Raging_Ryuga
Raging_Ryuga
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- Username
- Raging_Ryuga
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Comments
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@Melisa2901 said:
Every time I log out of DBD, all my character loadouts and Cosmetics I equipped get reset to how they were before I started playing DBD again, or the cosmetics get reset to default completely for some characters (Dwight, Jake, Claudette and Meg Ive noticed so far). I have no idea why and I really dont wanna reinstall DBD. Its been happening ever since I started playing again which was roughly the beginning of March (not 100% sure though).
PLATFORM: PC, Steam
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I started playing DBD again after not playing for some time. Now everytime I restart DBD it resets cosmetics and Loadouts. BUT on Thalita I changed to loadout 3 after buying a top cosmetic with shards and made a new laodout on Loadout 3 (it was empty before). For HER ONLY it saved it but the rest no, and if I change her loadout & cosm. stuff it resets to how it was saved before as well.
VIDEO:
PLAYER LOGS:
https://us.v-cdn.net/6030815/uploads/P70PC1WZ4RTQ/deadbydaylight.log
I have this same exact issue and have had it for a while. It is quite annoying!
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3755810#Comment_3755810
How about no.
Weaving Spiders is an edge case as in it does not provide progression or regression. It only changes the required charges. It should not be blocked when a generator is blocked.
agreed
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3755975#Comment_3755975
True Grim Embrace does block every generator, nothing is stopping you however from not completing the Invocation until Grim Embrace goes away, you have a HUD that tells you everything thats happening within the match and can easily plan out when to use and finish the Invocation.
You shouldn't have to do that imo. For a perk with such a massive downside, it needs to have the description of the perk changed. I literally had no idea this was a thing until I started using invocation more. I doubt most players know about this either. It should state blocked gens do not get invocation applied to them. I still think it's silly, I shouldn't have to be in a swf to use this perk. Killer has thrilling tremors and picks up when I pop it, I wouldn't know. But now every gen on the map aside from maybe 1 or 2 being worked on are now immune to invocation for 16 entire seconds. Grim embrace, sure I can check after someone gets hooked but you know what I mean - for such a MASSIVE downside, that is a very silly thing that negates it. As far as the specifics, removing charges is not progressing a gen. If you remove the charges, the pistons don't just start moving. It stays at 0. It is not progression
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@OnryosTapeRentals said:
This has previously been confirmed to not be a bug, but rather by design.
It's silly if you ask me, but this is working as intended.
Oh, huh. That is a very….interesting design choice. I wonder if it's by design or if they just don't want to code it. If I spend that long in the basement and become permanantly broken the entire game - I think that is quite silly to get negated by, for example, the killer hooking someone and activating grim embrace for 10 seconds. Or thrilling tremors on picking someone up. That is a terrible design lol
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Still bugged, not working for me
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6th hacker :) I literally can not play your game
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15 minute penalty now :)
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5th hacker lol, can't post a clip because i'd be warned for 'witch hunting'
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@TacitusKilgore said:
Yeah, i got matched with 2 cheaters today. One blatant and one subtle who just instahealed me to healthy from the dying state a single time during the endgame. Its the subtle ones im most worried about, the fact she was hacking the entire time and i never knew is very worrying regarding MMR. Some of your teammates could be forcing wins to get high MMR and you'd never know because their cheats are too subtle.
i just can't with this it's so bad at high mmr like what am I as a player supposed to even do just find a different game??? bc i legit can't play in this
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@NeonFlowerPower said:
This is the guy that thinks Spine Chill is overpowered, don't ever listen to this guy please lmao.
I never said Spine Chill was overpowered, like most people you like to exaggerate things you disagree with. I said that I think spine chill does too much :) doesn't mean that it's overpowered
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@NoOneKnowsNova said:
Although I think triple your usual bp is a bit much, I'd be up for a bp reward for playing the side with less players.
If it's not a bit much, people won't queue. It needs to be enough to encourage people who wouldn't normally do something. or else they just won't do it
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@noctis129 said:
I like how it is now. I like doing totems. If u team w me. I can clear totems from most games on my own.
Oh I agree, I don't have a problem doing all 5 totems on the map. Most of the community would disagree though
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The Frenzy speed is still not okay. I'm sure someone will report it with more videos.
Frenzy speed right now is SLIGHTLY faster but it's nowhere close to the proper 130% speed it's supposed to be - and due to the speed it's also noticeable that the lunge doesn't go as far as it normally does. The lunge is still slightly better now, but there's still a correlation with the lunge and speed and as THE legion main it is definitely still bugged. I'm sure the devs will look into it though, I'll be waiting patiently
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@KingMyers said:
Had some asshat named raging ryuga abuse the hell out of insidious Victor, was annoying. Also idk if it's just me but flashlights also don't seem to do that focus expand thing to let you know they're blind I can't ever tell anymore
Victor has no terror radius by default. Idk how I can or was "abusing" this when I was just playing
Name and shaming isn't nice :)
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@TheBoostedRookie said:
https://forum.deadbydaylight.com/en/discussion/comment/1647571#Comment_1647571
I think that's fair, but looking at the killer while being chased is a pretty big part of the chase mechanics of DbD. It all depends on the timer before you get jumpscared, really.
Definitely, that's why I left it as "X" as this was something I was too uncomfortable to give a strict timer on. It would be more of a fine-tuning thing that would have to be analyzed
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@SCP_FOR_DBD said:
Sounds nice, might just end up being a slightly worse Spirit though. I've never been a very big fan of the Jumpscare part of FNAF so not exactly stoked about the passive, but thats just me. Nice work.
