C3Tooth
C3Tooth
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- C3Tooth
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My idea: Selfcare has 3 tokens, each token increase 25% healing speed, everytime I start selfheal animation, you instantly lose a token.
Which is the first heal give you 20sec heal, second heal 24sec, third heal 28heal sec, after then 32sec permanently. If Killer able to disturb you mid-heal then you have to self-heal again, that would cost another token.
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Here is the true reason.
Survivors run killer for 30sec then either get camped or tunneled. Resulting them die in 3min into the match. Survivors complained alot about camping & tunneling arent fun. And Killers responded with "gid gut"
So survivors had to gid gut and then able to run Killer for 5 Gens...
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2833846#Comment_2833846
How is it playing dirty? They have no obligation to give you free information.
Honestly survivor's loadout should be locked at 15sec, so killer has 10sec to make final choice in their loadout. The theme is that killer stalking survivors before the trial start, they should always have a better preparation.
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@HexDaddyissues said:
so, you throw the whole match making off, make everyone sit through another queue time, and miss out on blood points just because someone has a flashlight?
YIKES youre fragile.
You feel like to attack someone over a post. Oh man you must be strong.
Survivors try to play dirty before the match even start, Killer can simply drop the lobby. I would play through it because I dont really care, but I dont blame other killers.
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Im used to use End game focus perks (Noed, BW, STBFL, Rancor, No way out). Im sure that 4 slow down stand superior than any build.
Longer the match, the less resource survivors have, and the game is slowly easier even if you're an M1 killer.
Using End game with no slow down, Gen done in less than 5min. Noed is useless when 15 pallets are still around because you were only able to make 2 chases. Survivors can recognize end game build and they would just simply left 1 and make 3 escape.
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24% Gate, wait for Killer to come and go again, then continue.
Hope 12sec is enough time for you to open.
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@EntitySpawn said:
Only perk that's needs adjusting is DH (its distance needs to be nerfed)
Other than that no other perks are really strong, alot of maps could do with balancing from removing pallets on the game to making some maps smaller.
What if...DH can only be used when healthy, thrust Killer to stun them, but the result is the user get into dying state.
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There should be only 1 rarity of items, which is Brown, should be free and nerfed, while buffing Addon.
Perks aside, a team with no item vs a team with 4 Purple item with Red/Purple addon makes a huge difference.
Example with Medkit:
- Everyone can bring a Medkit for free, but it only has 8 charge, which better use to heal other faster if there is no addon. Brown addon that +8 charge cost 3000 BP, this makes Medkit exactly the same to current Medkit.
Example with Toolbox:
- Toolbox has 32 charge (normally has 16), it doesnt increase speed at all, but constantly spawn skill check. Brown addon that reduce 16 charge and increase speed, makes Toolbox exactly the same to current Toolbox.
I think its really stupid that a survivor can bring Purple medkit (2 heals) with Green charge addon (1 heals) and possible of a Syringe. Or Commodious toolbox with 32 charge and add 2 charges addon.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2827370#Comment_2827370
It should be destroyable or heal speed bonus go. So it will be free Self-Care for all team or it will be strong but destroyable. This is only way to balance CoH.
I think Coh would be ok if the range only 4m, force survivors to move further and lose time. But the range is locked to 24m to all Boon.
All Boons have the same blessing time, snuffed, same sound emit...the only different thing is the effect, which healing at ?? speed.
But biggest problem that other Boon you have to bless near Gens, where killer want to chase you to get use of Boon's effect. Coh can stay forever.
The only way to balance Coh is to remove it. Replace it with another effect that have to be in chase to get benefit. I suggested Boon Vigil that recover at 50% (80sec to fully recover) while running.
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I think there should be an addon that being swarmed will cause incapacitate (cant do Gen, cant heal), but the downside is either lose 1 crow or increase time to regain power by 50%
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Devs see these legs as "average" is why we DBD players' standard is too high
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I feel the same, Macmillan & Coldwind have the most dense grass, but survivor still able to disarm them left & right, I just cant understand.
I tried to set Graphic to Low, which disable shadow, which grass no more cast shadow down and traps are easier to be seen, but still not that easy for me.
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I once actually make a run scratch mark then walk back an drop down the hole. Then I heard that Legion opened every single locker upstair.
Sacrifice my Gen for other 3 to work.
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Start with 2 traps, carry 2, 6 more traps on the ground to the total of 8 (instead of between 5 & 7) was his greatest buff since he really needed the convenience of carry 2.
Though after many patches, maps get massive nerf on him. And I can make a full list of map nerfs that affect on Trapper (brighten Lery & Game, removal of door step that hide his traps ect...). Trapper from "not enough trap to setup" to "not enough place to setup"
Just a random idea passes by, but I think if he can carry 1 trap. In exchange of his strong addon rarity lower (Honing stone to Green, Bloody coil to Purple ect...) would make him various play style to go against.
