C3Tooth
C3Tooth
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- C3Tooth
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Like 4 other girls have a thing for Yui.
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I really feel that instead of 1 Killer and 1 Survivor. It can be 1 male, 1 female for Killer, and Survivor (4 total)
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Sir, she's already have a whole harem.
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I know high skill try hard SWF is a big problem for Killers, everyone knows.
53% kill rate. Is only because Solo has only 50% of match played, other 50% are SWF, either 2men, 3men or 4men(15%).
If the game only has Solo, you can image how high kill rate can be. Thats how screwed for Solo in the next patch.
The extra 10% kill rate Devs want will only putting on Solo.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3042195#Comment_3042195
This was also not abusing Perks.
Can you stop using the word "abuse" for "Stuff I dont like"?
DBD players when opposite side use perk they dont like.
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@CosmicParagon said:
What? Hemorrhage has literally zero effect on Skill Checks
If you miss a skill check on Gen/Heal, the progressing is paused for 2-3 sec before continuing.
Which 2-3sec pause means 14-21% regression.
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@Slowpeach said:
https://forum.deadbydaylight.com/en/discussion/comment/3042357#Comment_3042357
Haha. Yeah I’ve seen your work. Was contemplating commissioning you. I had Jake, Philip and Joey consume loads of flan during the event and kept imaging them being sick during the masquerade. They’ve like over 100. All my other killers have at least 30, some as many as 50. I leveled a bunch of survivors too so they would have around 30 each as well.
If youre interested, check my profile for info : D
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I just prestige characters, so I dont have much Flans.
However, I can draw Flans whenever I want to
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I think everyone mistake the meaning of what they did.
"Shake up" the Meta, not "balance" the perks.
They force you to use different perks.
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@Johnny_XMan said:
Hard disagree.
Solo Survivor is the worst single experience in this game (including killer). Not because they don't have "comms", but because they lack Efficacy and Experience, thus they themselves become a reliability problem. You, on the receiving end, are no longer in control of your own actions because now you have to essentially do MORE than what was asked of you originally and basically have to hope that when you have the killer on you they are doing something at all.
Just a quick example here: I was being camped by a Spirit, who then turned and started hard-camping Nea. I am injured and knew that we needed to just focus on generators. Meanwhile, my other teammate (Ace) continuously persists in healing rather than doing a gen (crouching up and down), suddenly leaves while he has Prove Thyself (the one thing that could get the gens done faster and possibly give that Nea another chance) WHILE he knows Nea is going to be camped for the rest of the match. -.- Meanwhile I finished the last gen and NONE of them go to try to help her or take a hit. Leon crouched next to the gate I was opening while injured. You know just in case she came to the gate and had to down someone 😂
https://www.youtube.com/watch?v=Pi7Kv7c4o40
Even playing as killer I find them boring because they drop like flies and it makes me wonder why the game put me against them. Which coincidentally it is the reason some killers love them, because they don't like a challenge.
If "having it easier" means playing with smart/competent people then by all means call them the Easy Mode for all I care. SWF only provides a slight advantage when you realize that Solo teams can stomp just as much of a breeze when everyone is working as a team and doing what they are suppose to. Also, I've seen Solo Teams do better than SWF, so that tells me it's more about the player you get in your team rather than whether they are SWF or not.
What you see/progress in the match is not the same to team mates, they have different views, which they may not thought of camping and tried to heal.
While Im agree skill, situation awareness, knowing what to do is needed. But "comm" is what make the gaps between Solo & Swf high, imaging you could simply chat "killer camps me" when you're on hook without Kindred.
I dont want to see constant insult in mid game by teammate, but by what Home Sweet Home does, a few sticker that showing what you're doing (chased, doing Gen, need help...) certainly solve the problems of Solo
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Save and watch replay
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I would make Mori as a surprise tool.
Something like you can Mori a survivor after 5 Gen done. No hook required.
That way Mori still strong but you cant use it by tunneling.
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I will never believe any high MMR killers demands the old Mori.
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The grind may still there, but 1 thing you all may forget: You still have all item/addon
There is nothing wasted more than you spend 1.5 mil and delete everything with a Prestige.
And you do that 3 times for 60 characters. That's around 270 mil BP not being used.
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The screeching at the beginning of the trial does.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3037433#Comment_3037433
Survivor main here, don't play Nurse too much (just dailies and Rift challenges); and yet it's obvious for me that she is still balanced. Do I really need to copy paste the same thing every thread? So annoying.
- Slowest base movement speed of all killers - the only to actually move slower than a running survivor
- Gives clear audio and visual cues of all she is doing
- Fatigue after every blink (longer for a missed attack)
- Blink charge time
- Blink recharge time
- Heavily punished for miscalculating a blink
- Fairly add-on dependent (particularly for inexperienced Nurse players)
I think you forgot to mention her movement speed is 4% slower than survivor. But the blink speed is 333.25 %, which 230% faster than them. Also the fastest in game.
