Feedback and Suggestions

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  • I rarely suggest this, but daaaaaaaaaaamn BHVR...why did you make a perfectly serviceable killer THAT strong as compared to PTB, which was fine? They were (mostly) fine in PTB, a few tweaks needed, but now they're so overpowered that even low skill people can do phenomenally because of how Victor works. I almost never argue in favor of survivors, but seriously, the killer is too strong ON DAY ON
    19 comments 1,551 views last activity
  • TItle says it all... hard to kill everyone for challenge and daily when 3 of them DC during their mori.... should be a much bigger penalty than 5minutes....
    3 comments 21 views last activity
  • As a survivor main, I'm not a fan of his Feral Frenzy ability whatsoever, and frankly I believe it ruins the game. He can keep his ability to jump over pallets, and his movement speed buffs, but my focus is primarily on his killer instinct. It should proc similarly to The Twins killer instinct; being that it only procs for survivors who are walking or running, or perhaps for the Legion it should
    8 comments 71 views last activity
  • Hi, I have some quick suggestions for the game. I identify some aspects of the game which I think are problematic and then propose my solutions for them. Let me know what you think! Some of the details no doubt would need a little tweaking here and there but I believe the core suggestions I make are good (hopefully). I identified 7 problems that I wanted to address in this post. I give specific
    0 comments 17 views last activity
  • I already made a first post regarding some ideas I had for a few survivor perk changes, so I figure I may as well put my thoughts out for a few killer perk changes as well! Predator [Buff] - In its current state, Predator is at best a convinience, since it only condenses the scratchmarks which is only nice to have. To better justify this perk using a full slot for the slight convenience, I bel
    1 comments 21 views last activity
  • I'm sure it would be taken as toxic at some point, but it would be nice to wave hello to other survivors instead of teabagging them. Or Killers. Tbh I just want a friendly way to say hello to Demogorgon. Lol
    18 comments 182 views last activity
  • The grind is SO long, and I am worried that I will become bored of this game if they keep the grind the way it is. I have most of the killers and survivors unlocked. My wish was to get every teachable perk from them all, but I can just keep on dreaming because it ain't happening lol (at least not by playing survivor, which I like most). I wanna hear everyone's ideas on how the devs could redu
    8 comments 71 views last activity
  • Add a feature where you can donate currency to other people/friends and control the amount as well as add-ons.
    0 comments 11 views last activity
  • How about this ? I dont think its fair that survivors ( especially swf) can just body block the killer to oblivion when they are trying to hook/ chase a wounded survivor . This is especially true in the endgame that when you think you can get another hook and have a chance 3 others just come and make you literally unable to move . How can a teenage girl literally block the way of someone like th
    14 comments 141 views last activity
  • I'll keep it short and simple: Why doesn't Krampus' mouth move? (same with Minotore)
    6 comments 232 views last activity
  • Hey dbd fam hope we are well. Just curious to see how people feel about small streamers becoming #intothefog partners? Ive seen alot of small content creators who really love the game and arent toxic in anyway shape or form. Would be nice to see smaller creators to grow and flourish.
    0 comments 11 views last activity
  • A new idea has just came into my mind, what if when you buy DLC Chapters with survivors and killers involved, you can also get some Auric Cells based on how much you've spent on DLC in total. This way you can have a nice bonus and spend more with cosmetics or other DLC characters from the in-game store. It'll stay fair, BHVR would still be making profit and this way it'd benefit the consumer as w
    0 comments 11 views last activity
  • Look, I know this isn't a new complaint. I also know some of you don't give a flip about pips and more power to you guys. This post is for people who do care about pipping though. I'm putting this in feedback because I cannot tell if some of these issues are bugs or if the system really is this bad, but for the last 2 or 3 weeks it has felt like it is extremely hard to double pip at all, killer
    4 comments 71 views last activity
  • It takes so long to process the update download time is nothing compared to how long it takes to allocate.
    0 comments 11 views last activity
  • ----------------------------------------------------------------------------------------------------------------------------------------------------- Unpopular opinion maybe but, Her new voice is very high pitched and is kinda annoying like Yui or Nancy's. i really miss her PTB voice version,it was the first time we got a girl with a deep voice to make her different from the other female surviv
    0 comments 71 views last activity
  • Now hear me out. I've been playing console for years and recently made the move to pc. The main issue I've always had with playing killer on console is the default deadzones (sensitivity of the sticks as determined by the game) Is astronomically big as well as the response curve being far too linear. For M1 killers this isn't too much of a problem. But for killers like huntress this makes her har
    0 comments 11 views last activity
  • Ok so this may just be conscience but with the graphical updates I've noticed there are way less nooks and crannies to throw hatchets or shoot though new autohaven maps can't shoot or throw though the border windows on shack you can and another streamer/ youtuber also noticed -coconuts rts - yt made clips on these changes conscidence?
