A mechanic to stop the twins from camping and make them stronger

The wander mechanic

When playing as the twins the inactive twin will walk towards the other twin at a rate of 50% of movement speed (58% and 62% and 70% depending on addons 2 addons become increased speed for this) they will take straight line paths mostly and simple paths around objects, stunning charlotte no longer has an effect but victor can still be crushed

this prevents camping and speeds up gameplay between victor and charlotte so you don't have to move as far to catch up if you downed a survivor as victor

Comments

  • @[Deleted User] said:

    I had the same thought, you really need deerstalker otherwise. I somewhat disagree with it though, i've found a bunch of spot's where i can place charlotte or victor and get alot of value. I would suggest maybe have it be a add-on itself or be a self activated action.

    perhaps but the main strategy it seems with victor and charlotte to play effectively in their current state invloves a lot of slugging and camping just to break even with an average killer but this would make them much faster so they wouldn't need to camp as much and probably decrease slugging a little bit

  • I like this idea, but I'd add a delay after swapping before this kicks in. Something like 5-10 seconds should do the trick.

  • How about Victor loses attention after 10 seconds and starts picking his toes, meaning survivors can sneak up on him without alerting Killer instinct.

  • @Emeal said:

    How about Victor loses attention after 10 seconds and starts picking his toes, meaning survivors can sneak up on him without alerting Killer instinct.

    If you crouch-walk to Victor, you won't trigger his KI. Your suggestion would just make him worthless as an area-of-denial tool.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1793762#Comment_1793762

    If you crouch-walk to Victor, you won't trigger his KI. Your suggestion would just make him worthless as an area-of-denial tool.

    You say this, But then most people don't bother to crouch-walk anyway. But this does give Twins some much needed time to disincentive camping.

  • @Emeal said:

    https://forum.deadbydaylight.com/en/discussion/comment/1793764#Comment_1793764

    You say this, But then most people don't bother to crouch-walk anyway. But this does give Twins some much needed time to disincentive camping.

    If killers refused to break pallets, would you support a suggestion for all pallets to break themselves after 10 seconds? Or would you tell them to break the pallets? It's the same thing with Victor.

    If players refuse to crouch-walk, then they will suffer the consequences.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1793768#Comment_1793768

    If killers refused to break pallets, would you support a suggestion for all pallets to break themselves after 10 seconds? Or would you tell them to break the pallets? It's the same thing with Victor.

    If players refuse to crouch-walk, then they will suffer the consequences.

    Funny, I have suggested that for a Licenced Killer The Alien from Alien.

    It should have an Acid Blood perk that causes pallets dropped on him to auto-destruct after 10 seconds. Pretty close to that.

  • I feel like this wouldn't be great. It would ruin putting Charlotte in pallets to block them.

    Just thought there now it would be cool if you could swap positions as Charlotte and Victor. It might stop people slugging with her forever since the killer can teleport to Victor's location.

    I think unfortunately using Victor to camp has very little fixes.

  • @CashelP14 said:

    I feel like this wouldn't be great. It would ruin putting Charlotte in pallets to block them.

    Just thought there now it would be cool if you could swap positions as Charlotte and Victor. It might stop people slugging with her forever since the killer can teleport to Victor's location.

    I think unfortunately using Victor to camp has very little fixes.

    currently putting charlotte in a pallet is a gamble because if they drop the pallet on you, you return back to charlotte but also having both charlotte and victor wander that fixes camping with both of them

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1793349#Comment_1793349

    Slugging with the twin's is kind of unavoidable, since most chase's where victor get's down's are across the map and charlotte will almost always come across someone else when heading there, it's free pressure to a degree. If you wanted to remove that having victor being able to teleport charlotte to him would negate that. You would have to slap a condition requiring a downed survivor within 16m of him so it couldn't be abused if anyone can think of a way for it to be abusable (I have no ideas currently).

    There's also the time wasted from leaving a hook to use your power, i feell like it nees to be addressed in some form, maybe give a large movement speed buff after hooking just so you can get out of the hook range. But i might be addressing something that's not an issue, it just feels annoying not being able to use the power after hooking someone to when there's a survivor going for a dangerous save.

