C3Tooth
C3Tooth
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- C3Tooth
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Comments
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Yes, but its not really "healhy" for the game when everyone forced to use meta.
Simply just remove perk Tiers.
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I play non meta perks, or even meme build, but.
If Im forced to play "Vigil, Leader, Prove thyself, Streetwise" 15 matches to make those perks to Tier2...I would play meta perks instead.
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Depends on when the first down happens. If 3 Gen done at 1st hook, with Kindred would let the other 3 just Gen rush other 2 Gen and left.
First down into 1min with may be Corrupted in where no Gen at 50% progressing; or camp with Noed. Camping at that moment is ensure 2K, no matter what.
To be fair, there is no camper that not using Noed.
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@Sepex said:
I got 6000 shards and I didnt even play Bubba not once ever. Used it to buy David King some new pants.
Worst 6000 shards using ever. You're supposed to use those shards for him not to have pants.
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Me sitting at low mmr. Nope, not once.
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1st: warning
2nd: jailed
3rd: 1 month banned
4th: permanently
I already reaches 2 steps, my next time would be 1 month ban : D
Which is why I keep my [inbox] (1) to remind me "I should not do anything stupid" all the time.
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Images are louder.
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Speed boost on hit is 2sec, not 3.
W is likely the only option for beginners to buy time, especially when they're being tunneled out without any 2nd chance perk, or resource is depleted.
And there are more and more Killers power just force survivor to run straight, there is no point to hold at a title for too long vs Pyramid head, Nemesis, Artist...
@Devil_hit11 said:
it could be a killer perk. I had an idea long ago for a perk that halves sprint burst upon injuring a survivor with normal m1 hit.
Survivors have a perk called overcome that does opposite, though I do not see anyone using it. As long as dead hard exists in current form, it will overshadow every exhaustion perk.
I kinda wish the killer meta game evolved more into making viable chase perks instead of consistent gen slowdown perks that everyone uses 24/7. The last time they tried to make viable chase perks were Crowd control and Blood flavor, but they made them hex which made them the worst hex perks in the entire game. they might still be most pointless hex perks ever. The only other chase perk that made since than is coup the grace and for that, they gave it a worthless token system.
Other than that, there hasn't been any chase-oriented killer m1 perks since bamboozle, enduring spirit fury, sbtfl and very first one, brutal strength. I might be missing one, fire up? nobody uses fire up though, too garbage numbers.
So maybe dev make a viable chase perk, one that could be useful would be a perk that reduces sprint burst of healthy survivors after an m1 hit.
I really like perks that apply effect to M1 like Sloppy & Franklin...but those perk would be powerful for Killers using power into M1 like Spirit & Nurse
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Survivors use a Coh, just use Thrill of the hunt and another Hex.
Survivors use a Boil over, just use Irongrasp and Agitation.
Then have fun with it.
Some people doesnt see whats wrong when killers have to bring 50% perk slot to deal with 6% survivors perk slot...
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2794432#Comment_2794432
The UI should tell you if someone wears a trap.
So the rest of your argument is kinda...
I forgot about the addon.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2794182#Comment_2794182
Any solo with two digit IQ can know if pig is afk, and even one digit survivors will understand they shouldn't finish gen when everyone has traps in their head.
1. How do you know youre facing Pig if you dont spawn near a Jigsaw box?
2. How do you know youre having an AFK Pig but not Trapper busying with his traps?
3. Even the most skilled Aayrun would not able to tell if someone else is going for unhook another teammate, especially indoor map. Because there is no INFO in solo.
4. No Info =/= unskilled or low IQ.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2793828#Comment_2793828
You won't kill one survivor before the second gen is done though, if you camp the box, survivors will 99 5 gens.
No solo ever able to know a Pig is gonna afk to do 99% 5 Gen. The first thing a survivor will ever do if they spawn near a Gen is to finish it as quick as possible.
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Blessed infinity is the problem because of Coh. Coh is the real problem, not Boon mechanic.
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I like the ideas they come up with addon to change play style instead of just simple buff in number.
But I feel the effect involve around the husk is...pointless. Nowaday survivor will run away from the title when shes start to phase. Same to killer instinct near the husk, only good for phasing at Gen then come back. I find those are no place to use them.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2793157#Comment_2793157
NO ME WANT WRAPLESS SPIRIT!
