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C3Tooth

C3Tooth

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C3Tooth
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  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2968014#Comment_2968014

    She might be but she can be cute and fabulous without getting a cosmetic every other week. I'm so sick of seeing Felix and Feng getting new updates over and over

    Someone sads because Felix gets more love than David

  • I want to carry Yui to Hatch, not running with her : (

  • @Impalpable said:

    Hmm regarding map design i would even welcome maps which dont feature a human main building but is more designed like a natural areal maybe - while still keeping the same gameplay elements worked in. Do we even have any map without a building on it. Most maps just have the main building slapped in the middle and the shack on one corner with the usual tiles filling the rest of the map. I think different more natural structers on a map where the basement is worked in a more creative way into could be a pretty nice change for once, maybe they could even thematically change generators, windows, pallets visually for the map while technically working the same.

    Another interesting point i would like to see in maps would be more gameplay elements to interact with, maybe for chase or to hide. This would also help to make the gameplay less stale but something like that is lightyears away.

    Map without main buildings are from original 3: Shelter wood, Rotten field, Wrecked yard.

    All of them are bad. They're like a reskin of shack, gym, loops obstacles (which is understandable because we needed more map in the early years)

  • @Tiufal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2966850#Comment_2966850

    Nobody needs even more variants of the same map. Springwood is already the proof for this as a bad idea.

    image.png

    I didnt say we need realm with 5 maps like Springwood or 3 original realms

    Though SW is different from original 3, which has different main buildings. Spring wood has a main building, 2 houses and a shack. 5 maps are just re-layout, I dont like that either

    In short, I just want an extra map for Ormond, Eyrie, Saloon. When 3 Killers lack of their own map which perfectly fit. Just like Nurse/Clown on Crotus, Huntress/Plag on Red forest


    You have a different opinion doesnt mean other share the same thought as you. Speaking of Nobody needs

  • @Tiufal said:

    We actually need more maps that are different. Garden of Joy is just another "Main Building + X" map. This is nothing new. The map is in my view one of the worst choices to add visually. There would have been much more choices to pick from than the same old story. Having different form of the same map also isnt really appealing at all. I couldnt care less of another ormond map or whatever existing map.

    There are may original realms with a single map (Saloon, Ormond, Eyrie). While also many Killers without their own map (Twin, Trickster and especially Blight). They could simply make a main building, put in one of those realm. Thats it.

    I dont like a realm with 5 maps either, but 1 realm 1 map is quite a waste.

  • @Impalpable said:

    Disagree, we have enough maps so i dont think we are in that dire need for new content. I think we would all rather like to see more qualitive content first before expanding the roster even more. Theres no need to have 5 more maps at once, if one of them feels good to play for both sides, especially if we talk about ormond and eyrie. If they want to work with already existing content then they should redesign the many maps with issues and rearrange them to increase the player experience there before getting ambitioned in this direction.

    I didnt say we need 5 maps per chapter. I said they could create a new map from old realm, which will take much less time to do so. Instead of 1 new realm for every new map.

    Ormond Dead dawg, Hawkin, Midwich, Racoon, Eyrie, Garden of joy, all these realms have 1 map. Minus license maps, the other realms need more maps, which they can release later with later killers (as they mentioned they would do multiple maps for Garden of joy)

  • Nurse is something for Killer like Dead hard for Survivor.

    Useless in newbie's hand, zero counter in high skill's


    There are a few maps that has multiple gym stays next to each other, allow to mind game Nurse (Suffo pit in MacMillan, Crotus). Otherwise, you have to keep mind game in a single gym title, you can mind game her and leave the title, but you dont have speed to reach to another gym.

    Some map like Auto heaven barely have any cover to mind game Nurse at all.

  • I would buy her if she walks like this

    image.png


  • IW should be used for defensive purpose.

    IW slowly decrease sound of grunting by 50% per sec if not running for 3sec (mute after 5sec not running)

    If survivor runs, their grunting volume increased by 50% per sec (grunting normal after 2sec)

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/324836/pharmacy-residual

    I wish, this perk becomes useless if ur teammates get the chests first

    I think the Rummage once limited isnt needed anymore (for Residual Rummage will lock the chest from using Appraisal).

