CashelP14
CashelP14
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- CashelP14
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Look mate I get you hate getting flashlight people but maybe it is a lot better than 4 medkits/toolboxes?
Flashlights are easily available and are considered the weakest item in the game.
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I haven't faced one in a while. I actually at one point faced the same infinite tier 3 Myers, with tombstone, wall hacks and speed hacks 4 times in 2 weeks.
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I wish it told me that when the entity claws move that the obsession was being chased. Didn't know this for the longest time.
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No. Keys and hatch has been massively nerfed. No point making them completely useless.
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Not that many people will leave killer. Especially since most killers have been given a nice add-on rework.
Also no this game won't get any proper competition anytime soon.
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@BastardKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2530909#Comment_2530909
Like I said, if this was 1/20 games, I wouldn't be complaining. In two days of gaming, ~15 games, it happened in more than half. If you are chasing a cow, a five minute ban isn't going to be noticable, because you won't be back by the time the 5 minutes is up. This is for the people who frequently do it to throw tantrums.
https://forum.deadbydaylight.com/en/discussion/comment/2534258#Comment_2534258
You are exactly the type of person I am saying should not be playing. Typical selfish survivor mentality. When you queue up with a team, it is ALL of our time, NOT just yours, you just only care about your time. Which is why I am saying YOUR time should not be able to be spent with my time. There are plenty of games where if you queue up with a team, then leave, they make sure you can't waste the time of another team.
I'm just giving an example as to why some people just have to leave prematurely. Not everyone has time to play this game. There's 100+ reasons why someone might need to leave early.
A 5 minute ban might not be noticable for me since I never normally DC but others who might have kids or people they need to care for might not to leave matches earlier than expected.
Sorry mate but this isn't something they can punish, only something they can try to discourage. If it's annoying you that much then you should try and get a swf.
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Crazy idea but what if dead hard was a boon totem? Something that could only be used while within that range?
Just a thought.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2534389#Comment_2534389
I'd hardly call highlighting a clear exception in the official Game Rules as them getting a rule wrong.
I don't know what the rules say tbh. I just seen a lot of people pull up parts of the Game Rules and use them as part of their argument.
All I meant was that if something in the rules isn't exactly in line with what the devs believe then they should change it. If nothings wrong then keep it the same π
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Here's the facts:
- The game allows people to play with their friends.
- Behaviour can't track every single type of communication app to find out if people are using comms or not. This is why they won't ever ban people for using them.
Give killers bp rewards for facing swf teams and maybe lower the pipping threshold but nobody should except behaviour to do something that is impossible.
If they made a mistake in the wording of one of their rules then they need to change it.
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πππ
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Got a bunch of voice messages from a guy because I body blocked a hook at end game. Told me to ######### and other things..
Funniest ######### I've ever heard lol wish more people were as funny
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They are doomed to fail. Thing is if they're bringing 4 flashlights, they aren't trying to win. The reason they're bringing 4 flashlights is to mess around. If they wanted to win then no one would bring flashlights.
Also this is why people last minute swap to flashlights. They don't people to bring Lightborn or Franklin's so they last minute swap. People believe every last minute swap is to be toxic but there is a reason that they do it sometimes.
Problem is that if the killer brings Lightborn or Franklin's then the survivors will just rush gens so they can get onto the next game and keep their items. All your doing is giving them a reason to go on gens.
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@BastardKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2521919#Comment_2521919
Then don't play. In game, there is no good reason to ######### except to give hatch, and it can easily be programmed to not ban with two people left. People are acting like the player who ragequits doesn't have a choice in whether to play the game or not if they don't like it. Don't play if you don't have time. Don't play if you get tilted and ragequit. Don't play if you don't like certain maps. But stop ruining the game for people who do want to play.
Also, three games today, 2/3 had suicides on first hook. Combined with the above, that is 7/11 of my games, someone killed themselves immediately on first hook. Stop acting like there is some defensible behavior for this short of throwing a hissy.