I DRAW THAT EVERYDAY!
Simply because I have to before adding wraps.
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@lonesomekill said:
https://forum.deadbydaylight.com/en/discussion/comment/2793142#Comment_2793142
😬 ok, il go shirtless clown then 😐
I already drew a shirtless Clown.
https://twitter.com/C3_Tooth/status/1487452162825555975 -
I will draw shirtless David to oppose.
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All items should be free, but only have a single version (Brown) and weaker, Bloodweb no more spawn item but only addon.
Stack 4 Green toolbox with 4 brand new part is not fine.
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I had to buy Freddy for his end game perks. After unlock his perks, I never touch him again.
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I feel like being an Asian is a huge perk on this case, looks like this happened when Im as sleep...
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@Nicholas said:
What about limiting image posting to tenured users?
Thats actually a simple but good idea. Have it limited to new account that below 50 cmts and/or less than 2 weeks old, not able to post images, links, topic.
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May be this sounds stupid, but I think Killer basekit should be weak, lack of manything, but their addon should be cheaper and powerful. That would make addon makes a huge change in their power, but they still remain weak in a certain aspect to play around.
For example: Trapper can carry 1 trap.
- But Yellow bag increase his inventory to 4.
- Green secondary coil (+50% disarm time) should be Brown.
- Honing stone should be Green.
- Iri addon should be Purple.
- And Red addon are a combination of little of everything (carry 2 traps, + 10% disarm time ect...)
I feel the problems of addon Killers have is too much pointless addon and give too little impact to their power, which takes an addon slot. If you know the old Trapper addon, you would know it.
- Brown coil (+10%)
- Yellow coil (+33%)
- Green coil (+50%)
- Purple coil (+66%)
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I can no more post drawings, sad noise.
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I main Yui and have my optimized build on her.
But for over half a year, I grind on other survivors and gave each of them a unique 1 aspect focus perk build to save me time to play later, and today I mostly play other survivors because of how much fun 1 aspect perk build can give.
I gave the most interesting perk builds on female survivors so I would play them more.
I never 2nd hook a survivor at 4 Gens because Im afraid they would suicide on hook.
I play every self-fish and scaredy if I got double hook too early. But I never suicide unless to give the last survivor hatch.
I always attempt to add friend the last survivor to tell them leaving me bleeding on the ground, if killer slugs me for 4k. I even wrote on my profile that.
I success 2 flashlight save at my 3000h. 1 on Plague and 1 on Slinger.
I use Small game to dedicate finding Ruin, not Noed.
I still dislike vs Spirit if I dont have Ironwill
Despite I enjoy drawing Spirit, I barely play her (10% of killer time), mostly I play Trapper.
Because I dont use headphone (it slowly damage your ears), Im really bad playing Spirit
I enjoyed End game build for power trip. But after Mika update, I felt so powerless because Coh completely nullify my play style (prefer to injure multiple survivors if I found 2 or more of them at once, dont kill unless 5 Gen done...) and Gen speed goes too fast that there are still alot of Pallets available to predrop, combined with Boon (which makes Noed useless). I had to change to 4 slow down to have fun.
I dont play to win (escape or 3-4k), I play to have fun. Do 2 Gens, make 2 chases, 2 unhook, do 2 bones...not being tunneled/camped as survivor. Have 8-10 hooks as killer, kill doesnt matter.
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Real Lunar event pics : D
Ancestry altar.
Bao lì xì (Red envelope)
Lunar new year flowers market.
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How about this?
All perks should be basekit, but it has Tier 0.2 kind of strength. Players who use perks have it Tier 3 strength.
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@ThatOneDemoPlayer said:
These are a tad old so take them with a grain of salt
SoloQ Changes
-Added a Ping System that allows communication during a Trial. The Ping System allows Survivors to tell their teammates they are working on a Generator, searching for (Insert Secondary Objective here), cleansing a Totem, being chased or going for a save.
-Repairing a Generator and pinging it will show the Generator's Aura with no range limit for as long as you remain on it (this will work the same with cleansing/blessing Totems).
-Pinging while in chase will show your Aura to your team for 15 seconds (same with going for saves or searching for Secondary Objectives).
