C3Tooth
C3Tooth
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- C3Tooth
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If you M1 a survivor, they're cursed with Lullaby. A Dull turned into Hex that assign to that survivor. They will not able to hear skillcheck noti until cleansed.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2754995#Comment_2754995
Once, on RPD in library. And if killers get too greedy on some other maps.
https://forum.deadbydaylight.com/en/discussion/305574/boil-over-5-5-0
So instead of a decent solo perk and good-great SWF perk, you would have an annoyance overload in SWF but useless in solos.
(Actually curious if flashlight saves would work with this?)
- 2nd floor in IronWork of misery
- Coal Tower
- Blood log
- Thompson house
- Disturbed ward
- Father Campbell
- Balcony in Lampkin
- Grim pantry
- Mother dwelling
- Ormond
- Saloon
- The U stairs in Crow map.
A single sabo hook with breakout would always guarantee escape. Its not good, its abusable for sabo squad.
The perk's idea is to make it hard for Killer to hook, from 75 to 100% wiggle strength, 10m to 16m blind is already a good buff. Only give the reward of succeeding escape, which increase the stun, is enough.
The extra stun time when pallet/flashlight save. Im not yet think of that. But its still fair if it does.
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Im gonna borrow this image and put it here.
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Can anyone give me some screenshots of that bug?
Im gonna draw a meme for this.
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Hitting Great skill check 100% grant -1sec wiggle, it doesnt really matter.
But New Boil over really needed a nerf with the new buff. 25% penalty for a drop is super abusable.
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Yes
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2754393#Comment_2754393
Lol... That is hilarious. Reddit is crazy. I actually got perma banned for endangering minors or something for make a joke on that site. Something in the water over there, bruh.
I put the link in my profile, to my post with the drawing that brought the agrument on Reddit. You may have a look.
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When someone coms me to draw him : D
For most of the time I only draw Yui & Spirit.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2754376#Comment_2754376
Maybe he is legally married to her? It would be disrespectful to call your actual wife a waifu. That is for the side chicas.
@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2754378#Comment_2754378
…this begs the question. @TheGannMan are you legally married to Rin Yamaoka?
Seriously I got called degrade by some users on DBD Reddit for just drawing Spirit. I cant image what you will get over there.
Believe it or not, this drawing got reported with "exual content involves minor" on DBD Reddit.
https://twitter.com/C3_Tooth/status/1415370423588462595/photo/1
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2754302#Comment_2754302
Good 100% deserved. Anyone who’s a dick to my wife must suffer the consequences.
What did you say?
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@TeabaggingGhostface said:
One day i won't be broke, and I'll request a commission for a tposing elephant clown
My price is very cheap and affordable : D
@jesterkind said:
Your art style is so cute, I always love seeing the art you post!
Help me to make more !
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This is Groaning Storehouse, with possible Gen & Totem spawn:
This is Groaning Storehouse, with 3 Gen around the Boon Coh completed.
The red area shows the zone that Killer patrol around, since 3 Gens on the right are done, the Killer will never set his feet on the whole area around Boon Coh.
Do you see the problem yet?
14sec to exchange 8sec for every single heal. The last time I saw a BoonCoh near a completed Gen, Im alone could self heal 4 times. Alone me, save 28sec. There are other 3 survivors.
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The problem on Boon is not really about snuffing time required.
Its Coh can be blessed near a finished Gen in a corner that Killer no more patrol there. Makes Coh lives the entire game.
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Well, Im trying to have fun...
Tunneler Wraith with Noed
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For some reason, its not willing to read PNG but JPEG.
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WHY?
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It would be abit more unique if the smaller survivors have louder grunt.
Which is, Ash & Jeff would be likely to have ironwill build in, but hard to stealth because of large body. Suit for taking Killer head on.
While smaller survivor like Feng, Nea would be the loudest.
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I think Hex now should work like Plaything. A Hook or a hit will cause them cursed, each Dull turned into Hex that applied to 1 survivor.
- Lullaby: hit a survivor makes them cursed. Cursed survivor can not hear skill check noti.
- The 3rd seal: hit a survivor makes them cursed. Cursed survivor is Blinded.
- Blood favor: hit a survivor make all Pallets in 16m radius blocked for all survivor until the Hex is cleansed.
If you use more than 1 Hex. The Dull that turned into Hex and signed to a certain survivor will have multiple effect on them.
example you use Lullaby, 3rd seal & plaything. Hit a survivor will turn a Dull into Hex and make him Blind & can not hear skill check noti. Later if you hook him, he also can not hear TR if the Hex still stand.
