Feedback and Suggestions

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  • The new reworked maps like Ormond, Autohaven and MacMillan feel bland, empty and boring to play. You can literally see everything from one side of the map to the other, it’s full of pointless obstacles like skiing equipment that don’t fulfill any purpose, it’s just decoration, and the whole creepy/old/rusty feeling of the map is gone. It looks prettier, but it’s boring and dull. Also, what’s
    4 comments 21 views last activity
  • I play swf often and one of my friends is hard of hearing in one ear. she constantly gets caught by the killer because she cant hear where they are coming from. I am a killer main and honestly believe that hearing is important for the survivors. I believe the ability to see the terror radius would be a lovely touch and it would be similar gameplaywise to hearing it. please think about it... she k
    1 comments 11 views last activity
  • When you manage to down someone with your ability that is buggy, clunky, slow, extremely high-risk, like higher-risk than nearly any ability in the game, and countered by running around corners, and your reward is someone else walking up and kicking you in the face and there’s nothing you can do about it, and then you respawn as a 115 Killer with no abilities unable to pick up the person you down
    0 comments 41 views last activity
  • (I was CERTAIN I made this thread before, but I can't find it under 'my discussions'. Sorry) Right now Deathslinger's Dead Man's Switch is a perk that gives very little rewards for doing very specific work, and is thus quite situational and not really worth it. It's a bit of a cheap knockoff of Tremors, albeit different. Therefore, please, change DMS to work like this: It works with every hoo
    0 comments 11 views last activity
  • So, I got the game on my PC lately, been playing for a few years on my PS4, blah blah blah - Rant time. The grind in this game is so new player unfriendly it's unbelievable. There is so much stuff that is bloated on the Bloodweb, that is honestly feels overwhelming sometimes. The only solace I have is that I was smart enough to pick up Bubba as one of my first DLC's for that sweet, sweet BP bo
    5 comments 81 views last activity
  • It's such a bad rework/update to both of the maps not only the fact that you can see the killer from 2000m away and he can do the same...the loops and pallets are gone literally only 2-3 safe pallets medium safe pallets let's say on the entire map+the space between loops/jungle gyms it's also huge.I get that Ormond was op against normal killers(and good against mori/campers or tunnelers) but stil
    43 comments 1,202 views last activity
  • If you loop Victor you should be awarded chase points. If he is able to down survivors then survivors should be able to get points for the time they are chased by him.
    1 comments 101 views last activity
  • in "nightmare on the elm street" Freddy not use dream blood and dream pallets and not teleport from point A to point B! We require!Return classic Freddy and make killer side so happy!
    48 comments 801 views last activity
  • I hope the developers consider adding Dualsense support to PlayStation 5 soon. Haptic Feedback: Every weapon and hit could feel different for Killers and Survivors. Survivors could feel the subtle ticking of the generators engine or the fast vaults with a short and heavy vibration. It would help to make the game feel more alive. Adaptive Triggers: They don’t need to be supported. Maybe for usi
    0 comments 301 views last activity
  • Just managed to purchase all the add-ons available for The Twins, unfortunately their add-ons are as powerful as those available for The Demogorgon, The Executioner, The Pig, and The Legion. Meaning, they fail to impress or leave enough of an impact to be worth using, in my opinion of course. Most of the add-ons add a status effect for less than 20 seconds, none of them enhance the gameplay enoug
    1 comments 61 views last activity
  • Ive been using the new killer "The Twins" they're level 5.. and all night long I've been matched with 1, 2, and 7, 8, etc. It's super annoying and all the survivors want to do is squat. I thought the match making was based on the character selected/your skill level with them. And even so when do ranked 13, 14 killers be pinned against 1's and 2's? Is this problem being fixed or? Help me u
    7 comments 31 views last activity
  • It's clear that coding this game has become a burden for you. With every new update the effort to release a stable version is exponential. We can support you with our money (i did a lot and still will do) but there are issues that need to be fixed and that can't be put under the carpet anymore. One livestream at month with a community that is dissatisfied with your work is not enough, i know ve