These changes I feel would reduce the massive imbalance between SWF and SoloQ. Now, if Survivors would to get such a buff, Killers should get a few changes aswell.
Killer Changes
With this new efficiency within the Survivors, Killers should get some inbuilt slowdown.
Option 1
-Hex: Ruin will now be base kit with a slight nerf reducing the regression from 200% to 150% (Ruin would get a change to it's effect but I don't know what it should change to).
Option 2
-Corrupt Intervention would become base kit with a nerf to its duration taking it down from 120 seconds to 95 seconds (like Ruin above, Corrupt would get a rework).
Option 3
-Survivors would get new Secondary Objectives. Each Map/Realm will have their own reskins of said Secondary Objective.
-Every Generators/(Insert reskin here) will give Survivors 2 Gate Parts (1 per Survivor if there are 2, and if there are 3 or more, the Gate Parts will be randomly given to 2 of them) and will go into the Survivor Inventory(Gate Parts will go in an in-Trial inventory and won't take up Item slots, nor will the be able to be brought into the next Trial). If a Survivor dies, the Hook they died on will be shown in a white Aura, indicating that there are Gate Parts to be collected. If the Aura is missing, then the Gate Parts have already been collected or the Survivor never had any to begin with.
-After all Generators/(Insert reskin here) are finished, Survivors will have to come together to craft Gate Switches using the Gate Parts they have collected. 1 Gate Switch would require 5 Gate Parts to be crafted.
Re-Skins
-Autohaven Wreckers Maps will now have Car Engines instead of Generators. To fuel these Car Engines, Survivors will have to explore the map to find Gas Cans. Using a Gas Can will allow Survivors to work on 50% of a Car Engine, making it so it requires 2 Gas Cans to finish a Car Engine.
-MacMillan Maps will retain the basic Generators, requiring Gears to be found with the exception of Suffocation Pit.
-Suffocation Pit's Generators will now become Holes that require Shovels to be dug up.
-Coldwind Farm Maps will have Pig Pens as their Generators and will require Pig Food as their Gears. Generators inside Main Buildings/Shack will have TV's as their Generators and will require TV Remotes as their Gears. Bringing Pig Food to a TV will turn it into a TV Remote and vice versa.
Camping and tunneling could get a nerf but I have no idea how to nerf them.
I think a character should come with only 1 perk, but it also come with a new mechanic for the game, something like Doctor DLC gives all killers ability to kick Gen, only him can do that more effective.
If Corrupted intervention being base with only 20sec (so Killer who uses perks increase the time to 120sec). It would help Killer a little. Of course there should be other thing being basekit added along with it (perhaps 2sec Lethal pursuit)
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@Thusly_Boned said:
I have found that agitation/iron grasp counter the boil over builds pretty well as is. Add in mad grit for the squads the like to body block for each other.
There is one thing that killer should not use 2-3 perks slot just to counter a single possible play style
Especially all they need are may be 2 Boil over + 1 Breakout, 3 perks of 16 to make it annoying to face.
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@GeneralV said:
A radical solution, but...
https://us.v-cdn.net/6030815/uploads/PJ1UF7TPWRJ1/image.png
Problem solved :)
I feel if Boil over not remove 25% penalty on drop.
Agitation should have the combined effect of Irongrasp at least.
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Cant decide between Demo & Karu, who is the greater Good boi
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Behold, my power.
95% of streamer I faced were cool, you're just so unlucky.
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Sneak in some sketches.
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@ThatOneDemoPlayer said:
Buff SoloQ to SWF level, then buff Killers accordingly and maybe rework tunneling and camping if Killers can win without those strats
Biggest problems are tunnel/camping/gen rush. In the future, they will add survivors' status & may be BT basekit, which is definitely help to reduce tunnel/camping effectiveness. Then Killers definitely need something with gen rush without requires 4 slow down.
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@TAG said:
He wasn't until you convinced me otherwise.
Cant you see gap of thiccness between Clown & Nurse? Had you set your standard too low?
@Phasmamain said:
Clown has always been S tier. People just read tier lists the wrong way
Thiccness enjoyer is right here.
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All killers are op if tunnel/camping. Wraith just happened to tunnel most of the time, because he's lower tier killer. That explain why I also hate Wraith, but understandable.