This is my idea that believe can make Hex actual High risk - High reward.
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https://www.youtube.com/watch?v=X5cvyMS6tGw
My kindred saved this match. When Feng being camped on hook to death. Only me saw it and only me sit on Gen while other 2 healed each other.
Im hooked at 4th Gen but also because of kindred, Nea & Clau could together finish the last Gen.
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@Oiry said:
https://forum.deadbydaylight.com/en/discussion/comment/2751238#Comment_2751238
Show me the art :O
This is one of my hundred Spirit arts.
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2751238#Comment_2751238
She’s fun though :(
Pls send him to my Twit, Im on phone so dont know how to send Twit link.
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Im gonna make a topic "More people should draw Spirit" because her arts give me more joy than playing against her without Iron will
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@ThatOneDemoPlayer said:
Mommy is so cute
Now you want to be the daddy.
Someone coms me to paint Plague before sickness so...there will be candies to the eyes.
@FriendlyBubba said:
https://forum.deadbydaylight.com/en/discussion/305167/bird-mommy
And now draw Daddy Bubba.
I drew a waiter Bubba. Perhaps shirtless Bubba may come in the future
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@Tiufal said:
Are there ever some arts coming with a true message? Or will there be always this nonsense in every art?
The message is to enjoy little good things that happens in your life.
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The BP we earn match equally with the BP we spend for each match.
- You earned 6k BP? You can bring 2 brown addon next match.
- You earned 15k BP? You can bring green medkit with a yellow addon, with purple offering.
Those are a few example, you get what I mean.
What we grind is Tier3 of all perks (or at least perks that we want). Simply take out Perk tier and the grind reduced by 66%
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They have won, but the cost of losing you is too great.
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Is this only for 13th Feb? Whats about the later months? Does it go back to 250k?
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@Chocolate_Cosmos said:
Good idea but it could cause dodging increase a LOT. Someone is playing No Mither (adept, for challenge, etc.) = Dodge. Ezi. Someone is not playing meta perks? Dodge. Someone have only 2 perks or only perks tier 1-2? Dodge. Etc.
As a meme survivor, I will never able to find a match then.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2747740#Comment_2747740
My baby doesn’t deserve this 😞
@C3Tooth i need you to draw out Spirit getting sad.
She's sad alright.
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He said sack, not sacks
Or are there another kind of sacks?
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@Kira4Evr said:
https://forum.deadbydaylight.com/en/discussion/comment/2746146#Comment_2746146
I mean, Totems spawn should really be looked at and improved. I just don't wanna run around on the bottom floor on Midwitch or The Game for 5 years just to realize that the totem is upstairs xd
Still, currently totem game is completely on Survivor's favor. They have plenty of tools and each of them have pros & cons.
Give small game straight up seeing totem's aura makes every other options redundant.
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https://www.youtube.com/watch?v=X5cvyMS6tGw@Pulsar said:
I had like 30 Bubba's and only 2 didn't camp so yeah
https://us.v-cdn.net/6030815/uploads/BC3RSZLSDMZT/cheers-i-27ll-drink-to-that-bro-banner.jpg
How about this?
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I know, but still.
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@Kira4Evr said:
Small Game should show the aura of Totems IMO
Its like Hex perks arent weak enough because of the spawn...
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/304508/totems-game
Inner strength> circle of healing
Both requires 14sec to activated.
But one used once, for own self, and maximum 5 times per match.
One can be use unlimited, for the whole team.
Why they think its balanced? (between survivor perks)
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Devs: Anniversary should not be hungry.
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@Grandpa_Crack_Pipe said:
I need to make a forum post so everyone can know how much I don't care
Im gonna make a discussion about how much care for you.
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@Pulsar said:
Cleansing (both Hex totem, dull and Plague fountains)
Blessing a Totem.
Vaccinating against Nemesis
Going for the save.
A distinction between self-caring, healing with a med-kit, boon self-caring and being healed by someone else/healing someone else.
Sabo'ing hooks.
Opening Gates.
Being camped.
Just off the top of my head. I could probably come up with more.
The list is a too detailed.
Cleansing is no necessary, but totem counter really needed. But then Noed should be reworked fully. Since then Noed too weak for fail play Killer and still broken for camper/tunneler.
