C3Tooth
C3Tooth
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- C3Tooth
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Tunneling through 8sec BT then 5sec stun DS happens all the time.
Given 5sec BT basekit then 3sec stun DS will not help.
OTR is surely op in end game, but before that, 5sec or 80 Endurance is the same after a hit.
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@Chocolate_Cosmos said:
Here is what would be fair about that nerf.
Ruin is no longer a hex. That is the ONLY way this perk might be sometimes played. Since it will disable itself anyway after sometime, there is no need for Hex to exist since the effect of regression is very slow.
That will make survivors rush Gen alot harder. At least 2 on a Gen. As a survivor, you never want to leave Gen when it regress itself equal to your repair speed.
Small game is my main perk, finding Ruin isnt much problem to me. But it should not just disable.
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Large survivors like Ash Jeff have smallest breathing & grunting
Small survivors like Feng Nea have loudest.
Should be a choice between hard to be seen or easy to be heard
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@Grandpa_Crack_Pipe said:
Aaaaall it needs is 1 second of Endurance and 2 seconds of Incapacitated. That's it. DH at pallets and windows, fixed.
Did you fail to read the DH? Hit endured, they speed away, all is well. Did you successfully read the DH? They can't pull the pallet down or vault the window, got 'em.
The Incapacitate is a good idea.. Because between new & old DH, its will not be much different at window/pallet.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3022688#Comment_3022688
Base speed comes from Self-Care. And then CoH adds bonus speed into it. So i think this is also nerf for CoH too. Because base heal speed will be 35% for Coh too. But ofcourse CoH has bonus heal speed, which will make it a bit better.
I hope 35% speed from Selfcare is actually -65% this time, not /2.85. Because if its /2.85 you may need a at least another 2 healing speed boost perks to make Selfcare worth to use.
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@BabyCameron10 said:
https://forum.deadbydaylight.com/en/discussion/comment/3022362#Comment_3022362
Maybe not different for players with communication but for solo players, this is huge!
We would know who is on generators
Who is going for the save
Who is being chased
It will really save so much time.
They cant code survivor running around as "going for the save". But yes, a status showing on Gen, a status showing in chase.
Though seeing 2 other on Gen, you spend 20sec running to the hook only to see killer is camping, then you spend 20sec running back to your Gen.
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@Piruluk said:
https://forum.deadbydaylight.com/en/discussion/comment/3022267#Comment_3022267
You are killer main and mostly playing in SWF.
Solo in this game unplayable
I would not say "unplayable", but rather "unfun".
I dont mind if I die, but its difference between I die in End game vs die at 3 Gen because I dont have any 2nd chance and Kindred against 4 slowdown tunneler.
There is no fun join in a match just to hit W until you die, hoping others do Gen. Or you just hit M1 on Gen, hoping the others W long enough.
I rather be the first one to die at 7-8th hook in End game, than M1 on Gen and escape.
The soft BT basekit doesnt help from tunnelers. On the other hand, 50sec Gen added helps alot for campers.
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@GiveMeTheBox said:
https://forum.deadbydaylight.com/en/discussion/comment/3020315#Comment_3020315
I just started running self-care regularly, too... Good news is that he buff to Botany seems to make up for it.
I have a bad news, most numbers are additive, only Selfcare is multiplication.
33% Botany make the heal 133%, Selfcare makes 50% healing speed isnt 133-50 = 83%, but 133 /2 = 66.5%
New Botany make the heal 150%, but new Selfcare / 2.85... Which is 52%. Even if you pair with We will make it for limited time, its only 70%
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Spirit is calm no more
The nerf isnt necessary.
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Old Botany & SC are decent to their own place standing alone, and great when paired with each other or other perks.
New SC makes the perk completely useless (Old B+SC is 66% speed, new is 52% speed), you may prefer Bond that give you both info and ask other to heal you. New SC even if you use We will make it that double healing speed, its only 70%.
New Botany is super strong just by standing alone, +50% speed base. While Desperate measure requires all survivors injured for 56%. And We will make it only works for 90sec. Save 5.5sec each heal with only Botany isnt a joke.
