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C3Tooth

C3Tooth

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C3Tooth
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  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740877#Comment_2740877

    Where is this magnificent piece of artwork?

    I actually forgot Onii-Chan exists since he’s so rare to see in the game. Shame because I feel the design team did a really good job with him.

    Serve you alright

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740826#Comment_2740826

    She’s not my type. I’d prefer a cute shirtless David or a Daddy Myers in the hospital gown.

    Spoiler Spoiler Warning ▲▼

    I drew a shirtless Oni

  • @Huge_Bush said:

    I do it all the time because I remember that a lot of the conversations here are useless and people don’t want to be reasoned with.

    It’s easier and more entertaining to make a joke or post a cute animal picture.

    How about cute Spirit?

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2738732#Comment_2738732

    This feeds into what Otz said though.

    The balance at high MMR is basically propped up on strats that are awful to play against. Bully squads and BNP/Toolbox spam on one side, slugging, tunnelling and camping on the other.

    You can either be competitive or have fun, and they're pretty much mutually exclusive.

    Yes. 3K could be 3 hooks. 1K could be 9 hooks.

    The bad result of Tru3 doesnt tell anything of his skill. Or the good result on others.

    It doesnt need a huge test to tell why this game can not be balanced.

    • The gaps of skill between newbie & veteran
    • The gaps of mindset between meme around & tryhard
    • The gaps of having nice perks to play (good perks combo build that not meta) and having random Tier1-2 perks that not make sense.


  • Im willing to sacrifices x2 BP events to remove perk Tiers.

    BP earning isnt a problems, its the perk Tiers.

  • Im not really like CI because if usually survivors spawn far away from killer, with blocked Gen will make them run into you and see your setup.

    With purple bag I think replace with Zanshin is better, since you have to know the best spots to lay traps.

  • @Exxodus21 said:

    1st death and only 5k points. I now understand why you think the game is killer sided 😂

    To be fair they only have DH as 2nd chance.

    IW is strong, but pointless when killer just tunnel off hook.

    I can slap in four 2nd chance , run a tunneler Killer for 4 Gen and die with 8k BP

  • @Huge_Bush said:

    Survivor main here.

    I think the game is currently balanced as far as things the actual characters can do. The main thing that isn't balanced are some maps that most people will admit are more survivor sided than killer, except for a few killer sided maps. Boons wouldn't be a problem if killers can traverse the map better and DH would be more manageable for killers if loops weren't so strong or as close to each other.

    I really think of this: what characters can do.

    • DS: respect fresh unhook (should be basekit though)
    • BT: respect fresh unhook (also should be basekit)
    • Unbreakable:
    • Dead hard:
    • Headon: respect locker.
    • Any means necessart: Respect dropped pallets.
    • For the people
    • Blast mine
    • Boon:
    • Soon Killer will have to respect height with Boil over.

    While Killer is still mainly forced to go around "which slow down build is the most efficient"

    I actually like how its going, survivors have 4 tools in a hundred to use and out smart Killer. But the game really need to give Killer some default slow down without perks. They dont have time to respect everything.

  • @Milo said:

    This needs to be the new animation when you get 25% progress if the buff somehow gets through.

    I think remove the 25 penalty with +1sec stun if you success the grasp is actually more reasonable. With knee to the face animation.

  • I think the wiggle penalty on killer should be based on the height. Its either:

    • 5 meters drop for 15% / 10 meters drop for 30%
    • Or the higher the drop, the lest penalty killer gets in ratio: 5 meter drops for 20%, but 10 meter drops 30% for example. This would force Killer to walk around small drop, but still prefer to take higher drop, if the path is far shorter.

    And the penalty should only happens once per carry.

    The double stair drop in Crow map cause 50% penalty should not exist.

  • @Gwinty said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735722#Comment_2735722

    I like your sketchy look. It always puts a smile on my face when I see one of your works pop up here. Especially if it is Spirit.

    Its always Spirit.

  • @KolbyKolbyKolby said:

    It's just them loading into the game earlier. The same is true when you see generators get blocked after you've already worked on them. That means the killer hadn't finished loading in either.

    That explains, I had a Corrupted-In 5sec late, noticed the Killer was really laggy.

  • @Lochnload_exe said:

    https://forum.deadbydaylight.com/en/discussion/303622/the-spirit

    Thanks, now I want to play spirit

    you have awesome talent, I'll be checking out your stuff! ❤️

    Hope you enjoy what you see : D

    @FFirebrandd said:

    That's really really good. I've dabbled in animation a little bit and know it isn't easy to make an animation that smooth. Very nicely done.