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@Ruma said:
The fact that you can stack OTR, BT, Dead Hard and MoM is so broken..
If more than 1 perk with Endurance active, take a hit will disable all of them.
I had MoM active on hook, unhooked with BT, I body blocked and took hit from BT, MoM also deactivated.
OTR & BT will not go in pair. MoM sometimes doesnt work, as if you take a hit or two, the chase is now counted as chasing you, not your teammate anymore, which not count as protection.
MoM alone is hard to activate the perk, since you should only take 1 hit per time, thrice. But with new OTR & Dead hard, you know.
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@Ayamir said:
wait what killers get 10% basekit enduring ? knew about the others buffs but not about this one
that's nice I guess.
There is no Enduring basekit, my mistake
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And Plague Thana.
22% debuff on 90sec Gen is not a good gameplay. 115sec per Gen.
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@Sadako_Best_Girl said:
To be fair, this game is mostly balanced around perks at higher level, and survivors got quite some nasty perk buffs this patch.
The only thing that usefull are the perk to prevent tunneling & camping: OTR, DS, BT, Kindred.
As long as the tunneling/camping still in game, despite how stronger other perks can be, those still stay in meta.
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Oh hohoho
@Ayamir said:
wait what killers get 10% basekit enduring ? knew about the others buffs but not about this one
that's nice I guess.
My mistake, Enduring reduce 50% stun, the basekit reduce 10% stun, which is 20% Enduring basekit. Same to 10% cool down basekit with 40% STBFL, which is 25% (10 of 40)
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I dont need to know if random teammates do Bone or Chest, its too much clutter infos.
What I need to know:
- In the chase (like obsession)
- Kindred.
- Doing Gen
- Showing progression or the Gen survivor's doing.
Example Dwight on hook, Meg in chase. Jake on 80% Gen and Clau on 60% Gen. Its great to know both Jake and Clau on their own Gen with Kindred, but the best option is having Clau go for unhook, so Jake can commit and complete his Gen.
Solo's chasing skill isnt worse than Swf, its the time efficient that Swf has from infos.
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@INoLuv said:
the salty survivor mains are hilarious, the game is still easy for survivors as always, depends of the survivor more than the killer
Its strange to hear Survivors main complain mainly about tunneling & camping. While Killers complain about body block, demands vault block...
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@ShinobuSK said:
I play killer with 2 perk slots for years, with bbq gone I will have 3 slots.
Survivor was always BT so 3 slots, now I can have 4 again.
Because they will nerf Off the record after PTB since people are already crying rivers about it and they havent even seen it yet
OTR sounds op, and it does in end game. Outside of that, not really.
80sec Endurance will be the same as 5sec base once killer hit survivor right off hook. DS will still have its place.
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The outfits community desires.
This is the easiest way to profit, what are you waiting BHVR?
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3032210#Comment_3032210
So why is it that a lot of the camping happens while 5 gens remain up? Huh?
What say you about that one? Because it happens often.
If I told a child they can have one of the bags of candy on the table, and one of them is full and the other has like 5, which one do you think they are going to pick? Like, it's not that complicated. The devs should never design a mechanic based around the attitude you are going to have during that match. That is bad design, plain and simple.
Some players play the game just to ruin others' experience, both side.
Forming a team to bully killer, or camping survivor at 5 Gen. Thats what their fun laid on.
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@Tsulan said:
I guess we´ll have to wait how it all plays out in the PTB.
But the gen damage doesn´t do anything. Just saying.
I prefer survivors to have 2sec startup animation before making progress. Either Gen, Gate,Chest,Heal,Totem...
2.5% is a soft slowdown, but doesnt prevent Gen touch mid chase.
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As Solo when I see Corrupted Intervention with screeching noise.
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@Mooks said:
Have you found someone that helped you, or are you still searching?
i guess it would be pretty simple as you only need a custom match against a Nemesis who doesn’t even need to do anything?
Its been a while I didnt have a match against Nemesis, I got one last night, but I was doing Gold Benevolent challenge, I used Kate with healing build, instead of Yui
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Hexes only applies once you hit a survivor once like The 3rd seal
After hitting Dwight, one of the Dulls turned into Hex that only applied to Dwight, that Hex totem applies all the Hex perks you have on to Dwight.
Which is, for example you have Lullaby and The 3rd seal, hitting Dwight once will make him Blind and unable to hear skillcheck noti.
This way, you only need 1 Hex perk to proper slowdown survivors. Since it will spawn on 4 Dulls.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3031187#Comment_3031187
Increasing threat of basement is certainly a fun aspect as it'll affect tactical decision.
Until Trapper has Agitation to bring survivor to basement from half the map.
Im not going to throw myself to basement through 4-5 bear traps down there and join in the basement with teammate. I will just do gen. The same as I see Bubba standing at hook with my Kindred.
