Feedback and Suggestions

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  • I want to make something clear. I do not use moris because they were very overpowered and punished you by giving you less bp and less emblem progress so technically I lose nothing but this change really irks me none the less. I am about to list why. You changed it in a way where it is worthless. I know people wanna say that it saves you from ds, flashlight, pallet, etc but no, no, no, and no.
    3 comments 61 views last activity
  • Just spent TEN DOLLARS on the new Zarina onsie skin. Cannot come up with another word that describes how disappointed I am. I'm so glad that I have a card board box built into my back and a full, saggy diaper on. It was between this and the full custome Nea skin.... Worst day of my life. REFUND
    9 comments 131 views last activity
  • Bear Traps Changed the aura of Bear Traps to white from red . For consistency with other Killer powers and for better visibility. (On 99% of the maps) Increased the number of Bear Traps that spawn in the Trial grounds to 7 from 5 . (These numbers cannot be changed with Bag add-ons, the Trial will always start with 7 Bear Traps + 1 that the Trapper already has in hand) The Ba
    2 comments 31 views last activity
  • I understand why moris were changed, but they're extremely useless now which will cause the offering to rarely be seen anymore. I mean look at tombstone Myers. I see a tombstone Myers like once every 2 or 3 months and the reason is because nobody wants to play Myers because of how unfun he can be PLUS it isn't easy to pull off. So my first suggestion won't change the mechanic of a mori only bein
    0 comments 11 views last activity
  • Some of the challenges feel a bit grindy, and given you can only progress one at a time, these can make progress feel dull. Some of the single match challenges are really, really hard, and take multiple attempts to get without a SWF helping to make sure the specific objectives remain available to you. My suggestion is simple; make it so you can be attempting one of the "You Must Complete This C
    0 comments 11 views last activity
  • The new locker mechanic with Viktor has an issue; Viktor holds the survivor for 10 seconds, but Charlotte has a nearly 3 second cooldown when exiting Viktor. This means, with the remaining 7 seconds at a 4.6 movement speed, that Charlotte only covers 32.2m by the time Viktor is removed. This means survivors just need to know not to enter a locker within Charlotte's terror radius, and you will be
    0 comments 11 views last activity
  • I understand a lot of people celebrate Christmas and it's a big holiday for a lot of people. There's other holidays like Hanukkah that people celebrate. Is there a possibility to have a Hanukkah outfit made or a charm? It would be nice to see it in-game. Thank you so much for your time in reading this post. 🙂
    0 comments 21 views last activity
  • this is for all the Dbd streamer they need an streamer mode implemented into the game to help them vs all these sniper/hackers
    0 comments 21 views last activity
  • It's simply too small, with too clear line of sight and not many safe pallets. The matches feel borderline impossible on this map. This is my first time ever giving feedback like this on a map because this is one of the first times I have ever actually just felt like a map was so tilted in one side's favor before. I've 4k'd almost every single game when I get it as killer, and I don't think I'v
    1 comments 61 views last activity
  • Micheal Myers with the Tombstone Piece Addon can 99% his evil within 3 on other survivors and Mori you out of the match upon first encountering you, resulting in a big fat depip and your game cut short. Especially if combo'd with J Myers memorial for faster stalking. I know Myers is due for an addon pass. Can Tombstone Piece at least be changed so it's less "Cheesy"?
    12 comments 151 views last activity
  • Legion is the most boring killer to go against... not gonna lie sometimes i just wanna kill myself (ingame) or just dc i mean you literally have 0 chase interaction, mend, do gen, mend, do gen, mend do gen, get healed, get stabbed, mend again. pls change this guy.. make him stronger but remove the stupid mending simulator honestly. and also remove the mending visual effect you literally cant se
    0 comments 31 views last activity
  • 1 person on gen = 80 seconds 2 people on gen = 40 seconds 3 people on gen = 26.666 seconds 4 people on gen = 20 seconds. Diminishing returns on gen speed means a smart team will only have a max of 2 people on any gen UNLESS it's last gen. 5 minute games are stupid and boring. Shouldn't those numbers go the other way? Why did you nerf skill checks? It's pointless to even try for great s
    Mod
    14 comments 91 views last activity
  • Just had a match on this map where the windows were so good that it was pretty damn impossible to catch the survivors who would abuse it. The breakable wall was no help to slow this down and it's horrible to see the window near it and the window near the entrance be open at the same time so that it be used as a god loop.
