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C3Tooth

C3Tooth

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C3Tooth
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  • Shadowborn should be buffed to worth a perk slot, not basekit.

  • Spine chill should work like Premonition, if Killer looks at your direction for 1sec, the perk activated, your action speed +6% for 3sec. Then the perk gets cooled down for 30sec.

  • @Coordi said:

    Normally I would have picked Huntress, but I LOVE the art you did for The Artist!

    Propaganda success.

  • @Dwight_Fairfield said:

    Ideally he should start at 110% movement speed with his tier 1 at 99%. That way he can tap into tier 2 when ever he likes, or he can stay oblivious and get some sneaky grabs/attacks if he wants.

    I love the idea that there should be an activation prompt for tier 3 like with Oni's power.

    I think its a good idea, but that would defeat his purpose of stalking before attacking. Tier1 99 would make him stab first before get into Tier2. Especially Vanity Mirror can let him reach into his full power by instant. Though the stalking time between Tiers can be changed depends on which Mirror addon he has.

    For activation prompt, Oni has animation telling he's about to powered up, even with the sound when he gets full power bar. Myer just go into Tier3 instantly without any warning. For me, his Tier2 stalk should be stopped at 95% so players dont accidently get into Tier3, players have to press a button to allow the continue of stalking to Tier3, so there will be always to slight slowdown before he gets into Tier3, instead of press a button when right behind for instant down.

    Most importantly, his stalk speed should not be based by distance.

  • @IlliterateGenocide said:

    I believe they said they where not going to do an "Early game collapse" or whatever then called it.

    they tested it but apparently it made it a little miserable to play.

    With Early game collapse, Lethal pursuit will be meta. First hook will be always before touching Gen. And if Killer decides to camp...

    in null Comment by C3Tooth
  • I want to keep the perk theme as a self-fish perk rather than team perk.

    Each survivor dies, their scratch mark removed 2sec earlier, blood drop 15% less often, grunt of pain reduced by 20%.

  • I mean, I dont use any Meta because I know my "reward" is to face killers who dont try hard and keep it mid MMR.

    If I keep facing Top tier killers tunneling with 3 slowdown and Noed. There is no reason for me to not use Meta.

    For survivors who think like me mid MMR, the variety is truly death.


    Escape or death doesnt matter to me, all I want is not getting match that either hold W in hopeless, or hold M1 on Gen and hope the tunneled guy stay as long as possible.

  • Clown laugh always amuse me, same with Huntress eating pallets.

    Clau down and hook scream.

    Dwight unique "Ahaaayyyy" when taking hit.

  • @FeelsBadMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2911063#Comment_2911063

    Meanwhile its ok for Bubba's MMR to increase while he stands infront of the hook to get his kill?

    Its killer choice to go for cheap kill.

  • @IlliterateGenocide said:

    French mommy.

    Or clown Daddy

    I forgot Twin exist.

  • A got camped by Bubba, with Kindred.

    Either B or C or D has Prove thyself and able to rush the remaining Gen. 3 escape.

    A's MMR increased just by hitting Space in struggle phase

  • @Heartbound said:

    I've never been able to pull off Deception effectively. There's never a locker around when you need it.

    Now, Power Pebble? I'll throw the Pebble and expect the killer to investigate the area but every time I do the killer somehow gets behind me and slaps me on the back of the head REALLY hard.

    I never saw it coming because I was distracted...

    I have Bond, Sabo, Red herring, Diversion.

    It was some rare time that I used Red herring to bring killer to my lone Gen, Sabo a hook near by to get attention to me. Made a chase seeing my 3 teammates were on another Gen. Took a corner, use Diversion back to my Gen location and seeing killer gave up my chase go back to a no-man Gen.

    Best feeling.

  • @entertainment720 said:

    I love the 50's aesthetic! The rockabilly collection is my fave. I even bought a shirt to look like Jane's rockabilly outfit!

    You are supposed to pick the Abs, not the shirt : (

  • @OpenX said:

    I mean really all you need is either BT or DS. BT if you think your teammates are gonna get camped, DS if you find yourself being camped. The other 3 perks you can use whatever.

