Feedback and Suggestions

Our team will be happy to read these!
  • Why does this perk make you invincible? As a killer, it makes this perk the most annoying out of all of the exhaustion perks, as its lets the survivor not only dodge your attacks even if they screw up, but can straight up deny some abilities, most trapper's traps. That being said, dead hard is not that good and really easy to bait out. As a survivor, this perk teaches you to play in all of the
    14 comments 501 views last activity
  • I find myself rarely remembering to change my current Tome challenge to the appropriate side whenever I'm switching between Survivor and Killer every other game. Allowing people to select two challenges - one for Killer and one for Survivor - from the menu would eliminate the hassle of constant challenge-switching. There could be a problem with neutral challenges though, since if one were to equ
    1 comments 11 views last activity
  • I found that when I'm close to a survivor that just got hooked, the notification bubble obstructs my vision to a point where I can't see the killer if they're near the bubble. Situations like those can be annoying, especially if you're going for a stealthy rescue. In other words, the hook notification bubble does more harm than good if I'm near it. It would be cool if there was an option to disa
    Mod
    8 comments 372 views last activity
  • How come a killer can be so overpowered and not getting balanced for this long? That "Freddy used to be so garbage" doesn't make the equation here.
    1 comments 41 views last activity
  • It literally makes NO sense at all for Oppression to have a cooldown. I mean it's not like it regresses faster than the normal regressing rate when kicking a gen. If anything Oppression should make gens regress faster when kicking a gen by maybe 10-15% or something.
    19 comments 371 views last activity
  • When will this get fixed? The que times are horrible. I use to be able to play at anytime and find matches right away. Didn't matter what time.... Now ques start to suck as early as 6-7pm central. When will the devs fix this issue. Heck, even doing the rift would be easy if ques didn't suck. I and Im sure others want to know when this will be address and worked on. I honestly feel ques have been
    23 comments 1,311 views last activity
  • I’m thinking that their should be less windows. I know this is supposed to be a survivor game but still their is to many windows in the games that are annoying to deal with, and even some windows next to other windows. I just think their should be at least a little less windows in the game.
    3 comments 21 views last activity
  • The buffs First victor shows the aura of the survivor he is on as soon as he is on them, he also downs that survivor if he is on them too long say 45 seconds(can be adjusted). You can recall victor if he is idle The camera lock when waking up is removed at least the horizontal one and the speed at which she wakes up is increased. The time you have to crush victor is reduced to 2 or 2.5 s
    1 comments 21 views last activity
  • Of the Abyss Increased the Undetectable Status Effect duration to 3 seconds after emerging from a Portal . (From 2 seconds , it's too short to be useful) The loudness and hearing range of Demogorgon's footsteps are considerabely reduced while Undetectable . (The loudness is decreased by 50% and the hearing range is decreased by 8 meters from 16 me
    5 comments 121 views last activity
  • Not all players have time to even get the regular codes in; we all have life obligations, jobs, school, etc that prevent people from getting the codes in. Adding an additional stipulation of an extremely limited code that is sometimes given out by some streamers, randomly is a completely ass-backwards method of doing it. Yes, you're boosting viewership, but only a few players get the stu
    4 comments 41 views last activity
  • I get why swf wouldn't be able to see perks, but pugs? That aside why do killers get to see our items? I brought a key tonight because I'm clear out and killer tunneled me and mori and then after match when I called him what he was he said it was because I brought a key. How is this fair in any way that he can see my item and counter, but I can't see his? Neither side should be able to see
    16 comments 571 views last activity