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@Tsulan said:
I don't get why they are against personalized lobbies but give us different lobby songs based on the killer/skin being used.
Just allow us to choose the lobby + song from past chapters/events and give us a 1 minute preview of a new chapter, so we can choose if we want to continue with the previous one or change to the current one.
Yes, the first time I ever play this game was Lunar new year 2019, when the Lunar theme played at all time. Year later, the theme only play on the menu, which I heard for like...3sec. Pretty lame.
The feeling of first time playing the game and hearing Lunar theme hyped me too much. I played through nights.
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Agitation, Irongrasp, Oak offering for a single perk of 16: Boil over.
Haunted ground, Thrill of the Hunt, Undying for a single perk of 16: Circle of healing.
5 perks of 4 and an offering to counter 2 perks of 16....
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Actually if Coh doesnt exist, Boon mechanic isnt that bad. Other 2 Boon requires in contact with Killer to make use of it. Often it would get disable before survivor to make a use.
Coh is a Boon that you only need to bless on a totem near a complete Gen to make it lives forever, and they save 12sec PER heal, for the exchange of 14sec blessing.
I really think Boon should be used as aggressive purpose like Shadowstep & Peno. Replace Coh with Boon: Vigil that allow recover while running in Boon range would make it inline with 2 other Boon.
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End game:
- Noed
- Bloodwarden
- Rancor
- Remember me
- STBFL
- Fireup
Expose:
- Noed
- Dragon grip
- Make your choice
- Star truck
- Haunted ground
- Devour hope
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I dont think Killers get major nerf. Its just the existence of Boon & the new Boil over make it worse to play fair.
Tunneler/camper merely affected.
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@glitchboi said:
https://us.v-cdn.net/6030815/uploads/Y9FU98PQFBPY/image.png
I found this wallpaper on Wallpaper Engine and it looks pretty dope so I'm using it. As a bonus, it's also animated.
: ( I really like the color. Coloring is still a pain for me.
This is my desktop.
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A game without replay to re-watch a match from other players' perspective, requires video proof to make it works : (
You can only able to tell a player has +5% speed if you're chasing/chased by them. With proof from your perspective isnt even clear to see.
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@fulltonon said:
Probably a true fix DS needs.
I will never use DS on Yui again, shes not allowed to chu any killer.
@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2776356#Comment_2776356
"AAaaaaAAaaaa" her stun makes me laugh lol.
Clown is number one on my list.
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Senpai noticed me !
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Buff her curve.
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Lets go ! ! ! Its a camper Bubba to red Mori
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@BirdSpirit said:
This is cute af
This is just a fragment of my collection.
It took me half a minus to understand.
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Can I ask how can you not appreciate something like this?
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@DawnOasis said:
https://forum.deadbydaylight.com/en/discussion/comment/2774282#Comment_2774282
Always want survivors to put in effort…never the killer
Hehe, many people here knows me and the Op play both sides.
Even me want DS as basekit for survivor because I dont like tunneling.
But new Boil over should not be a thing when sabo, breakout, MoM exist along with Boil over. Wait, did I mention toolbox & Oak?
Survivors have 16 perks, 4 items, 8 addon and 4 offering. They can pay (blood point) to win,just a reminding
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@Astral88 said:
https://forum.deadbydaylight.com/en/discussion/comment/2774675#Comment_2774675
Says who? You? I guess you are not the game designer. Before this update, it was literally pointless to even attempt to wiggle cause in 99% of all cases and if your team mates don’t take 1k hits, you will not escape.
Now after this update, you’ve a fairer chance to escape if conditions are met. Conditions are: reaching 100% of wiggling bar; 25% is added if the killer is dropping from a height which just is realistically, doesn’t means automatically that you get free after every grasp. Ofc you could make it look like so op, that some ppl needs to run into the forum again and cry for it to get nerfed, but that’s not the point of this game. It’s just an underwhelming experience I’ve made so far from this community, not accepting that, if specific conditions are met, that a player can escape eventually or has any advantages. It’s not like killers already got a lot of advantages. You need to keep stomping more and more!
Guess that’s how it shouldn’t be!
Well, consider you won : D
That was furthest energy I can output.