    I used to go into every game with BT/DS/DH/Iron will and eventually found it didn't matter in the slightest if my team was playing very poorly anyways. They only get you so far, and leave you without any sort of backup plan if your teammates are getting killed off at 5 gens left, DC, suicide, etc etc.

    Eventually I moved to being a left behind key / wake up gamer. Those perks it's not utterly hopeless when someone DCs on their first down at 5 gens, which honestly bothers me much more than someone getting tunneled out early.

    How can I know killer will camp the next match to bring BT? or tunnel to bring DS?

    These are my perk builds that mainly focus on 1 aspect. Most are really fun if I have a chance to use, unless sitting on hook for 2min or tunneled out of game in 2min.

    image.png

    Many use BT DS DH to win game, but many use BT DS DH just because they want they're able to play the game.

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2907256#Comment_2907256

    This probably will take so much time but i am sure those changes will make DbD better.

    They could make hook respawn to another place like PH's cage. The whole BT + DS is auto become useless.

    They could add a 2nd objective that instead of 80sec Gen, it could be 20sec Gas + 60sec Gen. Gen slow down itself become much weaker.

  • +5% speed is good on its own. But users' mind is always try to get 3 stacks to get maximum effect. And thats the problem of this perk. You waste too much time with Obsession to down others.

    My idea:

    Abandon chase with obsession makes this perk activated. When this perk is on, your speed increased by 5% until you hit Obsession by anymean.

    Basically you have permanent +5% when chasing other.


    The idea of Play with your food still stand, as you can hit Obsession, disable the perk, then abandon chase and enable the perk again. Unless you try to chase down Obsession.

  • @KrampusJumpscare said:

    https://forum.deadbydaylight.com/en/discussion/comment/2905900#Comment_2905900

    And from what I've seen, reworked haddonfield just gonna be another one. Looks Open as #########, every1 gonna spot you putting traps.

    The outside is much weaker now, so open to hide yourself setting trap. But inside the houses are really dark, which you can set traps in middle of no where.

    But I doubt they will keep it so, because reworked Lery used to be dark like that, and they brighten Lery.

  • @HungrySnek said:

    So your not playing a killer anymore because of one map?

    Put Billy to Lery, even not able to use power, hes still able to spint to the other side of map.

    Range killers also suffer from some indoor map, doesnt mean they can not use power.

    Crow map is that one special that make Trapper an absolute M1 killer.


    Hint: Trapper is also suffer from all indoor map & Auto heaven. Thats 10 maps of the total of 36.


    I main Trapper and I can name every doorstep that supposed to hide his traps in all 37 maps (include Hawkins) that they removed. Image changing hitbox of all maps just to make Trapper's trap weaker. Thats how they hate him.

  • He has more traps

    -> Process to remove all those doorstep that supposed to hide traps. So many traps but have nowhere to place


    His traps get darken

    -> Process to brighten most of the map


    Crow map is the top notch.

  • Anything but I disagree with the graphic.

    Texture on Mobile is extremely low. And the most important in gaming graphic is the texture which cause the game laggy when playing


    Do you really think that this Texture quality

    image.png

    Is better than this?

    image.png


  • @FrostyEyesSusie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2904781#Comment_2904781

    Earn double BP would make people only use high rarity addon/item.

    That's pretty much how it is already. Nobody even bothers using a bad add-on because killers are already ballanced around their best add-ons so anything else would be gimping yourself even further.

    Thats why it should not double BP, so instead of using 2 Green, Killer use 2 Iri every game.

    Same to survivor, BNP & Ranger Syringe. The game become boring.

    @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2904781#Comment_2904781

    Sure but they already said they're not thinking about removing tiers.

    Thats the easiest way to fix the grind, simply cut down 66%. I dont know why it doesnt sound optimal to them. I wonder how they're going to fix the grind.

  • Its the perk Tier should be removed, not double BP gain.

    You earn 18.000 BP, you use it to get Items/Addon/Offering for the next match (With the maximum possible is 25.000BP)

    Earn double BP would make people only use high rarity addon/item.

  • On Sadako's perspective, it feels her slow down is useless since you never see survivor running for the tape, as you dont see their Condem level.

