Ultra Rare Items

I just realized as I just probably never put the two and two together. But we don't have an Ultra Rare Toolbox, Flashlight, and or Medkit. There are for keys and maps but why not the other 3?

And if they were in the game what would their stats/effects be?

Comments

  • Pink medkit would probably be like a green medkit but with 32 charges. Two heals like the purple but with the faster healing speed as well.

    Pink toolbox? Idk, hard to say given there’s different varieties of toolboxes that are the same color. Engineer’s toolbox is double repair speed for 8 seconds (16 charges) so maybe that but 24 charges (so it lasts 12 seconds).

    Pink flashlight could be like a 16 second flashlight with the other stats being the same as the purple (maybe without the reduced aim accuracy).

    Those are just ideas. I don’t think we really even need pink medkits or toolboxes though, they’re already good items at lower rarities.

  • None of the killers have iridescent powers either ;)

    It really should tie to the add ons anyways.

  • @Steel_Eyed said:

    None of the killers have iridescent powers either ;)

    It really should tie to the add ons anyways.

    But then how do we fill the bloodweb with redundant crap? Why do we need 5 different toolboxes, when 1 or 2 would be enough, for example? A regular toolbox with repair speed + and sabo -, and one repair speed - and sabo + would be all that's really needed, the rest can be done through add-ons like you say.

    Let there be one of each item type, and buff the add-ons accordingly. Maybe that will make all those gloves, instructions, grip wrenches, rubber gloves, etc. useful and won't feel like picking up a filler item in the bloodweb.

  • There's no pink med kit tool box or flashlight because there are pink addons for those items instead. You have anti hemorage "insta heal", the brand new part, and the odd bulb

  • There should be only 1 rarity of items, which is Brown, should be free and nerfed, while buffing Addon.

    Perks aside, a team with no item vs a team with 4 Purple item with Red/Purple addon makes a huge difference.


    Example with Medkit:

    • Everyone can bring a Medkit for free, but it only has 8 charge, which better use to heal other faster if there is no addon. Brown addon that +8 charge cost 3000 BP, this makes Medkit exactly the same to current Medkit.

    Example with Toolbox:

    • Toolbox has 32 charge (normally has 16), it doesnt increase speed at all, but constantly spawn skill check. Brown addon that reduce 16 charge and increase speed, makes Toolbox exactly the same to current Toolbox.


    I think its really stupid that a survivor can bring Purple medkit (2 heals) with Green charge addon (1 heals) and possible of a Syringe. Or Commodious toolbox with 32 charge and add 2 charges addon.