C3Tooth
C3Tooth
About
- Username
- C3Tooth
- Joined
- Visits
- 19,511
- Last Active
Comments
-
Oh you have SH and Pen? I dont feel like to Bless anymore.
You lose 50% perk slots, your move.
Plaything is the best for Pen, not SH
-
Most of thing on the ground (rock, stone, stair, pillows in Yamaoka, mud in Crotus, snow in Ormond, sand in Crow, door step in Badham & Haddon...) have hitbox, I know because those thing used to hide BearTrap inside them, now BearTrap is always on top of them
-
Yes
-
@Phasmamain said:
I don’t like the idea personally. If you’ve played F13th you’ll know basically everyone played Vanessa because her stats were the best for running Jason. The same would essentially happen in dbd
In home sweet home, 4 or 5 free survivors. There is a survivor name "Jane" that have the best perk "Full health in 2nd life"
In that game, a survivor start with 100% health (each has different hp), when they die, they can be revived only once for 2nd life, but they will have 50% health. That game has only 2 "Medkit" that bring back to full health per match. Means only 2 survivors can only get to full health on 2nd life. Which is why Jane is the most used survivor.
There is a survivor who has low healthy and stamina, but "do Gen" faster. Always requires someone else to go with, or will die fast. In a game that 4v1, spread out is always the best play. Plus the "Medkit" brings to full health, its a waste to use "Medkit" for 50hp survivor instead of 200hp. Which make this survivor the least choice.
-
It depends on how you look at events
-
@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/2998108#Comment_2998108
You think that 2 survivors are capable of doing 4 gens alone?
Its not like a match starts with 2 survivors.
-
I have this one.
Gates require an A number of Gen complete to powered
A = number of Survivors still alive +2
Which mean, 4 survivors alive requires 6 Gen complete to power Gates. If 1 survivor die at 5 Gen done, Gates powered instantly without the 6th Gen completed. This may solve both Gen rush & tunneling.
2 survivors alive requires only 4 Gen. This may solve the problem where there are 2-3 Gen left and 2 survivors, make its impossible for survivors to make any comeback. Cause 2 survivors hide for 30min.
-
@[Deleted User] said:
What about stacking debuffs for each tick of condemned? So you start from blindness at 1 or 2, then oblivious, hemorrhage, mangled, exposed, etc up to killable at 7 in whatever order would be most balanced and fun to vs? Could even have an add-on or two that swaps the condemned stacks needed for whatever two status effects.
Obviously she'd still need more changes and you'd have to allow the killer to see condemned progress (which should already be a thing TBH) but I feel like this is the kind of direction she needs to go in. She needs more as a killer, not just a refinement of what she already has.
A build-in of all effect is not a good idea. 1 stack getting blindness is overkill to go unhook in in-door maps.
She only need condem rate increased consistently, with 7 stacks being unable to remove stacks to ensure slow down. I think thats enough for her. Buff 1 step at a time.
-
@Nathan13 said:
Because killers think they’re entitled to a kill just because it’s EGC.
Killer who tunnels, will tunnel through DS. If survivor has DS, good, now they dont have it, and tunnel to death. If survivor doesnt have DS, good, now killer tunnels them to death
Killer who play fair often have survivor save their DS later. And they can use it in End game.
I had a 5 hooks that spread to all 4 survivors (because I dont tunnel) before the last Gen done. And I ate 3 DS in end game. DS currently punish fair play killers more than tunnelers.
DS should deactivate when Gate are powered, but buff the stun up to 7sec or something.
-
Yes
-
@EntitySpawn said:
https://us.v-cdn.net/6030815/uploads/DNCH17TAQZWB/d16ed077-a325-4285-b3a4-25fd9c76f489.png
New image that scares people, nightfall lol.
In seriousness though maybe check your console and tv settings or the room you're playing in, all these can have a massive effect on how much your eyes strain.
I suffer with my eyes and them being really sensitive, so much so I cant have a normal house light on and be in the room for ages but i dont think the actual nightfall is your issue
That map's lighting is quite neutral.
Map like Autoheaven, where the contrast is really high, if you running facing a certain direction, you see nothing.
-
@Chocolate_Cosmos said:
At the very least traps could spawn near the middle of the map instead of corners like swamp maps. Horrible.
Now traps spawn outside the corner, beautiful.
4 new maps have no grass (Midwich, Racoon, Crow, Garden), Im concern.
-
I find Dredge is fun to play against, but Nightfall effect is so uncomfortable to face at least 4 times per match.
I hope they would remove or reduce the darken effect, but keep the FOV low.
