Feedback and Suggestions
Our team will be happy to read these!
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Here's some ideas (I am not saying to make all of this happen, just brainstorming ideas): - Make the window to kick victor longer, or shorten his pouncing range. - Why should victor see bright red blood? He shouldn't be allowed to see anything if hes this fast. - Nerf victor's speed. - Make it so even hitting an injured survivor brings you back to charlette. - Make the switching time lon27 comments 1,081 views last activity
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Not only didn't i get to do much PC stuff at all lately, the time i did have i didn't play them much at all. So this suggestion must be taken with a swimming pool filled with salt, mkay? BUT: I still wanted to make it, in the microscopic chance that it's an actual good idea. So Victor, he applies many things while on their shoulder: Broken, Oblivious & Incapacitated. What if he also ap0 comments 21 views last activity
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Just wanted to say that Adept Killer achievements need to be made easier... especially for players at higher rankings. It is completely unfair and unrealistic to expect Killers armed with ONLY their base perks to pull off a Merciless Killer against Prestige III 4-player SWF teams. Either make the requirements for a Merciless Killer easier or at least let Killers play with perks that aren't the8 comments 61 views last activity
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I can't count on my fingers how many times I have died prematurely because of the Struggle System. On PS4 It's even harder because you have to mash the X Button which hurts my finger the longer I do it. There is an easy fix for this system and it's already in the game, The Cage of Atonement, which has skill checks that progressively get harder. It would be very little trouble to literally copy an3 comments 11 views last activity
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I've just had a game, where I played against the Twins on Midwich Elementary. This charlotte was abusing the hell out of her ability. Everytime we started a gen, she stood inside the only door u could exit and unleashed victor. We were totally stuck and she could easily down us. When there was only 1 gen to be done, she came there with victor to push us away and then she stood in the door again t0 comments 11 views last activity
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Surge Your eerie presence charges the air and interferes with technology. Putting a Survivor into the dying state causes all Generators within a 16/20/24 meter radius instantly to explode and begin regressing. Surge does not trigger on already regressing Generators. What changed? Removed the Basic Attack requirement. Just this sm7 comments 111 views last activity
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He flies all over the map, and even manages to curve around structures without much trouble. Is this balance? What's the counter play to this?4 comments 31 views last activity
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Why aren't killers given extra points if he hits or fatally wounds a survivor while carrying another survivor? Should give points Points for hanging a survivor in the basement. Sometimes the basement is far away, and you try to convey Extra points if you hang different survivors, thereby creating a chain of different hanged3 comments 21 views last activity
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I think to prevent people DCing to let thier SWF get the hatch and deprive the killer of points, that if any DC is made in the game the hatch no longer opens. It would prevent spiteful SWFs from screwing over the killer, as well as more incentive not to DC in general.4 comments 21 views last activity
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this map has to much dead space where the killer can spot you from across the map also the map has barely any pallets and just trees6 comments 101 views last activity
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I was thinking recently why do we have so many perks but only 3 are endurance: Soul Guard, Mettle of Man, and Borrowed Time. But we have so many other perks at our disposal e.g Sprint Burst, Dead Hard,Balanced Landing and Head On are all exhaustion perks. Why do we have so many exhaustion perks but not enough endurance perks? I think BHVR should release more teachable endurance perks because even6 comments 141 views last activity
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I had to make an account for this. It is unbelievable to me that no one at BHVR was capable of foreseeing this dilemma. You can call this venting, I really don't give a #########. Plague earns almost no points in the deviousness category compared to other killers. The only worthwhile method to maxing out this category is by intentionally dragging out the game. Even then, after people start beco5 comments 111 views last activity
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So just curious if anyone would like these idea's for victor Remove killer instinct and give him a deerstalker ability instead (This means you can't camp hooked people with victor but you still get to see where you're down slugged is) Make it so people downed with victor can't leave the exit gate for 6 seconds (Its kinda stupid that someone with victor on them cant leave but all they have to d0 comments 11 views last activity
