanks.

    @SloppyVoldemort said:

    Thank you very much again!

    It's no problem lads 👍

  • @GannTM said:

    Thanks again!

    Thank for checking it again mate 👍

    @Woodywool said:

    https://forum.deadbydaylight.com/en/discussion/280341/savind-bloodpoints-tome-8-level-4

    But in same time, it saves more bloodpoints than usual.

    Damn, ez 600k

    Didn't count up how much it saves but damn I like having an extra 600k saved lol

  • 3 slowdown perks and 2 comfort perks, 4 slowdown perks and a comfort perk or 5 slowdown perks.

    Corrupt, Ruin, Undying, Tinkerer and Pop will probably be the build you'd see the most.

  • @JohnWeak said:

    https://forum.deadbydaylight.com/en/discussion/comment/2491084#Comment_2491084

    Now, when i play killer, i play somewhat dirty... I mean i don't hesitate to slug, to come back on hooks etc... So much that some survivors suicide...

    I have never played like this before and i know how terrible the experience is for them as i also play survivor (mainly in fact).

    It is sad that the state of the game force the killer to use terribly cheap mechanics to get a 3K...

    Ino it isn't fun, but it's necessary a lot of times. If you get to 2 gens left and someone is death hook, you need to get that person dead by any means.

    Unfortunately this game forces each side to play in a way they don't want to and use perks they don't like.

  • He is weak but he's got an extremely good power in Chain Hunt and the ultra rare add-on that injures you is pretty dumb imo.

  • Sorry but after reading your argument and looking at your first picture, I have to believe you don't know what "sweat squads" are. Some people are using meta perks, like you were also using.

    The second picture is more like a "sweat squad". They are running extremely strong items and running some really good perks, but not every perk is amazing. I don't understand why they are running self care with medkits so it makes me feel like they aren't the smartest.

  • I don't think so. Think your still better running a combination of Ruin, Pop, Tinkerer, Undying, Corrupt and good non gen perks (Infectious, STBFL, Monitor, Bamboozle, NOED, Sloppy etc).

    It's a good perk but the meta is just a lot better than it.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2490622#Comment_2490622

    I know who you are talking about. IMO being banned for cheating makes more sense than her own explanation, which was that she clicked a link and got hacked.

    Playing against her was always quite a miserable experience, I faced her like 10 times before SBMM was live.

    If that's her reasoning it definitely sounds pretty dumb lol It's just a Spirit main, that's why it's so bad.. if we weren't drinking and got a different map I think we would've definitely got at least 2 out.

    I really need to brush up on all the well known streamers tbh lol genuinely for having 4,000 hours in this game I don't know the community that well.

    @JohnWeak said:

    https://forum.deadbydaylight.com/en/discussion/comment/2488731#Comment_2488731

    Problem is not SWF, really. Communication gives an advantage but it's not game changing, some perks are giving enough infos.

    Problem is facing 4 good survivors that do gens when not in chase and that can hold any killer for 60 seconds when in chases.

    That's the problem. Add to this the 4 of them running DH, IW and DS and you have a total unbalanced game.

    By unbalance i mean you can't win properly as a killer, you have to slug and proxy camp... and don't mind hooking twice in a row the same surv. It's a terrible experience for both sides.

    That's exactly the problem. People forget that the really good swfs are all extremely good at looping, with no weak links.

    If 3 survivors run Kindred, and are all extremely good at this game then you don't really need comms. There will be times where comms can make a difference but they aren't as much as people would think.

    The first down especially as killer usually decides the game.

    Also sorry if this is a mess but I was having a drink last night and have only had 3 hours sleep.

    Lastly did I face you @Dwight_Fairfield last night?

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2489368#Comment_2489368

    if it's the spirit I think it is she's no longer a tournament player because she got banned as she was the only player that wouldn't prove she wasn't cheating, she would never let others watch her discord, just another cheater, the one who used to brag about her expensive headset on steam? lmao

    I think your on the right track lol I don't watch dbd tournaments so I had no idea who she was till I was told last night. It's weird that you'll happily stream, but not during a tournament? That's pretty sus.

    I don't know the forums terms when it comes to hinting/naming people so I won't say anything but I'm pretty certain we both know the person.

    From what I was shown it was proven they were banned for cheating.

  • @UnicornToots said:

    https://forum.deadbydaylight.com/en/discussion/comment/2488731#Comment_2488731

    Nah, my MMR is high enough that I get these teams all the time after MMR started. There's a much smaller pool of killers to go against these groups now, so the frequency will go up. I don't really mind this that much but it does get tiring to have to try my best every match. I understand I could just not try hard and lower my MMR but I want to go against really good teams as well. Just not constantly.