    I have a few trick in animating, but drawing good is still a problem for me.

  • I had the same problem last month. What I did were

    • Reinstall game
    • Update windows
    • Update BIOS
  • The topic created in 29th Oct 2021. And the last comment was on the same day.

    Suddenly one guy digs the topic and suddenly throw in fights, and Mod had to edit the original post that already dead...

  • @GuyFawx said:

    Are you going to ink and paint it next? This also made me wish killers could dance in dbd while waiting at a hook lol

    No, for this style, I only do sketchy looking like this, no cleaning or color. Though I dont think Im skilled enough to make a clean line animation.

    image.png

    Thanks everyone : D

  • @GuyFawx said:

    Nice secondary animations on her skirt drag and necklace thats usually the type of animation nitpicks amateurs forget to do. You got skill Edit:also im not calling you a amatuer in case that wasnt clear im a lil half asleep lol

    Thanks, this took me quite alot of time : D

  • I play both side and had been flexed by Killer mains "you're not in high MMR, your opinion is invalid"

  • I really doubt that those games will stomp DBD when they have

    1. Left 4 dead
    2. Halloween
    3. Nightmare on Elm street
    4. Jigsaw
    5. Evil dead
    6. Stranger things
    7. Leather face
    8. Ghost face
    9. Silent hill
    10. Resident evil
    11. Hell raiser
    12. The ring

    They could make the game fun easily by removing tunnel/camp & gen rush. But they just refuse to do so, or they do at the speed the incredibly slow.

    The game's balance is not only based on skill.

    • But its also the perks that suit Killers' power, and 2nd chance on survivors.
    • But its also the mindset when playing, meme around or try hard. Which is the ability to skip objectives as Killer (they can 4k either 4 hooks or 12 hooks). And either between 4 chances (2 hit first hook, 1 hit second hook, 1 hit last hook if Killer try hard vs meme Survivors) or 13 chances as Survivors (2 hit x3 hooks, 3 times Dead hard, 3 times Borrowed Time, 1 DS if Killer plays fair vs try hard survivors)

    The game is sure balance in some degree, its the player's mindset that will use everything possible to win the game.

    Its only requires 1 meme around survivor (like me) to give Killer 3-4K.

  • @SunsetSherbet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2734553#Comment_2734553

    If you actually believe they're going to give killers meaningful major buffs after buffing survivors, I have a bridge to sell you. It's also great to buff people now/soon and then tell killers their buffs will come later. And later could be between now and when the servers finally close.

    I dont hope they buff Killer's power. I hope they adding something new for survivors to do. We need longer match, not shorter chase.

  • @NOEDENJOYER said:

    I love how people think spending 16 seconds blessing a totem is such a massive net gain for the killer.

    That is 4 seconds of killer time. You spent 4 seconds of killer time to grant your team with infinite medkits.

    lmfao very balanced and fair

    This ^

    Other 2 Boons are manage-able because survivors have to actively run Killer in Boon range to make it work. Though Shadowstep is upper hand annoying because survivors can easily juke Killer, if killer snuff Boon, survivors would leave the title and escape.

    Coh however, survivor can make it work as simple as bless a Coh next to a completed Gen, where Killer will never-ever go to that area again. And survivors can simply run the title that not close to the Boon, and it would live forever

    -16sec in exchange of +8sec every healing state.

    Coh must either remove Self care or We will make it.

  • There is 0.5sec when you can see aura of the survivor is about to be on hook. I focus at them everytime when I acknowledge killer has Resonance. So I can keep doing Gen when dying survivor is carried to hook.

    But there is one thing: Fear monger will deny our ability for that slight 0.5sec aura info.

  • They will apply teammate status in the future, which is closer the gaps between solo & swf.

    After that, Killer will have a nice buff. Currently they just cant buff Killer to swf level.

  • @GentlemanFridge said:

    There are more lines than before, too!

    https://youtu.be/c1JC6Qy8yek

    I feel like the timing of voice isnt on the right spot. May be its should be 2sec after the hook happens. Especially "Oh please, no tears" happens before the actually scream.

  • So there will be a choice between A-D or skill check for wiggle right?

  • @throwaway79465468797 said:

    The forums sure are full of war-hardened veterans that feel nothing

    I felt everything.

