C3Tooth
C3Tooth
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- C3Tooth
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@Foxy_Teltac said:
https://forum.deadbydaylight.com/en/discussion/comment/2892916#Comment_2892916
DBD's also just weird in terms of how the FOV feels compared to what it is. Because I play Rainbow Six Siege at like 70-75 FOV and that feels completely natural, while in DBD it feels like I'm playing at 55 FOV, it feels so horribly low and I think there just needs to be a base FOV increase at least if the code can handle it
Its because Killers' eye is at the elbow distance, not at their actual head. Which your view zoomed in.
Explain why you cant see survivor crouch in front of you
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I would say increase FOV from 15 to 20 degree, all survivors will have glow effect like Freddy or Myer's stalking which make them unable to hide in the dark.
Make the perk really worth a perk slot, not just accessibility
Lightborne got a huge buff from harder to be blind to unable to be blind & show Flashlight user's aura, I dont see why Shadowborne cant.
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Solo & Swf gaps need to be closer. Kindred, BT, DS basekit (to remove tunnel, camping). Survivor has sticker that able to tell what they're doing, or having status showing they're doing Gen or being in Chase which is enough info
From there, Killers can get massive buff, or even increase Gen time because they dont want to add 2nd objective
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I think it should increase the Undetectable time from 16 to 45sec, or to unlimited until hitting survivor. But only activate once per Gen.
I had a match vs Nurse in Asylum with 1 Gen left, that only me & David alive. It was unable to complete the Gen when Nurse kept coming back once Gen reaches to 75%. Despite I & David made a tight team work on working on difference Gens, and efficient in hiding from her multiple times. In the end, I got found and die. David got hatch.
@Bullettimegod said:
And here we are. Tinkerer nerf posts. Woo. We made it boys!..
Tinkerer doesnt need a nerf or a change.
"Ohh gee killer loses terror radius and im in solo queue therefore perk is too strong pls nerf"
Seriously? Ya dont see how this line of thinking becomes problematic? Because some of you solo queue, you feel like killers perks need to be nerfed because its too strong for solo queue?
I mean for full on whataboutism here, why doesnt oblivious effect spine chill? Not very fair for killers is it?
"Oh just turn your head so you arent facing the survivor"
But so far this argument is straight. "Whaaa tinkerer is hard... i hate it. Whaaa it hurts solo queue whaaa"
"Whaaa it activates multiple times so killers can defend their gens to help with there progress in the match and stops ours. This isnt fair whaaa"
Spine chill definitely also need a nerf to be on par with Premonition.
@FrostyEyesSusie said:
https://forum.deadbydaylight.com/en/discussion/318072/is-it-time-for-technician-to-counter-tinkerer
Sure, now how about Enduring countering DS or Stridor countering Iron Will?
Wait what's with all these cricket noises...
DS can only be used once per game, Enduring works for entire game.
Ironwill should be nerfed to only work when not running for a few sec, so it can only be used as defensive not aggressive in chase
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2889045#Comment_2889045
Who would use that then?lmao
48m radius cover 1/4 map if bless in a corner. Whole map if bless in the middle.
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Haunted ground: activate only once per match.
Devour hope: have to work for Expose and risk being cleansed before Expose.
Noed: activate 5 times, no way to play around, no risk, no effort have to put in.
As a pro Noed user, I will definitely use it for the rest of my life.
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I would say buff the range up to 48m radius
Nerf Coh down to +25% speed (because the time to travel to Boon decreased alot by then)
Blessing time dropped to 10sec.
Once snuff, your perk gone forever. You also can only bless once per match (so you can not relocate your Boon)
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He only needs better texture, the model is perfect.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2886574#Comment_2886574
A company needs to make money. BHVR are a private company and so must also appease their shareholders through large dividends, obtained through high supernormal profits, less the shareholders demand they change business strategy to focus on supernormal profits.
So no, actually, it's not absurd, it's semi-advanced-but-still-only-a-level microeconomic theory and very basic business theory.
Corporations exist to make money. They are not your friend.
They could get rich by simply sell pantless David for 1400 auric cell.
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@Valik said:
https://forum.deadbydaylight.com/en/discussion/comment/2884336#Comment_2884336
I love your work already, If you have a place you upload it to, let me know - I'd love to follow!
This may overwhelm you because I drew alot of these.
https://twitter.com/C3_Tooth/status/1510464165927743492 -
@Shaped said:
They also said they are going to adress the grind in a better way than removing the perk tiers. If I'm remembering correctly.
When is this happening?
Sep 2023
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Rin has smoother skin than Susie
Rin 1 - Susie 0
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@Valik said:
Who drew this? Do they have a deviant art or something?