    That's fair. It's the same for them. They don't want to face the same killers and perks the whole time either.

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/2489368#Comment_2489368

    Apparently that particular streamer was caught cheating in those tournaments. Don't know the specifics but that's what I've seen on twitter from multiple reputable sources. So there you go.

    Yea I was told that as well by my mate. Shown me a picture today in which someone found out she was banned for "third party cheats".

    I found it weird that apparently she didn't show her pov in tournaments. I didn't watch back our game because I don't believe we lost by that reason.

    Shame people with a following will do that.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2489226#Comment_2489226

    apparently wanting solo and killer buffed ACTUALLY means youre on the side of the SWFs smh my head i thought you were better than that.

    I'm going to blame it on the drink from last night lol guess my drink changes me 😂

    After facing a tournament Spirit and few known streamers I'm begging for big swf buffs 😂

    @vacaman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2489226#Comment_2489226

    What has dead hard has to do with SWF? I see you have difficulty understanding it so I'll make it a little more visual:

    -New player 1: has 400MMR 🙂

    -New player 2: has 450MMR 🙂

    -New player 3: has 450MMR 🙂

    -New player 4: has 500MMR 🙂

    These 4 players are all together in a group yaaay!🤗 They play against a killer with their average group MMR, 450 😮It turns out they can tell each other who goes to rescue the hook, who is getting chased and manage to get the gens done faster! Killer is sad that he got just 1 kill 😪

    But wait! We could fix it! How about to make out for their communication advantage whe made their average MMR for matchmaking 15% higher! that would be 520 🤔 This time killer is a bit better and he manages to get 2 kills and survivors get 2 escapes! 😀

    Sorry for this stupid thing but i really don't even know how to explain anymore that even in the lowest of the lowest skill rating, having discord open makes survivors more efficient, and them getting matched against SLIGHTLY better killers would make it more fair and make up for the difference, that btw Behaviour can now calculate and implement easily now that he can gather better thata.

    Ok ngl I love the way you explained this 😂

    I used Dead Hard as a way of explaining that even though survivors have this thing that is really strong, doesn't mean they know how to use it properly to gain an advantage.

    Your trying to imply that having communication is making a bigger difference than what it actually is at lower ranks. My problem with all these swf fix threads are that I feel like people don't think about swf at all ranks. They only think of the really good swfs and base their ideas off them.

    Also if you do reply to this please explain it the same way as you did the top part, it was actually quite funny to read lol I imagine it like an old puppet show at school. Don't be sorry about it, it was a good read 👍 I don't think we're going to agree on anything about this tbh.

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/2489202#Comment_2489202

    Yeah a friend of mine had faced her just before you had her. We went to see if she was live and low and behold I saw you and your friends load into her next lobby. I faced that streamer before too. Twice. I did about as well as you guys did. Miserable matches.

    She's a good killer. She actually got quite a good map because of how loud the footsteps are. It's just facing a Spirit where you can't tell when she's using her power or not lol

    I'm not sure if the game I first mentioned was her but if it was then we nearly faced her 4 times last night lol in a 2 man swf game a survivor dc'ed in the loading screen before we faced her. Also after the match you saw we got her again in the next lobby lol mate wanted to dodge so we did.

    From what I hear she's a tournament killer? I have no idea exactly so please let me know. Guess we both know roughly what our MMR ratings are lol

  • @vacaman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2489053#Comment_2489053

    You keep ignoring the fact that independently if the swf is good or terrible they still have the communication advantage and that swf made by terrible players will still be terrible, but a little bit better. Your intentional ignorance of that just makes me think that you want easy games, i really don't see any other reason.

    It makes them better if they know how to use it. A perk like Dead Hard is great, but for a new player it's practically useless. Sorry to say mate but I don't see any reason why a group of new players have to get punished because of high rank players.

    Here's what will happen if you get your wish:

    1. People will try to search at the same time and get into each others lobby to avoid the penalty
    2. PC players will create a mod that can make them find their teammates in a match. Once again avoiding your idea.
    3. New players who don't understand the game will get into games they are not ready for before they want to play with a friend. We don't understand how the MMR ratings work so your 5%/10% thing could be basically nothing or really broken.

    Yes they guy who said in his last message that he wants solo q and killer buffed, wants easier games 😂 definitely makes a lot of sense. I'm just using logic mate.

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/2488731#Comment_2488731

    Speaking of swf, did yours have any fun games against a Spirit last night? 😉

    Yea that Devour caught us off guard lol watching the stream I guess?

    Faced a Spirit with an identical build, same skin around 8.30 and in a 2 man we got 3 escapes (I made a massive mistake which was the only kill). Must've been before she started streaming.

