Feedback and Suggestions

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  • When Victor(legal adult)hits you when you're healthy, he latches onto your head. The crushing animation for getting him off is literally just the scream animation(doc's madness and infectious fright procs)repeated until the action is done. The lazyness from bhvr couldn't get bigger...
    5 comments 121 views last activity
  • Currently, I think I may main the Twins as they are so fun. But, the only thing deterring me is the bugginess and extremely slowed aspect of switching between Victor and Charlotte. Devs, PLEASE just make it slightly easier and more reliable to switch back and forth consistently.
    0 comments 11 views last activity
  • What if Blight could lunge out of a slam? Technically it's currently possible but with frane perfect timing. Of course you would still suffer from the cooldown. I just think it would be neat to add it in an official capacity . What would y'all think of this?
    5 comments 41 views last activity
  • Firecrackers should be a regular item on the bloodweb. They are way more fun than a flashlight and for those that are terrible with flashlights it makes the blind the killer x times challenges not as painful.
    1 comments 31 views last activity
  • I know the Blight Serum add-on was kinda your baby and all, even if a decent amount of killers found it perplexingly useless, but by making it no longer usable/faded out, you could've at the very LEAST done us a solid by bumping it to the back of the line of available add-ons! Now I have a killer with 1 of these wretched things left, and every time I want to use my favorite yellow add-on for them
    1 comments 71 views last activity
  • Just saying the queue times are horrible during the night. I’m not playing killer just to deal with map offerings and keys. I want to play survivor and play easy games. I don’t want to play killer and have to think.
    6 comments 162 views last activity
  • 1) MONSTROUS SHRINE: Speed to unhooking survivors in basement is reduced by 30/40/50% 2) SHADOWBORN: Your FOW is increased by 9/12/15 degree. When you are not in chase, survivors aura within 4 meters are revealed to you. 3) OVERWHELMING PRESENCE: If survivor was in your terror radius more than 15 sec. and out of a chase they start losing item charges. 3/4/5% per sec. 4) CRUEL LIMITS: Now a
    2 comments 66 views last activity
  • So i was in a game as legion and the gates were opened , 1 was sacrificed , other on the hook and another one downed right next to him and only 1 healthy survivor left , i decided to stay there since i had 2 survivors in my hands and the guy comes to try to rescue the hooked survivor , i hit him once then he unhooks him and i aimed for the rescuer again , but for some reason even tho the rescuer
    12 comments 271 views last activity
  • While it helps bring the trial to a close, it's a little bit too neutered to do its job, so the endgame is still a massive slog. Changeset No. 1: No, it starts NOW Increased the duration of the Endgame Collapse from 2:30 to 3:00 The Endgame Collapse timer now begins when the last generator is completed, rather than when an exit gate is opened. Timer no longer slows down if there is an inc
    5 comments 121 views last activity
  • Ok, so the inspiration for this idea was a bug report I just read about a phantom wall in the Gas Heaven garage. What if we added Fog Doors around the maps!? These are normal doors, but have a curtain of dark fog within the inside the frame. You can walk through them, but you can’t see through them. Fog Doors block out the red stain if it comes from the other side. Killer gets the Insid
    1 comments 41 views last activity
  • There's something I don't like about Spine Chill and it's not the main effect. The main effect is personally fine since it's only good on 1 type of killer and if you know which gens are being worked on, you can look at that gen to scare survivors off it. What I don't like about Spine Chill is the many minor secondary effects it has. I understand that they need to be there so leveling up the per
    8 comments 341 views last activity
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  • I feel like there should be a perk that slows down when a survivor is on a hook and a killer is within a 10m radius. It doesn't have to entirely stop the hook from hurting the survivor, but maybe just slow it down slightly. I think this would be wonderful because some killers tend to camp the hook. I understand that hook camping is a strategy, and that's why it would be added as a perk instead of
    8 comments 121 views last activity
  • Gen regression perks slow the game down. That makes them one of the strongest perks. But when only gen regression perks are used the games can become a crawl and it can be frustrating. This is perfectly solved with for example ruin and PGTW. You cant use both at the same time. Or with Thanatophobia and Dying light (Obsession heals faster and counters Thana) But Thana and Ruin with or without Un
    0 comments 31 views last activity
  • For Survivors repairing Generators is currently the only objective, but what I believe the biggest issue is that repairing Generators is incredibly boring and requires almost no skill. And because most Killers have such little map pressure, mostly because of the size of most maps, Survivors often sit at those Generators for the full 80 seconds. I understand that repairing Generators should no
    13 comments 421 views last activity
  • Myers is shockingly awful the way he is right now. His stalk progression is painfully slow at base. J Myers memorial should be base kit and he’d still suck after that. He needs some serious buffs or a rework because right now he’s incredibly underwhelming. No map pressure, his chase potential is good, but only while in T3 which you can only do so much throughout a match. Please look into fixing h
    2 comments 31 views last activity
  • Devs, make an option to surv to kill themselves after 1 min. of being slugger pressing the active button. Or make the killer being block for 4 min. after 3 survs had escape, so the other one could do bps and escape. It's the same effect we have to suffer as survs.
