Discussions
4,119 discussions.
-
Hey everyone, first let me say I am not a FNAF super fan, but I think this would be a really good idea for a Springtrap rework. His Fire Axe is now his MAIN weapon. And his fire axe can be charged a bit faster and has a little more reach for lunge attacks. HOWEVER, if you fully charge a lunge attack he swings the Fire Axe wide and can hit multiple survivors. The name of his power will rema0 comments 40 views last activity
-
Right now cosmetics are character locked. Though this idea might not be possible with licenses, I was thinking cosmetics that can be used on any survivor. Cosmetics that are not just clothes, instead like cool accessories. Like a Fedora or Sunglasses. These items will be cheaper that whole cosmetics. I think this is a good idea because important events like anniversaries will now have cosmeti1 comments 20 views last activity
-
I dont know if there is any rights claim to it and if there is if your able to get it but I would love and would immediately buy if you got a skin for Specimen 6 from the 2010 Alien Vs Predator game. If thats not possible I understand that, just a thought. I kinda had an obsession with that game.0 comments 10 views last activity
-
I really hope that this is straighten out. Cause I also love going trophy hunting for any new chapter. For both survivor and Killer. By taking away those future trophies progress just ruins the fun and hype for everyone. And I feel everyone should be able to trophy hunt regardless of what platform you are on.10 comments 240 views last activity
-
Killer Avoidance Slot I had an idea that I genuinely think could help keep people playing DBD. What if every survivor could choose one killer they simply do not want to play against? There are so many killers in the game now and everyone enjoys different things. A killer doesn't necessarily have to be overpowered for someone to absolutely hate playing against them. I regularly play survivor w11 comments 200 views last activity
-
I hope they add a new addon that makes you undetectable indefinitely in exchange for removing the instant downs or something, just anything I want to play with stealth 24/77 comments 80 views last activity
-
Proposta de sistema de fila, foco: inibir o tempo ocioso e possível consequência em diminuir a fila.https://drive.google.com/file/d/1Z6-wRFL8qpX9iarifLsCF0AiCKoYzpx4/view?usp=drivesdk2 comments 20 views last activity
-
Being newer to The Fog myself, (Two months-ish), I find playing Slasher characters quite fun, as they are usually some of the most unique and independent Killers in my opinion. I feel a great addition to The Realm in the Slasher category would be The Whistling Man from Killer Frequency! Be it Edward Marshall Mooney, or Marie Campbell, The Whistling Man t4 comments 222 views last activity
-
Quests / achievements such the new achievement called "Sacrosanct" depend on your opponents doing something specific ("taunting you") that is beyond your control. Such things shouldn't exist in DbD and are pure gambling. And in this particular case you are even encouraging your players to be toxic (teabagging / taunting the killer), which makes it even w0 comments 20 views last activity
-
A one piece collab could be fun, you could have kaido as the obi, dwight as luffy, the plague as big mom. Not a serious thing but could be fun0 comments 10 views last activity
-
Accessibility: The current audio mix forces players to choose between pain and missing gameplay infoDead by Daylight’s audio settings currently provide only Main Volume and Menu Music. That is not enough for a game where audio is essential. The problem is not simply that the game is “too loud.” It is the extreme difference between different sounds. Skill-check cues, hook screams, generator-completion sounds, chase music, and Endgame Collapse music can be much louder or more overwhelming than2 comments 50 views last activity
-
Separate lower level casual players and higher level competitive players with proper perk adjustmentThis is from my perspective as a survivor main and has been for my entire time playing this game. However, I do occasionally play killer, mainly in customs with some friends. A large part of my enjoyment of this game came from build crafting, finding unique and fun ways to put perks together to make something that felt like my own. And yet time and time again I get on the game and see that the de2 comments 60 views last activity
-
I played almost every day during this DLC launch week and barely got matched against any Judgment, like 10, most of them were on launch day trying for Adepts. I don't know if the MMR reset did something, but it's really weird. P.S. I faced more Jasons than usual xdd7 comments 80 views last activity
-
Ever since the Krasue has gotten her nerfs in the past, she has been one of the least played killers in the game due to her boring gameplay and lack of depth to her kit, i really think that she either needs a buff or a full rework for her power to add some depth to it and make her a bit more enjoyable instead of being seen as a boring to play killer in the game, her perks need some changes too si5 comments 51 views last activity