    2 comments 31 views last activity
  • I'll be leaving every single game I play when Viktor bugs, so in the meantime please remove the matchmaking punishment. Why am I being punished because at times in the game Viktor becomes unplayable and I'm forced to either afk or be an m1 killer for the rest of the match. Suggestions: Remove the Twins until the killer is actually complete or Remove Matchmaking punishment so I can keep
    0 comments 21 views last activity
  • Keys can now only open the hatch once an exit gate has been opened. Easy solution. Moris now only speed up a result that is basically already determined (carrying a survivor to a hook vs killing him outright when he is already on death-hook) with some very edge cases of usefulness (avoiding a pallet stun or DS). Keys will now do the same thing, with the edge case of usefulness being when th
    19 comments 282 views last activity
  • Keep the ability to mori a survivor who has been hooked twice for all three of the mori offerings (cypress, ivory, and ebony - ebony being usable against all survivors still) For ebony and ivory offerings, also allow them to be used if every survivor has been hooked at least once If a survivor has Decisive Strike still active during a mori attempt, create an animation where they fight the ki
    0 comments 11 views last activity
  • So, while I think I would have liked to see a more dynamic and balanced method of redoing the Mori, I am just going to accept them as is and move on. I think you should do the Keys in same easy way. You could do it in day simply by altering the formula you have for the hatch becoming visible. I think the Hatch should not become visible ONLY when all five Generators are up and running. You may
    1 comments 21 views last activity
  • It has happened multiple times that I lose track of the survivor after I get switched back to Charlotte after getting the hit on the healthy survivor with Victor. I think the reason why I lose track of the survivor is that I don't memorise the location from where I got the hit from. The survivor's aura reveal could be for like maybe 5s. What do you think of this idea? Do you like this? Would
    3 comments 21 views last activity
  • I'm not opposed to the current changes to memento mori, but then there should be the following changes: 1) Ebony Memento Mori and Cypress Memento Mori should be the base kit. 2) Memento must be removed from the bloody web. 3) Mementos held by players should become inactive. Now the player will be able to use memento when he hangs a survivor twice or this survivor is the last one on the map. A
    5 comments 61 views last activity
  • So I’m okay with key and mori changes, I’ll even put aside the fact keys haven’t been changed at the same time but this change is lazy.... so first of I don’t mori straight of hook, hell I dont even slug unless a DS person is sitting on a gen but having a mori with no extra effect makes them pointless. why would a killer buy/use an offering just to see an animation while negating perks like bbq
    21 comments 341 views last activity
  • I was so hopeful..this was the step to making moris part of the game but fun and non disruptful for everyone , I thought so many times this would be another of your times to show your creativity when it counted, yet here we are..you changed a 1..to a 2.. I myself created an entire reworked moei system that retired the offerings, gave moris a purpose both atmospheric and rewarding, i posted it
    15 comments 221 views last activity
  • I say this is an unpopular opinion because a lot of people say BEhaviour doesn't deserve your money because they put more effort into their monetization then the rest of the game. When I say cosmetic variety I don't mean what the cosmetics are, I mean who they are for. When a new survivor and killer comes out, they get the usual reskins and recolors, but they also receive a few unique cosmetics
    1 comments 21 views last activity
  • Pls let the head be separate from the set Make her hair blonde as was advertised Lower the slit so her undies don’t show Pls and thank you <3
    2 comments 22 views last activity