    2 comments 31 views last activity
  • First off: The PS5 version looks really nice and 60fps is awesome. Thanks guys :) But a few things can be made to make the experience better Make crossplay between PS4 and PS5 like a normal PSN play, so no need to turn on crossplay, unless you want to play against XBOX and/or PC gamers 4K is nice, but the icons, text, skillchecks... or better say the overall UI is very small. Please adjust th
    2 comments 11 views last activity
  • I was just playing two games back to back, first Killer then Survivor. On The killer game I got 3 golds and silver, earned a saftey pip. On the survivor I earned 2 golds and 2 silvers, earned a full pip. This system is broken and unfair. This should be changed to something more equitable. If the devs really want killers to get 2 kills on average, then the emblems should reflect this fact. But the
    1 comments 11 views last activity
  • This has been a ongoing issue for a while now about survivors in groups. Objectively playing in comms is stronger than playing solo, so how do you balance around this? After countless nights doing math and research and many lost nights of sleep i've conducted a solution. For each survivor in the trail that is in a group decrease Generator repair speed by %75 Note this will only affect those p
    47 comments 871 views last activity
  • Take a break from releasing DLC and spend the next few month releasing patches and bug fixes for issues that currently plague the game, no one is applauding you for the twins, because they were rushed out to meet a development quota. Take some time and fix the game before you add more and more stuff into it, because eventually, when the bugs finally catch up to you, you won't be able to fix them
    Mod
    13 comments 242 views last activity
  • New Mechanic: Fear Upon being unhooked, gain the fear status for 100 seconds. If you are put into the dying state, the fear duration is paused for 15 seconds. When you are picked up by the killer, instantly convert each remaining second of fear into 1.33% wiggle progress (instant escape if you have 75 seconds of the status remaining). Certain events will calm you, erasing the fear sta
    52 comments 2,072 views last activity
  • I find that after 4 years there should be really a search function for perks, offerings, addons. It is so annoying when you have to scroll through the perk pages several times to find the perk you were looking for. Maybe a filter could also be a good idea. For example: Dwight's perks, or Perks that affect generators, Hex perks, Obsession perks etc.
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  • POWER GAUGE When the power gauge is recharging , the color of the power gauge changes from red to white . Like with any other Killer when their power cannot be used. What do you think?
    3 comments 51 views last activity
  • There entire ability is just to slug everyone and victor can just camp then switch back when killers instinct goes off. i thought this killer was gonna be fun to verse but it ended up just being aggravating and annoying. i really hope behaviour do something to make this killer a bit more fun to verse. Not to mention if victor fails to land a hit and you crush him, she just gets him back withi
    3 comments 41 views last activity
  • i have been enjoying this chapter for hours on end now im am happy to say that the twins are not weak, i believe they are actually higher on the tier list. i dont believe twins lack much a killeer needs, they have quasi-great map manoeuvrability due to victor being 150% and them being able to switch between characters meaning they can pressure the map. Not only that, twins have amazing snowball p
    31 comments 1,002 views last activity
  • I play from Western Australia where normally my ping to most games is 50-60. Whenever I hop over to Dead By Daylight I get minimum 80-90 ping and on average 100-110 ping. As I should be playing in servers closest to Australia, majority of the time I'll end up in games with people from Thailand or Singapore. If it's possible, could there be new data centers within Australia? I can't understand why
    0 comments 11 views last activity
  • I was wondering why devs are making killers whose power is based on the speed of action. Lag is omnipresent, whether Victor catches you or not is based solely on how much one of the two players is out of sync. It's not about skill, it just depends on lag and hitboxes. The same problem concerns the Blight, the Huntress' hatchets, or the Deathslinger's harpoon. Stop making powers which involve sudd
    0 comments 41 views last activity
  • I really do not understand the reason behind this change. change it back.