  • @Hoodied said:

    She is shmoovin

    Also someone @ me when the post appears on forums, I must see Spirit as full shmoove

    Shake that hips

    @Cornpopers_Evan said:

    Yo, I've honestly lost a lot of faith in this fandom/community but, hey, I love to be pleasantly surprised. This is looking beautiful just based on the art alone, looking forward to the final product. :D

    I will post it here, Twit and reddit

  • I think the perk is certainly strong on the Shape. Who can instant down with M1.

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2728145#Comment_2728145

    Sluzzy's a god Nurse, IIRC. I always see their name on the front page of the DBD stats tracker I use.

    Can you give me a screen shot of that?

  • 20211011_183752.jpg

    I did a very poor job in Sactum of Wrath. And still let this girl out.

  • Honestly, if Survivor icon shows only 3 states: Empty ; on Gen ; in chase. Thats enough info for a solo like me. Pretty much that I dont need Kindred that much anymore (unless requires coordination unhook)

    And we will see how fast Gen can go when you know other 2 on Gen and you're on rescue the hooked one. But I would prefer to have alternate way to slow down Gen, not directly increase Gen time or buff Killer's power.

  • @DatFastBoi said:

    COH shouldn’t give you free self care, I’m okay with the stacking though

    Thats perhaps a good step to nerf Coh.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2726660#Comment_2726660

    They are gonna get it from me.

    I'm just gonna be honest and put it out there.

    I had a Bubba on Dead Dawg, Mother's Dwelling and Dead Dawg (which he brought us too). All 3 of them facecamped the first guy they downed, even though in two of the games, no gens had been done at that point. They also smacked them on hook the entire time.

    You know the worst part? Despite the unprompted and unwarranted BM, we kept playing. Our next match was against a Ghostface with no perks and 18 minutes in DBD.

    THAT is a toxic cycle right there. He had a terrible game and he DC'd. He was on Xbox and I messaged him and asked him if he wanted to run customs and if I could give him some tips.

    I had 3 matches

    1. A Wraith act like being friendly, though after 3 Gen done, I started to find Dull totem because I never trust a Wraith, but the time I cleansed 3 of them, 5 Gen done. I was Obsession and get Rancored, 2 other got Noed. 1 Escape.
    2. A Freddy tunneled me in Racoon map, that map gets super dark in sleep state, cant see anything.
    3. That Bubba match.


    You know the worst part? Despite the unprompted and unwarranted BM, we kept playing. Our next match was against a Ghostface with no perks and 18 minutes in DBD.

    We kept playing because there ARE few good manner players playing the game that actually bring us joy. We play in hope to get that match. Its like lottery.

    4th match was Billy in Silent hill (I brought map offering because most of us wear school skirt). The Billy wasnt good, got 2 hooks, other 2 kept BM, I just leave when I had chance. All other 4 players werent PC like me, so I could not post chat anything.


    Plus, if you ever noticed some of my arts gone blow on DBD reddit, you may understand why my skin just gone thick (because something like those happened to me before, many times)

  • I just had a match vs Bubba in Asylum and proxy camp with Noed. I was the only one death.

    Post game chat:

    Killer: c3 eat dog haha

    Killer: camper killer

    Killer: ezzzz killer

    A survivor: gg

    They just want salt.

  • Its a strange design. Stand alone its so useless because Boon exist. But pair with Plaything its super time wasting.

    Plaything & Penti are my favorite slowdown over Ruin & Undying. Why use 2 perks to force them break 2 totems, when you can force them to break 8.

    On the side note, at this point, I think Hex should work like Plaything. 4 dulls become 4 Hex, each applies on a survivor. Of course it requires some work to make it activated.

    • The 3rd seal: Hit a survivor will cause them Blind, turn a Dull into Hex that only applies Blind on that survivor.
    • Ruin: Hit a survivor will cause them repair Gen 50% slower, turn a Dull into Hex that only applies the penalty on that survivor.
    • Lullaby: Hit a survivor will cause them can not hear skill check noti, turn a Dull into Hex that only applies the penalty on that survivor.

    ect

    Once a Dull turns into Hex, the Hex is blocked for 90sec to other survivor, only the survivor that bind with the Hex can cleanse right away (same to Plaything).

  • @GoodBoyKaru said:

    literally chase the unhooker not the unhooked and 2 of those perks arent issues.

    dead hard + pt are problems though, that i agree with

    I dont tunnel & DS punishes me more than tunneler.