  • Very simply said (as were the mori changes), keys shouldn't be allowed to open hatch except the pink skeleton key. My expectations are that purple key no longer opens hatch insted has baseline aura reading on killer & other survivors paired together with channel time of 10s. Pink skeleton key now can only open the hatch that was previously closed by the killer with 10s of channel time to un
    0 comments 21 views last activity
  • Survivor - Batten Down: You know how to keep yourself and others safe when it counts. Press the *Active Ability* button for 4 seconds while standing beside a breakable wall to reinforce it. That wall must now be destroyed twice before it will break. *Batten Down* has a cooldown of 60 seconds. *"We have to keep that thing out, or we're all dead!"* Synergies: None, really. Also, this will be m
    0 comments 11 views last activity
  • For most killers having a hit get eaten by the new Hit Validation system is... annoying but not too bad. Not getting the hit isn't good but the cool down on a missed swing isn't super high. For Legion, if they are in Frenzy... it is basically game losingly bad. Not only do they eat the normal miss CD, but then they eat a 4 second stun, and their power becomes unusable for 20 seconds. No other
    5 comments 71 views last activity
  • As a very long time Horror fan.....I wasn't the fan of the H4-Resurrection Masks they didn't look scary or cool to me. (More cartoony) When RZ Halloween 1-2 came out the masks look good. (But no this isn't about those masks.) When Halloween: 40 years Later (Aka Halloween 2018) came out I was expecting cosmetics for Michael....I was expecting a new outfit with the new Mask, Overalls, and Weapons
    0 comments 11 views last activity
  • I've seen many people complain that playing Killer on mobile feels terrible due to poor controls the game offers. What I think could be done to fix this: pressing and holding the attack button should also allow the killer to look left/right by swiping left/right (currently, to hit a Survivor, you have to press/hold the attack button, use another finger to move your character, AND use another fing
    0 comments 111 views last activity
  • Oni are literally a slug machine, and it has no counter once he powered up. A nerf i would suggest blood orbs should have a limited time: this should allow for oni to absorb blood orbs as soon as it is available. Oni Mains are not afraid of missing hits because they literally get their powers everywhere.
    15 comments 191 views last activity
  • So the issue right now is that while it can function as an anti-tunneling perk, it often doesn't. Good survivors that are running it, have to intentionally go down early when being tunneled, in order to make use of this perk, which is pretty bad, imo. But at the same time, survivors not being tunneled are free to do objectives and obviously there are those people who abuse this minute, using it a
    3 comments 41 views last activity
  • It's been a while since you reworked toolboxes, they were too strong prior to the nerf and now they are useless which is...fine. (Disclaimer i am well aware of bnps but i am talking about vanilla toolboxes) The issue is that some toolboxes are redundant, some are worse than lower rarity ones and some are just grind extenders. Screenshot (124).png As we can see from the w
    0 comments 21 views last activity
  • A Manhunt chapter. James Earl Cash as the main killer. Maybe his power could allow him to switch between the classic Manhunt weapons, like the piece of glass would make his TR dissapear and make people go into Deep Wounds when he hits them, the baseball bat would allow him to insta down people but would give him massive TR, you'd have cooldown so you couldnt abuse It. The crowbar would be his re
    5 comments 291 views last activity
  • Gates often spawn too close to each other and killer (especially with high mobility) can easily travel back and forth without the last survivor having a chance to open the gates. This shoudln't be a thing.
    4 comments 31 views last activity
  • I feel that the devs should buff distortion because the number of tokens you get is not good enough considering that there is a plethora of killer aura reading perks and addons that could just completely take away your tokens, even more so with Hex: Undying. To be more viable it needs a buff.