    On Survivors' perspective, 4 Condem is the right time to find an active TV (+1 stack for getting tape, +1 stack running to another TV incase getting chased mid run). Having 4 Condem but not able to find an active TV feel pressured for survivor. Especially some survivor take tape near their Gen to prevent Sadako teleport, which also prevent their teammate getting the tape.


    My idea is Teleport is fixed to 2 stack of Condem, the more survivors in range, the stacks equally split to each survivor (2 stack on 1 survivor, 0.5 stack on 4 survivors). Have a Brown addon that increase the stack to 3.

    For now, a teleport can be randomly give 1 stack on 1 survivor (useless), or 4 stacks on 4 survivors (rarely happen but too powerful). I think the idea fix it

  • I find the trap is fine, its some maps are so lack of grass.

    But to be fair, in Low graphic setting, grass doesnt cast shadow on the ground, which makes traps easier to be seen.

    New Haddonfield has some super dark places that you can place trap in the middle of no where and survivors cant see. New Lery used to be the same, but for some reason they brighten the map.

  • @lauraa said:

    the Kick area should be wider too. kicking it feels kinda finnicky at times

    Its not the hit box is tiny, but likely the angle you have to face toward the Boon is too tight. Like 30 degree? It should be at least 90.

  • @Pulsar said:

    I've always been in support of a second Survivor objective.

    Few people enjoy sitting on gens and Killers don't enjoy seeing gens pop quickly.

    Sadly, with the release of Racoon map with Plaything + Pentimento. Its impossible for survivor to win in that match, not mention if there is 2nd objective.

    I dont think 2nd objective will ever come. The best I can hope that Hex perks get buffed to be a true time buying like Plaything, not Ruin spawn on a hill.

  • Let me guess.

    image.png

    You could not W always from these legs?

  • image.png

    This is why I draw Spirit with long fangs

    image.png


  • @DriplordDrew said:

    https://forum.deadbydaylight.com/en/discussion/comment/2901440#Comment_2901440

    I rarely use lockers or run a locker build (miss head on 99% of the time). Chest builds I find are only viable if you are in a SWF. Both of these builds have their uses but I just feel like over all these two perks are useless in many situations though deception less so. Power struggle is a struggle because its just not good in almost any situation.

    I dont play for optimize or viable, mostly for fun (which explain I die alot). But giving random Green medkit with double addon make me feel great, because I would feel great if I get a valuable items.

    Inner strength to heal then Head on is really fun if manage to do it. Its a chase reset. Its also really fun when seeing Killer keep searching around my Gen with Deception & Quick/Quiet. A true time buying.

  • @DriplordDrew said:

    Ah the sleeping Joker your perks are bad.

    For me its Elide. I love her design but lets think about how often you use deception or appraise. Then there is Power struggle that is 100% almost always useless because you don't get enough wiggle and have the killer walk through a pallet. It happens and I know but its so inconsistent you are better off not using the trash.

    Since I only play 1 aspect perk build. As Deception for Locker focus perk build, Appraisal for Chest focus perk build. Both of those perk builds are really fun to play.

    Power struggle is useless in solo though.

  • Spoiler Spoiler Warning ▲▼

    Spirit default skin for Yui

  • Farmer.

    image.png

    Seriously, I want a killer who can plant different type of seeds (1 as trap to damage survivor and 1 to slow them down).

  • Bear traps spawn 30m away from map's boundaries

  • @GoshJosh said:

    Another problem easily solved by removing collision between players after say, 10 seconds. No report needed.

    How do you code that? Whats the requirement to make the collision removed?

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2897411#Comment_2897411

    But... just keep 1 guy on the gen, 1 guy goes for the unhook, while the other gets chased

    But...I said in somecase, A on hook, 15 more sec to 2nd hook stage, B in chase, C is 80% on his Gen, D is 90% on his Gen, while 5 Gen remaining.

    Most of the time, C & D will commit their Gen to complete before go for A.

    Not happens every match, but still.

  • There are times a survivor gone into 2nd hook stage because 2 other survivors have to commit their Gen to complete while the last guy being chased. No one wants to go for unhook at 80% Gen and come back with whole Gen reset.