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Agitation is already a decent perk, but there are still few things that I think could be improved about it! Agitation You get excited in anticipation of hooking your prey. Increases your movement speed while transporting bodies to 4.4 m/s . Increases your pick up speed by 5/10/15 % . What changed? Slightly increased the movement speed buff and made it available across all tiers.0 comments 31 views last activity
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He can choose between an m1 and firing his weapon, so he can game you that way, but he can fire and hit you, and freely break the chain before you do, enabling him to immediately step forward and m1 without any kind of stun. He shouldn't have the ability to break the chain himself like that. I get his chain to 99% and he breaks it to avoid the stun, before moving in for an instant m1 at the crutc12 comments 161 views last activity
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Why would I ever want to prestige when getting the perks I want are near impossible? Even at level 50, only 4 perks per page? For survivors this makes sense. Unlock perks for new characters, then easily unlock them on your main. For killers this makes no sense, every killer will have to be leveled way past 50 to get the right perks. So basically, I'm forced to play a main killer just to2 comments 11 views last activity
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You can add an offline mode where there are bots like on mobile, the game has become very difficult to play even to complete the challenges of the archives and splits and trophies of the playstation, with bot it would be easier and more relaxing1 comments 12 views last activity
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BHVR, if you're going to screw up the flashlights you could at least put the changes in the patch notes. Every time you make shadow changes, like the movement changes a couple patches back, it comes across as really shady. Honestly the flashlights feel awful to use and should be under serious consideration to be reverted.6 comments 102 views last activity
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And if you’re playing Victor, allow him to climb back into Charlotte. It would help with regrouping and moving them into position a lot faster, and also help with the bug where Victor can’t move (although ideally the bug itself should get fixed foremost).0 comments 11 views last activity
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Backpack. Enter the match with an empty BackPack and carry an additional 1/2/3 items that you find during the match. Keep all items and add-ons in your BackPack if you survive. Items that you assign to the Backpack cannot be equipped, used, or dropped during the match.14 comments 141 views last activity
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Let me just preface this: yes, I am tilted I cannot see ANYTHING on this new map. The green tint filter is so strong and so saturated, and the shadows are so strong, literally everything just blurs together! I'm so over this bullshit. If this doesn't get fixed in a week, I'm uninstalling this damn game. It just keeps getting worse and worse every patch. You can say "bye, doesn't matter" but lit11 comments 122 views last activity
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I'm not a fan of cooldowns on Killers that could exist without them, so I will try to remove a cooldown from Nurse, without making her like the old Nurse. The Nurse Removed the Blink recovery cooldown. (The ugly red bar around the power icon) The Nurse always has her 1 Blink ready after Fatigue. Chain Blinks are only available if Nurse fully charges her first Blink. I literally7 comments 152 views last activity
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A sleepy hallow chapter, the headless horseman as killer and icabod crane as survivor. I'm honestly not sure about what the killers power would be or the perks in general, but I'm hoping the community thinks this is a good idea and maybe the devs respond to it ^-^1 comments 41 views last activity
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This Perk is very jaw dropping for me, because I no matter how I look at the Perk can see any way the Perk might be useful other than in a 1v1 Scenario. In it's current state the Perk is Self Destructive. The idea is to draw the Killer to a specific location by completing Minor Progress on a Generator. However, you cannot work on any other Generat10 comments 413 views last activity
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Okay so, instead of just having the normal endgame screen where everyone can see the points and perks they've brought, I suggest a change. In a scoreboard, add the following: Photo(or name) of the character they've played Total time chased Total time on gens Totems cleansed Healing done Killer stuns Safe unhooks Time spent in a locker Maybe later on, add misc things like gens blew up,2 comments 11 views last activity