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Noob, I have 15%
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@Viskod said:
https://forum.deadbydaylight.com/en/discussion/comment/3020026#Comment_3020026
No I was responding to your post about how if a killer gets DS after going through OTR's endurance they had it coming, and that's not necessarily going to be the case if someone combines these perks to use them offensively, which is definitely going to be the case since you keep both DS and OTR if someone else heals you.
Have anyone tried that if healing, Endurance is also deactivated?
If not, I believe they will change it.
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@Viskod said:
https://forum.deadbydaylight.com/en/discussion/comment/3018208#Comment_3018208
What about in the situations where someone uses the long active duration of both to follow the killer and bodyblock instead of using them to run away? That's fine for taking a protection hit with OTR, but if they keep bodyblocking because they know they have DS, then that's kind of dumb for a killer to get hit with the "don't tunnel" punishment when they weren't tunneling.
Gen increased for 50sec, that 1 survivors with OTR tries to body block you is actually work on your favor. Beside, you can just hit him and deactive OTR and then tunnel him, he asked for it.
But with alot of thing activate Endurance now, the status should come with removing Collision.
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@JeanCharpentier said:
With the changes that have been announced, i do not see how killer players will continue to play.
- DH change is a buff to my mind, but i would agree to call it a side step
- All regression perks nerfed, gen rush will be huge, the added 10 seconds to complete a gen won't change anything
- No change on CoH, it was META and will be even more META with the various nerf on other perks
- BT becomes base kit
- no change on map layout/pallets/windows
- slight changes on stun/speed boost but it won't be game changer as there are 15 pallets on a map
They have nerfed to the ground killer that won't be able to rely on regression perks to have a single chance to win and they have changed the survivors' META that will be : DH, COH, Prove Thyself, Unbreakable, Lithe, SB.
Well, once again, i had hope BHVR would understand their game, they still did not. I did not play for 2 months and i won't come back.
Numbers you see seems little, in game it makes alot of impact. I and make the number chart if you want to know.
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I feel like they could either
- Not affected by Undetectable status Killers
or
- Reduce the range from 36 to 32m
- Once it activated, the perk icon brighten and linger for 3sec. Then have a cool down that equal to Premonition
- For 3sec activating, action speed boost for a certain of %.
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I think they want us to use Selfcare to be paired with Botany. But the fact the Botany + COH is much much better.
Beside, Botany doesnt need all teammate to be injured to make 50% speed boost like Desperate Measure
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What does Yui say?
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I would say, the basekit slowdown now is at least equal to 1 slowdown perk. 50sec added with 2.5% regression on kick.
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/3018688#Comment_3018688
STBFL only goes up to 40% at 8 stacks.
Which 60% is the remaining time for the M1 cooldown. 54 is surely lower than 60.
I dont remember the exact time, but you get it.
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@AetherBytes said:
technically self nerfing since its percentage based.
60% of 100 is 60
60% of 90 is 54
Yes, its still a buff. 1 stack buff.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3014820#Comment_3014820
BBQ is trash now. Well, both WGLF and BBQ are. The aura reading on itself is to weak in comparison with Bitter Murmur or Darkness Revealed.
Its strength should be buffed, BP does not matter with the new prestige anymore.
You earn 20K BP per match, its already allow you to get 2 Purple add-on and a purple Offering. For the BP and Addon/Offering relationship, the game should not give more than you can ever use.
It would make it no reason to ever use cheaper Add-on. Eventhough I agree weak Add-on needed rework, Add-on is designed to be used, not clutter that no one touch
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@MrCalac123 said:
Can you at least just wait for the changes to see how they feel?
It's a PTB for a reason. If something is broken, it will be changed.
I'm fine with Decisive having 5 seconds of stun, but it shouldn't work in end game.
The haste for the base BT should stay 5 seconds, but maybe endurance should be 10.
Off the Record is just not okay, that has to change to like 30 seconds at best.
