Discussions

4,119 discussions.
  • Not sure how novel or interesting this idea is, but the concept for an impostor like killer has been floating around for some time. I was pondering upon this with a couple mates and thought I should share these rough thoughts here. Any suggestions will be appreciated, and I think this would be a cool concept to have in the game. Imposter like killer - getting the killer to look like survivors wo
    2 comments 60 views last activity
  • Like the question said, I was wondering does the new anticheat affect custom perk icons since techically you are changing the game by modifying how the perk icon looks and I was worried that we cant use custom perk icons due to the new anti cheat coming soon
    1 comments 211 views last activity
  • NEW KILLER CONCEPT: THE BERSERKER⚙️ Attributes Name: Unknown (referred to in the Entity's Fog simply as The Berserker ) Base Movement Speed: 4.6 m/s Terror Radius: 32 meters Height: Tall (but heavily hunched) 🌪️ Special Power: FURIOUS ROLL The Berserker starts the trial in a calm state. He possesses a Wrath Meter that slowly fills
    0 comments 20 views last activity
  • It's been 7 months since Wesker(Mastermind) got absolutely demolished by BHVR on patch 9.5.0 and we still did not get a single positive change. In fact the opposite… in the most recent 10.1.0 patch his collision with survivors has became even more inconsistent due to more rubberbanding and server sided grabs only made it worse with strange delay so please start working on this still very much pop
    1 comments 50 views last activity
  • I honestly feel like Wesker is in one of the worst states he has ever been in, and it’s becoming increasingly difficult to enjoy playing him. A lot of Wesker players are currently complaining about the state of his power. His dashes feel extremely inconsistent, especially when trying to dash near walls or other pieces of geometry. A huge part of Wesker’s gameplay is based around learning and mas
    2 comments 100 views last activity
  • As the title says, The Mastermind bugs that are in the game since 9.5.0. Bug where your bound is stopping on small hitboxes, Bug where you can’t bound after facing a wall, Bug where you’re unable to bound vertically down, A NEW bug that came with chorus of sin chapter where you’re getting ROBBED from a successful grab when survivor is taking corner (server sided thing) and many other issues tha
    2 comments 81 views last activity
  • Hears my take on a The Lost Boys DLC. I personally love it and there's way more to my ideas but here is the simplified version. Enjoy! Killer and cosmetic: David as the main, then Dwayne as a legendary cosmetic, a second dlc can come out and be Marko and Paul as legendary skins. The rare or uncommon skins can be from the musical or Max. Killer name: The Lost Boy Power: NightTime Hunt Nig
    0 comments 31 views last activity
  • I didnt know where else to post this and as this is my first post i didnt know if i should put it under a discussion or a question. Please can we have a sound effect for hitting someone with the divine light pillar as it is not very satisfying without one, it would also help clarify to the player that they hit a survivor. Thank you for your time.
    6 comments 120 views last activity
  • So as of right now a few killers are bugged. And by that I mean: Huntress - Coconut made a video showcasing the bugs regarding her but to summary it up, hatchets can loose collision and hitboxes and get stuck in place, the vfx of a flying hatchet can not even play out, the model can become invisible, it can hit the invisible wall when trying throwing an orbital but only on the way down and it g
    8 comments 250 views last activity
  • As we all know, The Executioner has extremely strong anti-loop potential-he can hit through walls and shut down almost any structure. So why is he usually placed in B-tier? The answer is simple: he lacks mobility. Mobility is essential in the current meta, and killers without mobility or cross-map pressure are struggle significantly at high MMR. This concept aims to give him just enough mobility
    4 comments 41 views last activity
  • How in the world are we supposed to get a trophy where survivors need to screw themselves over first in order to obtain it. Easily played like 30 matches and still don't have it xD it's legit impossible u gotta do this in event mode or sth where ur farming but how can they expect that while designing a trophy…
    1 comments 131 views last activity
  • I'd love to see a feature that lets us favourite killers, survivors and perks with all favourited items automatically appearing at the top of their respective lists. For example, if I favourite 5 Killers, those 5 would appear at the top of the Killer selection screen instead of having to scroll through the entire roster or type their names into the search bar. The same could apply to Survivors
