We Stucked in Anti-Gen and Anti-Tunnel Meta for Years

Killers have to use Anti-Gen perks because good luck if you don't use them.

Survivors have to use BT & DS because good luck if you don't use them.


And those perks are just band-aid, which fixed bad gameplay design. I would argue that perks should be less powerful and playstyle modifiers.

Instead band-aid perks, we should get game mechanics for play against genrush and tunnel. Not perks. Perks should just be fun and not so strong (for both sides).

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