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Dedicated servers Video : https://www.youtube.com/watch?v=Oyg6g53XQbc Hitboxes the size of my refrigator. Huntress hatchet hitboxes. Buffing killers Weak killers. redesigning heavily killer/survivor sided maps + deadzones. buffing/nerfing some perks. a ranking system where rank really means something and not where every potatoe can play on red ranks. the Grind. and a lot more importan6 comments 131 views last activity
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Everybody knows that playing with friends = more fun. To encourage this, add a "Recruit a Friend" program. How does it work? When a friend buys a the game using an invite code, they each get Bonus BPs for a month when they play together, and a special outfit that can only be aquired with RAF ( for example maybe one of those shirts that say " I'm with stoopid <-") Not sure how invites wou1 comments 11 views last activity
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•Metal of Man: +After taking two protection hits, Metal of Man activates. While active, you receive the endurance status until you sustain an injury that will put you into the dying health state. After used, you are left injured and broken for 110/100/90 seconds. Protection hits that lead to you being put into the dying health state do not count towards Metal of Man. •Buckle Up: +All survivor0 comments 31 views last activity
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I'm playing as a No fun allowed Hex devour hope and getting 4 kills from that THEN still getting a pip? Hell yeah this was unthinkable a year ago.7 comments 81 views last activity
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Matchmaking has been really inconsistent lately, to the point where I am surprised to find a killer ranked 1 - 7. And as killer, I frequently see one or more survivors rank 9 - 15 (if they are a swf, i understand that is unavoidable). I am a rank 1 survivor/killer, with 1.4k hours in the game spread across both roles. Personally, I'm not a fan of bullying inexperienced killers/survivors, so I0 comments 1 views last activity
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I enjoy looking at all the information on display at the end of each match. One thing I see lacking is the information on which player played which character. You see them running in the match and based on their health status and time of getting injured, you can pinpoint the name of the player with its ingame character, though there is more ways than one to pinpoint who is who. However, at the en2 comments 31 views last activity
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Long-time lurker, first time poster. Just to let anyone know who reads this, please judge the ideas on merit. In this thread I would like to discuss a phased plan in order to improve the overall health of the game. The items the plan is meant to address are as follows: Increase the diversity of tactics at the highest levels of play. Increase the pressure a killer and survivor can healthily1 comments 51 views last activity
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Next to where you select your perks there should be a check box saying randomise. Checking it will randomise your perks for the next match from the pool of perks you have unlocked for that character. You won't be able to see what perks have been randomised for you until you enter the trial. Checking the randomise perk box should give a small bonus to bloodpoint gains as incentive. The reason I2 comments 11 views last activity
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Wendigo Speed; 115% Realm; Ormond Power; Driven Hunger Weapon; Claws Terror Radius; 24 metres Driven Hunger; When activated the killer see's a faded line from their location leading to nearby healthy Survivors (within 24 metres). IF a survivor is injured, their line is red, more visible, and seen within a range of 48 metres. If following the path the Killer gains increasaed speed. Pow2 comments 31 views last activity
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Maybe add a new setting to activate, that you can get instant in the loading screen if you find a game. That'll makes the waiting fewer. Honestly it's annoying if you have to wait unnecessary long to get in a game.1 comments 21 views last activity
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I don't understand why this was added in the first place. And yes you can close it and yes I do, but it serves no purpose but to increase toxicity in an already toxic game. Its not on the console versions, and they don't seem to be in a hurry to add it. (As if they saw how horrible it was on PC and realized they should never do it again.)20 comments 231 views last activity
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hey guys, I reckon that there should be some kind of implementation for blood points to be awarded for time of survival, for example 3 minutes gets you 200 blood points? Something like that would make getting blood points more accessible for survivor as it’s so grindy and I swear I never get survivor points unless I escape.0 comments 11 views last activity
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If you get triggered by this, clearly you feel attacked and that just tells us you are what I am about to say you are: It's observable how the vast majority of the killers (mains or otherwise) in this game have no leg to stand on when it comes to actual skill. When a loadout is your pressure, that says something; that something being you are bad at the game and are hard carried through matches b9 comments 81 views last activity