-
Some killers have tried to resist against the Entity, either by doing things their own way or "fighting" back. I was thinking about an event where Survs and Killers teamed up against the Entity trying to break free. The survs would have to break/purify effigies scattered across the map to weaken the Entity while being hunt down by the Entity. The killers would protect them and attack the Entity4 comments 20 views last activity
-
TL;DR: Rescue from the Exile places you 8–16m from a Shrine. I'm asking for the placement to check the Killer's position at all. Returning from the Exile consistently puts me back in the trial almost on top of the Killer. Looking at the numbers, this seems to be working as designed rather than bad luck: • When a Survivor is Exiled, the two Shrines that activate are the two cl14 comments 131 views last activity
-
This add-on was essentially made basekit, is there any way we could get a rework for it? The 0.5m increase is objectively useless as it makes you think you were closer than you actually were.1 comments 10 views last activity
-
I know this is such a bad idea but it would be pretty fun. There would be a lot more build combinations. This would obviously lead to a lot of issues in both sides involving meta perks. So giving an option to ban five perks each would be a good start. This is just experimental, just a fun but crazy build. Maybe to start things out you could make it like Chaos Shuffle but with 5 Perk Slots.11 comments 92 views last activity
-
I'm a bit late here, I know, but I just got back into the game a few days ago, and one of the first things I did was get the Krasue, though at first it was just for her perks. All the gameplay I've seen of her looked very repetitive, with using body form to infect survivors, head form to down, rinse and repeat. After spending some time playing her though, I've warmed up to her more than I expect0 comments 10 views last activity
-
This killer is unhealthy in many ways and his power often leads to just using power from long distance and not actually engaging in a real chase so we are giving her a lil nerf we can make the judgement power a lil like the artist where in long range it would need two hits from long range to actually damage a survivor and in short range we keep it simple and just needs one hit this would make thi1 comments 40 views last activity
-
He is my favorite stealth killer in the game and thats why i want him get a buff :v so i think ghostface mark can make the downed survivor have a debuff call "silent" that will make other survivor can't see his aura and also when that survivor get hooked and the "silent" debuff can only be dissapear after other survivor help him from the hook or revive him when he downed, that will make him a rea7 comments 52 views last activity
-
The killer is tribal inspired with a tribal mask. The killer wields a Poison Blow Dart that slowly poisons a survivor, subsequent hits on the same survivor speeds up the poison, the poison injures but not downs. The killer will need to another shot to finish them. Just like the clown, this killer which have multiple options to catch the survivors. Just like The Huntress this killer will need to r8 comments 110 views last activity
-
I’m a knight main, and I don’t know what the second bullet point means. Is it saying that if the guard chases for more than 48 meters he abandons the hunt? If this is the case than the jailer is gutted and it needs to be reverted immediately. The pallet changes are also unnecessary, knight was in a good spot.13 comments 370 views last activity
-
THE MAD — Madison Hart “Sometimes the thing keeping you alive is the same thing destroying you.” Hi! I've been working on this Killer concept for quite a while, slowly developing his lore and trying to make his gameplay feel different from existing Killers. My main goal with Madison was to create a Killer whose increasing power is also a danger to himself. Instead of Survivors0 comments 40 views last activity
-
Why? No, seriously, for what reason? Judgement is already shaking out to be a rather strong killer even with the zealous control value at 0.3 seconds, and Knight is barely in the bottom of B- if you're being charitable. Neither of these changes are coming with compensation nerfs or buffs to account for this, either, so, again… why ?11 comments 350 views last activity
-
soon or later i will buy wesker and i as a resident evil fan i would love to main and use wesker most of the time but one thing the one thing am asking is for a prototype collab i want to see alex mercer in this game it would be so cool alex mercer just fits u can like change weapons its like few killers in one killer alex mercer just fits hes just him it would be crazy to have heller as a surviv2 comments 20 views last activity