Its a me, see three
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2876563#Comment_2876563
Bless a totem, and the totem remains blessed for 60-90 seconds (Whatever a balanced amount of time would be) before going out.
Coh usually blessed when in need of heal, I can be double heal, and possibly able to heal one or twice before 90sec timeout.
Other 3 Boons: bless a totem ; has to get in chase ; has to lead Killer into Boons...then Boon snuffed itself when you're in the middle of Exponential usage...
Sadly, to nerf Coh, they have to nerf Coh itself, not Boon in general, because other Boons are bad enough.
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As a survivor, I never want to be tunneled. So I never tunnel as killer.
As a killer, I know it can be stressful when survivors toxic on me. So I never toxic on killer or try to get attention from them.
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@CheesyBabyBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/2883983#Comment_2883983
Math probably checks out, also with the fact that the devs are kind of locked into catering to survivors, especially new survivors, to make sure people understand and like the game, considering a large majority of people play survivor instead of killer.
Things will always be unfair in certain aspects for killers and survivors, the devs will almost always prefer to counter that unfairness with something else new and interesting rather than try to change the game over and over until they get it perfect. <3
I have an idea to make both side have equal start. But I know it will never happens:
- Survivors always spawn at Gates. Either 1-3 or 2-2 formation.
- Killer spawn between 2 Gates, but has to be at least 80m away from both Gates
- Killer can see 2 Gates aura for 7sec
This way, Killer can always know where to go and start a chase immediately. While Survivor may prefer to hide in case Killer comes to their Gate, or doing Gen near their Gate risking Killer coming.
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Because there are 4 survivors & 7 Gens & 5 totems, which none of them supposed to spawn close to each other.
But for a map that has 10.000m square. To make all of them (16 subjects) spawn away from each other, each of them would own 10.000 / 16 = 625m square.
The furthest possible for them to spawn spread out is 25m.
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And I already think Huntress Baba Yaga already a pay to win skin, because her wind up and throwing voice is low volume and really hard to hear.
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Ringu at home is acceptable though
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@TeabaggingGhostface said:
To horny jail with everyone
Life sentence.
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Noed is only a problem if killer tunnel and camp. I play Trapper without tunnel/camp and Noed is surprisingly weak.
Nerf Noed just make a perk unappealing to use, but tunnel/camp still exist.
I prefer to die to Noed with 18k BP than rushing gen vs tunnel/camp and escape with 8k.
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/2876938#Comment_2876938
I'll often re-down and pick up someone immediately just to get the DS out of the way, and am genuinely surprised when it doesn't happen. A situation where the meta ends up punishing those who aren't even taking part in it, lol.
Same to killer who plays fair only to get DS in end game, because they didnt eat DS earlier.
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You mentioned 2 of 16 slots for Pharmacy and Build to last to get 3 heals for yourself. That require finding a chest and time to unlock, 36sec to stay in locker.
Vs
Coh 1 of 16 slots, requires 16sec of blessing for 24sec heal...for unlimited healing to 4 survivors
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2877196#Comment_2877196
You can not nerf IW. Because it should be 100% or it is pointless perk.
They just need to un-nerf Stridor, this perk should counter IW. Stridor was issue with Old Spirit but not anymore.
Iron will slowly decrease grunting when youre not running, 25% per sec, they will breath normally at 100% (not mute).
Running at any moment increase grunting volume back to 100%
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Im Clau without Selfcare
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Time countdown to 20sec lock survivors to change.
All 5 players ready before 20sec will dropped down to 20sec instead of 5sec. With a noti sound to let Killer knows they have 15sec to change their loadout
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It has alot ways to improve the perk by earning tokens
Starts with 2 token, earn 1 for each Gen
Starts with 1 token, earn 1 for each complete heal
Ect...
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I love all collection that includes good Yui outfits.
(Non of Yui outfit is good)
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@Cameragosha said:
Give every hex totem get blocked by entity 2 minute.
https://us.v-cdn.net/6030815/uploads/A9AH8WCL25PB/picsart-22-03-30-23-23-15-672.jpg
Thinking about a perk that lock all other Hex until that Hex is destroyed...
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Yes
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@AykDanroyd said:
https://forum.deadbydaylight.com/en/discussion/comment/2872570#Comment_2872570
Same with Huntress & Plague sharing the Red Forest realm (Huntress has the Mother's Dwelling whereas Plague has Temple of Purgation).
We can have new map consistent that way. They only need to work on a new main building instead of a whole realm. The gaps between lasted 2 original maps (Saloon & Crow) was 2 and a half year...
They could totally reuse Crotus realm for Twin & Red forest of Blight...
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Clown & Nurse share the same realm without being related to each other (as Spirit & Oni share Yamaoka realm)
I hope they will have a killer that share Ormond realm.