    Tunneler: just tunnel off hook. If has DS; eat it and continue to tunnel, because they no more have DS. If no DS; go back to hook.

    Me: play it fair, and they still have DS. Then in EGC I eat multiple DS, its a guarantee escape.

  • Im 13, according to people.

  • @Minecraft said:

    you know the forum isn't your personal diary, right? it's for discussions

    : O I forgot, I also thought its a gallery too.

  • I never use Ruin & Pop the weasel as slow down. Plaything + Pentimento are slow down meta to me. So for me Clown's perks arent that good to my opinion.

    For Spirit, Rancor has so many creative way to make it work, and I like Rancor alot.

    • Rancor + Nemesis: who stuns you end game gets killed.
    • Rancor + Furtive chase: if you hook the Obsession in end game, its guarantee a kill, anyone who unhook Obsession become one and 1 hit down. Mori or hook them is up to you.
    • Rancor + Remember me: Just hit on Obsession to stack token then kill them at the end so Obsession can not ignore your Remember me
    • Rancor + Blood warden: Obsession usually scared and pre-open gate so Blood warden can be used
    • Rancor + Save the best for last: Just ignore Obsession the whole game to stack STBFL, then 1 hit kill them in the end.
    • Rancor + Noed: when Noed gets cleansed, Obsession usually forgot they still have Rancor and sometimes body block for other injured teammate.
  • Not in real life, but I had a dream where I got chased by Bubba in my high school.

  • @Superyoshiegg said:

    3:30 in the afternoon for me lol

    Let me guess. Korea?

  • @TeabaggingGhostface said:

    https://forum.deadbydaylight.com/en/discussion/comment/2723909#Comment_2723909

    Thats not stacks on the perk, thats just using up the use you have on the perk to make a flashbang

    Its still super dangerous for Killer if 1 guy bring the perk and share it to teammates.

    I mean those 5 Flashbang in shack is for the vid. In actual match its possible for each survivor carry a Flashbang able to save teammate at any time.

  • @Zachcjjj said:

    https://forum.deadbydaylight.com/en/discussion/comment/2723875#Comment_2723875

    i dont think flashbang should stack tbh because it is actually really strong especially against certain killers

    Because it does, you can get Flashbang, drop to the ground, and do Gen for another one. There are vids of Steve stack 5 of Flashbang in the shack.

  • I feel Flash grenade is much more powerful than Diversion.

    • Able to stack
    • Able to share with other
    • Easier to get (earned by working on Gen at the start of match), Diversion is almost useless vs stealth killers
    • Its existence brings caution to killers
    • Able to save other & yourself

    I would balance them as Flash grenade requires in TR instead, with Diversion gain a token for every 60/50/40sec on Gen, able to have 2 stacks.

  • @Marc_go_solo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2723514#Comment_2723514

    For some reason, this is what came up for me first when I searched for Boons:

    https://us.v-cdn.net/6030815/uploads/NL3FHALE0YHW/tcm-mkx.gif

    In fairness, this is probably most people's reaction to it.

    Its funny because we have a user name Mileena Kahn who mains survivor...

  • @Mandy said:

    Happy 2022! Wishing you good things for the coming year <3

    Ive never seen this mod in my life before.


    I was busying with commissions I didnt draw anything for the new year : (

  • They only need to throw in a skill check equal to DS (25 degree) everytime they disarm, fail will get trapped. Also giving a Purple addon that decrease the skill check zone to 20 degree, then hes in a good place.

    His problem lays more on survivors disarm his traps with zero risk.

    To anyone say skill check is easy, yes its supposed to give some tense to survivors who follow you to disarm traps, not guarantee trapping survivors who disarm traps everytime. In a whole match, you only need 2 failed disarm skill check and survivor team would break apart.

  • @Clevite said:

    But doesn't the stress come from your own expectations and win conditions.?

    It's wanting that 4k, every game, then failing to get it that brings on a stress reaction.

    If we all could really accept any result and enjoy just playing, wouldn't that make the game less stressful?

    Someone told this to me, and I realized why 2K 2E isnt ideal with the game design.

    To achieve 2E, thats mean 5 Gens should be done in every single match. Beside, achieve 2K is super easy with Camping into Noed...

    I feel it should be something like the more Survivors die, the less Gen remaining survivors have to repair. Something like 4 alive requires 6 Gen, 3 alive require 5 Gen, 2 alive require 4 Gen. Which mean if 4 Gen done and 2nd survivor dies, Gates are powered.

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