  • I just hate it when I down a survivor on the other side of the map and then some Blendette runs up behind me in my animation (which lasts like 6 seconds btw) and just kicks me and gets up the injured person anyways. It makes the ability so pointless. Like I'm literally punished for playing the game good. Not to mention that if they go in a locker I'm ######### because I only have 6 seconds (it ta
    9 comments 141 views last activity
  • I understand and accept that the Mori have been nerfed. It isn't how I would have done it, and I have strong reservations about this approach. Be that as it may, the Mori are now nearly worthless. This is problematic because the Ebony Memento Mori has been costing us as an Ultra-Rare Offering. My Brown Offerings are now more helpful. I respectfully suggest that we be allowed to sell them back at
    16 comments 131 views last activity
  • So, is it just me, or did they add AFK crows as ambient sound on the reworked McMillian/Azaroth's maps? I keep thinking someone is AFK, looking nearby, and not seeing anything. On top of that, walking on chain metal surfaces like the stairs or bottom of coal tower sounds a LOT like opening a chest. Are these sounds being reused? If so, this can hurt killers, since sound recognition is pretty impo
    0 comments 1 views last activity
  • I would like it for the killer and survivors dailies to be independent, where killers can do killer dailies only, and vis versa. My reasoning is this. The majority of players are either survivor sided, killer sided, or a mix. Having constant killer dailies or surviver dailies servers no purpose to those who prefer one or the other. In addition; the fact that there are now more charachers to leve
    4 comments 41 views last activity
  • Almost all of his add-ons are complete and utter dogshit, either doing nothing appreciable or being actively detrimental. No, "Forever Freddy" is not OP. Even with the rest of his add-ons being as awful as they are, it's only second place (double teleport CD is better). It's a TWELVE PERCENT SLOW at its maximum potential, is usually gonna be a whole lot WORSE than that due to people being awake
    37 comments 841 views last activity
  • Can y'all please make it so I can see survivors through corn or just rework the corn map. I don't understand why the map has so many safe pallets on top of not being able to see survivors. It is very frustrating. I can't use my power with certain killers because of the corn.
    0 comments 11 views last activity
  • A lot of games I'll eliminate three of the survivors, close the hatch and then see the doors activate on the very opposite sides of the map where it takes me a good 30 seconds to walk to one door, then walk back to the other. Competent survivors will just wait for me to check one door and as I immediately leave, they'll begin opening it and will successfully do so by the time I check the other do
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    24 comments 211 views last activity
  • These are some little, easy to make changes I thought could be nice if added to the game. "meme" add-ons (as in speed limiter, placebo tablet, etc.) should striaight up give double BP. Usually deviousness maxes out anywhay and you end up getting nothing out of a massive disadvantage. All skillchecs should let you hit them even if you let go of the gen, just like overcharge. When solo queueing
    2 comments 51 views last activity
  • Ok, let me start off by saying that I absolutely adore this game. I really do. I’ve bought every dlc, save for the most recent one. Just waiting on some things, first. Now, on to the matter at hand: 21,500 iridescent shards for the Mr. Puddles outfit?! WHY?! I genuinely don’t understand this. I first started playing back in 2016, if I remember correctly. Not exactly sure when the shards were intr
    3 comments 121 views last activity
  • I have a new idea for a survivor and their perks and I wonder if they are a good idea. new Survivor: Alejandro Russo Alejandro is a ex gang member that after going through prison decided to turn his life around to protecting people by joining the military. While stationed at a camp in another country fighting brokeout and while he was going to get ready to fight a thick fog appeared and before
    0 comments 11 views last activity
  • If I'm correct, keys are going to be nerfed (or so I've heard) but broken keys really need changing. They have so much potential because of their aura reading abilities, but killers play toxic towards broken keys because of course the item appears to be the same as dull and skeleton keys. Honestly I think the item needs changing. I've thought about broken keys being changing into a necklace or a