    But yeah, some QoL changes, there's also the slowed movement feeling that's currently happening in game which could be affect opinion slightly more than intended.

    they would still probably slug more than an average killer but this mechanic speeding up their gameplay and stopping camping would make them slightly more viable to play faster then they currently do

  • @Orion said:

    I like this idea, but I'd add a delay after swapping before this kicks in. Something like 5-10 seconds should do the trick.

    would make it a little more interesting that way but if there was a base delay they should move a little faster just so their gameplay isn't slowed down as much

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1793867#Comment_1793867

    currently putting charlotte in a pallet is a gamble because if they drop the pallet on you, you return back to charlotte but also having both charlotte and victor wander that fixes camping with both of them

    Oh that's how it works. I didn't realise if Charlotte was stunned you were changed back to her.

    Still I don't think it would be the best. Plus it would be extremely hard to program.

  • I'm not a fan of this..it would not only be glutchy and buggy but ruin the killers entire theme

  • @immortalls96 said:

    I'm not a fan of this..it would not only be glutchy and buggy but ruin the killers entire theme

    ruin their theme of camping survivors on hook and being the slowest killer in the game and forced to heavily slug to stand any chance against even average survivors?

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1794255#Comment_1794255

    ruin their theme of camping survivors on hook and being the slowest killer in the game and forced to heavily slug to stand any chance against even average survivors?

    This would do nothing to help their slowness at all, it would just remove what they do have in map presence..this killer will always be a slugger without major redesigning..nothing can be done about that

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1794357#Comment_1794357

    This would do nothing to help their slowness at all, it would just remove what they do have in map presence..this killer will always be a slugger without major redesigning..nothing can be done about that

    having victor be closer to charlotte and charlotte be closer to victor after victor downs somebody wouldn't speed them up at all, now thats just not thinking with portals

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1794383#Comment_1794383

    having victor be closer to charlotte and charlotte be closer to victor after victor downs somebody wouldn't speed them up at all, now thats just not thinking with portals

    But then every time victor moves charollet will too, meaning it would only help if victor did ot one person at a time..and thats if it works perfectly

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1794426#Comment_1794426

    But then every time victor moves charollet will too, meaning it would only help if victor did ot one person at a time..and thats if it works perfectly

    yes thats the mechanic I suggested

  • Thats still too slow and lessens them to just..hit..down with victor..rinse..would be a very boring killer tbh

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1794435#Comment_1794435

    Thats still too slow and lessens them to just..hit..down with victor..rinse..would be a very boring killer tbh

    it raises that aspect and lessens the camping aspect, they already are a boring killer, might as well make them faster and slightly stronger instead of keep them boring until survivors complain about them

  • @Emeal said:

    https://forum.deadbydaylight.com/en/discussion/comment/1793782#Comment_1793782

    Funny, I have suggested that for a Licenced Killer The Alien from Alien.

    It should have an Acid Blood perk that causes pallets dropped on him to auto-destruct after 10 seconds. Pretty close to that.

    Close, but not quite. This would be a base mechanic. All dropped pallets are destroyed after 10 seconds, because killers don't want to break the pallets themselves. Would you support such a thing?

    @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1793757#Comment_1793757

    would make it a little more interesting that way but if there was a base delay they should move a little faster just so their gameplay isn't slowed down as much

    Agreed.

    My idea behind the delay is so that you have time to actually use Victor. You also have to keep in mind that if Charlotte is stunned by a pallet, you are forced to switch to her.

  • @Orion Seems like a dumb question, I would want to know if its balanced first. That is whats its all about.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1793822#Comment_1793822

    Close, but not quite. This would be a base mechanic. All dropped pallets are destroyed after 10 seconds, because killers don't want to break the pallets themselves. Would you support such a thing?

    https://forum.deadbydaylight.com/en/discussion/comment/1794231#Comment_1794231

    Agreed.

    My idea behind the delay is so that you have time to actually use Victor. You also have to keep in mind that if Charlotte is stunned by a pallet, you are forced to switch to her.

    thats why I said that mechanic for switching back if you get stunned should be removed but victor should still reveal and be able to be crushed when wandering towards charlotte

  • What if victor could grab a downed survivor and then be recalled to Charlotte, placing the survivor on her shoulder in the process?

    • Helps with the “slug fest” complaint
    • Killer has incentive to use this option since it’s faster than walking all the way to the slug.
    • After using this option, the killer will have to leave the hook before reactivating Victor, which helps with the “camp fest” complaint.
  • @yobuddd said:

    What if victor could grab a downed survivor and then be recalled to Charlotte, placing the survivor on her shoulder in the process?

    • Helps with the “slug fest” complaint
    • Killer has incentive to use this option since it’s faster than walking all the way to the slug.
    • After using this option, the killer will have to leave the hook before reactivating Victor, which helps with the “camp fest” complaint.

    that sound like another good one, but it doesn't solve the problem on how easy it is camp as the twins