Would you support a 5th perk under certain restrictive conditions?
Conditions:
- Ultra-rare offering
- Must be base perk from the chosen char (e.g., "Bond" for Dwight)
- Countdown timer of 5 minutes for usage of the 5th perk slot
- The total BPs in every category will be reduced a 25% at the end of the trial

Comments
I'd rather not, it would just cause more problems
I disagree. 5th perk will make gameplay more fun and it will still balanced, it is just ONE perk and you refuse your oferings & -25% BPs
Nope. I'd just stock up on them and then blow though them all at once to have many games in a row with 5 perks.
The only reason I would endorse a 5th Perk would be for the Killer when facing an SWF of 3+ people. This would be done to offset the 5th Perk (Comms) that a SWF employs.
It doesn't matter if you use them in a row or every month once lol
If you see in the lobby 4 blendettes with flashlights you could predict they are pesky SWF and equip this offering
Instead of the blood point reduction, it makes the 5th perk only tier 1 or tier 2.
I agree. It would be problematic either way.
Sounds like a good restriction as well to have the 5th perk tier 1 only, although for some perks it is not really relevant
No, I think it should be automatic, not an Offering. The game knows when 3+ people joined a Lobby together. The code has a way to identify a SWF. That is the only time it should happen so there is no guesswork. I don't think it should EVER be an offering. It should be tied to the number of people joining a lobby together.
Just 1 extra perk will increase our fun yet being balanced (due to the restrictions). We have way too many perks to select already
Disagree. It would result in meta perk builds becoming more homogenized.
That's sounds ok but it is such a buff people will disagree with you more.
Having it as ultra-rare offering limits way more its usage
How many trials do you expect to have a 5th perk considering it is an ultra-rare offering? ba-lan-ce vs more fun
Idk it just seems hard to balance. Even if it is a tier 1 perk, why have it if its restrictive on what perks can be used. Also I dont think BP gain is a good downside because there r ppl that dont care for bloodpoints
Pretty often, considering how often Ebony Mori shows up in the bloodweb. As someone who stocks up on my preferred add-ons for my main, it is VERY easy to save up enough such that you'll basically never run out. And that's just for me. Now imagine an entire player base having the option to do that.
Devs can easily reduce % of chances below the Ebony Mori if they believe it is too powerful offering
Then it's not an Ultra Rare offering anymore, is it?
And some care a lot about BPs and equip "We're Gonna Live Forever", but yes, more additional creative restrictions can be added
Still ultra rare but internally it has a very low % of chances to appear in the bloodweb if devs believe so
No, it wouldn't be an Ultra Rare item if it did not have the same odds as other Ultra Rare items. It'd be an entire class of Rarity all to itself.
Then it would be cool a special category like with a golden color in the background, call it "ridiculously rare" or smth
If it ends up reaching a point where it would have to be "ridiculously rare" to not be a detriment to the game's health, that's a sign that it's probably a bad idea.
nope, it is rather an experiment to be moved to ultra-rare oddity or to be removed
Almost certainly be removed because it is not a good idea.
Sorry you are wrong. We will experience more fun, more possibilities and it will be yet balanced
Disagree. As I mentioned before, it will just result in perk builds becoming more homogenized.
Nope, I would mostly use new creative builds with pretty unpopular perks
Yeah, YOU would. Players who are playing to win would not.
you can't generalize, I know people like me and like you
You have to generalize when discussing how something could potentially be abused balance-wise. You can't just say "Oh, we could implement this thing because it could be fuuuuuun, let's not worry about how it affects the game balance-wise because fun!"
Since everyone has a chance to have the same "power" then it is balanced
That's not the problem I'm referring to. The issue is that opening up a fifth perk slot fundamentally results in there being less variety among meta perk builds since you can now just include more meta perks in a build.
You "can" or not
I don't know what you're saying.
oh boy, ruin undying bbq tinkerer surge demogorgon here I come
Well with this try to remember that certain survivor perks are better than others. So if someone runs DS with laurie, then they practically have DS as base kit if they choose it, or unbreakable on bill. Good survivors are strong without good perks, with perks they are really tough to catch. With this they would become almost impossible to catch. lol can you imagine a survivor with DS, Unbreakable, adrenawin, BT, AND iron will? It would be overwhelming for killers. Even a 5th perk slot for a killer would only do so much, remember that the reason survivor perks are stronger than killers is because there is no direct counter to them. With killer, there is plenty of counter play with things like BBQ or hex totems in general. For survivors, they not only have strong perks, but they have perks that stack 4 times since there are four survivors. Same thing goes for if they had 5 perks.
The bloodpoint reduction seems kind of redundant to this, it isn't going to stop people from using the offering.
so what? survs have the option to balance OP meta builds with their own OP meta builds
well that's the beauty of diversity and making choices :D
BPs reduction I agree is not the best constraint to balance but some additional ideas can be added up such as:
A count down sounds interesting.
Of course I don't think this would work well in normal games, but this could be a fun little gamemode in KYF.
The count down is probably the best suggestion or limitation to the usage of the 5th perk.
Thanks buddy, I am updating the original post then with it
too bad killers are limited in what they can do by power which this just makes it 100% better for survivors which are just skins right now
5 meta perks with no need to build around character makes this 100% better from them and makes me 100% not on board with this idea you can take your 20 meta perk swf back where it came from
the 5-minutes countdown adds additional balance (original post has been edited)
still don't like it, put the 5th perk as adrenaline and nothing has changed
none clever enough will use end-game perks as 5th slot
That doesn't account for the fact that some killers have stronger teachables than others. You could have a Hag with the busted build of Ruin+Undying and other 3 perks, or a Wraith with... I don't actually know which of his teachable is worse.
You gotta be kidding... I use LB in every single match
theres 1 end game perk that can be used this way and its adrenaline, as soon as 1 youtuber spills the beans its over
And some people use NOED every single match.
so what? the 5th perk suggestion is only for char's perks, not global perks