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Komodo16

Komodo16

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Komodo16
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  • @BabyCameron10 said:

    If they need nerf SWF, those players will leave. If they don’t do anything to SWF, killers leave. I honestly would not want to be in the Devs shoes when having to decide what to do in a situation like this but I hope at least something will be done about it.

    I have said this before but they should give Solo survivors Kindred basekit without the killers aura reading and give that aura reading over to Camaraderie (Steve’s Perk). That way players could make an unhook safely and get more time to decide what the play is if the killer is nearby. Thoughts?

    Its unpopular because it's not true. Its popularity grow each year and each year I'm sure it gains more players than it loses to the ######### decisions they make. So yeah swf isnt the epicenter of the issues.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1894394#Comment_1894394

    the perks, the 4 crossplay icons, instaheal. if they truly are a loaded swf squad you're just not going to win without nurse, spirit, or blight with meta perks. and i have never witnessed a 4 solo team pick 4 objects, so this is likely a squad.

    Dude swfs are rarely good it's the gen pressure and once you camp one the others follow unless they are comp.

  • @Retox said:

    https://us.v-cdn.net/6030815/uploads/97JOH4BUXMXO/image.jpg

    ask me why I tunnel and camp survivors

    Ummm Umm this is not EVERY match. You do it because you arent good and that's fine. But this match you shouldnt have DC instead try your best see if you can learn camp one of them and use that chainsaw to punish. Any swf that runs a set up like this is pathetic

  • @SilentHillOnDvD said:

    I play wraith and chase at jungle gyms and unmindgameable pallets, I get tbagged and called a trash killer. I play pyramid and never get tbagged but called boring for playing a op killer. Survivors only want to play follow the leader, anything other then that needs a nerf and counterplay (even though there's plenty).

    Wanting to verse a killer with consistent counterplay that involves skill and not guessing does not mean a weak killer. Nurse is always fun because you can counter her and try different minigames because most people arent that good with her. Hill Billy is fun and fair to go against even tho at really high play he can shut down just about any loop. If spirit had a phase indicator I'd probably enjoy going against her. So I mean take it how you will but when people talk crap about killers and you defend it remember this thread

  • @ChurchofPig said:

    https://forum.deadbydaylight.com/en/discussion/comment/1893556#Comment_1893556

    With tv's they're bigger so you can generally see more (especially with brightness and gamma up), however pc's run faster than a console and the controls are (somehow) easier for this game so you're able to react to everything in the game faster than you're able to on console/tv.

    That is frames for you

  • @RamblinRango said:

    https://forum.deadbydaylight.com/en/discussion/comment/1893555#Comment_1893555

    Have you tried sitting further away? Or lean back as much as you can, maybe you just need a better position to get a good feel for the center

    I keep my chair at a certain distance so I can see everything and still focus when I need ya know?

    Well MY TV that I use at home is smaller maybe 30 inches idk. But I live in a trailer so I dont got that luxury with my trailers layout. I dont usually have problems all the time.

  • @Mister_Holdout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1893551#Comment_1893551

    Don't think of it that way. Crosshairs allow you to have a lot more fun. Plus, there's a reason you can buy them on the market.

    Well I can objectively say they arent that bad nor are they unfair to go against. But just due to my pride and self confidence issues I dont want help that directly helps. Like when I lift weights I dont like using a belt or wrist wraps

  • @ChurchofPig said:

    TV's are in a way better but control sensitivity goes to the pc for better game play.

    Elaborate please

  • @RamblinRango said:

    I play on 4K 58 inch and finding my center is pretty easy but I've always played on TVs so maybe you just need more time?

    You can do what I did for a game I won't mention and tear off the corner of a sticky note, find the center of your TV and stick it there or buy one of those AimDot things

    Well ive been console my whole life. Anywho I just always take in lots of detail and when I focus on chases I guess im looking somewhere else besides my center so the bigger tv throw me off intially. Also I don't want to do crosshair. Every now and then I try a stickynote to see how it affects my gameplay but it usually doesnt help

  • @Mister_Holdout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1893537#Comment_1893537

    If you really like playing Huntress, think about buying some crosshair stickers. You just stick them on your tv and now you have a pretty decent crosshair. They're also pretty cheap.