    0 comments 10 views last activity
  • Hello, I recently noticed that on BHVR's 'Games Portfolio' you are claiming that you Develop and publish games that everyone loves and you list the games 'Darkest Dungeon' and '7 Days To Die'. Darkest Dungeon was developed by Red Hook Studios.. You didnt make that game you bought the studio in 2024. 7 Days to die was developed by The Fun Pimp Studio, which you bought this year in 2026. you d
    9 comments 131 views last activity
  • I really hope Behaviour considers making a proper Nintendo Switch 2 version or at least a dedicated graphics and performance upgrade for Dead by Daylight. The current Nintendo Switch version feels extremely outdated visually, especially now that the Nintendo Switch 2 is available. The Switch 2 is significantly more powerful, but Dead by Daylight still looks and performs like a last-generation ve
    0 comments 30 views last activity
  • When a survivor gets hit by a Hook Spike by The Slasher, if they are on their second Hook Stage, the Killer can kill them. However, if the Killer doesn't wish to do so, and would like to carry the survivor, the Killer has to wait some seconds until they can pick them up. So I suggest adding the option to carry a survivor while they are Impaled, when they are on the second Hook Stage. Just a sma
    0 comments 20 views last activity
  • Hello Behaviour. In the latest Chorus of Sin patch, several significant issues have emerged with the Wesker character, noticeably impairing his gameplay responsiveness. His grabs and attacks appear to be heavily reliant on server validation, resulting in inconsistent input registration and noticeable latency. This undermines the core mechanics of the character, as Wesker’s strength lies in preci
    1 comments 60 views last activity
  • I've seen a few people mentioning this elsewhere with a mix of claims that it's a bug with the latest update and some claiming it's an intentionally updated animation. Either way I hate it. The first time it happened I thought I was suffering the worst input lag I've ever seen. I don't know about all killers but so far I've tested Freddy, Jason, Leatherface, and Judgement. The only one that
    3 comments 202 views last activity
  • Is it just me… or is Divine light far too telegraphed? I dont know if its just a skill issue - which it may well be, but it feels almost impossible to catch people off guard because they see it coming a mile off. If you think im wrong, what do you think i may be doing wrong???? I do try and hide it behind walls and such before just launching it out but no luck…. May also be me but I feel like
    17 comments 170 views last activity
  • How would yall feel about a quiet place chapter? I think it would be dope ngl, I'd love to hear some of yalls ideas on it
    3 comments 10 views last activity
  • Idk if many people have been using hex third seal on Judgement ? I know it doesn't hide her beam power anymore BUT…anyone noticed what it DOES cover…her exile statues. Blind survivors only see the initial auditory warning when one activate but then their aura is not showed. I find Judgement rather weak but this way you sometimes have people getting second hook or straight up dying bc no one res
    18 comments 410 views last activity
  • Hello, played some matches against The Judgement, after being saved from exile dead hard is always off, is that unique build-in perk for new killer?
    14 comments 460 views last activity
  • Celestial Witness: Every 30 seconds, if the Obsession is 40 metres away from you, you see their aura for 2/2.5/3 seconds. Otherwise, the farthest Survivor becomes the Obsession. Nemesis: Whenever a Survivor becomes the Obsession: - The gain Oblivious for 60s. - You see their Aura for 8s. If you combine both perks at least one survivor will be Oblivious for nearly the whole match (60 secon
    16 comments 636 views last activity
  • My issue with adepts is how flawed they are on both sides where as a survivor can just rat with key and make it spawn where they want with a offering so a guaranteed escape unless just lucky or played wrong and only needing to do it once for the achievement. While killer has to get a perfect 4k without a bleed out which I was robbed of many adepts due to survivors ratting away and had a game wher
    5 comments 60 views last activity
  • I was playing Adept Wesker using both of his iridescent add-ons, during a chase with a Feng Him I was trying to catch Feng with my Virulent Bound and I was in a position where there was a vault in front of me, since I had a Lab Photo Add-on I figured out that, with Lab Photo I wouldn't special-vault and would caught Feng with my second dash. The surprise I had when I special-vaulted EVEN with La
    1 comments 50 views last activity