    3 comments 91 views last activity
  • For seriously? Why? The truth is already put on the table. no body want to play killer. We can find a lobby in 3SEC as killer even a new killer is release. no body want to play killer. So why DEV still not doing anything to make people want to play killer? I really can't understand. Even if Dev really love survivors much much more than killer. It is still a big problem for waiting 10MINs
    28 comments 461 views last activity
  • Devs I like this game I really do. But you really messed up this chapter. You released an unfinished product. Not to mention a guy just named over a 100 bugs that came with this chapter. So please redeem yourselves Mid-Chapter. You have the resources I just read you guys make over 100 million dollars each year so please no excuses. The community is disappointed. You can do a lot of things next Mi
    2 comments 81 views last activity
  • Weaknesses of the twins. 1.Lockers 2.Victor can be kicked very easily. 3.Low mobility (charlotte) Strength 1.Victor is pretty fast 2.after downing a injured survivor you can still contol him. these are the main things i noticed while playing. now he is too strong at slugging what is very unfun but at the same time to many counter plays and punishment when playing well. ok here are the
    3 comments 71 views last activity
  • I hate that every time I go against a demo he has insta cancel and insta lunge. I ALWAYS get hit through crap against his lunge and he gets free zoning which is pretty annoying. Ntm oh he respected the pallet so you go for a window? Nah! Insta lunge and bad hitboxes so you get hit unless he sucks or didn't react to you running through in time. Dont get me wrong demo isnt all bad but when people j
    32 comments 621 views last activity
  • Can we make survivors who kick Victor the obsession or get an add on or something? It's too easy to get crushed after missing a lunge that seems to crash into everything
    3 comments 61 views last activity
  • When haddonfield get a fix guys? In my opinion this map is broken and to survivorsided.
    2 comments 51 views last activity
  • PH is actually one of the most hated killer, Why ? It's just it represents all the things hated by the survivors, as much in high rank, as in low rank. It can be impossible for saveflash to auto-unhook, some perks like borrow or DS don't work, it is frustrating on the loop and above all it can kill you with nothing. I'm not saying he's strong but just boring for the survivors. And don't star
    6 comments 121 views last activity
  • Don't you learn from mistakes? We had the dwightcrow charm and now you follow the same strategy with the fruitcake charm. Feel ashamed. From now on I stop watching fog whisperers that share this codes because they are just puppets on a string talking BHVR's way. Stop doing this.
    1 comments 51 views last activity
  • Just managed to purchase all the add-ons available for The Twins, unfortunately their add-ons are as powerful as those available for The Demogorgon, The Executioner, The Pig, and The Legion. Meaning, they fail to impress or leave enough of an impact to be worth using, in my opinion of course. Most of the add-ons add a status effect for less than 20 seconds, none of them enhance the gameplay enoug
    0 comments 211 views last activity
  • I know the point of it is so people play both sides, but survivor is just not fun. I've been forced to play survivor to finish my archives. All I've gotten tonight are sweaty ass doctor players who bring Mori. I just wanna go back to playing my huntress man.... Please make separate archives so we aren't forced to play survivor. It's not fun
    9 comments 71 views last activity
  • This discussion has been moved .
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  • Please devs just don't make release cosmetics sets. This just feels really weird, I get the Christmas theme but why doesn't Elodie come with a normal purple outfit that isn't locked? Feels like Darkness Among Us v2 with the oddly priced legion skins.
    0 comments 11 views last activity
  • tested this only a bit. apparently ghost face is extremely difficult to be brought out of stalk because of hit validation? I have no idea how these two connect like at all. also issues with nurse - short blinks seem to have to be held a bit longer than usual, it's messing with my muscle memory *again.* and once again blink attacks are bugged. lunge blink attacks seem to never hit when they shoul
    2 comments 41 views last activity
  • I like this cosmetic. I wanna make that clear. I would prefer a brown one so that it looked more like a reindeer, but I can get past this. What I can't get past is that the tail is a bunny tail, not a deer tail. This is just sloppy... Why would you put a bunny tail on a deer onesie? I would only consider buying this cosmetic if the tail were to be fixed. It bugs me a lot.
