Feedback and Suggestions

Our team will be happy to read these!
  • Not my original idea at all, i even think i made this suggestion before, but a discussion on here reminded me of it again, so i figured it's about time to put this up again as a suggestion. Charms are...a thing, but besides having trinkets on your hip & Hooks, it'd be great to go a giant step further. Just like how you can change a character's appearance with cosmetics, now the same would g
    3 comments 21 views last activity
  • As you know during last week Victor was accidentaly able to hit survivors in lockers. Now he can check locker and blocks survivors in for short time. It’s better than nothing but 10s are very short time as it takes 3s to switch to Charlotte and you must be a very close to Victor. I think that time would be doubled to at least allows Twins to have a value from it. Imagine playing in Midwich for ex
    2 comments 971 views last activity
  • Wrecker's Yard seems way too small with gens being about only 10-12 meters apart and allowing faster killers to navigate through way too fast without giving time to survivors to do any generators.
    0 comments 11 views last activity
  • i'm only suggesting this bc i'm a super cautious player who hates wasting time in the game. inner strength is the only perk i have that has any sort of healing value. i run DH or SG to support it. inner strength is a really good perk since it's a direct counter to nurse's calling and is pretty much an insta heal as long as you're by some lockers. imo, the problem is that you can waste a lot of
    4 comments 41 views last activity
  • With the new change, moris are essentially just a fancy way of hooking someone for the third time. This usually takes just as long as a hook would, while also not allowing you to travel toward the next survivor on the way to the hook. Because of this, moris shouldn't take up the offering slot. You can use that slot for a map offering or BP offering, which will actually help you. A mori in that sl
    17 comments 71 views last activity
  • I haven't formulated my full thoughts on the mori nerfs yet, but I would like to point out that, although I am unsure of how common these will be, there are still some uses for using moris, most of which were already present: Preventing Decisive Strike if they saved it / you waited out the first one Stopping a possible pallet save Stopping a possible flashlight or firecracker save Circumv
    1 comments 21 views last activity
  • The massive speed decrease and camera lock need to be addressed as this is very annoying to deal with and with the new locker holding change with victor she has trouble getting to that locker. This is how she should work. The camera lock is removed. when victor holds a survivor in a locker or hits a healthy survivor you don't suffer from the "waking up" state or you recover from it faster. T
    10 comments 41 views last activity
  • I get it, everyone hates moris and they deserve a nerf, but listen, they almost like waste of BP right now. Why nerfing them to the ground? Otz is one of the greatest guys in our community with over 5k hours in the game. He is also part of the Fog whisperers program. Why not listen to him? His suggestion is: Yellow mori - Stays same. Green mori - You can kill one survivor after you hooked ev
    15 comments 161 views last activity
  • So we have hook charms but what about being able to pimp our basements with different bloodstains? Or rats, bodyparts etc nailed on the wall? Let us make our basements a bit more personal and scary.
    16 comments 211 views last activity
  • The Pyramid Head daily is rather awkward to complete. You're forced to either bring lots of addons to extend the duration of trails of torment and lots of extend how much trail you can put down. People often will just eat a hit instead of going over a trail assuming it hasn't already expired by the time you've herded them into an area with your trails. Assuming you do get them tormented, sending
    2 comments 21 views last activity
  • If there were a thread where users could check and see what bugs and issues have been acknowledged by the developers, so they know they're being actively worked on, I think it would make the userbase feel like the game's issues are being worked on. I know they make threads for individual game-breaking bugs like the rank update error, but this would be many small bugs that are brought up over and
    0 comments 11 views last activity
  • Instead of having a five token system like it does now (Which, BTW, if you are IN a lunge when a generator pops, it consumes a token without extending the lunge), it should be an action button, similar to dead hard for survivors. Hold your lunge, hit E to extend it, and it has a cooldown instead of tokens. This gives killers control over their own perk instead of survivors, while also preventing
    4 comments 51 views last activity
  • This is a response to the following post with a few suggestions: https://forum.deadbydaylight.com/en/discussion/211911/news-4-4-0-release-statement As we're all aware of by now, Chapter 18, "A Binding of Kin" released to much discourse and negativity due to the abhorrent amount of bugs on release, non-functional perks, and an incomplete and broken killer. This has caused
    Mod
    2 comments 61 views last activity
  • As more and more maps are being redone, survivor is becoming increasingly impossible for me to play because of how frequently I have to stay in areas with flashing lights. It used to be just Haddonfield and Lerys. Then it became all gens became a minor issue. Now some maps have their own flashing on top of it. There needs to be a mode that stops flashing light animations.