-
Yes
-
Im currently playing Yui with Any Mean, because of Dredge so wanted for survivors to vault (when they usually left the loops), I picked up at least 3-5 pallets each match vs him.
-
I prefer to nerf killers and give them build in slow down.
-
@MrPeanutbutter said:
Windows of Opportunity exists
You dont need to use a perk just to know if its a pallet, or just a wooden plate for show. Yellow tape is a well design letting players know its something you can interact with in first glance.
-
Oni big boobs. Thats why
-
Edit:
Playing a few match today.
1st match: Azarov
2nd match: Azarov
3rd match: Blood lodge
-
I had a match vs 4 Meg in Crow map as no Gen slow down Trapper, they had 1 HD and 1 Sprintburst.
I didnt tunnel,camp, not even able to use my power on that map. Yet I managed to have 6 hooks with 1K.
Kill doesnt matter, but 6 hooks is impressive for no power Trapper without Gen slowdown. That match was much more fun than I expect how its going to be before playing.
@C3Tooth said:
https://us.v-cdn.net/6030815/uploads/PI80SQGGTVCH/image.png
https://us.v-cdn.net/6030815/uploads/4S2TQ2N7FZVE/image.png
https://us.v-cdn.net/6030815/uploads/J6BRTO9PE2XL/image.png
I could have 6 hooks 1K, but I let her escape (which is 5 hooks)
- No Coh
- No DS
- No BT
- 1 DH
- 1 Sprint burst
The only thing I complain about this match was the map.
-
@Satelit said:
https://forum.deadbydaylight.com/en/discussion/comment/2984735#Comment_2984735
Did you break up with her
My time has come.
-
@OllieHellhunter said:
I like the map but man is it a pain as Trapper.
I could not find a match as Trapper (40min wait and no game), but I recognized that the bushes can not go through like Saloon. And there is no grass again.
-
Main building has a possible Gen spawn right next to god windows, nothing you can do about it, its a free Gen.
Other wise I really like the map, everything is messed up, not in order like original 3 realms where each title is clearly defined.
-
Few problems I see from DS
- Dwight & Meg injured, both have DS. Dwight heal Meg will disable his DS, Meg now become healthy but she also still have DS.
- Killer can simply tank 5sec DS stun all the time. If survivor doesnt have -> good, continue to tunnel. If survivor has DS -> good, no more DS and continue to tunnel
- Survivors can always save their DS against Fair play killer since they dont tunnel. Resulting eat multiple DS in EGC. This is the reason why Killer should tunnel through DS.
-
Survivor games relied on team mate alot, the more you die, the less experience team mates you have, and you die more
You also get less experience killers, but in low MMR, killers dominate survivors.
-
Depends on the whole team & Gen situation.
- If there are 5 Gen, I will find chest / totem. Im not risk doing Gen if my teammates dont do Gen
- If there are 3-4 Gen, I will risk to complete at least 1 Gen before I die.
- If there are 1-2 Gens left and all 3 team mates have like <4 hooks (in total of their 9 hooks), I will do totems to prevent Noed instead..
- If there are 1-2 Gens left and others also double hooked, I will risk to complete at least 1 Gen before I die.
-
Say no more.
-
Mean while Haunted ground spawn in the room that cant access
-
Me when I have Baby sister, Borrowed Time, WGLF going to unhook and they successfully kobe.
-
Happens once per Gen. Which is 7 times at max.(oops, mistake the question)
-
@Grandpa_Crack_Pipe said:
If you just got rid of the self heal part but gave it back the 100% heal speed, it'd be perfectly fine.
Coh need to be nerfed in some way that its possible to buff the range for other Boon perks. 24m barely cover a Walls title to (ShadowStep) hide scratch mark, that perk is the 2nd strongest but cover a car loops doesnt help anything.
-
@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2977220#Comment_2977220
Yeah that would be nice, make it actual brutal strength. or make it so a gen wont stop regression until 5 seconds worked on.
They could simply make "2sec Startup animation that not make progressing" and it will slow down everything by a ton. And makes survivors have to think twice doing so.
- 99% last Gen: you cant touch to complete it, you have to go through 2sec Startup animation.
- 99% heal: you cant touch to instant heal, you have to go through 2sec Startup animation.
- 99% gate: you cant touch Gate to open it, , you have to go through 2sec Startup animation.
This can go with all animation that not requires 100% progressing to complete (such as unhook, sabo & cleansing...)