    4 comments 31 views last activity
  • Add it already. Gear heads
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    1 comments 11 views last activity
  • Hi I'm going to be making new killer perk ideas once or twice per week just to have unique and creative thoughts going through our brains. Constructive criticism and feedback is very much appreciated. :) Killer Perk idea #1 Name: Hellish Hate Hatred so vile people would think it came straight from Hell. When a survivor is rescued from the hook when you are at least 32 metres away, gain 1 t
    6 comments 61 views last activity
  • The vast majority of my survivor games these days is against killers who blatantly tunnel and camp regularly. Add on to this the fact that the game has been a buggy mess from the start and now I just don't want to play the game anymore. The survivor's main objective is to sit still, playing killer is frustrating because against survivors with brains it can feel impossible sometimes. I love this
    3 comments 21 views last activity
  • I really like the idea of this game - I get to play freddy or myers from my fav movies. They even have a Silent Hill killer! I load into the game with my killer and thats where the game ends. Why do they call them killers when the "Survivors" literally run at you and have zero fear? This is how a game goes for a new player - I realize that you guys don't really care about new players and take y
    19 comments 261 views last activity
  • So, you turn off Hit Validation because it made Oni 'unplayable', yet with it off, every other killer, in the hands of different region players and people that live in Mcdonalds, now have their bs advantage back. Why was that the call you made? If it was me, I would leave it active and just warn players that Oni is experiencing issues. That was the healthier decision here. But no, I guess it's an
    4 comments 41 views last activity
  • Now that you have the programming with the twins to switch between two (or more) killer bodies, here is my suggestion: The Horde - A zombie killer 4 Zombie Husks will shamble around the map. Only 1 is actively controlled by the player. Ctrl - Player can switch which Husk he or she is actively controlling. M2 - Frenzy the Horde - All Husk start lurching towards the nearest survivor. If a hu
    0 comments 12 views last activity
  • After finally putting enough hours in the game to play at all levels of ranked matches, maps, playing against all of the killers and all of their perks, and trying out a majority of the survivor perks, I have kept a log of things I feel need to be changed or implemented in order to discourage players from losing interest in a game that has great potential. I'm sure a good amount here has been pre
    4 comments 91 views last activity
  • Title says it mostly, but for the most part, you guys have made my daily's requiring a kill 'by my hand' hard as hell. Jerks. You guys have been amking this game easier for survivors since day one, and you don't seem to stop. At this point, you have me with DBD; sunk cost. Release another game, no way - go paint your fingernails.
    11 comments 81 views last activity
  • So for some reason I decided to try and get Evil Incarnate today. Despite having to depip every time I tried it, there was one really annoying thing that I noticed. Why can't you grab survivors out of lockers with Tombstone? It's been 4 YEARS since this achievement was released. 4 YEARS . I would've had this achievement ages ago if people couldn't just hop in a locker to ruin your Evil Incarna
    1 comments 21 views last activity
  • The second time I write this since the last one got deleted for no reason before I post this, so here we go. The title is kinda misleading, since I don't wanna complain to the devs on how their game is unbalanced or something, instead I wanna argue with the community on my opinion about certain aspects of the game. If you want to join, feel free. So here we go. 1st: The mori change is well des
    24 comments 161 views last activity
  • Hi devs Scratch marks are getting really difficult to see on the newer maps and it makes tracking super difficult. Could you update it to where they are more defined or brighter or even make them appear faster?