    Well idk I don't like the idea of using one. Even though the 3 best huntresses I often hear of coconut and Ralph also Scott all advocate for it. But I just don't want to rely on something. I just tear my confidence down doing that. Also when I use my regular tv I usually find my center so I don't see much difference in gameplay except better sniping and shot leading

  • @Mister_Holdout said:

    Monitors are generally better for most situations. I have a 250 hz monitor with built in crosshair overlay. Playing Huntress feels very satisfying.

    Yeah I dont play her for the chase or to have fun per se. Well I guess I do but my main goal is cross maps and getting better and making youtube vids with her. Although it brings me as much anger as it does fun so idk. And I don't have a monitor so this whole thing was probably pointless since ill be getting a pc when I become a marine. I just wanted the information because learning is something I enjoy

  • @The_Bootie_Gorgon said:

    which has better response time

    Idk I haven't used a pc much since 2014 i used to play on one all the time until I moved after my mom passed away. So I have no recollection of the differences

  • @JawsIsTheNextKiller said:

    You can pretend you are using a small computer monitor by moving your sofa into the garden and playing from there.

    Ha nice! But I live in trailer, poor boi status :)

  • @SirCracken said:

    I've been playing this game for around 3 years now, just after the Halloween DLC was added, and I strongly feel like identity of the game has been getting weaker over time. Let me explain what I mean by this.

    https://us.v-cdn.net/6030815/uploads/93GK9571XHXF/dwight-png.png

    Behold, Dwight. Just by looking at him you can tell his character architype is a nerdy, anti-social dweeb who has spent almost as much time inside lockers in highschool as he has inside the trials of the game. He has great, recognisable characterisation that you can pick up on just by looking at him. Several of his cosmetics also reflect this.

    https://us.v-cdn.net/6030815/uploads/0M4FAYRFDW7X/dwight-costume-1-png.png

    https://us.v-cdn.net/6030815/uploads/EDF3NTPRGR6R/dwight-costume-2-png.png

    Because of how strong the characterization is in his default outfit, it's completely believable that someone like Dwight would take on a menial job like delivering pizza or being a mall elf. He isn't just wearing a neat looking outfit for the sake of it. His character is being respected and expanded without sacrificing the integrity of the game world. Even though Dwight probably would not wear the latter of the 2 outfits canonically, since it produces a lot of noise, it is believable that he would have worn it at some point in his life.

    Which brings me to...Jane.

    https://us.v-cdn.net/6030815/uploads/WGKH5K05CDAQ/jane-png.png

    What can you tell about her character just by looking at her? What is her personality like? Is she social, popular, a loner? There's so little information you can get from her design compared to Dwight's. She has no clear architype, no obvious hints as to who she is as a person. You can assume what she's like based on your own personal experience with people. But that is not nearly as informative as knowing almost everything about her personality just from a glance. Jane suffers from a lack of intuitive character design and a lot her cosmetics are a perfect reflection of this.

    https://us.v-cdn.net/6030815/uploads/LHW7WID357VS/jane-outfit-png.png

    https://us.v-cdn.net/6030815/uploads/5FLADORPX0Y8/jane-outfit-2-png.png

    https://us.v-cdn.net/6030815/uploads/FMAPYP316QDM/jane-outfit-3-png.png

    The only information you get from any of these is that she likes to wear designer-brand clothing, a personality trait that is almost equally as exciting as inhaling oxygen and exhaling carbon dioxide.

    Kate, Adam, Yui, Zarina, Felix and Elodie all suffer from this problem as well. The priority for their character designs was to look "attractive" and not like a carbon copy of another survivor, rather than to look unique and interesting. And just to prove that I'm not holding one group of survivors above another based on personal preference:

    https://us.v-cdn.net/6030815/uploads/8O4YCIV7DKNT/jane-outfit-good-png.png

    Jane actually has one cosmetic set that shows some character. That she's an enthusiastic painter. It's not much, but it shows that there was some squandered potential here. And I really wish it wasn't.