    Apparently we faced 3/4 different known streamers last night. I had no clue who any of them but my mate knows most of those streamers.

  • @vacaman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2488721#Comment_2488721

    There's a system called SBMM in place that already solves this problem. I understand this argument with the old matchmaking system but now? This bad SWF team that you are talking about would get matched against a bad killer and they would have an advantage because they are a team, put a slight increase in their average MMR and they get put against a slightly better killer and their advantage gets reduced.

    You just want easy games, admit it.

    OMG how did you find that out?! I bet you also knew that I literally have 43 fake accounts ready because I love having easy games 😂 damn we've got a genius here lol

    Ok honestly no I don't want easy games, they're just boring. People who want easy games are those who just want to bully bad players which is dumb. What I'm saying is not all swfs are great at looping and know how to use comms properly. Therefore increasing every swfs MMR is punishing the bad players who get basically no advantage from being in a swf.

    People who want to balance swf don't think about the fact that not every swf are great. The best way to balance this game is by buffing solo q and killers to the level of swf.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2488731#Comment_2488731

    I can literally just look pre-game as it is.

    I had 6 4 man's today out of about 13 matches.

    It's a rough guess though unless they make it obvious through names or friends.

    @ArchAbhor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2488731#Comment_2488731

    Regardless of the skill level that differentiates an actual comp swf or a swf trying to be one that is what they were. This is a dumb argument that disregards the original post by trying to discredit my perspective. These swfs are what makes this game unbalanced and it needs to be addressed.

    I'm not making a dumb argument. I'm just telling you there's a difference in comp teams and normal swfs. Comp teams will intentionally let people die in order to give the killer as little hooks as possible. They will also pre-drop most of the pallets on the map which I bet most of your swfs didn't do. Comp teams play by tournament rules (I.e not allowed the same perks).

    The balance of this game does need addressed but people need to understand the game properly before trying to say they are facing comp players or not. Swf is the strongest thing in this game if played with no rules.

  • Your not constantly facing "comp swfs". You might be facing good swf teams but the difference in them and comp teams is massive.

    I don't believe it's healthy for the game telling who's in a swf or not.

  • @GoodBoyKaru said:

    How many times do I have to scream into the void that making any changes to SWF will just harm the game and solos and killers are the ones that have to adjusted, priority to solo.

    It doesn't matter if you adjust the SBMM rating of them by a certain percent because if they aren't finding matches it'll open it up to the lower SBMM ratings again, making queue times longer. This is also working entirely under the assumption that SBMM functions which, considering I have yet to find a single killer game, means the game thinks I'm an absolute god or it doesn't work very well.

    I know the feeling. I swear anyone who thinks about changing swf doesn't realise the problems it creates.

    To the OP I also want to add something that I always say. Your just punishing the bad swf teams of this game. Just because 4 new players choose to play the game together doesn't mean they should be getting paired with people who have had plenty of time to learn the game.

  • Yes. You have to look at the games objectively and be honest.

    • Did you have a bad map?
    • Bad pallet/tile rng?
    • Wrongs perks vs opposition?
    • Bad mistake or outplayed?
    • Bugs or lag?

    If I get outplayed I'll admit it and try to understand why I messed up. Only way you can improve yourself.

  • Wouldn't be balanced at any rank. Your punishing new/bad swf players and making the game unbalanced at the highest mmr.

  • After they fixed Hellraiser I've only had it once.

    Blight destroying us on Wreched Shop got kicked from the game.

  • @DaWeezerd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2485207#Comment_2485207

    Dude reverse pallet stuns and flashlight locker saves are dumb. Good riddance. Now they just need to remove 360s and put improved movement back into the game and we gucci.

    So you want everyone to just sit on gens? Bring med-kits and toolboxes instead of flashlights?

    Good luck with that mate. I know what I'd prefer.

  • If they've seriously removed this then it's quite dumb imo.

    A lot of people would rather mess around with flashlights than do gens so all your doing is making more people do gens. Even killers who run Lightborn just make survivors who want to not do gens, do gens.

    This and removing pallet reverses are really removing the fun things survivors can do. Just leaving gens.

  • This literally happens to me once a game, absolutely hate it.

    Would be nicer if they changed it to be more like the overcharge skill checks.

  • The ratio of survivor to killer is 4:1 so people need to consider this more when talking about one side being more toxic.

    Both sides are quite toxic. When they want to be. On one side you'll have bully squads who will t-bag and click lots at a killer for no reason. The next you'll have a Legion who will just slug someone till they nearly bleed out for no reason (literally happened the other day).

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