It sounds OP, but because you have 5sec BT basekit, if you hit survivor with the BT basekit, I think OTR also deactivated. OTR only work great if another survivor takes hit for the unhooked and then continue for the unhooked, with the unhooked able to make a 1min chase only to hit OTR. Thats all Killer's fault.
But it should deactivated in End game.
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@BlightedDolphin said:
https://forum.deadbydaylight.com/en/discussion/comment/3018380#Comment_3018380
It's 10 seconds in addition to the 5 second basekit, so BT makes it 15 seconds.
There must be some misread.
I though PGTW take away 25% of the survivor work, not 20sec of Gen (25% total). But apparently in the update said it was always take down 20sec of Gen.
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@Veinslay said:
https://forum.deadbydaylight.com/en/discussion/comment/3018354#Comment_3018354
Doesn't the new BT give 15 seconds of endurance? or is it still 12?
10sec. Compared to basekit 5sec
Its used to be 8sec without Haste
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@Veinslay said:
https://forum.deadbydaylight.com/en/discussion/comment/3018308#Comment_3018308
I was more talking about how dude gets off hook as killer downs someone. we're playing in a SWF. i have 80 seconds of BT. my friend saves the freshly hooked guy. that's two people with endurance with 15+ seconds. that's 3 escapes right there
Which perk give 15sec Endurance? I cant remember.
@ChurchofPig said:
You: "how do you manage to have a 40 perk rework & still dont acknowledge camping & tunneling?"
The Devs: *has an entire section in there dev update about camping and tunneling*
Ya'll really looking to turn a blind eye to part of the update just to be able to scream at the devs aren't you? Also what sort of changes would you have in mind that they can do that aren't perk related? The best they could really do is base kit BT without completely reworking perks into other perks then making the pre-reworked perks basekit and much weaker like they did to BT. Seriously, base kit DS would probably be like "If you don't get down and picked up in the next 15 seconds, it doesn't count." Considering how much they're changing this update, I think they did the best they can for the space they had to work with inside it.
Basekit BT doesnt help from hard tunneling. Tunnel through BT + DS always happens.
Plus Basekit BT only "discourage" tunneling, not face camping.
Bubba face camp with 4-5 Gen and DeadLock with 50sec Gen added. You know it.
I dont complain about 50sec Gen added, but Camping is more effective now.
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@Veinslay said:
Don't cry so soon. Basekit BT + regular BT + off the record equals free escapes for multiple survivors in endgame
I have a good news for you, Endurance only works once.
I had MoM activated, unhooked with Borrowed time. When I tried to purposely got hit for BT, Mom also deactivated.
OTR 80sec sound harsh, but as soon as Killer just hit fresh-unhooked surviovr, regular BT and OTR also deactivated its Endurance.
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@legacycolt said:
I think people will use off the record anyway because it’s 80 seconds. Maybe they’re nerfing DS so it’s not too strong combined with OTR.
To be fair, hitting through OTR and eating DS is Killer's fault. Its the same as BT to DS
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They could make Iron will for "defensive purpose" rather than effective in chase
Grunt of pain volume slowly decrease from 100 to 0 in eight second when youre not running. And from 0 to 100 in three second when you start to run.
Which is if killer come to you, you can walk and hide, but it doesnt work when in chase
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@BabyCameron10 said:
I am not sure why they made the perk more complicated. It just needed a buff to a Ranger Med-Kit and be able to Rummage, That’s it
I think of the same, Rummage for a single item like Haddie flashlight one. But Im afraid Ranger is abit too much that its easy to farm the strongest item. I rather to have them Brown Medkit with a 16 charge addon. Giving 2 heal but not speed buff.
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Anyway, new drawing.
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Open Gate is consider Conspicuous Action
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3014670#Comment_3014670
DS is now stunning you for 3 seconds. I am not complaining about exit gate part, 3 seconds is also nothing. DS was never stopping tunnel, now it will be worse. Specially against Nurse, Blight and Spirit. Can not wait!
You locked into drop from carry 1sec, which you have 2sec to run, its 8m. Its 0.6sec of Nurse charge...