    A huge stacks of items isnt strong, if survivor needs a medkit, they will have to run across the map anyway. Appraisal users waste huge time to find chests just to save 5 sec on Gen.

  • @Aven_Fallen said:

    That is the most neutral here. I dont really hate her or think she is "meh", but I would also say that she is not a Character I will play often.

    Agree...the option de-escalated real quick right there

  • @Phasmamain said:

    Survivor: DH

    Killer: Ruin

    Ruin either death 30sec into the game, or a free hook stage because other survivors have to commit their Gens

  • The thing that Sadako teleport comes with instant kill, you cant freely teleport and by the luck, someone gets 7 stacks in 3mins.

    There are many way to buff her though. Say, limit her teleport, in return of consistence Condem rate stacking, such as teleport once per min, but every survivors gain a stack. At 7 stack they can not take tape any more.

    After 5min, you will have survivors completely abandon Gen and go for TV.

  • I come to cure your thirstiness

    image.png


  • Some killers think both DH & DS should not exist so they could just instant down fresh unhooked survivor and hook again.

    Some killers think DS should not active because of 4% luck.


    Are the proof that if Survivor meta is nerfed, tunneling & camping still exist.

  • Do you know what Sadako stands for?

    Sad-a-ko: A sad child

    image.png

    What if...

    • TV is always on.
    • Sadako can teleport once perk 1min. Each time she teleport, all survivors gain 1 condem stack.
    • Survivors take a tape will have to move to the furthest TV. 2 TVs that the survivor interact will be blocked for 1min to other survivors
    • At 7 stacks, survivors can not lose stack anymore.
  • @Mandy said:

    I love seeing your art, so I'm super happy that it's been able to reach a wider audience.

    @EQWashu said:

    You absolutely deserve it, your art is fantastic! Your sketches are always adorable and well done (your beach/dating sim Nurse and Clown on another thread were adorable...yes, even Clown lol), and your pieces like the one shown on stream have such a great grasp of movement, light, tone, color, shadow, and contrast. And I will say, as someone that was in art school, your deft grasp of proportions has me a bit jelly, I still struggle with it a bit after all his time lol

    Keep up the great work! ❤️

    image.png

    I dont know who's the other 3 stones, but the last stone is Mister Cote himself.

    your pieces like the one shown on stream have such a great grasp of movement, light, tone, color, shadow, and contrast

    I was struggle alot...until I got alot of commissions, which force me to draw much more, and I actually improved since then. There are tricks for shading, contrast...its much more simple than you think. Im not really skilled, so I use alot of tricks : D

    And I will say, as someone that was in art school, your deft grasp of proportions has me a bit jelly, I still struggle with it a bit after all his time lol

    I mostly draw girls...explains why you see I grasp the proportion well in the featured art. Funny, it requires math.

    With the theory, Artist can math but Jonah can not art


    @Brokenbones said:

    You're one of the best DBD artists out there

    I prefer your little sketch comics though, there's a weird charm to them.

    Keep it up!

    : ( most people like my meme sketchy style over my main one.


    Everyone can search C3_Tooth on twitter for tons of my arts, thanks all : D

  • The time it took to design and modeling these 12 mask is much more crazy than you think. 12 is an impressive number. Much better than simple crown that make from a modified donut.

    I believe they will continue for other characters next years.

  • Spoiler Spoiler Warning ▲▼

    Prestige 4, you can rotate Trapper to face to you when in the lobby.

    Prestige 5, you can give him head pat and he reacts to it.

    Prestige 6, you can pinch him and he reacts to it.

    Prestige 7, you can smooch him and he reacts to it.

  • This had me like...3 hours

    image.png


  • @Dwight_Fairfield said:

    It is a beautiful piece.

    This is not fullsize, but have a closer look.

    image.png

    I asked them to crop out the blank part because I made it for screen paper. They didnt crop : (

    @katoptris said:

    They should let you design spirit's cosmetics.