    9 comments 101 views last activity
  • This one change to the legion would make him so much better. Make it so each Frenzy hit lowers the fatigue by 0.25 seconds for each hit. 0 people hit=4 second fatigue 1 person hit=3.75 second fatigue 2 people hit=3.50 second fatigue 3 people hit =3.25 second fatigue 4 people hit=3 second fatigue
    16 comments 121 views last activity
  • The title is self explanatory really. This is THE WORST patch released in terms of balance, bugs, etc. The Killer released and honestly "broke" the game. Many things didn't work (5 of 6 perks) and the killer itself was buggier than any other killer. I think to show appreciation to the community, the killer should be free because it's unfair that people paid for this DLC and it's simply not up
    4 comments 111 views last activity
  • So we all know what happens when something significatly OP is announced to get nerfed. People start using it.. ALOT. So keys are getting nerfed soon because a rework isnt going anyway but down. So disable them until they do get reworked. I posted something similar in general but i think its good feedback. Itll make killers happier that "its not just moris" and itll improve the game health in the
    5 comments 61 views last activity
  • Now that moris have been dealt with (in the exact way I have been hoping they would), let's talk keys! Here is my suggestion for how to change the keys: Broken Key : 10 seconds of use. Dull Key : 20 seconds of use. Charge can be consumed to fill the unlocking meter and open black locks; the killer sees your aura and receives a loud noise notification during this time, and canceling or being
    21 comments 1,571 views last activity
  • I was playing with her she is all nice and fun but one thing that seems to annoy me atleast is when you change from Victor to Charlotte your camera as Charlotte gets stuck on one direction you can't look around for a considerable amount of time and it just feels like you are really stuck. Generally speaking it is just annoying and doesn't feel smooth. What if it was changed so even though you a
    0 comments 11 views last activity
  • Thank you for fixes and reworks needed.
    0 comments 11 views last activity
  • I was playing as Elodie on rancid, and I saw a hex totem put in the nook of hay and the combine. I went up to it to try and cleanse it, but it wouldn’t let me. I’m not sure if it’s a bug with the map, elodie, or a totem, but I couldn’t cleanse it no matter what I tried. It turned out to be ruin, and we lost so much gen pressure because we couldn’t cleanse it. This experience was on Xbox.
    0 comments 12 views last activity
  • I have heard many people express negativity towards keys and how they currently work, so I thought I would offer a suggestion / thoughts on a different use for the key. Keys are clearly meant to open things so I think they should keep a relationship with the Hatch. Keys are a powerful escape tool that allows a player to exit the match, and perhaps the negativity towards keys is because a portion
    0 comments 11 views last activity
  • The SOITCHY cosmetic came out today. Before those of us with day-jobs were even able to update our games, the quantity was completely exhausted. My feedback is don't do limited quantity giveaways on top of releasing all the quantity at once. Either roll them out gradually, do a timed release, or better yet don't make artificial scarcity by only allowing so many codes. At least make the cosm
    3 comments 61 views last activity
  • Hi. I'm a main Clown. I've played him for a huge number of hours in dbd and I know very well how to use his ability. And I would like to ask you not to change his main power and best addons. This will be quite unpleasant for anyone who has studied his power well. His basic ability is fine. Some people simply don't know how to play them correctly. The rest of the people call him weak only because
    0 comments 1,941 views last activity
  • Change:"With The Blight, down 4 Survivor (s) using the Lethal Rush" to "With The Blight, hit 4 Survivor (s) using the Lethal Rush". That's all that needs to be changed. Shooting down a survivor in his ability is difficult enough and this makes skip his ritual.
    0 comments 11 views last activity
  • These are ideas I've came up with or seen that I thought could be added. Heavyweight - You know how to use your weight and momentum to your advantage. While airborne your all damaging attacks deal double damage. You fall 10%/15%/20% slower and retain full movement control while in the air unless movement is restricted by power, perk or addon. "Death from above!" ~ Some flying killer lol My
    1 comments 41 views last activity
  • Things like the balance of the game, the economy, who's meta, and who's trash simply don't matter when everybody is a single stubbed toe away from blowing steam out of their ears. Survivors should be able to stand up after being slugged. Players should have options that allow them to change their field of view. Players shouldn't feel like they have to sit through a match they don't want to play.
    2 comments 71 views last activity
  • I love all his outfits, and am a loyal member of the Jeff clan, but the loud huffs while breathing and screaming while opening a chest is the dinner bell for the Killer 🤕 😰
    5 comments 21 views last activity
  • I was just looking at the survivors and noticed there is no male chubby/fat Survivor, this is discrimination ! I know chubby and running does not fit but we are talking Killers/Entity etc. it's all fantasy anyway
    47 comments 2,002 views last activity
  • Pyramid Head shouldn't be able to spam his punishment of the damned so fast, I think it needs to have a soft timer as to when it can be launched in succession of one that has already been launched.
    2 comments 21 views last activity
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