    Now some of you might have read the lore of these characters and are wondering how the hell I want a character's entire personality just from their appearance alone. Well, that's because a character's visual design is far better at conveying ideas to a group of people, especially of none of them have played the game that character is in, than a written story. "Show don't tell", as the saying goes. And also because the archives are some of the worst attempts at writing I have ever seen. (Never mind the survivors being tortured for all eternity. This so called "Modern" style of writing needs to be stuck onto a rusty meat hook and beaten with blunt instruments until its windpipe collapses and ribcage is shattered) Apart from all of the unnecessary retcons and glaring plotholes, the archives so heavily distort the whole premise of the game that the entity turns from an incomprehensible eldritch threat that feeds of the hope of the people it tortures, to astral equivalent of a pot junkie throwing away people as if they were joints that is so shallow it even has its own fanclub.

    But to stop this post from getting any longer I'm going to finish it off by switching to talking about the licensed killers. Some people have made the comparison that dbd is, "The Smash Bros of Horror Games", and I really can't help but find that insulting to Smash Bros. Every single character added into the SB's over the years and through various generations has been recreated extremely faithfully to how they are in their original game. I mean, just last year that added in Steve from Minecraft of all games and they somehow managed to incorporate the mining and crafting mechanics from Minecraft into his moveset and even tweaked every single map in the game so Steve could function on them.

    Now look at every single licensed killer besides Michael Myers and tell me that their implementation into dbd is even close to faithful.

    Pig is stuck with 1 trap to use out of the entire Saw franchise and is undone by bad rng, Demogorgon was gone from shrugging off small arms fire to getting stunned by planks of wood, Freddy is so disjointed that his power is just a mis-mash of other killer's powers, and Pyramid Head can be blinded by flashlights.

    Pyramid Head. Pyramid. Head. Can be BLINDED. By. FLASHLIGHTS.

    https://us.v-cdn.net/6030815/uploads/NN2BC8F5MEU3/where-are-his-eyes-png.png

    Do I even need to explain how stupid this is?

    Dbd has gone from a game heavily based around the thrills and scares from classic slasher flics, into a mess of characters, ideas, with not even half as much identity as when it was first launched. Even though the balance issues back then were so much worse than they are now, and they are still really bad currently, dbd still had so much more personality and potential than it does now.

    I really wish the devs could see this. Because they don't. Dbd has no viable competition and probably isn't going to get any for as long as it keeps getting updated. It's problems aren't going to be fixed. Ideas never going to be fully realised. Because there's no incentives for the devs to try anymore. They've gone from a genuinely passionate group of people that wanted to bring a truly unique idea to life, to people that looked at the most recent hallowed blight update, the Twins, the cosmetic store prices, and the upcoming UI and thought, "Yes. People would like this."

    I don't. I just want the game to be interesting again.

    Its just a game. You need to hear this.

  • @WantToKnow said:

    My point is that killers powers can work against the perks and other way round. Survivors have no power which is blocked by a perk. They work fluently with what happens in the game. DH -> u will get injured, DS -> free protection... But maybe except of Inner Strength, you dont waste your time. Perks like STBFL punish you for hitting Obsession, Pop/Bq is only PH issue I think, Dying light buffs the Obsession, Trail of torment tells survivors where the killer may come from, Surge only on M1, Same Gearhead, PWUF you get punished for failing M2 and so on.

    As a 300hrs killer I have to face 800+ hrs survivors and there I dont feel to have a choice how to win a chase.

    Its like perks for survivors that wont activate if they use a toolkit. From a PH point of view, I feel just restricted on using perks that I like to play and use my unique power when I want to.

    I hope my point is more clear with my bad english.

    Sorry But maybe you can use Google translate from your native language. Because what you're saying I feel doesnt accurately explain how you feel. I get that perks waste KILLERS time but vice versa also happens

  • @WantToKnow said:

    Hello Killers,

    are you sick of perks that need basic attacks or hooking (especially PH)? Survivors dont have that, why we have to? That take a lot of possibilites to combine perks and after undying nerf, some killer dont want to run ruin anymore.

    As a PH main, I cant cage survivors because Pop works only for hooking, or have to take a longer chase because I need to attack them with a M1 for surge? Where is the possible variety?