  • The newest Chorus of Sin patch has introduced some serious issues with Wesker that make his gameplay feel noticeably more clunky, delayed, and server dependent. His grabs and hits seem to rely heavily on server validation, resulting in situations where an interaction looks like it should connect but either doesn't register or feels delayed. For a killer whose power revolves around precise movemen
    2 comments 121 views last activity
  • This proposal outlines a necessary infrastructure update to standard 1v4 matchmaking. Currently, a double standard exists: when a Survivor disconnects, the team is forced to play with an underperforming AI bot. However, when a Killer disconnects, the match terminates immediately. This results in the complete loss of rare items, add-ons, and high-value bloodpoint offerings (such as Anniversary Cak
    0 comments 10 views last activity
  • The newest Chorus of Sin patch has introduced some serious issues with Wesker that make his gameplay feel noticeably more clunky, delayed, and server dependent. His grabs and hits seem to rely heavily on server validation, resulting in situations where an interaction looks like it should connect but either doesn't register or feels delayed. For a killer whose power revolves around precise movemen
    3 comments 80 views last activity
  • Dear Devs, I understand why you don’t want us to have full transparency of our MMR for whatever reason. I like the new MMR system since it counts all actions during the match and not just the end result. However I believe a small but incredible change can be made. On the emblem screen, you should put whether or not your MMR went up, down, or roughly stayed the same. This is a simple Yes or
    0 comments 10 views last activity
  • Judgement is basically pyramid head v2, except way better, this happened with demogorgon to Xenomorph/nemesis to Xenomorph, Xenomorph to springtrap, and then sorta that way with blight to wesker when he was released, then Legion to ghoul, most of these killers have YET to be reworked or tuned to compete with their better counterparts, the big question is... WHY!? why even make better V2 of certai
    6 comments 91 views last activity
  • So I’ve had this idea bouncing around my brain for a while and decided to try and submit it ( maybe behaviour and everyone else will like it ) I honestly love the lore of this game and can’t wait to see more … such as the horror ( dear lord let me write that characters lore I have SO many ideas 😂) Chapter title: Fairytale for the dammed. themes : gothic stories and tales Setting: Bremen, G
    0 comments 30 views last activity
  • It does not work. People have been t-bagging, emoting, and all stuff and never got blocked. When is it even suppose to be triggered ?
    17 comments 400 views last activity
  • Essentially, Judgment has a brown add-on called Searchers Skull where when the Judgment is blinded it inflicts Heresy, and if they were a Heretic blinds the survivor for 2.5s. This wouldn't be a problem but Hex: Two Can Play (will be named TCP for the rest of the post) needs you to be stunned or blinded twice for its effect to activate, then whenever you are stunned or blinded the survivor only g
    3 comments 40 views last activity
  • So far I've had some issues going against the judgment where they'd just sit in the middle of the map and not even chase. Yes those beams are very avoidable but they use revealing perks and snipe us from the middle of the map without even giving chase and it's in avoidable other than moving out of its way.
    12 comments 230 views last activity
  • Anyone caught the fact Judgement was probably allowed to be taken by the entity bc she committed a sin of pride ? She was sent by higher deity to punish or judge mortals who had began to reach a level of power and tech similar to Gods. But then Judgement in her lore seems to eventually be worshipped by a cult which then she starts to act like she is a god herself. Like when you hit someone someti
    1 comments 325 views last activity
  • So I been playing judgement and looking at streamers play her. And even good ones who are part of comp players and stuff agree that…she is rather weak. Sure you CAN get snipe shots on noobs but the beam being visible across the map and the way her power move in a predictable str8 line makes her so easy to deny. And I kinda agree I fought against like 5-6 Judgement and only one managed to send me
    18 comments 240 views last activity
  • Ruvik from The Evil Within is such a underrated character. He kinda gives Vecna Vibes but more Lobotomy Style. Also I think Laura would be a terrifying character in the game. Honorable Mention: The Keeper
    0 comments 0 views last activity
  • There's way too many birds for me to wear them all at once, since I can only have 3 equipped at a time. We should have an option to allow us to pick way more than 3 charms and just randomly assign them at the start of the trial. That'd be neat.