-
With the release of the judgement you are able to adjust the sensitivity of their power, why not add this feature for the other killers too? And also for survivors when using a flashlight or The Judgements Pendant.7 comments 81 views last activity
-
Call me crazy, but I’m getting tired of seeing new Killers whose entire kit revolves around their M2. I also do not believe I am the only one with this opinion. Look at the last 8 releases (assuming I have not missed any) Judgment — beam of light Jason — spear/pike Trickster — knives The First — tendril/AOE attack Animatronic — axe throwing Ghoul — Kagune/tendril attack Dark Lord — Hell20 comments 500 views last activity
-
The Dreamer (All Perk Descriptions are assuming that it is max tier) Standard speed: 115% Standard Radius: 24 meters The dreamers unique gimmick is based around the emotion system of the game, and they can chain between each other The three base emotions last for 20 seconds Angry: Triggered by breaking walls and pallets, and upon walking towards a completed generator for the first time. T0 comments 31 views last activity
-
I know as a solo survivor it must be annoying and seem unbalanced and unfair but you have to understand what is possible as survivor. Everyone knows solo survivor is the hardest role, especially with bad randoms. We have all been there. If you choose to play in a swf (Survive With Friends) then at first glance it might not seem like a problem, sounds em fun and probably is to you. Being on a mic17 comments 261 views last activity
-
a mermaid killer that has a trident or maybe a shell-like sword as her weapon and her unique ability would be using her voice to either lure survivors into some kinds of traps or maybe she could « send » her voice to attack (for exemple ; the way artist sends birds). Her map would look like an abandoned underwater kingdom or maybe an abandoned ship. For her backstory/lore I was imagining that her0 comments 10 views last activity
-
I play both survivor and killer. I think, judgements gameplay is not balanced.Every match is the same gameplay. The killer will sit in center map and just snipe with beam of light towards gens with no end. No chase, no hunting whatsoever. It's quite boring, and unfair. I know we get sound cues when the judgement casts the beam of light, but survivors dont always know where they are. Whereas, kil5 comments 59 views last activity
-
"This idea comes from the Pustula pod Plants that Talbot Grimes Used it's Blight Nectar to experiment with, that transformed him into The Blight . When he became the The Blight, his work got left behind out in the Fog, for other Survivors to discover. I call this The Alchemist's Legacy." 🟧 The Pustula Plants Mechanic: All these perks utilize the growing Pustula Seed mechanic: • Whil0 comments 10 views last activity
-
Basekit Power Adjustments (Divine Light/ Pillar)🛠 • New Mechanic: Pillar Speed BrakingCurrent Issue: The uncasted Divine Light pillar moves away and accelerates too fast. The only current way to slow it down or navigate tight loops is to look at the ground to force a tight curve. • Proposed Change: Add an input (e.g., holding the Ability Button 2 / LCTRL) while steering to slow down the pillar’6 comments 73 views last activity
-
*Fan-made Chapter Concept by ( me) . I grant Behavior Interactive full permission to use these gameplay mechanics, powers, and perks free of charge, provided the character names (Sasha Popov and Emmanuel Hernad) and core lore remain unchanged. * Hey guy’s I made another chapter, I hope you enjoy, I really hope the devs see this. I put a lot of passion and love into this, and a possible dumb fun0 comments 32 views last activity
-
Public AI driven skill check tools must be addressed; they run locally as pure Python scripts, processing screen crops and sending virtual keypresses ( pynput ) with 98%+ great skill check accuracy. With zero confirmed bans in over five years, these computer vision tools remain completely invisible to standard EAC scans. While ~95% of cheaters use pure python scripts, a small minority ~2-5% pair0 comments 145 views last activity
-
Hello, I am a long-time Dead by Daylight player who has been playing the game for almost 10 years, with more than 1,000 hours of playtime. I have also played Killer for more than 80 hours, so I would like to provide feedback from the perspective of both Survivor and Killer players. The issue I would like to discuss is late-game stalling, particularly prolonged 3-gen defense and situations t11 comments 163 views last activity
-
This is such a dumb idea but I think it would be funny. To balance this idea a little bit, survivors would be hindered by 5% or maybe even more . Once a survivor is injured, the boon is dropped and then a killer can snuff it out. This effect would have a long cooldown. The survivors can drop the boon to get it effect in a chosen radius. To add a funny meme-like interaction, I think survivors0 comments 30 views last activity