-
My idea is either
- When survivors in her teleporting range, they will gain a fixed 2 stacks that shared to all survivors. Which mean if there is 1 survivor in range, they gets 2 stacks. If there are 4 survivors, each get 0.5 stacks. There can be an addon that increase stacks gain from 2 to 3. I believe they can not buff the condemn rate because the possibility of gaining 4 stacks in a single teleport, which is really OP (I know gaining 10-15 stacks across all survivors in a few teleport is likely never happen, but it CAN HAPPEN)
or
- Shes only able to teleport once per min, all survivors gain a stack. After 5min, when each survivor has 4-5 stacks, the game is slowed down from there. Take note that all 4 survivors can not take tape at the same time because of the TV limited.
Either one of those idea, + when reach to 7 stacks, they will be Exposed and can be Moried, plus they can not decrease stack any more.
My opinion on your idea:
1- That would make Lethal pursuit a must have perk for her. Instant chase at 3sec into the match. I dont think that should be so.
2- There must be a clear animation on their status that they just gain a stack, so they're able to memorize them instead of completely unknow.
3- The proper time to get tape is 4 stacks, so they will get 5 stacks when taking a tape, 6 stacks while running to another TV and still be safe if get into chased. Getting 3 bars would make instant Mori in some case (Teleport near a Dwight doing Gen, get into chase and teleport to another TV on his running direction is an instant of 6 stacks)
I know Sadako really need a buff, but not over buff like this.
-
@VaJaybles said:
https://forum.deadbydaylight.com/en/discussion/comment/2976021#Comment_2976021
Please share if you draw it XD because the mental image alone is making me chuckle
You can follow me on Twit if you afraid you miss it.
I sometimes post these memes in Off-topic, which not many people see the memes
-
@Murgleïs said:
- Every map have strong areas against nurse.
- Play her yourself with these add ons and try to understand why you lose.
- Train in 1 vs 1. Btw you are not supposed to loop a killer for 5 gens. Dead hard and god pallets have made this game easy mode for survivors against most killers, so you should probably lower your expectations against a nurse.
The only titles that can make some mind game against her are Walls. Most of the time Walls title stand alone. You have to mind game inside a single title, you cant mind game leaving the title because you will not able to reach to another Wall one before she realizes it and coming with 32m blink, which is certain down.
There are some few case where 2 walls title spawn next to each other: Crotus, most MacMillan maps, nasty Suffo pit middle area, Lery, Racoon, Game down floor. Which are mind game able
I dont use DH so its always a downside vs a good Nurse.
-
BT & DS can be basekit, but not Unbreakable. Unbreakable basekit will destroy the slugging play.
@ThiccBudhha said:
The game would probably flow a lot better if Brutal Strength was base, maybe a little faster to kick-a-roo the gen that survivors tapped? Or better yet, get rid of tapping. One second minimum to stop regression, that would be pog and we do not need the faster kicky feets.
Its time for Brutal Strength to replace the speed with 5% instant regression instead.
-
Yes!
-
This reply cut the Wound pretty Deep
-
Your title is meme potential, I will make a screenshot of this : D
-
Trapper back then was "stronger" because the maps were super dark, and there were many many places that can completely hide his traps, with 5 traps he could set traps at super unexpected places.
Now the maps are bright, lack of grass, he has 8 traps but seriously I dont know where to set his traps any more.
There is a single place to trap per title (grass area), if you care around that specific place, you're good to go.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2971819#Comment_2971819
They do for me. I love when this game is portrayed in a silly way. It's more accurate.
edit : i refer to the comic drawings you post on the forum, i mean no offense, sorry if it looked that way.
For the game's core mechanic, somehow everything can break into something funny, and that's a huge resource of contents to exploit
Such as hook
Mori
Perk
I honestly feel what keep the game stay alive, fan contents contribute a huge part in it. And for every 3 months, a new DLC released, fan art contents will never be depleted.
-
May my Yui arts boost your happiness.
-
I will post it next Monday in Off Topic
-
: O the total number of searching idea it great, this way, the time consuming is always 12, not RNG between 4 and 16.
So at least if I have to search 4 times, I know my teammate can unlock trap in a single try.
-
Im sorry, they aim the game for Killer to have 2 to 10 hooks. Not 12.
The average hooks is 6. Which is... manageable.
I still dont like being punished for playing fair though
-
@Impalpable said:
Arent you the guy who cried about No Way Out two days ago?
oops
-
Go big or go home.
-
I... I thought this discussion wants me to be in game
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2968038#Comment_2968038
i dont buy david cosmetics because his shirtless + beach shorts wont ever change lmfao nice try
I have a drawing of that