    2 comments 11 views last activity
  • Hi, I'd like to suggest more fluid animations for breaking pallets and doors without the need to use Brutal Strength. It feels rather irritating seeing them break in slow framerates, especially as a killer main. All the best, Spoks
    1 comments 21 views last activity
  • The ways in which Moris were changed aren't the right call in my opinion. They went from incredibly overpowered to extremely situational. Now that Moris require getting the survivor to the second hook state, they are actually an hinderance to killers unless the survivor has Decisive Strike. Mori animations take more time than bringing the survivor to the hook in most scenarios, and so killers wou
    0 comments 21 views last activity
  • I feel as tho the twins perks aren't that good oppression is a ok perk but doesn't work when u want it to and Coup De Grace is an awesome perk but just not that affective maybe they can give them a upgrade???
    2 comments 11 views last activity
  • I know not every holiday is going to get representation in the game but would be nice to get something like a dreidel charm for Hanukkah with all the Christmas charms that are put out. 😁
    0 comments 21 views last activity
  • Distressing Your horrifying emanation strikes at a supernaturally long distance. Your Terror Radius is increased by 8 meters . Gain 50/75/100% more Bloodpoints for actions in the Deviousness category. What changed? Distressing now applies flat 8 meter Terror Radius increase, also now at all tiers. Bloodpoint gain now scales with the tier of the perk. What do you think?
    9 comments 151 views last activity
  • Instead of going for more DLC's, work on a health patch please. The art department can gladly just create more skins for income if needed but the game is unplayable and all the player base wants, the players that care about the game mind you, wish to see a health update to fix all the bugs. At LEAST the gamebreaking ones. Please listen to the community and work on the game, not DLC's.
    2 comments 41 views last activity
  • It's the shorts and sock cosmetic of this set there is a huge gap between the torso and shorts that once you see, you cannot unsee. It is also curiously present with the top that goes with these shorts...which I cannot see a reason to have this cosmetic behave differently from any other legs for meg.
    1 comments 42 views last activity
  • An almost 3.4k hrs player (since 09.2018) shares her ideas for the game which came into her mind. Importance is not necessarily in that order. Some of these things might have been addressed in a Q&A already. Search function for perks. Make it possible to search for perks in alphabetical order by release (= general perks, then base game, then chapter 1 etc.) by rarity Show the Kille
    0 comments 41 views last activity
  • My suggestion is, essentially, that there should be a verification that the player is definitely ready before a match starts. There is a Ready button once you've found a lobby but it isn't completely reliable for weeding out idle people because a countdown still activates without everybody individually confirming their readiness. My idea is that it could work akin to DOTA 2 where once a lobby has
    2 comments 41 views last activity
  • There will be a small star on every character portrait in the character selection menu, if you click on it, the Killer that you favorited will appear at the top of the list, so you don't have to scroll down. What do you think?
    4 comments 61 views last activity
  • just Put down a few snairs on a very safe loop and then it becomes not so safe just had a game like this and it makes me happy that the devs are looking into Freddy
    7 comments 131 views last activity
  • Maps look incredibly dark, borderline unplayable at times. Especially reworked/swamp maps.