    8 comments 71 views last activity
  • Might as well have a note on the totem in bold saying Balanced Landing .
    1 comments 11 views last activity
  • When I say "improvement", I mean something that will make Survivors inherently different, and not just skins with different grunts and moans. This could bring Survivors more to life and give a little ode to their characters, and actually give some kind of enjoyment to playing different Survivors other than just for teachable perks. I saw this idea on another thread and thought I'd tweak it a lit
    32 comments 1,581 views last activity
  • An idea for a new offering that could be used by survivors and killers alike. These offerings would be similar to the "Hawkins I.D. Card" for example, where that tremendously increases the chance of being sent to Hawkins. This new offering would tremendously increase the chance of the killer (and the survivors) being sent to its "native realm. For example, when you get this offering and use it, i
    1 comments 31 views last activity
  • Thank you devs for fixing flashlight, and nerf moris, i know there is a lot of work you are busy with, but you are doing a good job, keep it up !
    0 comments 21 views last activity
  • EDIT NOTE: I revisited the concept after one year and took some changes to my original idea. Keep in mind that I think different now about some of this and only keep the original post for the sake of it. -------------------------------------------------------------------------------------------------------------------------------------- So I was thinking how to rework Moris. Currently they are
    1 comments 62 views last activity
  • why survivor can see yellow aura of teammates when he on hook?survivor on hook can give info if play in discord.my opinion its dihonest advantage especially survivors play SWF
    7 comments 101 views last activity
  • 1 a dead zone option for the thumb sticks, this would help combat drift, 2 an option to basically tell the game to act like any directional input it gets is a full input, this would help to deal with thumbsticks that have dull spots that controllers can gain with wear, mine has these near the forward input which makes chases very very risky as i can legit just switch to moving at a crawl at the
    0 comments 11 views last activity
  • doctor Hex: Undying Hex: ruin Knock Out Barbecue is so op
    2 comments 51 views last activity
  • If the quality of items is not decreased, Hoarder should no longer give extra chests. It was kind of a big nerf to the perk, and now by giving extra chests without decreased rarity, the perk is more helpful to survivors than it is to killer.
    12 comments 121 views last activity
  • Before leaving a negative comment and dismissing my opinion, please understand that this is an opinion A lot of people share, and that your opinion itself maybe flawed Without You realizing it. Too many people on the internet are close-minded and won't listen to the other side. Dead by daylight is a very unique game, some people still have no idea what winning actually is according to the gam
    29 comments 3,531 views last activity
  • Imo take the disconnect penalty out. Never punish your player base for not wanting to play the game. If people are upset they shouldn't be forced to finish. Pay those that stay for their time and move on. We pay for a game we should never be locked out of our product. Unless you threaten peoples lives or things ike that.
    30 comments 351 views last activity
  • you just don't understand, BHVR.. my wife nea... please. i can't take it much longer...
    0 comments 131 views last activity
  • I feel as though Trapper is a killer that desperately needs a buff or given something to help him in the game. I don't think he needs a rework but just a few things that could help him majorly. (E.g. allowing him the ability to carry 2 traps at once without the use of a bag add-on.) Would people really mind Trapper having that ability?
    1 comments 81 views last activity
  • - After Downing 2 survivors with Pounce, Victor is forced to return to Charlotte. - Victor can hold a Survivor inside a locker for 15 seconds. - Each time Victor is Crushed while active, he suffers a 3% debuff to movement speed; up to 15%. Victor can be cured of this debuff by staying with Charlotte for 7 seconds, per debuff stack or by performing a successful Pounce on a Healthy survivor. - T
    2 comments 21 views last activity
  • After seeing the new reworked maps I noticed one thing that made their beauty and details stand out now that more effort was put into breathing new life into them, the fog, the dreaded fog that in every match, just doesn't exist on those maps And honestly good riddence, the fog isn't the most useful for anything other than slowing your frames and making consoles run slower while clogging up the
    1 comments 31 views last activity
  • Hoarder seems like it should be a survivor perk right? Even when it lowered (well was supposed to) rarity, I was not crazy about a bubble notification trade-off for 2 extra chests. Now they've removed the rarity clause and I'm wondering... Who will run this? Also Coupe de Grace is a joke. Tokens are automatically used on lunge attacks and the nerfed the distance makes it nonsense. So new kil
    0 comments 31 views last activity
  • SWF. I want either a seperate game mod for swf with a balance around them, or to be able to opt out of playing against them. Matchmaking: Make it work! Until now, i used moris to compensate for swf and bad matchmaking which paired me against players with a much higher skill level. With that no longer an option, i will not play killer until i get fair matches where i don´t need them. No, i do
    22 comments 341 views last activity
  • I needs an xmas onesie for nurse 🙏
    3 comments 81 views last activity
  • Greetings and salutations! I would like to say upfront that this is one of the most pleasureable experience of a game I've had so I am so grateful to the developers that they have made it possible and released a game that's bringing so much fun, excitement and thrill. But yet as I am enjoying this game a lot I still feel like the new characters realeased are focused mostly on beautiful wo
    17 comments 461 views last activity
  • So far I have played 40 games with the new killer in Dbd, I have over 1000 hours (on console) and stay within the 1-3 rank as killer. Here are my thoughts on Twins The twins is the worst killer in the game period. I'd even go as far to say shes worse then pre rework Freddy. Her power is beyond useless, her character design is god awful, lore is boring as hell, the map tweaks range from eh to wor
    18 comments 491 views last activity
  • If you'd exclude their slugging skills, they're pretty weak as of right now. So that's why I'm asking you what buffs and changes they should receive.