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Why on earth did the Adept requirements need to change? This makes the trophy almost dependent on what the SURVIVORS do. Not almost...IS. You MUST play GOOD survivors who for some reason also neglect gens. Its simply impossible to achieve this if you play a team that actually DOES gens. Even if I get a 4k which with the twins is super unlikely. I need to have stopped them on the gens. Feedback o0 comments 21 views last activity
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I realize the devs don't want it to be overly easy to hook everyone close to one another but lately I keep getting map iterations with only 7-8 hooks in total (minus the basement) and a lot of areas become complete safe zones after just a single hook gets consumed. This is bad design, if I use up one hook that entire section of the map shouldn't become a safe area where no one can be hooked anymo0 comments 21 views last activity
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This isn’t a complaint, just as observation. As someone that plays both roles I think it’s a good thing for the killer. But man, as a survivor I have a hard time finding it even with small game. I’ll find myself circling it over and over again and still not see it because it’s hidden in a shadowy corner or under a desk or blending into a wall. I think Undying is a detriment in a lot of ways becau4 comments 121 views last activity
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I am probably not alone in thinking that breakable walls leave something to be desired. Often times the addition of breakable walls is explicitly beneficial or harmful, some being a bad idea to break down and others being almost necessary. I propose a much more dynamic, interactable feature- Doors Doors are like breakable walls in the sense that they can be used to block paths and open paths3 comments 51 views last activity
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I'm so tired of trying to enjoy the low tier killers and getting stomped because I'm not running a sweaty build. It was so much better with per killer MMR.15 comments 141 views last activity
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The Thing, from the 1982 film starring Kurt Russell, would make an amazing Killer. It could quickly shape-shift into survivors, infiltrate them, and murder them one by one. Maybe to travel across the map quickly, it could turn into a dog with only a subtle sniffing sound to alert wary survivors that a Thing is nearby. Getting around voice chatters might be tricky, but The Thing wouldn't need t1 comments 11 views last activity
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Hey team, thanks for the PS5 free update, really appreciate it. Could you possibly also unlock 60FPS in menu? It feels like 30FPS there (maybe more, but it’s somehow shuttering/lagging). I bet it’s possible to reach this goal, if 60FPS is already achieavable ingame with such a nice details. Thanks0 comments 21 views last activity
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It's already a terrible map for most killers and fun in general, and now it's so dark you have to increase your brightness if you even want a chance.1 comments 11 views last activity
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-Snares become the addon power and Dream pallets become default -Teleporting by default is locked and not cancelable but with class photograph or Nancy sketches it becomes cancelable again -Have intermitted terror radius when asleep instead of 32 meter lullaby with no good judge of range -Default time to fall asleep increased to 90 seconds, but being in his terror radius makes it go twice as f2 comments 31 views last activity
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I liked the idea of a 2 in one killer and thought the twins would be an interesting killer and they still can be. However the way they operate currently (in my honest opinion) is the wrong route to go. Their ability is extremely exploitable, even for new players, to camp hooks, generators, downed survivors and pretty much everything else I didn’t mention. As someone who enjoys playing both surviv0 comments 11 views last activity
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As most of us know, Plague absolutely sucks at gaining bloodpoints. Something that's odd though is that despite this, Plague doesn't have a meme add-on. Because of this, I have 2 suggestions for it, a brown add-on which is basically a total downgrade and a purple add-on that changes your playstyle. Brown Acidic Lime A very sour lime which inflicts a very severe acid reflux on the Plague. Allo0 comments 11 views last activity
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The fact that Victor can't hook and you need to switch to Charlotte and walk up to downed survivor is a really strong reason to ignore hooking process and just slug or camp. I don't exactly know how it should work but I believe something like Pyramid's Cage or just straight "executing" survivor that will respawn after some time might be a good direction to reduce slugging. Even if those hooks wou8 comments 81 views last activity