    Alone the possibly of giving Killer a free hook. Ruin still stands high tier.

  • @ukenicky said:

    I'd really like to see a perk added that better addresses the issue of face camping. Heck, buff Kinship and I'd use it more. I feel like if they did that it could be partially meta but not broken hopefully. Either way I want something to help make face camping not feel so awful.

    I would use Kindship in Anti camp build if the perk doesnt require another survivor nearby.

    Just make the perk struggle phase from 60 to 90sec.

  • @Wendygo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2895837#Comment_2895837

    Oh please. You wanted a high MMR being a one trick now you complain when you try something else? Get good at them. You want to win every match. It's not you 'get a 4k' everytime. You will struggle. Complain somewhere else and grow up. "I want to pick up a killer and be super good right away, why am I not 4k everygame with a new killer or vs new players😡" doesn't work like that

    Wait, did OP complained about survivor too powerful? Or just about toxicity?

    We all used to be toxic, sure. People who grows up know about it and stop being a toxic one, not about being emotionless.

    Just the fact you actual defense the toxic by being...toxic. You're definitely not the grow up part.

  • image.png

    Technically, you only need to do 6-10 hooks.

  • Boon range nerfed because of Coh, since Coh nerfed, Boon range should be increased because other Boon needs buff, not in strength, but in accessibility.

    • Buff Boon range to 48m (this range can cover the whole map if bless in the middle. 1/4 map if in a corner
    • Blessing time dropped in half
    • Coh speed from +50% to +0%, since Coh has possible map wide range.
    • ShadowStep instead of remove scratch mark, it should be Light weight.
    • But once snuff, the perk gone forever.


    Hex should be a time buyer now, no more high risk high reward because of the spawn in middle of nowhere. Hex should work like Plaything.

    For example: Hex the 3rd seal.

    • If a survivor gets hit, a Dull totem turned into Hex that apply curse to only that survivor, survivor now Blined until their own Hex cleansed.
    • Once a Dull turned into Hex, the Hex is blocked for 90sec to all survivor
    • Any other Hex applies other effect later (like Plaything after getting a hook), the curse also from that same Hex on the same survivor.


  • @KateDunson said:

    Look at the state of DBD, we CANT keep it just because some people, I'd say around 10% of the community likes it.

    Is killing the enjoyment of the game and needs improvements asap.

    You might enjoy it because u don't like to play in a "dirty way" but doesn't mean everyone else likes to play like you do

    Sadly truth, its far better for me as casual Killer. But as a casual solo, being paired with another casual vs try hard killer is nightmare.

    Most of the time, me alone being casual already make the job much more easier for killer.

  • @MikaelaWantsYourBoon said:

    Nurse - She is ignoring everything.

    Trickster - Weak power, bad copy of Bunny and annoying.

    Trapper - I really don't know how we can make this killer viable. I can not see any way. He will be weakest killer forever i guess.

    Pig - Her traps should not based by RNG and make her stealth better. I think she will be okey.

    I have numerous ideas to rework Trapper because hes my main.

  • I found their identity, Im probably get banned for sharing this.

    image.png


  • @Sylhiri said:

    https://forum.deadbydaylight.com/en/discussion/comment/2894140#Comment_2894140

    Because they know you'd be the first one out of the game in that case, lol. If it's possible to get results with the easier option, people will usually choose the easier option. The only way to solve the problem is to get rid of that choice.

    Yes, killers reward me for not using any 2nd chance is to tunnel me harder.

    I know vs bully squads is frustrated, but its not an excuse to make casual solo players worse. If I get tunneled 3 times in a row, I will shift to 4 2nd chance just to let myself have ability to play the game, and its not about escaping.

  • @AngyKiller said:

    Same reason D. Strike was buffed because of Enduring, then changed to ignore Enduring, and never nerfed back to normal; Survivors benefit. 🙃

    Well then let make Enduring has 4 token, each time killer get stunned, spend a token. Because DS has only 1 once use per trial. Then Enduring should be limited if it apply to DS.

  • I have a question.

    If you know Im the only survivor who has Zero 2nd chance, would you tunnel me?

    I saw many killers telling they will tunnel because everyone use Meta, though they never answer this when I ask them.

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