    3 comments 32 views last activity
  • The ping and regional server issues Honestly, I feel like if you pay for a game, there should not be a flaw in the game design for years which is ping. Everything about ping in this game is usually broken. Killers can just live somewhere in the Middle East and get 120 ping to my servers since it routes to mine, which is UK. I have a somewhat low ping on survivor around 20 to 25. I verse 120 ping
    23 comments 424 views last activity
  • I played a few games on the PTB, but I usually like to otherwise wait for the killer to come to live to play as / against them. After playing against the (slightly changed from PTB) Judgement in the live release, here are my thoughts so far: Positives I've seen mixed opinions on this, but personally I love the Judgement's power design overall, and I think he is incredibly fun to play against
    12 comments 230 views last activity
  • with the introduction the chorus of sin chapter, came along a buff for pyramid head (the executioner), this allows punishment of the damned to travel upward. Anyway, regarding this buff it has surprisingly brought negative gameplay too, it is apparent the mechanic of 'flicking' has now become incredibly inconsistent, often it does not register to the location after the camera has moved post-fl
    1 comments 41 views last activity
  • Now that the Judgment is live and since I’m going on break after today because I wanna wait until The Terrifier chapter drops for hopefully a new kind of Killer. I want to get my thoughts out there for the people to hear, and let tell you something about this Killer on Controller. THIS KILLER FEELS SURPRISINGLY GOOD ON CONTROLLER!!! INFACT, I PERFER IT OVER MOUSE AND KEY BOARD!!! I don’t know why
    10 comments 321 views last activity
  • EXTRA! EXTRA! READ ALL ABOUT IT! 📰 THE JUDGEMENT DOES EVERYTHING YOU WANT AND MORE! Do you hate Dead Hard? DS? Worrying about flashlight saves or pallet saves? Getting teabagged at the exit gate? Well, boy, do I have just the Killer for you: THE JUDGEMENT! The Judgement may require a little skill, but once you get the hang of her, she can flip the script on Survivors and deny a who
    6 comments 160 views last activity
  • The Problem I would like to suggest a major rework of Pinhead's core gameplay mechanic. In 2026, Pinhead's chains feel increasingly outdated compared to the current state of Dead by Daylight. Over time, more perks, items, add-ons and survivor mechanics have been introduced that can counter or heavily reduce the effectiveness of his power. Pinhead's main power is supposed to make him unique a
    3 comments 21 views last activity
  • PYRAMID HEADS POWER GOES UP HILLS NOW!!!!!!!! FINALLY I CAN PLAY ON SWAMP!!!!!
    17 comments 280 views last activity
  • Dead by Daylight: Evolution — Make Prestige Matter This is kind of long, but hear me out. I’ve been working on this idea for months. I love Dead by Daylight, but I keep thinking about one thing: what if Prestige actually changed what your character could do in normal matchmaking? Right now, Prestige shows how much time and Bloodpoints you’ve invested into a character. But imagine if ever
    1 comments 20 views last activity
  • I should like the Judgment allowed you to see the survivors being purified in the exile realm when hooking the last ones. I think it would fit the killer's theme well. It feels like a waste not to be able to see the animation and what the exile actually looks like; in my opinion, it would be a great addition.
    2 comments 30 views last activity
  • Hello behavior I know this message maybe you won't take it seriously , but i will try anyway The new mechanic on the new Upcoming killer "The judgment" . When the survivor get send to the exile ; to bring him back you have to pray for him ( Based on early gameplay preview ) . But that part what annoye me because That doesn't align with our beliefs as Muslims. And as player for this ga
    7 comments 440 views last activity
  • Ive been playing DBD for around 6 years and sadly the scare factor as a long time player is gone. Still play the game actively but i was just thinking of a killer that would make me jump. Ugh you know what kind of killer id really enjoy and that would scare the ######### out of me? A sort of mannequin/puppet killer. The killer looks like a mannequin and also moves like one and across the map
    0 comments 0 views last activity
  • all the new changes introduced ever since the stranger things release are awful to play with, his best state was at that update. I know it's easier said than done, but i don't like seeing my favorite killer be in this state.
    0 comments 40 views last activity
  • Currently there is a bug with Judgement where randomly if you send a downed survivor to exile, they will stay downed whilst in exile. I genuinely do not know how to replicate this as it happened to me twice in 4 hours, and I'm pretty sure survivors can't be saved whenever this happens..? In the two times its happened they were never saved out of exile and ended up dying to the beams. Edit: I'm o
    1 comments 10 views last activity
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