    46 comments 511 views last activity
  • base kit: obligatory brown bag needs to be default all traps on the map start set extra 5% movement speed when moving in the direction of a trapped survivor addon change: serrated jaws deleted and its effect added to rusted jaws serrated jaws is replaced by mossy stone :every 200 seconds a random trap resets itself
    7 comments 41 views last activity
  • Make them great again for crying out loud. They are much too rare in the bloodweb.
    6 comments 92 views last activity
  • As it's displayed in the store, Blood and Guts outfit is shown as a set. However, when rewatching the showcase video of the collection, I noticed that in the trailer, the outfit's name display doesn't have the "Set Only" icon as shown on Onesie outfits for Zarina and Elodie.
    1 comments 101 views last activity
  • This game is great but playing late at night makes for painful wait times. This could be soothed if we were allowed to visit the store and spectate while readied up and looking for a match. This would improve it so much.
    1 comments 21 views last activity
  • I have a simple idea. Make the killer also see the survivor's aura when he looks at him at the determined distance. So it's now a real "benefit both sides" perk, since as for now, the Survivor totally controls when he is getting value of it, and keeping in mind that the survivor knowing where the killer is, is not as valueble as the killer knowing where one survivor is, and that's why giving th
    12 comments 312 views last activity
  • Why not just increase how much bloodpoints survivors and killers can make by default and increasing the bloodpoints of all the actions. I think that could take some weight off of the grind.
    1 comments 11 views last activity
  • The latest patch includes a new achievement, Power Moves: Equip 0 perks, repair generators for a total of 1 full repair and escape 8 times in public matches. You need to play as Survivor, with no perks, repair the equivalent of at least one full generator and escape. You need to do this 8 times in total. When you play as Survivor, do you want a teammate who is running no perks, or do you w
    15 comments 4,531 views last activity
  • I like the new killer and the baby is hilarious and all but there is a huge issue with the Autohaven garage. Until the gen is done there is only one doorway in and one out of garage. New killer the twins can body block the door and then use the baby to kill survivors inside! There's nothing survivors can do to get out haha. I imagine this can also happen on other maps too. Idk I guess to me this
    2 comments 161 views last activity
  • I'm suddenly thinking how similar Victor is to The Jockey from Left 4 Dead 2. Only difference being that Jockey can make Survivors go where he wants, albeit there's some struggling. Can't Victor become able to do that through an Add-on? Add additional effects, negative and/or positive, to make it balanced, sure. But it'd be kinda cool to throw Survivors out the window of Coal Tower for exampl
    1 comments 21 views last activity
  • Something that has annoyed me for quite some time now and got worse with the recent HUD scaling change/bug is how bad the settings menu is. Simply, players like to have control over many aspects of their game for customisation and I want to present my ideas for a settings menu overhaul. Split the menu in to 4 major categories: Gameplay Video Audio Controls Gameplay: Performance Icons
    16 comments 191 views last activity
  • Before I start, let me preface by saying I play killer predominately and survivor only with 1-2 friends. I also think that Moris should be changed to activate after the whole team has been hooked to still provide advantage to killer while providing counterplay for survivors. My first suggested change is something that gets said a lot, add an opening animation to hatch. It's an easy to balance o
    0 comments 11 views last activity
  • The poor demopuppy gets run around a lot and while the shred fix... helped... I guess he still is a m1 killer with on/off map control. I believe with all the map wide SFX demo produces when using either side of its power Demo needs 1 small fix to make him a lot more viable but not turn him into the must-play killer of the month. Allow demogorgon to travel to an unused portal and not have a vi
    0 comments 11 views last activity
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