    I have one, did this half a year ago. But Im not eligibility to join.

    image.png

    @Johnny_XMan said:

    You are talented amongst us. Well deserved 👏

    Spoiler Spoiler Warning ▲▼

    amogus?

    @Mandy said:

    I love seeing your art, so I'm super happy that it's been able to reach a wider audience.

    It was a shock that the art was a practicing, but choosen to be 0.1% of fanarts to be featured.

    The moment it shown on stream, many old clients inbox me "YO ITS YOU"

    @Sumnox said:

    My inability to draw the most simple things admires your skill. Congratulations!

    You can always start by drawing circles

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2955670#Comment_2955670

    It wouldn't have been good.

    But this. This, will be glorious.

    Worry not, I have beach Nurse for you

    image.png


  • @Marcavecunc said:

    https://forum.deadbydaylight.com/en/discussion/comment/2957306#Comment_2957306

    Except you can see a flashlight squad in the lobby. No way of telling if a survivor has a boon or not.

    They still can 6sec switch. But you know Flashlight is coming.

    With plaything, you can force survivors to break 4 dulls for Pentimento, this perk doesnt worth wasting a perk slot for a single 8sec aura.

    Plus this perk just make other Boons weaker, doesnt affect Coh at all.

  • I dont know why people complain about Shattered hope. Its just a perk, not basekit. Its like Flashlight are now useless because of Light borne.

    Do you ever think of if you dont use Boon, the entire perk is useless?

    Even if you bless Boon once, when you recognize the SH, you stop do Boon, you lose 1 of 16 perks. Killer lose 1 of 4.

    SH is really really weak for me.

  • @kisfenkin said:

    Wrong. We asked for grind reduction.

    That is NOT reduction, that is an increase of 150-40=110

    Simple math.

    We offered MANY solutions that were acceptable and they used none of the players' ideas, coming up with a way that will make people have to grind more than ever before in order to reach that relief.

    Except instead of grinding 6 Bloodweb for Tier3 of 2 perks. For other ~30 characters.

    Now you only grind 2 Bloodweb, which mean you reduce 120 Bloodweb. And thats only 2 perks


    I still prefer removing Tier instead.

  • She looks good in poster & trailer.

    Not ingame though..

  • That one comment...

    image.png


  • The movie was about another patch of Rin nerf.

    image.png


  • @Sally_S_gay_son said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951425#Comment_2951425

    of course they would, it's extremely naive to think killers would not camp / tunnel even more if the survivors were nerfed

    There are many topic about they as Killers will tunnel because of the Meta.

    I asked this question in 3 of those topics:

    If you know Im the only survivor who has Zero 2nd chance, would you tunnel me?

    Surprise, none of them answer.

  • Mean while Trapper...maps got nerfed every single new patch.

  • Her 1v4 power isnt bad, but because its possible to gain 4 stacks (1 x 4 survivors) in 1 teleport is why they're holding back their buff on her.

    I think it should always add 2 stacks, and spread equal to anyone in her teleport range.

    • 1 survivor gets 2 stacks
    • 2 get 1 stack each
    • 3 get 0.66 stack each
    • 4 get 0.5 stack each

    Then they can have perhaps a Green addon that adding 3rd stack.

    With this, teleport into a single survivor still benefit her.

  • @Brokenbones said:

    Compare base trapper to trapper bag trapper

    Base trapper has parts of his power that in a lot of cases might never ever be used because taking the time to wander over and pick up your power costs too much time

    Trapper Bag gives you all your traps at the start, at the (arguably neglible) downside of not being able to move traps once they are set.

    The purple bag addon unlocks so much potential, it's a shame they had to give it a downside at all - probably because they were worried everyone would run it constantly or something

    Yes, because starts with all traps give you ability to 3 Gens setup in 2min, they dont want you to play 3 Gens everytime with Trapper. Its uncounter-able.

    Still traps should not spawn at the very corner at the map. Have them spawn around middle of the map, saving 10sec per trap is already great.

  • @Blueberry said:

    "rely on survivor's mistakes in order to win"

    This includes like 90% of the killer roster unfortunately and that's being generous. Not really exclusive Trapper problem.