A blessed totem already give you info, no need for Blessing totem. Same to Vaccin, you get info after they used.
Going for the save is not really necessary, if A on hook, B C & D on Gen, Any of them lose the Gen icon, the other 2 knows there is 1 guy going for the save.
Healing, Sabo is also not necessary for me too.
Gates, yes.
Camped, yes. But we have Kindred so Im afraid its not going to happen.
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@BenihimeWrath said:
https://forum.deadbydaylight.com/en/discussion/comment/2745450#Comment_2745450
I wouldn't mind if BL was changed into 2 perks as well. Have one be the exhaustion perk, and the other be the fall reduction either all the time or on its own cooldown. Similar to quick and quiet.
It should not, its you take away stagger-reduction and make it another perk, what is a BL if you take away stagger-reduction?
If you keep stagger-reduction in BL, then why people should use a perk that only applies stagger-reduction while BL also trigger speed boost?
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@AnObserver said:
BL applied stagger reduction while not Exhausted. It had a non-Exhaustion based benefit tied to it.
Its removed long time ago. Stagger reduction only work when you're not Exhauted. Plus in all of Ex-perk. BL is the hardest to use so I think it was fair. It was just Haddon field makes this perk too OP and they nerfed it.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2743958#Comment_2743958
Yeah, just for that I would prefer hooks. I wouldn't consider 6 balanced tho. I think 8 would be good... Either 0 kills with everyone on dead hook or two kills and 2 hooks.
Problem is that for this to happen they would have to adress camping / tunneling and for that they would have to either nerf survivors or buff something else to help killers.
@Gamerherz said:
https://forum.deadbydaylight.com/en/discussion/comment/2743958#Comment_2743958
Thats the problem, 2 Kills don’t show you the story of the game. It could’ve been the most boring game ever with camping and slugging which resulted in 2 Kills. But with hooks you actually see that the killer went for many hooks and didn’t 1 hook everyone or camp
When MMR is about 2K balanced, I knew its not about skill, its about "who tryhard will vs tryhard". As Otz with his test between ways of playing, the favor is on the side who tryhard.
Sadly, tryhard people will make game miserable for the other side, happens long enough would cause everyone tryhard. And makes the game no more fun.
Im sure there are ways to address tunneling / camping / gen rushing. They just not willing to address it. At least with the status coming, Camping will be weaken
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What do you think if someone post "Killers hate the new Boil over and I love it"?
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Balanced = 2 Kills.
2 Kills: either 2 hooks or 10 hooks.
Then people think the game can be balanced in both 2 and 10 hooks...
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@GannTM said:
OH MY GOD I LOVE YOUR USERNAME WELCOME TO THE FORUMS FELLOW SPIRIT LOVER!!!!!! ❤️❤️❤️
Out of nowhere, alot of users with Spirit avar pop up recently.
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Send love to everyone.
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@Laluzi said:
Sometimes they're saying "noooo, don't pick me up", or protesting the down ala "that hit was bullshit" or "you tunneled me." Sometimes just they're mashing A and D early in preparation for wiggling.
I don't think it's BM. I've always thought it was cute.
Every answers are right here.
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/2741841#Comment_2741841
Decisive Strike, Dead Hard, Unbreakable, Self Care, Botany Knowledge, We'll Make It
I dont count Botany because it has +33%, We will make it has +100%
But you can make it more serious by adding 3 Botany instead of 1 WWMI
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- Decisive Strike , Dead hard, Unbreakable, Borrowed Time
- Decisive Strike , Dead hard, Unbreakable, Borrowed Time
- Decisive Strike , Dead hard, Unbreakable, Borrowed Time
- Decisive Strike , Dead hard, Unbreakable, Borrowed Time
Now replace a Borrowed Time with Coh, we have:
- Decisive Strike , Dead hard, Unbreakable, Borrowed Time, Selfcare, We will make it
- Decisive Strike , Dead hard, Unbreakable, Borrowed Time, Selfcare, We will make it
- Decisive Strike , Dead hard, Unbreakable, Borrowed Time, Selfcare, We will make it
- Decisive Strike , Dead hard, Unbreakable, Selfcare, We will make it
The other 2 Boons are similar, 1 perk with 8 perks effect. Except those 2 requires to be in contact with Killer in Boon range to make it work. Most of the time they will get snuffed before getting a use.
Coh however, bless it on a Dull near a finished Gen, it lives forever.
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Considered to be allies.