He still have alot of small buff addon that should not take an addon slot (30% setup faster, 50% setup faster, 30% disarm slower ect...) I really think "50% setup faster, 30% disarm slower, Wax brick" combined into a Red addon, or "Make shift & Bear oil" combined into a Yellow addon.
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@Marc_123 said:
Started doing them again the last days.
Against a pig on Dead Dawg - i was injured - door open - i ran - she got me with confidence... she had NOED but i did all bones.
Yeay!
Before i forget - your drawings are incredibly cute!
I hope I can keep these coming : D
@Bartlaus said:
https://forum.deadbydaylight.com/en/discussion/311579/please-do-bones
I love your artworks. This is exactly my experience with Mikaela's in Solo Q 😂 Meanwhile I refuse to play with CoH. There is always at least one survivor who only does bones. And sometimes people selfcaring themselves 2 meters outside of my CoH radius... Did you have fun? 0/5
After I unlock Boon: Expo, I will grind Mika with totem build with Expo & Shadowstep. I dont want to use Coh. Honestly the strength of Boon depended on the effect and range. The effects strength is vary but the range is fixed to 24m. If they could custom the Boon range is difference locked to certain Boon perk, like Coh range at 4m and keep healing speed at 200%, they could increase Shadowstep to 28m or even 32m.
Boon range is nerfed because of Coh.
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: ( I equip a medkit with meme build and get tunneled.
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@A_Gamers_Dead_Body said:
How to spot and entitled survivor main: They complain about tunneling/camping.
These people have access to Decisive Strike, Dead Hard, Unbreakable, Exponential, Circle of Healing, Borrowed Time, Kindred and so much more tools at their disposal yet will complain about a strategy that the killers use in order to increase their chances of winning.
Its not the killers job to make sure you have "fun" you entitled survivors, its the killers job to SPOILER: Kill you. If you want wholesome fun go play checkers or tic-tac-toe or better yet, how about you just git gud?
Because not all survivors want to use 4 second chances. Why so aggressive?
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I always thought each DLC, a survivor and killer come with a single perk that actually a new mechanic added to basegame.
Something like when Doctor added, every killer can kick Gen, but only him with the perk can kick Gen better.
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@JonahsTablet said:
Leg's
These legs
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I like weak M2 Killer, but they MUST HAVE slowdown basekit, like Pinhead, Pig, Nemesis. Sadako is the 4th one.
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I mean, Im all for BT DS basekit, but res stretch is not okay.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2816188#Comment_2816188
Do not Google it.
Can you Google it for me?
@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2816038#Comment_2816038
Your always in first place with me....the drawings are the icing on the cake and proves your the biggest fan
First place with you? Which means Gann comes to 3rd place. Things getting interesting
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2816038#Comment_2816038
Hey, say what you will, but all you need to do is make some NTR with her and Gann will have been defeated. So who is the real winner?
What is NTR?
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@BlackRabies said:
@TheGannMan always going on about Spirit or @C3Tooth with the cute drawings he/she always posting with Spirit. Both for my votes.
When you drew a hundred of Spirit arts and not being the first place
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Boon is okay, but Coh should be removed.
More future Boon perk will be related to helping in chase, which ShadowStep & DarkTheory. As I always said one day Boon Vigil will be a thing. But at least it requires 2 Boon perks to helping in chase, and its easily snuffed because you have to be in contact with Killer near the Boon.
Coh stand alone remove the whole hit-run play style, which is a healthy play style.
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I wanted to make anti tunnel build on a character: Borrowed Time, Baby sitter, We will make it, For the people.
1 million to get BT, BS, WWMI to Tier3, FTP to Tier1.
And it took me another 2mil to get FTP to Tier2 because that perk just not willing to spawn.
Yes, remove Perk Tier helps.
I could've use those 2mil to get a certain build on another character at least.
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@gammatsunami said:
https://forum.deadbydaylight.com/en/discussion/comment/2812384#Comment_2812384
Unique doesnt mean good. Its just a trash final judgement
With some improvement on the animation on both of her stare and survivor's convulsion. It can be great. But I agree that its look is underwhelming right now.
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Hex mechanic should be reworked as a whole. A mix of Plaything & Boon.
That a Hex is applied only to 1 survivor (similar to plaything) & use more Hex will bind multiple effects into 1 Hex (like Boon).
Example you use Lullaby & 3rd seal. Hit a survivor will turn a Dull into Hex 3rd seal only to that survivor, hooking them affect him with Lullaby on that same Hex.
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/2809808#Comment_2809808
What time is it again?
@NathyP11 said:
What time is it usually released UK Time?
I noticed its 11pm in my time, currently its 10pm here, which is 1 more hour.