-
It looks like an older knight design gave him white/blond hair, but more importantly, his scarf is reminiscent of a woman's shawl with its geometric/floral pattern and the fringe/lace around the edges. Knowing that Tahros revered his mother and she loved him (and his siblings) dearly, I wonder if this was supposed to convey that visually with it being a0 comments 41 views last activity
-
I haven't seen anyone talking about this since @Rokku_Rorru I believe made a post about it during the PTB (although maybe I missed the discussion), so I'll start it. Exile needs to count as a hook, because it causes problems for both sides. As of now, killers are heavily restricted in what builds they can put on the Judgment, as not only does Exile not count as a hook stage for a lot of perks,9 comments 171 views last activity
-
it is without a doubt that springtrap's doors are a bit gameplay lacking especially because of the lack of meaningful interaction that can be done on the survivor side so i tought these 2 change can up springtrap's door gameplay on both side move the cam into inside of the office, it makes the jumpscare mechanic actually useful and entering the door actually means something and make with the ex8 comments 90 views last activity
-
Just wondering if there’s ever a possibility for favouriting to be added, Like favouriting survivors, killers, or possibly even perks and addons. With the current roster of both Survivors and Killers reaching over 90 when added together, it can be overwhelming for some to find a survivor, although the search feature is there, i feel favouriting would be easier for some platforms, especially conso0 comments 30 views last activity
-
I love Trapper, as the face of the game how could I not. He has recieved lots of buffs over years from added haste and to be able to carry more traps. There is still one huge issue. A killers power should not have RNG aspects, it should be effective but not opressive. All I ask is to remove the 25% chance to escape. When survivors are trapped it should take between 7 to 10 seconds to e2 comments 11 views last activity
-
this is just my opinion, but when the chapter finally came out for switch i grabbed the Judgement and honestly ive never played a more sastifying killer. Hitting a long range snipe is a wonderful feeling and i love her design. I honestly expected her to be horrible for switch but she doesnt seem that bad! Sure it does take a bit to get a hang of the power. but wow. honestly i think this killer wa10 comments 131 views last activity
-
I've really been enjoying playing against the Judgement (haven't gotten to play as them yet as I'm saving iri shards), but there is just one thing that I'm not quite getting…. Why is there no anticamp mechanic with the beam of light? For example, Henry's undergate attack slows down SIGNIFICANTLY around hooks… I feel like the Judgement's power should do something similar. Everything else about6 comments 110 views last activity
-
today : -Hook timer is 140 seconds without perks, with two phases, -Transition to phase 2 if hooked a second time or 70 seconds elapsed, failed self unhook remove 20 seconds, limited to 3 attempts -Sacrificed if 70 seconds have elapsed on stage 2 or hooked after having hit stage 2 -Dying(slugging) timer is 240 seconds, ticks down when in the dying state -about 30 seconds to fill the heal1 comments 14 views last activity
-
I genuinely think Chase Judgment™ is viable and a genuine strategy. She is pretty great in chase, its just that most people don't know how to properly use her power during chase. You can do things to mitigate her "weak chase" such as: Spamming Slingshots for free injuries Charge your power for about 3 seconds and just place it directly on top of survivors like Henry Most survivors still hug0 comments 21 views last activity
-
The Judgment's ability to hit you from any part of the map regardless of what level you/they are on. They can also hit you and other survivors all in one go at the same time. It's now at the point where people are quitting as soon as they find out who the killer is.13 comments 221 views last activity
-
An idea for Deep Rift / Ascended skins from Overgrowth and future passes enter a vault after 18 months like how the base skins enter the store Instead of being sold for Auric Cells players can earn "Legacy Tokens" by reaching the current maximum tier for the premium rift and earning said "Legacy Tokens" or the rift pass having more tiers upto 150 per say. With these tokens your able0 comments 1 views last activity
-
The new killer(judgement) made something very visible about Aura perks. That killers get to many perks that makes the survivors visible to them with aura and how much they make it possible to control the whole map with the right killers One way to fix it would be to put Aura perks on DR to, so if any Aura perk aktivitets the rest goes on the same CD, that would limit the amount of aura perks and11 comments 180 views last activity