    You could make both Trappers ultra rares base kit and he's still not even that great, that's how bad he is. He needs a lot.

    Mostly because every addon of his has its own counter play (injured survivor disarm vs Bloody coil; survivors go in pair vs Honing stone ect..) which is the best design for me.

    The problems that he have so few places to trap, its getting less and less place, all door steps are removed (mud in Asylum, snow in Ormond, sand in Crow used to hide his trap) along with less grass in general.

    I prefer to have Trappers a huge QoL improved, not addons into basekit.

  • @BadZilla said:

    • Reloading my flashlight batteries *

    6 Batteries addon ready

    image.png


  • Maps with 8000m squares like Coal tower. Its funny to see the number of hook spawn is random from 8-12.

    Just because of RNG, sometimes its impossible for killer to hook if 1 hook down. Sometimes its impossible for survivors even the combination of Boil over, Sabo, Break out, body block.

    Number of hook spawn should be 1 hook per 1000m squares, + 2 hooks always spawn next to 2 gates

  • @KeiOrtem said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951563#Comment_2951563

    its not for the US version of dbd mobile, its only for the southeast asia version ran by netease.

    I never feel so privilege as an Asian.

  • You want to play Shipwars?

    image.png

    Yui Spirit, your move.

  • I always have Yui showing her abs, so no.

  • You cant believe how much I disappointed when seeing him in a Spooky's vid. Im used to watch Mat's vids everyday back to 2014-2016 or something

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/2949304#Comment_2949304

    My cities weather is the same as yours during the summer and it's very humid here too. What works for me may not work for you, but you have to understand that changing your shampoo routine means giving your body time to adjust to it. So it may feel icky at first, but after time, it will get better. Then again, I don't know about using a helmet often, and I'd probably feel the same as you. I just know when I first transitioned to shampooing once or twice a week, my head got really dry, then it got really greasy for a while. Eventually, when I just stuck with water most of the week, my scalp got much better.

    Our department of traffic gave the law of anyone joins the traffic using motobike has to wear helmet (but not bicycle, weird) since 2008.

    I tried to use only water before, the longest I could hold was 5 days without shampoo.

  • @Huge_Bush said:

    I used to have really bad dandruff that I fixed with a baking soda scrub and apple cider vinegar soak. I got tired of it and now I just shampoo once or twice a week with Head and Shoulders Shampoo and condition mix as well as a separate conditioning with dove anti dandruff conditioner. It works well. I also rinse my hair every day. Shampooing too often strips the head of the oils it needs to condition your scalp and hair.I used to have really bad dandruff that I

    That I...


    It feel very uncomfortable when my hair gets alot of oils, I have to use shampoo once per 2 days if the weather is ideal. But my country (Vietnam), we have to use helmet when traveling with motobike, in weather of 35 Cel. Just 1h trip outside would make me want to instantly use shampoo again even if I just use it few hours ago.

  • I have 1 for Yui & 1 for Spirit, but Im not allowed to join.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2947944#Comment_2947944

    Yeah the rng can be terrible. I gave up on trying to complete everything. So i just p3 some chars and others are not prestiged but have all perks.

    I honestly wouldn´t have the dedication to p3 everyone. But its an impressive feat.

    I mained Jake at first, but then I prefer play as female so I changed to Nea, I only prestige her once which get bloody top. And thats the only prestige I ever do. I dont feel like wasting time to re-unlock perks.

  • @Tsulan said:

    Congrats! Now unloock all perks on everyone.

    Im having like ~22 survivor, and my goal is to get just required perks to make each of them have unique build (which is only ~6 needed perk per survivor).

    Grind for a year and not even done.

    I wanted Aftercare Tier3 to complete Aura build on Jeff and after 2 mil BP, it didnt want to pop up.

  • The problems of this perk is: Currently its worthless.

    But if just a simple change, like becoming a Scourge perk that spawn random around the map. This perk can be extremely powerful when combined with camping play style.

    This perk needs a whole rework to a different purpose. Not changing number.

  • @Konsicrafter said:

    Damn, I thought this was anonymous...

    There is nothing to be ashamed of

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