Guest Fighter Killer Concept: Omori/The Dreamer
The Dreamer
(All Perk Descriptions are assuming that it is max tier)
Standard speed: 115%
Standard Radius: 24 meters
The dreamers unique gimmick is based around the emotion system of the game, and they can chain between each other
The three base emotions last for 20 seconds
Angry: Triggered by breaking walls and pallets, and upon walking towards a completed generator for the first time. The dreamer gains a 20% movement speed increase, and survivors sprint boost upon being hit is 25% percent shorter, however the FOV gains Fog at the edges, reducing vision.
Sad: Triggered upon being stunned (by a pallet or flashlight) or losing a chase. Gains a 0 meter terror radius for 15 seconds, however you can no longer see scratch marks.
Happy: Triggered upon Hooking a survivor, hit cooldown is cut in half, and 10% faster vaults. However, manic giggling can be heard in a 32 meter terror radius for 30 seconds. Positive effects last for 15 seconds
Afraid: If endgame collapse is trigged with 0 sacrafices or Moris, the dreamer gains a 25% move speed and 40% attack speed buff, but vaulting windows and breaking pallets and walls becomes 25% longer, and both sides gain an audio cue of The dreamers heavy breathing. The Dreamer has it constantly, while survivors can hear it at 24 meters or closer. All audio cues are lost for the dreamer, aside from the sound of the second exit gate opening. The dream
The three base emotions color The Dreamer with a red, blue or yellow fog and an expression change. The UI also changes to match the color, with afraid being Black with red highlights
Perks:
Everything is going to be Okay: When a generator is completed, all survivors outside of a chase gain a fake distant terror radius for 20 seconds, and the survivor who completed the generator gains Oblivious (90 second cooldown)
Did something happen: When you injure a survivor, the other survivors will not see their updated status for 15 seconds or see the red stain marks for 30 seconds. The survivor status UI of the effected survivor will glitch subtly for 15 seconds (15 second cooldown)
Do you remember: The first pallet dropped during a chase will become blocked by the entity for 15 seconds (60 second cooldown)
Mori: The dreamer puts away his knife and summons 8 red hands, four on each side of the dreamer, which tears the survivor to shreads, while the dreamer enters a manic state, laughing
What do you think of the concept? The perks and emotion states may not be perfectly balanced quite yet, but I'd love to know what people think of them.
How would you build The Dreamer, and how would you use his perks?
(If you saw this on reddit, that's also my account and I can prove it if need be)
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