    0 comments 11 views last activity
  • especially Tuned carburetor. It reduced your speed to 110% like Hag, and only decrease the charge time. whats up with this addon? the nerf to movement speed is huge and it only decrease chargetime slightly. if it was tremendously reduce charge time it might be okay, but as of now this should be a common yellow not Purple please track your statistic to see if ppl uses this addon, i highly doubt
    2 comments 31 views last activity
  • I've always gotten the premium pass for the rift, but there are also a good amount of people who can't purchase it for one reason or another. It just doesn't seem fair that the free one has so many empty slots. I feel like an excellent way to fill them would be to put 10 or 20 shards in each as a reward for getting there to begin with. Kind of like how the people who but the premium pass get auri
    0 comments 31 views last activity
  • Timer stops when recovering, getting healed, or being carried. Forces both killers and survivors to hook/rescue the downed survivor. Reduces scenarios where Killers purposefully slug everybody to get everyone on a hook, or at least it makes that goal more challenging and less insufferable for survivors. Survivors don't have to sit there for 4 minutes. Survivors can decide if they want to bl
    7 comments 321 views last activity
  • Terrible idea to change flashlight animation, why Developer love to change thing that already fine. They have so many homework to do instead they change matters that already accept by player. -______-
    2 comments 61 views last activity
  • I'm sure this has been suggested before, but this seems like such a simple thing to implement. Have a gen regress immediately by 2-5% when damaged. This would give incentive for Killers to actually kick gens (since many Killers don't kick at all unless they have Pop or Surveillance). It would also solve the issue of gen tapping, where a Survivor can tap a regressing gen for no penalty while conti
    12 comments 121 views last activity
  • There was no visible cue that the killer switched from one to the other. I was hoping that it would be something like the killer just looks afk, then you could equip Insidious maybe or do something to make it look like you are not controlling Charlotte but you actually are. Sort of like a Spirit standing still. But alas there is a very visible cue that the killer switched from one to the other. R
    19 comments 151 views last activity
  • When someone disconnects during loading screen, that person should receive a stacking penalty. It wastes a bunch of time, it's cowardly, and you're not special. If you're afraid of a mori, that's kinda the point. You're a survivor, you're supposed to be scared, but when you dc it makes you a coward. If you dc as killer, you're a special kind of scared. Like a cat, but the bad word for it.
    30 comments 281 views last activity
  • I have a suggestion for Camaraderie, similar to how I had a suggestion for Babysitter earlier. Camaraderie certainly fulfils the niche of dying on the second stage of a hook, commonly used when a killer is either face-camping, or survivors are so pre-occupied with their own current objectives that they don't make it to the hook in time. As I previously said, this perk's use is another case of a o
    0 comments 21 views last activity
  • I would put those suggestions on feedback, but since there almost no one gives their opinion about them (not devs or players) I think here at least I could get some feedback about these ideas. Two things I hear from both sides depending on the ranks we are talking are: (1) gens go too fast (from killers), (2) tunneling is too strong, etc. Which I think both are correlated to each other. In the s
    0 comments 31 views last activity
  • As it stands, I feel like Poised's use is limited and very situational. When it works, it works well, but for how little it is ran, it isn't used to full effectiveness. Often I have found when using the perk that I am either working on the generator, on the hook, or in a situation that otherwise doesn't benefit my situation well. I think an ideal change could be to make the perk only activate in
    2 comments 21 views last activity
  • In this post, I will be doing my best to explain why Ruin is far differentiated from any other hex perk, and therefore needs another rework/nerf. Ruin is an unbalanced perk because it provides far too much value for simply existing. Compare to other hex perks which: Have limited uses (Haunted Grounds, Retribution) Only activates after five generators are powered, as well as needing at least o
    4 comments 41 views last activity
  • New rank system of 50 ranks and prizes. currently the match making is very unbalanced and i know you guys are trying to fix that, i like the new match making theory. but there is another efficient way for dedicated and casual players. you will have from 40-50 rank mixed up players. now from 1-40 it will be about team ranks. rank reset will regress 20-30 levels every start of a month. as a t
