The Trapper | Balance changes
Bear Traps
- Changed the aura of Bear Traps to white from red.
For consistency with other Killer powers and for better visibility. (On 99% of the maps)
- Increased the number of Bear Traps that spawn in the Trial grounds to 7 from 5. (These numbers cannot be changed with Bag add-ons, the Trial will always start with 7 Bear Traps + 1 that the Trapper already has in hand)
The Bag add-ons increase how many Bear Traps you can use in the Trial, which isn't ideal, so to make it more consistent I'm removing this feature from Bag add-ons and increasing the base number of Beart Traps that spawn in the Trial.
- Bear Traps now spawn closer to the center of the Map, instead of all around the Map.
It wastes so much time to go from one corner to another to collect all your Traps, so making them spawn closer to the center should be better.
The Trapper
- The Trapper is able to carry 2 Bear Traps at a time. (He doesn't start with two)
Trapper can only carry one Bear Trap, which really hinders him, so I'm increasing his carrying capacity to 2.
Escape Chances
- Survivors have 100% chance of escaping from Bear Traps. (From 25% chance)
- Survivors take 10 seconds to escape from a Bear Trap. (From 1.5 seconds)
- With help from a Teammate it will only take 5 seconds to escape.
With these changes the overall consistency of the Trapper should be better, now you can make decisions based on when the Survivors was caught and if you are close enough to them, instead of just guessing.
These are all the changes I would give to the Trapper, what do you think?
Comments
I like this direction, though I do have some of my own ideas and criticisms.
Here's how I'd do it:
--
What do you think?
How about if you are injured and get caught in a trap, you cannot release yourself at all, and require a teammate to save you?