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Badham has 2 houses from Haddon (one with a Gen in basement, one with a Solo Gen in small room) that has 2 breakable walls each.
Haddon has 6 houses that access-able...
I would say...12
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2871578#Comment_2871578
I do admit perks can change things up. As much as i love blood warden, most people know to 99 a gate. I dont like making perks basekit because the game is asymmetrical. 1 perk given to survivor for free is essentially 4 perks. While 1 given to the killer is still 1.
Its funny that people 99 gate just because Blood warden exist. And many died because of 99 gate.
Between forcing survivor to open Gate with Gate regressing basekit, which make killer able to use Blood warden without effort. And have a perk that cause Gate regressing (it should work that survivors would never expect Gate regressing).
I would pick the later. The choice between 99 Gate risking to Gate regressing perk, or open Gate risking to Blood warden. It would bring much more depth into a match.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2871537#Comment_2871537
Theres already more problems than perk slots. Perks dont solve a problem, just treat it. It needs to be flat out in the game.
Perks bring surprise to a match, if Gates get regressed by default (I heard they tried and didnt like it), Blood warden is greatly in used since it will always work.
Same to basekit Noed, Survivors would just start a match silently check every corner for 5 totems before working on Gen, and there for Lethal pursuit will be Meta to counter it. Its likely forced players to play in an exact way.
Though Im still up for some perks basekit that remove tunneling, camping & gen rushing. Because thats what make the game unfun for both side. Gates not regressing doesnt make it unfun for Killer.
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@EvilJoshy said:
Now if only we can get this to apply to exit gates.
Imaging there is a perk that cause Gate regressing after 5sec not opening. That will bring alot of surprise...
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My dad, my mom, my big bro are Dentists.
Im the disgrace to my family : (
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No DS and jump into locker.
Deception acting like jump into locker, but not.
Diversion makes noise & scratch mark.
Deliverance when killer just leave your hook
Red herring make fake noise on Gen
For the people to instantly pickup a dying survivor when Killer try to chase a flash light user
Any mean necessary makes killer eating a pallet twice
Bait killer to chase you with Mettle of Man active
Sit under hook forcing killer to go for another hook
Sit at Gen to bait killer eating DS
ect...
I mean, survivors have alot of 'Bamboozle' perks to use.
@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/2869812#Comment_2869812
It would have a cooldown and 2 seconds isnt huge it would be a fun perk like diversion or head on we need more fun perks
8 meter distance isnt huge...except you gain 8m for every vault you make
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Sadako released on 7-8th Mar.
Mid chapter is 6 weeks from the chapter.
PTB is usually released 2-3 weeks before that. It can be the next 2 days or 9 days.
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- Solo a Gen (1250)
- Coop a Gen (2500)
- Make 2 safe unhooks (3000)
- Heal 5 health state (1500)
- Make Good & Great skill check (~5000)
- Stun killer 5 times (5000)
- Do 2 bones (2000)
- And die
You get only...20k BP for most perfect play if you die. Consider that you're already take away your teammate's ability to gain BP
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@MikaelaWantsYourBoon said:
And killers are crying for genrush, nothing changed?
"Thanks for telling what Im doing"
I mean what Im going to do when my teammate get tunneled and die at 4 Gen? Do bones? Find chest?
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For me, Plaything + Pentimento buy much more time than Ruin + Undying.
I really thing Hex overall should be reworked to work similar to Plaything.
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Living in a city that the temperature is around 22-38 Celsius, I always wish my city has snow.
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Searched out this name. Im scared
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4.4 speed. Her blink power gains a token every 3sec (fail to hit after double blink will have to wait for 6sec). Keep the fatigue.
(just writing, not even know if its good)
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For me, their characters design overall are really good, but Trickster's power is just so disappointed. Who in charge of making a Huntress that does less damage but faster throwing?
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Increase pallet kicking speed can be abit too strong. But definitely need to buff Gen kicking speed to at least 50%.
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Use his Show Stopper to Stop his Show
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@BlackRabies said:
The only 2 names that I really know of is @TheGannMan and @C3Tooth it'll be a very close fight between the 2. Gann sure does appear often and likes to rant about Spirit, but it just falls a tad short from the really cute art work that C3tooth puts up from time to time.
I want to live drawing Spirit arts. @TheGannMan wants to die by Spirit. We are not the same.
This one is not cute but BHVR asked me if they can feature this in the future fanarts compilation vid : D
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@C3Tooth said:
What are you gonna do when Im not using any 2nd chance perks and the other 3 use DS,BT,DH,Unbreakable? : D
: ( he didnt want to answer my question.