    5 comments 81 views last activity
  • Why have they put the resolution only to 65% and not be able to lower it to 0%? I am not a person with a great computer, but with 0% I could play at 60fps without problems at 1920x1080, and now the menu goes to 40fps and the maps go to me like 30/39/42 FPS. Why did they do this? it is not funny neither for me nor for the people who have not so powerful computers. I bought the game yesterday an
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    4 comments 501 views last activity
  • Where's my Myers-style instamori after a certain amount of hooks? Or how about no hooks? Just give it to killers at baseline. Does that seem too overpowered to you? Not to me. It's no more overpowered than hatch is. Unashamedly I will say, "Yes. I do want the 4k all the time." Doesn't everybody? Don't all survivors want to escape every time? Of course we want those things. It's more a question o
    75 comments 1,972 views last activity
  • I'd like to make this a post where anyone who plays him can just state what stuff they either slide off of or stuff they hit when it's barely even in your FOV. I'm sick and tired of losing chases or wasting time recovering my power because I slid off something or hit something I can't even see, and I hope a list like this gets the devs attention to specific items that need fixing. I'll start wit
    2 comments 31 views last activity
  • 13 comments 151 views last activity
  • So its too late already to go back on how The Twins cosmetics are done. I was hoping for a "charlotte body", "victor", "weapon" distribution, but because victor is treated like a power/ability, no skins for him. So ok, fine, can we then pls just get a sepperate category for skins for abilities for killers it applies to? Kanabo skins for Oni Chainsaw skins for Billy Bottle skins (plus gas
    11 comments 131 views last activity
  • (saw this on reddit) Second Wind When in a chase while injured for 40, 35, 30 seconds, gain a token. If you are to be hurt into the dying state, use a token to stay injured and gain a speed boost. 2. Camaraderie You and one other survivor can see eachother's auras throughout the entire trial. When within 8/10/12 meters of eachother, repair, heal, unhook, open exit gates, and va
    5 comments 31 views last activity
  • i honestly think that when 3 survivors are on a gen that the killer cant do anything unless its spirit or nurse! it's impossible to counter! i honestly think the limit should be 2 people on 1 generator, any more and it's just unfair! especially if they all have bnp tool boxes! edit: i know i may have not been totally clear on this but i would like to specify and i have made a graph
    19 comments 191 views last activity
  • The wander mechanic When playing as the twins the inactive twin will walk towards the other twin at a rate of 50% of movement speed (58% and 62% and 70% depending on addons 2 addons become increased speed for this) they will take straight line paths mostly and simple paths around objects, stunning charlotte no longer has an effect but victor can still be crushed this prevents camping and speeds
    25 comments 231 views last activity
  • Coup de Grâce is one of the new killer perks, it was already situational in the PTB and it got nerfed (Idk why). So here is my idea of how to buff it. ========================================================================================= Coup de Grâce As the end nears, you go in for the kill. Each time a Generator is completed, Coup de Grâce gains a Token . After you hook a survivor
    4 comments 81 views last activity
  • Her hips are extremely wide but look at her from the side and... she's almost inhuman looking. She's so thin she's basically concave. She has a very bizarre looking model. They didn't do a good job with her.
    44 comments 1,451 views last activity
  • Hex perks are fairly bad at the moment. I think a lot of the perks have good effects (some are trash cough Blood Favor cough ), but the fact that totem spawns often lead to perks getting cleansed instantly ruins it for a lot of people. This is why Undying is so popular. I think that totem spawn locations should definitely be improved, but also, I think hex perks should keep at least some effec
    5 comments 31 views last activity
  • Unless you have Third Seal applied to everybody with an impossible to find totem against a full team of solos, the status effect is just ######### garbage.
    6 comments 81 views last activity
  • Just figured I'd throw out some suggested perk changes and tweaks for fun! Lemme know what y'all think. Object of Obsession [Overhaul] - In its current state it's annoying to deal with as a survivor, and typically results in nusiance on the killer side. To keep the perk's function intact while making it less arduous for the killer to experience, and to lessen the chance of the user being tun
    1 comments 61 views last activity
  • I still don't understand why this is in the game in the first place. It really serves no purpose except to be exploited by survivor. I can't imagine that was the intent, but I honestly can't figure out the intent in the first place. I know of no other game that does something like this, so why does it need to remain in the game if it does nothing but force artificial difficulty onto one side and
    1 comments 1 views last activity
  • The ideas below are all things I recommend the devs adding for wraith: -Make him completely invisible -Make his green windstorm add on permanent -Make bone clapper permanent The reason why I think bone clapper should be with wraith being completely invisible is because of the fact that new players might find him challenging to play against. So the bone clapper is there to help alert them
    16 comments 381 views last activity
  • Simply give survivors a perk notification when they are within range of it's aura reading. (Like Leader) This would undoubtedly make totems easier to find, but the trade-off is fair since it may just end being the wrong totem. This may also cause a new discordance situation (wherein the first tier of the perk is better than tier three since it has shorter aura reading range, so something may nee
    26 comments 181 views last activity
  • Definitely so many problem on this game : Unbalance survivor vs killer Broken Matchmaking Animation Change without socialization All this term make this game have checklist to become death like his brother "Deathgarden"
    3 comments 41 views last activity
  • Title ↑↑↑ https://www.youtube.com/watch?v=5cfH-AITY1s
    2 comments 21 views last activity
  • The new... I don't recall exactly what patch it was, but it was a patch and not just a hotfix. The notes reported to have improved VFX, but nothing seems to have changed with the audio balancing. Ever since this change, certain audio is louder, while other audio falls off more quickly: While playing killer, the killer's footsteps, other ambient sounds they make, and chase music is a lot louder
    0 comments 1 views last activity
  • It has been a very long time (1.5 years?) since I last saw this very sad Totem spot. Could you please put it back at the bottom of the hill? Because I know my luck... Edit: Ormond as well, although not as bad as Autoheaven
    6 comments 71 views last activity
  • Both model and VFX looks outdated and old, please update it.