    Mod
    3 comments 51 views last activity
  • Nightmare: - Remove Snares/Dream Pallets. - The passive sleep timer is increased to 90 seconds. - The Beam sees a revival; Tagging a survivor with the Beam will accelerate their sleep timer by 100% for 30 seconds. Survivors cannot be Tagged by the Beam while their timer is accelerated. - Hitting a survivor will no longer instantly put them to sleep. Instead, hitting an awake survivor will cau
    16 comments 141 views last activity
  • As it stands, Babysitter is a very weak perk. Although it can be useful in certain niche scenarios when the killer isn't busy with the chase or patrolling generators, the effect is simply too small to be warranted anything. It seems like the perk encourages unhooks within a decently close proximity of the killer, which is alright I guess given what the perk tries to do, but it doesn't do it to fu
    0 comments 21 views last activity
  • Conditions: Ultra-rare offering Must be base perk from the chosen char (e.g., " Bond" for Dwight ) Countdown timer of 5 minutes for usage of the 5th perk slot The total BPs in every category will be reduced a 25% at the end of the trial
    54 comments 211 views last activity
  • Just saying, If I get a twins in my game im DCing, because y'all did not fix it AT ALL before releasing it. Like the locker bug? Blocking basement? Just terrible hitboxes?
    0 comments 21 views last activity
  • Victor is the actual killer. Charlotte is just a chauffeur to get Victor into situations in which he can do most of the work. She has no abilities of her own and operates entirely separate from Victor. I think that there's a number of changes that can be implanted to make the Twin's better focused on cooperation between the two of them and to make them a better killer as a whole. Here are my reco
    10 comments 231 views last activity
  • I was wondering this after we got the new reworked Autohaven maps. Many people before the rework of the map said on the forums that they still want to have the green tint for when they rework the map. But when we actually got the reworked map, many people said it looked disgusting and uglier to look at. But that's because they never actually got to SEE how it would look STILL WITH the green tint.
    3 comments 21 views last activity
  • Intro Myers is one of the 2 remaining Killers who has the wrong amount of add-on rarities, and the Developers have acknowledged they're going to do an add-on rework so he has the proper number of add-ons, and hopefully less useless ones as well. However unlike Nurse, Freddy, Doctor, Hillbilly, Bubba, and soon, Clown and (I'm pretty sure) Huntress, his base power isn't being reworked or tweaked
    15 comments 494 views last activity
  • Honestly, I think it'd be interesting to see some stats about Bloodpoints or the Bloodweb. How many Bloodpoints are spent on average per Bloodweb at Level 50 How many Bloodpoints are spent on average per character How many Bloodpoints are spent on average per prestige Average amount of Bloodpoints spent before unlocking all perks at on a character Average amount of Bloodpoints spent befor
    1 comments 31 views last activity
  • I mean, of all the things to standardize, I would think that sort of variety between every killer would be understood. I would expect a giant katana to have a longer reach than a couple claws, a dagger to be shorter than an electro-staff. It's got nothing to do with "fairness," this is an asymmetric game, killers are supposed to be varied and require a different set of skills to use. There are s
    7 comments 292 views last activity
  • But I have on suggestion. A way to cancel rush. Many times I've slid from something when the person was next to me and I wished I could cancel and just hit them.
    4 comments 61 views last activity
  • I remember seeing suggestions about having a shrine in the basement with 5 candles on it to represent how many totems are still active and I thought why not rework Monstrous Shrine to work with it: Reworked Monstrous Shrine: While you have a hooked survivor in the basement and for 10 seconds after the survivor is unhooked or gets sacrificed you may interact with the basement shrine. Doing so wi
    0 comments 31 views last activity
  • I'm sure I'm not the only person playing this game with poor people internet. I get dropped out of a game pretty much every 1-3 matches. It is not fair to give me a stacking penalty just because I don't have the priviledge or means of splurging on top internet connection. I play this game less because of the time penalties. When I reach up to 15+ minute time bans I usually just turn off the
    15 comments 161 views last activity
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