    Im surprised NO ONE mentioned the fact pop NEED a condition. NOED needs it so does devour and almost every good killer perk with conditions would be broken in 1 way or another without it. Survivor perks have condition. If they didnt dead hard would be a thing while healthy OR Injured. If I could dead hard while healthy I would be able to make riskier plays that could waste more killers time. Ds use to have a worse condition. So maybe you could elaborate on what exactly you are pointing out.

  • @TheClownIsKing said:

    Nobody takes me seriously when I say I genuinely use builds and strategies centred around Coulrophobia.

    Sorry but I hate you for that. I believe you but i feel like your builds are cancer I'd cry in your lobby XD I play no healing oni when I see keys or ######### and I know how bad healing prevention builds can hurt especially with aura crap. But I still love you

  • @Slashstreetboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1891053#Comment_1891053

    Yes. On a high level, Survivors have the upper hand against all but a select few Killers because M1 play is so heavily stacked in favor of the Survivors. That´s why you never see Trappers or Myers in tournaments. Even Otz recently stated that even a "fresh" competetive team would most likely crush his Trapper insanely hard. Great Survivors can´t be caught in M1 play in a reasonable timeframe, especially in such an insane setup.

    For the time being, DBDs Killers are balanced around the top 1% players using these respective Killers (confirmed by Almo) but the top 1% Survivors are not being taken into consideration, hence the imbalance in high skill play. In my opinion, they could at least show some stats about the escape rate of 4man SWF teams with a combined hour count that exceeds 20-25k vs each Killer.

    Yeah comp players are on another level. I went huntress against superaaronnova and his swf. I 3k because I camped and exchanged hooks. I was wrecked bad. Recently I had a REALLY bad day with some really bad whiffs that shouldnt have whiffed and some weird auto aim and I was posting on the forums as I got a match with them again with my oni and they brought autohaven and we got azarovs. I got a hit on a feliz I believe and got pallets out of the way and went cross map chased a feng who greeded but somehow dropped a pallet when my lunge was literally ending! So at that point I knew I was gonna lose and so I ran the new building on Aaron and he made me whiff so much and it wasn't even skill. I literally could NOT hit him. So I raided his stream and told him I gave up because my night was bad and I didnt want it to get worse and they offered me hooks. So I said no and it was kinda nice tbh.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1890962#Comment_1890962

    And that is why Azame wants Deathslinger nerfed into the ground. her/ him ??? "advanced" techniques don't work on him but can be copied and pasted for every other killer.

    You can complain all you want about azame. But he has a point in most of his things he says. And plus his opinions don't effect his skill do why don't you try and not insult someone on this post because its not what its about

  • @Xyvielia said:

    https://forum.deadbydaylight.com/en/discussion/comment/1889741#Comment_1889741

    Couldn’t really imagine you doing any better against that Legion; he was mediocre, but yours was completely a solid loop effort. He missed opportunities to FF, and when he finally did he botched the attempt. Unfortunately, there are many players who only see them as walls and textures.. who aren’t looking at the loop for what it is, and merely are seeking out the nearest pallet for cover adding a few seconds to a chase.

    Ussylis and Ayrun are excellent loop teachers

    Yeah ussylis maybe. Aaron annoys me he just clicks or teabags too much it seems. Idk the vids I seen just put me off of him. I was taught more advanced techniques by azame and the basics by noob3

  • @Mandy said:

    yes that was a good RNG but there was way more that Legion could have done in those circumstances, and I will agree with the others the pallet respect really was really punishing. They also fell for a really obvious window fake at the end, so it looked like they were less experienced at the game tbh.

    Yeah that's true. I wish he was better which would leave me room to adjust my gameplay and show it's full potential but i never recorded the time i used it in a killer who knew what they were doing sadly

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/1890112#Comment_1890112

    Red stain goes through walls without modification.

    Yeah but they need to fix that crap.

  • @Slashstreetboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1890258#Comment_1890258

    Yeah I agree on that. What´s sad is that as someone else has pointed out, rancid is usually - from my experience- one of the more Killer friendly Coldwind maps, as similar setups tend to happen on them quite a lot. This one though is exceptionally strong, it aligns so perfectly.

    Bear in mind that I main M1 Killers, so this is how I look at tiles. If the situation allowed for it, I´d trap the ######### out of that area, but as Myers all you can do is force pallets with T3. The longwall is also not as strong vs him because of his vaulting speed, but still...