    2 comments 71 views last activity
  • Please reduce the Mori cost since they have been nerf, Red no longer should cost 8000 by default, and for example, with Pyramid Head you dont even need a Red Mori since his ability is almost the same thing I've had a ton of moris just never used them RIP no compensations
    25 comments 251 views last activity
  • Hello, I wanted to ask, why are Michael myers being given Fragrant Tuft of Hair? Because, in my opinion, I think that's just too strong and it's no fun to play against such a killer. I also wonder if there is anything that can be done about it as a survivor? But it gets worse when he also has "Judith's Tombstone". From then on I wonder if you can test it, how strong it is? Because if you have bot
    12 comments 212 views last activity
  • As you guys know when you prestige you lose all your items, including event items and I think when you prestige it should keep these event items since a lot of event items you have to wait a whole year to get or you can never get them again like 4th Anniversary items. I just find it really annoying because all the character I want to prestige have event items that I want to keep and I feel like a
    1 comments 81 views last activity
  • Portals Removed the global cooldown for teleporting to a Portal . When The Demogorgon teleports to one of his Portals , those two Portals would be blocked for 14 seconds . ( Blocked Portals are highlighted by a red Aura , The Demogorgon can't use those Portals until they're unblocked , Survivors can destroy blocked Portals ) The Demogorgon can however still teleport to unb
    11 comments 502 views last activity
  • I know this discussion is on since the game came out. But I just don't understand how a "strategy" like Camping or Tunelling is considered legal, if these two are one of the few "strategies" that are not fun to play against. Some say "Just counter it with perks". Well fine, but I don't want to play every round with the same four perks forever. Also even if Camping shouldn't get banned, there sho
    12 comments 221 views last activity
  • This has been happening before and after disabling hit validation, and it usually occurs with players that have the globe next to their name. I don't know how many hours I have, but I have a pretty good sense for when I'm within lunging distance, so usually, I swing when I know I will hit, but ever since I've activated cross-play it sometimes misses even though it looks good, sometimes it doesn'
    4 comments 41 views last activity
  • Hey! I had an idea for Hex: Undying rework due to the nature of the perk seemingly being frustrating for both sides (survivor side having to cleanse 5 totems at times, killer sometimes losing undying first) Hex: Undying A Hex totem that draws upon the power of all other totems in the trial, causing them to be blocked by the entity while this totem remains on the map. When this totem is cleanse
    13 comments 202 views last activity
  • Without exaggeration I have more than 30 games with the plague and they do not give me the expert because they always take points away from me for how quickly the survivors heal in the sources
    0 comments 11 views last activity
  • I spotted a trap, went to disarm it got right next to it and clicked to disarm but instead picked up a flashlight I didn't see and still activated the trap. Is it some kind of bug ? I haven't checked but what if you put a very small object like a key and place a trap onto it, you couldn't disarm the trap ?
    1 comments 21 views last activity
  • So i was on a break since my last post as i was told to do, had a good amount of fun with other games [the last 4 days especially, take. A geuss with what.] But i wanted to return and play some killer. I ended up playing 4 survivor and 4 killer although six out of them were quite unpleasant experiences even if we take out being told to off myself multiple times and that i deserve allot of bad thi
    0 comments 31 views last activity
  • Buckle Up could be a really good perk if it applied the Protection status to the person who was picked up off the ground, like a reverse Soul Guard. Slugging is pretty common in games and adding this would give a good option for counterplay.
    8 comments 31 views last activity
  • If you use an exhaustion perk (except Head On or Adrenaline), you are effectively getting at least three bonus health states mid-chase per trial. If you ever manage to weasel your way out of getting downed after using an exhaustion perk (killer abandons you after you sprint burst to Asylum, you get your DS off after getting "tunneled", or you unbreakable up), that number increases by one. This
    28 comments 571 views last activity
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  • sorry if victor can already do either of these, if he can I haven’t seen any way to. But I think victor should be able to hold a dying survivor in place for a period of time while making himself vulnerable to being crushed. Also I think victor should be able to shut hatch
    4 comments 81 views last activity
  • ok so one thing that’s been bugging me lately is camping hooks. Don’t get me wrong i play the same amount of killer as survivor and if the other is using cheesy tactics, it’s fair to so stuff like hook blocking. But when i’m playing fairly and not camping hooks or anything why do people feel it’s necessary to block hooks? it’s just toxic gameplay imo as it’s essentially a free stun even if i drop
    0 comments 31 views last activity
  • How about we're gonna add a perk that allows survivors to instantly destroy the totem or hex totem by kicking it, but it requires from survivors to do something like stunning the killer etc.
    26 comments 462 views last activity
  • Fashion might seem pretty unimportant right now but hey, might as well ask. Could we please have white trousers for my boy Ace? Obviously very low priority but I'd like to see this nonetheless. Hope you all have lovely days!
    2 comments 21 views last activity
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