Sorry you got terrible teammates but that doesn't mean you can punish everyone for needing to kill themselves on hook.
Also there is reasons why people need to kill themselves on hook. For example my grandfather is a farmer and when I'm not working gets me to help him out. On a few occasions a cow has broken out and I've needed to leave a game to go help him out. I've lost items, bps and escape cakes because I needed to go.
I get your frustrated and it is annoying, but trying to say "Don't play if you don't have time" doesn't work for every scenario. They can't put a ban on something like 1 hook suicides just incase there's a reason.
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That's correct and I was thinking the same thing.
Built to last isn't going to break this game.
It's like people just wanted to ######### on the devs than actually congratulate them for the change. I bet half the people who complained about Deathslinger haven't played that much of him.
Problem is when people try to point these things out they get attacked so I kept my mouth shut.
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OMG your right. I'm definitely going to say this π
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@OniWantsYourMacaroni said:
Way too many broken addons were left unchanged.
This is what we call a BHVR balancing moment
I'm quite surprised with the amount of broken add-ons that weren't touched.
They were either giving a tiny nerf or not touched. Honestly they only really buffed killer add-ons which is pretty good.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2527377#Comment_2527377
I won't lie, I remembered playing as 3-Blink Nurse a lot before they changed her add-ons.
Back when I was also a Nurse main.
But oh boy, I remember the Omegablink/5-Blink Nurse even more. Those were genuinely broken, lmao.
Both were bad π either 5 blink Nurse or 3 blink with range
I actually forgot about the 5 blink Nurse lol thanks for reminding me of that experience
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Uncounterable?! π
This community never ceases to disappoint me..
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@Fatheroftearsx said:
The next update is when I uninstall this game this will be the one that kills it they're going to have a hard time finding killers except for TTV sweats who get paid by them. The death knell is happening VHS is approaching
This has nothing to do with my discussion so I don't know why it was posted here. You didn't vote or give any predictions about the new totems.
People always say "when the devs lose this whole side of the player base" which never happens. This update nerfed 2 killers and that's it. They also buffed 2, gave everyone a much needed add-on pass and nerfed the thing killers hate the most, keys/hatch. Even gave some nice perk updates which won't be OP for either side.
Also I don't believe VHS will do anything to this game. It'll unfortunately die like Last Year, Hide or Die and every other game people try to pretend will be competition for dbd.
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@Black_Fence said:
https://forum.deadbydaylight.com/en/discussion/comment/2526996#Comment_2526996
I am fine with them touching Mint rag and Rusty Shackles, no problem for me but I need those faster trapping time and the longer teleport distance add-ons. I will only cry if they get nerfed!
I still hope you cry then π
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@Black_Fence said:
https://forum.deadbydaylight.com/en/discussion/comment/2526977#Comment_2526977
I wanna find out what they have done to my Haggo so bad! She is my main now and if her necklace or cicada is changed for the worse I am gunna cry!
Then I hope your floor is flooded with tears by the end of today π I'm hoping for the Rusty Shackles and Mint Rag nerf, anything else is a bonus.
Just don't accidentally create a new bullshit add-on please..
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I think it was a brilliant patch also. Lots of changes in one patch which is something we've asked for.
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How can devs buff gen rushing when Built To Last will more than likely be an overall time loss? You need to be doing the gen within touching distance of a locker, jump in fast, get out fast and the killer needs to not be running Ruin. This isn't gen rushing.
@MrCalac123 said:
I'd rather they run that than Decisive/Borrowed/Unbreakable/Dead Hard so... by all means buff away
Same. I want to see more variety at the highest level.
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Hatch/key changes are my favourite but really like everything this patch has done.
Close second is the Hag add-on changes (that I'm expecting to be a nerf).
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I feel like it will be used loads after the patch but will be slowly moved out for the normal meta after a few weeks.