    Well his vaulting speed May lead you to window vault And if the survivor runs and knows you'll probably vault he will get lots of distance and if it pays off your speed wont matter. And trust me this isnt as bad one I seen before. It was window to window and the shack had window facing tree as well with a haybale loop in front of it and a shortwall jungle gym by that with another haybale.

  • @Slashstreetboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1890243#Comment_1890243

    It´s just my genuine reaction to the way the tiles are spread in this particular setup. This is so insane :D

    You ran it well, a Killer that needs to M1 stands literally no chance there if the Survivor is competent. Sure, you can force the pallets eventually, but it´s not feasible to do in a reasonable time frame (and with the other 10-15 safe pallets on the map in mind).

    The other people here focused in the killers skill and ignores the fact everything I did was a reaction to the killer and other then 1 blunder I made I did it well. And as ive had to repeat all I would need to do is DROP pallets or loop one tile and go to the next if they don't respect. Most killers respect so greeding can actually help at certain points especially because these are all good pallets

  • @Slashstreetboy said:

    Dam Dude. Most Killers can´t even chase in that setup if they want to actually do well in the match. Fortunately that setup is not coo common.

    Im not sure what the beginning part is supposed to entail. Although for me its actually fairly common :/

  • @Zozzy said:

    Shows how balanced this game is when survivors are this confident...

    Is that sarcasm on my skill or that the game is unbalanced.

  • @NotACompPlayer said:

    cowtree shouldve been removed a long time ago

    Its basically killer shack. Its too iconic tho. If anything maps with a cow tree should keep the chance to not spawn it but maybe take the pallet out if it has a shack. Idk it can be pretty annoying. Especially in this video

  • @redsopine00 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1890112#Comment_1890112

    What about on killers that negate any attempt at stealth as the entire map is light brighter then 4 iridescent lightbulbs to the face

    Ok good point.

  • They should set the brightness of the killer stain to a set amount. That way no one can make it easier to see so they can see it at all times through walls

  • @[Deleted User] said:

    I knew this would be that exact totem before I even opened the thread. Yeah it's a classic. I kind of miss the lighthouse totem from blood lodge.

    What?

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1890051#Comment_1890051

    But you've never had a killer mindgamr the vault? You know sometimes all it takes is a little look the other way and then vault or a quick vault fake and you get a free hit. I've seen countless killers not try anything special at jungldgyms or mindgameable loops like those and then complain the loops too strong, when in reality they judt need to learn how to mindgamr it.

    I have had killers do that. It's not always effective if you have good positioning. that legion I believe did it as well but because I felt comfortable in her lack of skill i stayed away from the wall which led her to surprise me. But i do agree that type of mind game is the best it always cuts off distance.

  • @ALostPuppy said:

    Yeah that setup is good, but the Legion ran the setup wrong every single time and respected the hell out of those pallets. And then got spun in the open. She also took those corners like a truck. This isn't a jab at you or anything, but against a good killer you'd still be able to make this last a short while, but if they *were* a good killer they would've known to stop chasing you the moment you went from the cow tree to the long-wall. It's not as broken as you think.

    Eh there are some killers good at looping but you are right they would left me, but let's be honest what killers actually do that nowadays? And yeah but you also take in the account that I CHOSE to greed and be dumb. If i ran it smarter and against a good killer i would drop the pallets and if chaining was unsafe i would use up a loop and then move to the next loop. Chaining can be unreliable since they can try and cut you off

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1889983#Comment_1889983

    The only reason you were allowed to chain thoes tiles in that game however was because the legion was literally letting you. She had no idea where you were half the time and she didnt try to moonwalk or mindgame or anything, she was literally just holding w. Ofcourse you can chain tiles against a killer like that. She could have however easily mindgamed you at that jungle gymn window from the start and either forced a pallet or gotten a hit. Instead she took awful pathing and went who knows where giving you free rein to run to other tiles. Judging by her playstyle she coulda been looped at a t and l for just as long.

    Well I kinda know how to not get mindgamed tho... it's open window which let's you see each direction. Anyway woulda should could. I've done this same loop against an oni who could make me drop pallets by having good pathing and he still didnt get me because instead of chaining like an idiot I used pallets when I had to and saved them when I didnt. So even if this is a bad example ik it works.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1889979#Comment_1889979

    @Komodo16

    Where are you getting the data that it spawns like that 60% of the time? Or is that just based on your own experience?