Anti tunneling perks (especially BT & DS) dont prevent tunneling at all. Its really needed that Killer have to go for another survivor, not just encouraged
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Ruin can either cleansed in 2min into the match.
Or a free hook stage because other survivors have to commit their Gen to complete before unhook.
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Hold hand?
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My idea to buff Doctor:
What do you think?
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6 or 10 matches in two days were Auto Heaven...
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I live in East Asia (GMT +7) so I think its hard to find a perfect time to play together for this footage
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/3009432#Comment_3009432
That's what we call a chaotic neutral noed.
(endgame memes, I mean.)
Usually Obsession would just stay at 99 Gate, as soon as I walk close will force them to open Gate.
Thats when Blood warden play begin.
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I had so many survivors tell their teammate who just escape a coward when 1 of them on hook with Noed, make it really hard for the other 2 survivors to rescue the hooked one.
They didnt know I also have Rancor and Bloodwarden.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/3007868#Comment_3007868
Yeah but what can they do at this point it feels like they double down on that meta with perk set release. Heres hoping the 39 perk rework can help this a bit.
I heard that they will make a change to core gameplay, but Im not sure.
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Killer start badly in early game can make a comeback in end game, can be Noed, success baiting for Blood warden, or survivors being too confident and make major mistake. Killer can make a 4K with 4 hooks: 33% objective.
Survivors have to finish 5 Gen every single match for more than 1 survivor to escape. One survivor dies early game, its the end for them.
Camping,tunneling,Gen rushing were always real problems with the gameplay. I cant wait to see what Devs going to change with the core game.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3000954#Comment_3000954
Moris still do something?
The images show more than a Mori. I believe you see them and able to take the overall meaning.
Beside, yes, Mori save a broken hook and prevent a pallet/flashlight save. It still does something.
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I played many other games where there is always a character/faction...that have super high skill cap. To new players its always frustrated to play as. But once they master them, there is mostly nothing you can do. Eventually they have to nerf it down to similar with others.
Nurse is in this exact spot
Her basekit is fine (still a pain in the hands of great players), but with addon and perks that instant down related (because for some reason 32m distance blink attack counted as basic attack)...
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This sweaty?
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Yes
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@OnryosTapeRentals said:
A pedestal will spawn on the map (no offerings required) and will be highlighted by a purple aura to nearby players. Upon interacting with it you will pick up an "invite" and gain a sparkly effect on your character. The pedestal will then move to a new location (indicated by an audio cue).
- As a killer, this interaction is all that is needed to obtain a mask.
- As a survivor, you must survive until the EGC to obtain a mask.
There are 12 masks and successfully completing the above condition will randomly reward you with one of them.
Other details about the event:
- Frightening Flan: New offering that awards 106% bonus BP to everyone in the trial (yay!).
- Event items: New masquerade-themed toolboxes, medkits, and flashlights (lots of confetti!)
- Event tome: A special event Tome is available with survivor, killer, and community challenges. Completing them rewards BPs, RFs, and cosmetics for Haddie and Dredge.
(This is off the top of my head so pls correct me if any of this is wrong!)
EDIT: Ooh! I forgot to mention daily login rewards of BPs and Iridescent Shards, as well as a sale on cosmetics and characters in the store (30% off IIRC).
You dont have to play specific characters to get the mask right?
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/328638/how-does-the-event-work
Invites spawn in matches that Killers and Survivors must find and then place on a special alter....the kicker....both invites and alters move around the map. To make it worse Survivors must love until the EGC to recover the mask.
Can I have the image of Alter? I pick up invitation, have glowing effect, I thought thats it.
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@Darkest_Night said:
https://forum.deadbydaylight.com/en/discussion/comment/3003292#Comment_3003292
How would that even work?
Exact how you play Adept David?
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This is probably a stupid idea, but what if Dead hard and No mither merged together into 1 perk?
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Let me sneaky putting this pic in again.
My question is, was Killer the Wraith?