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@Nazzzak said:
I'm a solo survivor, and I'm actually willing to let this one slide as I don't think Trapper is a very strong killer. I avoid basement when against him as is, because that's where he is strongest, and I've never used DS or DH (lie, I used it once for a tome challenge that required it) anyway. I feel like a buff to Trapper is much needed.
As Trapper main, he's definitely need buffed, but more on QoL that he's can be more fun to play against, not buffing camping.
Promote Camping is also promote Gen rush, which both are the core problems of this game
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To counter Scourge Hook: Pain Resonance, survivors can see the aura of their teammate about to hooked, they will give up the Gen to prevent explosion and reveal themselves. FearMonger make it impossible to do that, though incoming update will remove it.
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Survivors manage Gen done. Killer manage Hook kill. Fair.
If adding more Hooks, the only places I want to add is 1 Hook right beside each Gate.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/3027493#Comment_3027493
I demand more spirit
You can check my Twitter for unlimited Spirit supplies
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This game is not an esport:
Killer processes to tunnel a survivor as fast as they can for World record.
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Survivors cry too much.
- Body block complain
- Block windows demand
- Gen time increase is not enough
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/3027184#Comment_3027184
I disagree. In a game where every second matters, the longer a survivor manages to waste a killer's time, the greater the chances of escape become. DS no longer guarantees escape in the endgame, but it's still excellent at wasting a killer's time.
https://forum.deadbydaylight.com/en/discussion/comment/3027171#Comment_3027171
Iron Will was only useful at tier 3, below that a killer can still track you by sound.
To be fair, new DS can still have some place to use against low Tier Killers, but you dont need DS against them and use the perk slot for another thing. Against high Tier Killers, DS is useless so you also dont need it.
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3027206#Comment_3027206
DS stun was reduced to 3 seconds + the second it takes for the survivor to end the animation from DS. So no it wont be meta. Specially not against nurse.
It was sarcasm : D
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3026382#Comment_3026382
DS will not be meta at all it was overnerfed.
DS can extend another 4sec chase against Nurse. Its still be Meta.
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@DaddyMyers_Mori said:
https://forum.deadbydaylight.com/en/discussion/comment/3026388#Comment_3026388
but there will be small BT basekit, which will often be enough. So we'll make it might be overall better, depends if you will have lot of killers waiting 5 sec, but I doubt that.
Alot of Killers waited for 8sec, so yes they can wait for 5sec.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3026815#Comment_3026815
uh, majority of 4 men SWF casually wreck any killers include nurse, where you got that "easy" from...?
From all the thread that complain about 4men swf that want to 4K them.
Incase you miss the IF
4 men SWF is only around 15%, also the hardest one to beat. And I will type this line again, IF killers want the hardest survivor team that easy to beat (with all SWF complain), whats left for anything below that?
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@Aven_Fallen said:
When one of you Killer Mains open a Thread, are you trying to put in all the buzzwords to make it sound as dramatic as possible?
"Circle of Healing SWFs"...
And I really dont get what makes you think that you deserve a Kill just because it is Endgame. If you have so many Survivors still alive once the Gates are powered, what did you do all game?
It's so insanely easy for Tunneler Nurse with Startruck and range addon to....
Killers so desperately want a 4 man killed that you literally can't do anything without 2nd chance in most cases.
If 4 men SWF that easy for 4K, whats left for anything below that...?
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Startruck Nurse is okay.
Blink attack count as basic attack is not okay.
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@[Deleted User] said:
The devs have confirmed that the new DH will have an animation too, so you most likely can't vault/throw pallets while you have the endurance. But i guess we'll have to wait for the PTB to see how exactly it'll work.
Now that's much better than I thought.
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I main Trapper without camping/tunneling and no Gen slow down, the general buff is a great news for me.
Dead hard is not really a nerf, instead of distance, now they have 1sec immunity to the window/pallet. But at least they cant DH through trap anymore.
As survivor, I cant image how many camping game will happen
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3024616#Comment_3024616
That's as if game is mostly favoring survivor's side, hmm.
Yes, Dead hard should not be a thing.
Being out-invest with strong item and strong addon by all 4 survivors should not be a thing.
But its not related about I never see killer admits their mistake of 3 Gen chase. But always saying survivor should get better after being camped to death at 5 Gen.
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Survivors whipped at 4-5 Gen is survivors' fault
Killer has first hook at 2 Gen isnt killer's fault.
I mean come on, the last time killers told survivors to get better, was the same time killer complain about the first survivor loop killer for 3 Gens.
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@versacefeng said:
I'll repeat this - having fun is subjective!
That sentence is the reason why they can't make sure the game is fun.
Making others miserable as possible is fun for some people.
Form a group to bully a player.
Or making survivor unfun with tunnel and camping
The first you cant fix, the second, you can change with core gameplay
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Die by Campers with Dead Lock at 3-4 Gen then seeing all teammate die because I dont bring Kindred.