    Also, that killer was pretty bad. You only have to watch her lose the survivor and ultra respect pallets. Most good killers know that you can’t afford to respect some of those pallets, especially when they are in a set up.

    I adressed all this. If you seen me say 60 percent then it should be self explanatory. I literally said in MY experience and also yeah but this works on good killers too if you crop it and loop optimally

  • @Dwight_Fairfield said:

    I find Rancid Abattoir the most tolerable of the Coldwind maps as killer.

    Same because nobody uses annoying loops on me

  • @[Deleted User] said:

    The worst part of that corner of the map is that the long wall jungle gym can spawn with the window facing cow tree. Obviously that killer made mistakes, but sections like that are why high level players cite the maps and especially map RNG as problematic. That's a long wall jungle gym into cow tree into safe pallet into shack. That's absurd. There's literally nothing half the killers on the roster can do there unless the survivor messes up. That's an easy 3 gen run for a good survivor against a killer like Pig or Myers, and they never have to leave that corner of the map.

    People think a good m1 killer can stop it or its not bad because its rng. I get this crap 60 percent of the time and if you are a good killer I'll just make sure to drop pallets that are fillers and go right back. Breaking pallets still takes time.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1889826#Comment_1889826

    It's honestly not that bad compared to other maps. Sure it's got some decent loops but maze tiles are all mindgameable and so are a decent amount of the farm loops. Plus the fact that it's one of the smallest maps in the game means you can easily drop chase and go find someone else without being heavily punished.

    Loop chains are not what they used to be, most killers can counter them these days and often they are not so hard to deal with.

    Maybe if they greed pallets or the survivor is dumb. If you cant chain a tile vs a m1 killer because they cut you off you either A lost sight or B greeded until bloodlust or C bad survivor

  • @Johnny_XMan said:

    lucky RNG + a blind killer who respects pallets.

    Why is it luck when it spawns like this almost 60 percent of the time? And even good killers will get messed up on this as long as you keep your looping solid and drop pallets at the right time

  • @Withered8 said:

    Rancid is actualyl quite a fair and balanced map because it is very small and easy for the killer to pressure, and in reality the loops are nowhere near as bad as they might be on the game or badham.

    Eh idk that loop chain is dirty that's the point. Not necessarily the map

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1889779#Comment_1889779

    I said Cowshed is the worst for killer actually, for survivors it's looping paradise. Imo the RNG on your video definitely benefited you.

    Idk my rng is normally like that on that map tho

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1889748#Comment_1889748

    The map is small, the main building isn't that strong anymore and the loops aren't usually as good as they are on your video.

    Fractured Cowshed is definitely the worst of the bunch loop wise. You know there's something wrong on the map when the most unsafe pallet on it is the shack.

    On my video is my normal experience on that map and are you saying cowshed has a weaker loop?

  • @SilentPill said:

    https://forum.deadbydaylight.com/en/discussion/comment/1889745#Comment_1889745

    Well I’d only run Coup on Myers specifically because he already has an extended lunge so it’s massive and he has a weak early game so you will probably lose a gen or two.

    http://www.youtube.com/watch?v=DlM9ooRw_wE&t=5m20s

    This is probably the series that gave me the confidence I needed to run whatever perks I want. And that 5 minute game will show you the methods to win like 90%+ of your killer games at rank 1.

    Well They fed him his win and if he normally gets that it makes sense his streak got so high

  • @[Deleted User] said:

    Funny thing is that Abbatoir and Torment Creek are actually the most killer friendly Coldwind maps.

    Hmm abbotoir is definitely the meanest with loops but it makes up for it with its lack of strength towards the back

  • @SilentPill said:

    https://forum.deadbydaylight.com/en/discussion/comment/1889736#Comment_1889736

    You don’t need gen perks if you are getting fast downs. All you need is a 3 gen and a hook. And if you get a slug nearby it you can basically just sit there until the guy dies if you do it early enough because the survivors will never get the gens done in time with only 2 people. Then you have your 3 gen in a 3v1 which is usually trivial to win (assuming no key) especially if you cleared out some nearby pallets.