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@CashelP14 said:
All of them since they haven't had any drinks in a long time. I'm Irish also so I have an advantage.
Seriously, this is a genuine question, I know the stereotype that Russian, German, Irish drink alot. But can I ask how many bottle of beer your people drink average per night?
Because both my father & brother has 5 of them every night, or my cousin has 1 liter of 45% alcohol. And they all can work normally the next morning.
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It bugs me alot when he says that before survivor screaming, because the line starts when hooking animation begin.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2809901#Comment_2809901
me on my way to slap david's cheeks
Where did you go when I posted this? https://forum.deadbydaylight.com/en/discussion/310064/ez-match#latest
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@DoritoHead said:
Wait, I thought it was just the chapter reveal and not the PTB.
(Wonderful art as always btw)
The Chapter released timeline is like this, between 2 chapters is 13 weeks
Day 0: Chapter released
Week 1: hot fix
Week 3-4: PTB mid chapter
Week 6: Mid chapter
Week 7: hot fix
Week 10: PTB new chapter (we are here)
Week 13: New chapter released.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2808318#Comment_2808318
........why would you tell them that?
The forehead, the cheek or the nose of course..
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@chargernick85 said:
E: OHhhh thank you so much....completely forgot Valentine's day. I am going to give this to Nancy and tell her it's from me.
Doesn't that make you pick...
B?
@Rivyn said:
D, of course. She's scrumptious.
You tasted? : O
@Phasmamain said:
B and give them to Jeff instead. Man deserves anything at this point
He has Aftercare but sadly the Devs never care about him.
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Im thinking it Boon Vigil
Then killer either commiting chase or hit run are both lose lose.
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Number of hook spawn is a part of this problem, not the perk. I just played 2 matches in Midwich (with Sabo perk, nothing else).
- Vs Huntress with 7 hooks. Despite she had Startruck, I managed to save 3 hook stage, and this is far too much for only 1 perk (my Sabo) in play.
- Vs Spirit with 9 hooks. I was able to save 1 hook by tanking a hit and Sabo.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/310307/what-should-you-do-in-this-situation
I am always amazed by your style. If I try to scetch anything in this quick scribble style it looks, well, like an aweful scetch. Yours always look detailed and cute and you have developed your very own and very recognizable style, which is always a great thing for any artist. Cudos! And B of course, we want to assert some dominance here, even if it breaks our own heart, but its just for her best!
The sketchy takes more time than its look. Because I always try to draw defined muscle shape as practicing (yes, my anatomy improved alot since I draw these because of it). At first I draw meme and post to forum with sketchy instead of my own style, to save time. It was unexpectedly improved -> got commissions -> and continue improving. Sketchy is a part of my signature now : D
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2808318#Comment_2808318
Where Rin is most defenseless. A great nightmare
The cheek? The neck?
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@BirdSpirit said:
If I choose D, do I get to lick it off Rin's face afterwards...?
Its up to where you rub the chocolate.
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@Azshhh said:
I want to add the forums resident good boi @ThatOneDemoPlayer headpats
ThatOneDemoPlayer & GoodboyKaru: this forum is too small for 2 good boys.
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@GentlemanFridge said:
Y’all are really forgetting @C3Tooth?
The feel
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@GeneralV said:
Why the toxicity tho? 👀
Bait people coming : D
@EntitySpawn said:
Dont even need a squad, just 4 good survivors and you can escape most killers.
The ez remark always makes me laugh, brings back memories when I got an ez message as their friend DC'd so they could get hatch lol
I dont know what they earn from that, had a match that Meg fought for her life (2 death, 1 Gen left) and Laurie waited for Meg to die to get hatch (before the hatch update so she already waited at hatch)
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I dont like how 3 original maps has 150% more chance to be picked up than few other realms because it has 5 variations.
3 maps without mainbuilding should be remove...
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Kindred and any 2nd chance.
So manytimes I was able to counter Bubba's camping with Kindred, when someone on hook and only me sit on Gen refuse to be healed. Of course if the first survivor down at 5 Gen, Im alone would not able to finish 5 Gen.
2nd chance is just to buy more time for others to do Gen
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: D I think the link is gone.
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To think about it, Pig & Pinhead are the best design with their build-in slowdown that split their power into 2 parts. Buffing 1 part too far doesnt hurt the other side because that would buff them only 50% of their powers.
Slinger is just a really bad killer design. His power was un-counterable for survivor who's in chase, but nerf his power result in destroying him because he has nothing else to back up for the nerf.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2801242#Comment_2801242
Yes! Yuis are good teammates and not toxic when I play killer. She deserves a top spot. However, in one of games as spirit the camera was up close showing her but when the match started lmao. You just reminded me of that
Oh you mean this?
https://twitter.com/C3_Tooth/status/1483473210335191042 -
Are you sure this is only TierA ?