    1 comments 41 views last activity
  • I like the idea of this perk. I've had it in my builds since the chapter dropped. My issue with the perk is that I haven't been able to use it once since Elodie came out. I tried pairing it with Flip flop and still. There's never a time I can use it when I'm down and all killers have to do is avoid pallets. The only solution I have in my mind is that instead of wiggle it should be based on how mu
    2 comments 51 views last activity
  • Why does it take so long to switch to Charlotte? Without Victor nearby she's a 115 Killer with ZERO abilities of any kind. Literally none. She's a Trapper without traps, a Legion without Frenzy, a Blight without Rush. The only special ability she has is the ability to be somewhere that Victor isn't. She already struggles to apply pressure on her lonesome as is. So why, pray tell, is that furthe
    9 comments 141 views last activity
  • During a livestream it was once said that all survivors should look like someone you could meet on the street. This outfit does not look like something someone on the street would wear. The Dwight Elf outfit was also already questionable. In addition to that, it will look super out of place outside of December.
    Mod
    18 comments 443 views last activity
  • I sat down and plotted player count data from DBD there is some really bad ######### going on with DBD https://steamcharts.com/app/381210 Look at that player count drop. Quick clarification on the chart it won't mirror in excel for some reason but the game started on the left. This data goes to show that it's numbers are all over the place and then b
    0 comments 31 views last activity
  • I would like to see "The Bloater" as a new killer and Joel as a new survivor. https://youtu.be/Do7A5bAzWws
    13 comments 251 views last activity
  • Problems with Twins: There are many drawbacks using the twins power, but not really any benefits to successfully landing it that makes her better then other killers when played well. (Problems Independent from bugs and locker's counter to victor.) Drawbacks: Charlotte can be left in bad spots. Difficulty of landing power + switching with victor + running to the body after down, just makes ch
    0 comments 41 views last activity
  • So if we're not going to get a Chucky DLC at all, perhaps Behavior can get the licensing for a skin design for The Twins that represent Tiffany and Chucky. Tiffany can obviously be Charlotte and Chucky can be Victor. Thoughts and opinions on this? And is it possible that this could happen if we don't get a DLC of Chucky in the mere future?
    9 comments 201 views last activity
  • Like it would make her less unique but i feel like it would fix so many of her problems, Map pressure can be gained by running around as victor and then switching to charllote when you need to do break pallets. It would make there strength not camping but instead youd have to weave the two together and know which is better in what situation. maybe give charlette some small power too I know this
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  • Every other Killer in the entire game has something, no matter how small, to help during chase. Meanwhile, the Wraith's Power actively works against his utility potential during chase. It takes (with a purple add-on) 2.64 seconds to uncloak, which gives an audio notification, the survivors can see wraith's shimmer, and can hear his growl when close by. The Wraith needs some advantage built-in to
    0 comments 21 views last activity
  • Ruin/Undying has shifted the meta to more totem cleansing. Its an extra slowdown to the ruin effect when theres a reason similar to NOED to cleanse dull totems. Rewarding 1000 BP for dull totems was a good change, but gameplay wise dull totems were not really worth the searching and cleansing time. A gameplay mechanic which benefits survivor for cleansing dull totems would close the gap between
    0 comments 11 views last activity
  • From The Shining. His weapon would be an axe, and his stage could be either inside the mansion or outside in the hedge maze, his alias - The Caretaker. idk what his ability would be though, maybe something with his alcoholism and seeing ghosts.
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  • Imagine still wanting to believe this game will become something great, spending money on a new chapter and all just for Victor to immediately get stuck in the ground forcing me to not only DC, but to get a 15 minute penalty thanks to another broken mechanic among 1,000 other broken stuff. If any AAA developers did this they’d be under fire and possibly thousands of lawsuits. Why am I paying you
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