    Hmm good point, but sometimes gens are too fast. I've had a game with consistent like 30 second downs and 2 1 minute chases one was because I was being dumb and the other was a girl wasting pallets so I took them out and left her. I had pop and everything but only had a 3k because of over altruism. Also your coup build will only work if you get pressured or survivors dont learn or if you only use it on every survivor once. Idk the looping build you said is something I can deal with at least. Maybe not very well because you sound like a good killer.

  • @Xyvielia said:

    Wow, idk that I’ve ever even gotten that rng setup

    Yeah it's common and especially for meat tree window to line up with long wall I ran a actual decent oni and it had shack window facing it as well. He wasnt really good but he knew how to force pallets and crap and it was a 1v3 at 4 gens and I kept him busy in certain periods because he would leave and then come back and try again. I wish I got that one because it showcased when and when not to throw pallets and how to fix bad looping. Although I ran ussylis 5 gen build so I had object to get his attention sadly. But anyways it's very common also how did I do in that video?

  • @SilentPill said:

    https://forum.deadbydaylight.com/en/discussion/comment/1889717#Comment_1889717

    Yeah, that’s like every coldwind map just about. They all have tons of very safe interlocking pallets that can be chained.

    And no I disagree, when I play killer it’s typically using one of two strategies. Run like every slowdown perk in the game and clear out deadzones near gens, then return to them for downs.

    Or, just run corrupt intervention and like 2-3 chase perks. I just got out of a few Enduring Fury / Coup de grace Myers matches and it’s pretty dirty. They try to loop a strong window? 1 shot by coup de grace. Play too many pallets? 1 shot by spirit fury. Then I snowball from there.

    Yeah that's true, but not everyone runs perks like that because of well gens.

  • Nice but if.you have any suggestions for me on gameplay itd be much appreciated. I always look to become better and get more vids that can increase my subs

  • @AetherBytes said:

    Well its called rancid abbotoir not clean abbotoir

    I love you so much and hate you at the same time. But did you look at it or just want to make that amazing horrible pun

  • @SilentPill said:

    I mean everyone knows the coldwind maps are some of the most survivor sided in the game. It looks like a baby pallet respecting legion who didn’t even frenzy?

    If you are going into games as an M1 killer without chasing perks that is kind of your own fault if you get looped and don’t know to drop a chase if a competent survivor is going to a nasty setup.

    I cant tell if that's even a compliment. It seems competent has different meanings to people. But yeah you have a point. They used their frenzy but pallet respected. Honestly even if it was a good killer it wouldnt be much different especially if I didnt make the mistakes that I did. Because I could use pallets and adjust looping accordingly. Which kinda sucks because I feel like this map has the potential to be the most survivor sided map if not one of them.

  • @The_Floof said:

    Sooooo,

    Today, was playing around as the puppers of terror (Demo). Was playing a match and it was going really good. At least for me, not sure about the rest because... trying to kill them. I killed one of the players fairly early, bad luck and also played really poor with a flash light. Soooo they died. Anyway, the other two I slugged because I was looking for my last BBQ stack. turned out the teammate was not even going to help the two slugged, was going to let them bleed out. I figured he found hatch, but it hit. He wouldn't be able to because not enough Gens were done.

    Anyway, caught a glimpse of it. It was fast... Like, sonic fast. It was a blur of grey. Then it happened again. Ran right by while the two slugged who got picked up to run around and get gens done because I honestly felt bad because of the cowardly blur.

    After a few Gens got done, the two survivors were always running after something. Couldn't figure out what. The grey blur came back once more but this time. It stopped! It was doing the survivor only well known dance of the survivor life. Butt dance. that is right, they butting up and down and all over the place before zipping off again.

    anyway, going to get the point. Had a hacker today, he was using a speed hack and was legit zipping around. I got video proof but sent it to DBD support and Steam so they can bad the butt head. How often to you see cheaters and when you do, which is it most. Survivor or a killer with actual proof and not you think because they did good.

    I had a whole ass story about 2 occasions and a possible 3rd and then i accidentally pressed new discussion just go watch my youtibe video and you'll find my most obvious hacker

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