    0 comments 11 views last activity
  • So one of the effects of having Victor pounce on a survivor prevents them from being able to escape the match via the exit gate which I do like as a mechanic. However the fact that a survivor can just stand next to the exit and escape as I knock them down (or while I'm still going through attack cooldown animation) kind of defeats the purpose of the perk right? I think some kind of mechanic or ef
    1 comments 1 views last activity
  • If you take Victor to the hook before hooking the survivor with Charlotte, there is nothing preventing you from keeping Victor there. Since it's unreasonable to expect the killer to know where every hook is when they swap between the twins and dissolving Victor when Charlotte picks up a survivor would also be bad, I recommend the following change: If Victor is within the radius where the Twins
    0 comments 11 views last activity
  • I say might but I'm sure it did. I played him yesterday and i don't know exactly what caused it but i was having a higher camera view and couldn't see the vile stabbing self animation. It did fix itself after some time playing and I'm sorry to say I don't remember what caused it. I promise it is there though.
    2 comments 41 views last activity
  • Twins in their design with 1 person controlling 2 characters both of which aren't too strong on their own in most situations makes me think that twins wasn't designed to be 1 person switching between 2 killers but instead was meant to be something more like an actual 2 person killer, now whether this idea was scrapped or not was probably not even attempted because of all the factors involved, suc
    22 comments 291 views last activity
  • This is something im not even looking for, I just notice it the entire time, textures reforming or popping in on ormond, its so glarring and ugly and distracting by its constant change and movement in the distance.
    1 comments 1 views last activity
  • Around 3 weeks ago, I started a break from dbd. I still watch streams, videos and the dbd subreddit but I'm not playing the game. This was because there are too many things in the game designed to make the game unfun for the other team. Yes, this is a competitive game. Yes, someone has to lose. But why should someone be forced to lose so hard? Why are keys a thing? Make the game 10x harder for th
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    3 comments 111 views last activity
  • For those who don't know, the Fruitcake charm is going to be distributed by fog whisperers during streams and videos with in game codes which have a limited number of uses. why? WHY? This is the Dwightcrow charm all over again, and I get it, it's a way of supporting less-known fog whisperers, but I think that many people are going to be upset about it, because honestly, it's bullshit. Yes, the
    4 comments 421 views last activity
  • (Note: You guys have made really good points in this discussion. You're right, nothing needs to change. You've opened my eyes to a lot of counters to these tactics, thank you!) I've played killer for a while, done so many matches that I can't even begin to remember half of them, and if survivors do escape, the Exit Gate stands in solidarity as a shining beacon of broken that needs to be fixed.
    44 comments 1,331 views last activity
  • It happened to me multiple times now. A Survivor kidnapped Viktor and refused to crush him. I know it has a 45s timer now but that is 45s without a power in a chase. I even went for the Survivor with Viktor but when others are protecting them I can't do anything about it. I think there should be a penalty for not crushing Viktor and therefor robbing the Killer's power. What about getting put in
    24 comments 231 views last activity
  • As we all know, if all survivors but one die and the killer closes the hatch the survivor has very little chance of escaping unless the gates spawn far apart. I suggest that, if the gates remain closed and the hatch is closed, and the time runs out an emergency hatch spawns under the feet of the survivor instead of the entity claiming them. Either the entity blocks all lockers from being entered
    7 comments 51 views last activity
  • Meanwhile, Legion takes away co-op objective points and healing, meaning you usually make the least points in matches against them. I'm not saying there are no counters, I had many lovely people tell me how to go up against them, but it's just annoying to not even be able to hide in lockers because they can see you in there. At least you can kick Victor's little skull in, but with Legion you can'
    5 comments 261 views last activity
  • Everytime I log in (which is only for the daily reward nowadays) and see "DEAD BY DAYLIGHT" "death is not an escape" I think the game looks so unprofessional. Compare it to literally any video game ever: They all have unique fonts. Everyone can recognize the unique font from games like Warcraft or Halo or Grand Theft Auto. But dead by daylight is so unoriginal, they don't even bother to capitaliz
    0 comments 1 views last activity
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