I don't believe it's OP but seeing it used with a really good medkit could be a bit too much.
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This won't last 6 months π
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Maybe π
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I think the changes they did for keys were perfect. Yes you need to be the last alive but the fact that you brought a key could help another survivor escape so your still helping your team.
Knowing they can change achievements now makes me believe that they can change the requirements for Myers mori achievement.
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Tbh I just think that every map needs to have some sort of killer transportation. No idea what that would be but definitely something.
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Well it is the forums so anything could happen ππ honestly my favourite update they've done so far.
Really want to say a something but I'm going to hold my tongue lol
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2524202#Comment_2524202
I can confirm @MandyTalk said that Boon Totems can be re-lit even if a killer snuffs them out. Itβs in one of the Boon threads.
Well I'm very surprised at that. I'm not going to complain about it yet till we see the perks but I'm slightly worried now.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2523290#Comment_2523290
I think they were a bit harsh with slinger. Heβs already a pretty average killer and is now the only 110% to have a bigger than 24m terror radius which is dumb imo since his gun has a limited range
I don't mind what they did to slinger. From what I read everything that got changed was for the better. Could've buffed his range but we'll have to wait and see what happens.
Personally just happy that Deathslinger isn't going to be 8m behind me with basically no heartbeat.
@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2523290#Comment_2523290
We donβt know if her add-ons will be gutted yet. Besides, Hag can do extremely well with even her yellows.
Seems like each update is a rollercoasterβ¦ some very high highs and some very low lows. Hatch change? FANTASTIC. I donβt really care about the last survivor getting the hatch. Boon Totems, AND survivors can relight them if a killer βsnuffs them outβ? Laughable.
Not gutted but I expect the really bullshit ones to be gone. She has such good green and yellow add-ons that I don't expect many buffs either.
I didn't see it anywhere that totems can be relighted by survivors. I'm pretty certain they won't be able to but if you've seen them say that boon totems can be used more than once then please tag me in it.
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Very happy with the hatch change!
Built to last buff could be annoying initially but I think people may stop running it after a while and only use the meta stuff.
The 2 killer changes I'm extremely happy about π
Overall they did the best developer update yet (would've been better with Hag deletion but I'll take the add-on nerf instead).
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I believe it won't be relightable. Assume it will say 1 time use on it.
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A build is a build. It's something different and if a survivor dislikes it they can just hold the sprint button so they can't get healed and bleed out in 4 minutes.
@Myla said:
But it's not the usual meta slow down perks. People should be having fun with this :^)
Technically true lol honestly would prefer to face this every once in a while. I like variety in my games.
Funny thing is if this was a post titled "Do survivors find 4 Head-ons, map offering and not doing gens playstyle fun for 30 minutes?" Your reply would also work for it lol just get rid of the slowdown part.
@Barbarossa2020 said:
Do survivors find it fun to stand around at a gate instead of leaving dragging a game out for longer?
Killer can just push them out. It's annoying yes but it doesn't prolong a game for an absurd amount of time.
Also survivors can get protection hits for WGLF or challenges by waiting at the door to be hit out. Your argument doesn't work for this thread.
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/2521943#Comment_2521943
Let's take a guess and assume each match takes around 15 minutes of his time on average between play time matching and everything else.
15 x 1000 = 15000 minutes
15000 / 60 = 250 hours
Ok thank god I was being dumb. Sorry but I just got really really confused.
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Good to hear you had fun being a friendly killer mate π
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They can't ban people for this because they might have an actual good reason to leave.
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Was literally thinking the exact same thing.
I didn't put as much thought into it as you but I was pretty sure that the game would be able to look at:
- Know a characters normal movement speed
- Look at abilities + perks + add-ons that change this
- Look at bloodlust/getting hit speed
- If they are over the max possible speed. Initiate ban.
Just use a bunch of IF statements (I believe it's this. Haven't done programming in years).