Yeah, that's true. I know people aren't a fan of the jump scares but it is what makes FNAF, y'know, FNAF. I like the idea of this big hulking animatronic chasing you at very fast speeds, and you not being able to look at him. Gives you the sense that you're literally just running for your life
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@Emelia said:
https://forum.deadbydaylight.com/en/discussion/186632/why-is-suicide-on-hook-still-in-the-game
People die on first hook, because they cannot DC. And this is not bold, its just selfish and petty.
Wrong. Suicide on hook leaving 3 team mates and a killer to be bored out of their mind and forced to play a game no one wants to is selfish and petty.
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@Brodie said:
1. Such a thing as face campin still exists mostly in the basement by an insidious bubba (they are still a thing) i won't get all ma team mates killed just for me.
2. I will try to kobe when I'm nearly at half way hangin on a hook bcs in that particular game the team mates i have are to selfish to bother rescuin me.
U have to try and see it from our point of view too as we just get easily frustrated in solo games where most survivours will just sit on their arse activatin gen rush (which is absolutely 100% borin imo) they won't clease totems or be arsed to save team mates so sometimes we don't have an option other than to hook suicide..
I play swf mostly so i don't have that problem playin with them, and i can see aye it sucks for u too bcs u don't get ur hook points, but there's no point stayin in a solo game when i see nobody is gonna attempt to save me, and i certainly won't bother to spam A for the same reason
Yes, but the real strategy to beat face camping is letting your mate stay on the hook full duration and finishing all the gens. It is what it is. As killer, I'd say people DC or suicide in about 70% of my games and quite frankly it gets incredibly annoying. It's just selfish behavior because killer has no way to move to a different game but if a survivor wants to they can just leave and move on. Leaving 3 survivors and a killer to have a boring as ######### game. It's really not fair.
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@Orion said:
If my friend finds the hatch and lacks a key, I'm suiciding ASAP.
Yeah. I don't mind that aspect of giving hatch at the end
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@Xzan said:
Wouldn't this be a killer buff for endgame? The third survivor cannot suicide fast enough, so the other one can go for the hatch?
There are people who already hide entire hook states just for hatch. I don't see this being much different. But yeah, it would be a minor buff
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@darktrix said:
Because games do not generally force people to keep playing them. It's an out for various reasons, if you played more survivor you would experience plenty of them.
I have 3k+ hours and am devotion 12. I've played plenty of survivor lol
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@Dead_by_Gadfly said:
Just depip. Play as perkless clown on the 10th and 11th. Go back to green. On the 13th the game will drop you into yellow. Then do all the adept acheivements back to back.
no, depipping is not a solution
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@HellDescent said:
I gave up on achievements in this game a long time ago. It's better that way, at least for my mental health.
I have every achievement in the game, im just recording for an adept series
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Just did KYF and confirmed it drains your power even in frenzy, but it doesn't stun you
So in summary if you flashlight legion outside of frenzy, it drains his power - but in frenzy it drains it and takes you out... but doesn't stun you
https://clips.twitch.tv/HonestTiredDoveKeyboardCat -
@HatCreature said:
@Raging_Ryuga said:
I have a guide out for him. I get frequent merciless for him now. Only thing I'd change vs. what I said in the guide is get rid of distressing, keep discordance and then run frank's mix tape for 3 hit downs
https://www.youtube.com/watch?v=MIQHSTwP4pc legion is an amazing killerOk two things, those Duration addons, they stack? They don't say they stack.
Distressing and Monitor? How do they work together exactly? Someone else had this idea but we didn't know if they worked together or not. So is your natural TR expanded by Distressing and then shrunken by 8m or is your 24m TR down to 16 and then expanded by Distressing? I know the Frenzy makes it larger as well but what I am really asking is does Monitor actually make your TR bigger when you have Distressing? I know it's conufing because I confused the hell out of myself when I wrote this. I hope you can answer this lol
Yes, but after extensive playing i might suggest stridor over distressing at this point. But to answer your question, it does stack up. What ends up happening is, when you're out of chase your terror radius is smaller bc of monitor, but still slightly increased because of distressing (don't know exact numbers, but it's practically same as w/o im pretty sure) - but when you get into a chase, monitor procs which increases your terror radius even more. Add frenzy and that makes your radius huge. Now though, I run discordance, stridor, monitor and abuse, and hex: ruin. After that, my addons are frank's mix tape for 3 hit downs, and either iridescent button (for infinite terror radius) or the purple knife addon that considerably increases mend time. It's a great time to farm addons as well due to christmas boxes. If you want my opinion though, those are the best combinations you can have. The 3 hit down is almost unmatched. The two duration addons do stack though, you get to run for an absurd amount of time so they're pretty good for starters. All the other addons like speed, etc are kind of useless. I don't run bloodhound, shouldn't need it to be honest. If you have any more questions, feel free to ask. I also uploaded a recent video to the same channel showing the iridescent / frank's tape build so if you're curious to see how that works feel free to check that out (or try it for yourself, works wonders)
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I have a guide out for him. I get frequent merciless for him now. Only thing I'd change vs. what I said in the guide is get rid of distressing, keep discordance and then run frank's mix tape for 3 hit downs

https://www.youtube.com/watch?v=MIQHSTwP4pc legion is an amazing killer -
@Mr_Myers said:
It's a one time use? Or is it all survivors it's because all survivors would be game breakingOne time use, just like D strike
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Yeah I agree with the input somewhat. The only problem I have is if you find your obsession early game - against a good SWF groups.. by the time you catch first person maybe 2 gens are done - then you get D struck and have to chase them around even longer so by the time you get your first hook (unless you can juggle) it's already wasted so much time. I don't like the idea of having to ignore someone just because they have D strike - then if 2 people run d strike and can pull it off you're basically good as F'd