My worry is that a hacker could someone mess with this system and force people to get banned in game. Maybe this is why it's not added but I'm unsure.
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/2518674#Comment_2518674
It was just an example. I know that you can't get more than 2k with basement plays if the team is at least not dumb. But that was the first thing that came to my mind when thinking about what some killers think is "fun". Same goes for 4 man slugging at 5 gens left etc.
It's not fun for a 4 man slug at 5 gens but if you want to win that's one very good way to do it.
I get that last minute swapping is annoying and especially with keys it's horrible (they badly need nerfed). The reason I don't mind it happening with flashlights is because if a killer brings Lightborn or Franklin's the survivors will just rush the gens to get into the next game. This one game will just be a horrible experience for both the survivors and killer.
@Prex91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2518436#Comment_2518436
Ok but killer has the same right to bring the counter if he see items in lobby, of survivor to bring item. I can understand to not be fun for example lightborn vs 3 flashlight, but the perk exist to prevent the killer to have bad times against some items that can make him struggle. With last second swap you are exploiting, cause killer cant counter, so the perk in fact is like it doesnt exist more. Also use lightborn is fair, because I need to remove a good perk, like a pop for example, to counter that situation. Instead survivor sacrifice nothing on build by exploiting.
I wouldn't call it an exploit. Same thing I said to the person above applies here. If killer sees 4 flashlights the killer will brig Lightborn or Franklin's, which will make the survivors rush the gens because they want to get into a different game.
The intent isn't to be toxic most of the time is my main point. I get sometimes it is, but usually it isn't.
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@ElusivePukka said:
https://forum.deadbydaylight.com/en/discussion/comment/2518436#Comment_2518436
"If the team decides to 'not participate in regular gameplay', a reportable offence, they need to do this: otherwise the killer will see through their nonsense and try to make them actually play the game"
My god.. survivors really can't do anything in this game without getting crap.
So you want all 4 survivors to just try and escape? Which means you want them to all run the meta, all do solo gens and get a 4 man escape? Ok.
Personally I'd rather 4 flashlight users who try and mess around since it's something different and means they aren't trying to sweat to win.
@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/2518436#Comment_2518436
Nice fun, if you give someone else a miserable time.
Fun goes both sides. How can it be "fun" to bully a killer with flashlights and/or head-on? It is the same for basement camping. How can it be "fun" if I make the match for at least one other person miserable?
As a said above survivors really can't win with people.
The problem with your example is that you guaranteed to get 0 kills with your basement strategy vs a good team by camping basement. The only time you get 2 kills is if your a good basement camping killer.
Thing is if your facing a 4 man swf you really want to win, they will escape probably 9/10. Exactly as I said above.
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It looks toxic but there's nothing else the team can do in some scenarios.
If a team decides to not do any gens and not try to escape, just for some fun with flashlights then they will need to do this. Otherwise the killer brings Franklin's or Lightborn and the are forced to not try and have fun, but instead work on gens.
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And some people say you only see survivor rants on here
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"Keep listening to the baby survivors rant"
Very funny stuff ππππππππ
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PWYF loses stacks by attempting an attacking action. It's why missing a lunge or special attack will lose stacks.
For special attacks to work with perks they must injure or down the survivor.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/2514020#Comment_2514020
I hate to be the bearer of bad news, but that section refers to the tutorial bot matches (note the bit that mentions they're already available in the live game).
No plans for a further bot-mode have been announced at this time.
Ok but what about the potential deletion of Hag? You've already broke the OPs heart, don't break mine π₯
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2513989#Comment_2513989
I hope the Add-On changes are:
"Whoops, we deleted her."
Best Hag change.
If they do I'd buy ever single legendary skin they have.
I know most of her add-ons are pretty good so I'm extremely happy because they should be nerfing some of the bullshit ones.
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I'm just happy to see some actual counterplay to Spirit.
Though seeing the devs are changing add-ons for some killers (including Hag) makes me very excited ππ
