Feature suggestion: Doors

I am probably not alone in thinking that breakable walls leave something to be desired. Often times the addition of breakable walls is explicitly beneficial or harmful, some being a bad idea to break down and others being almost necessary. I propose a much more dynamic, interactable feature- Doors


Doors are like breakable walls in the sense that they can be used to block paths and open paths by the killer, but also be strategically utilized by the survivors. Doors can be closed and opened by both the killer and the survivor. For the survivor, closing them is very fast, like dropping a pallet, but opening takes a moment. For killers, they can be opened almost instantly with a swift kick, but take a second to close. Slamming a door on a killer will stun them like a pallet, but will not close the door, and inversely closing a door can render a loop unusable until it is opened again which will either cost a hit or be done outside of chase due to the time it takes. Doors can be broken off their hinges after 3 slams and/or kicks, removing them permanently.


I don't believe doors should replace all breakable walls, but I believe they should replace some walls, some pallets, and also be added to new locations. They are much more interactive than pallets and breakable doors since both killers and survivors can utilize them for their own gain, introducing a small new layer of strategy to the game. Also, isn't it such a horror movie thing to slam the door on the killer chasing you or getting stuck behind a locked door right as they catch up?

Comments

  • Good suggestion, also Lockable with a Key. This would be so awesome.

  • Yeah I made a post about that:

    @Shymare_11 said:

    No filler here it is:

    All applicable openings will have doors. They will also replace the existing breakable walls. These will randomly be unlocked or locked. At the cost of some of a key’s charges, survivors can unlock and lock doors quietly (I will not be changing the key’s use of opening hatch, I am just adding an additional use to them). Otherwise, if a door is locked, a survivor must either force it open (which will alert the killer if close enough, likely a 20-30 meter range) and make it so the door cannot be locked again or find another way in (such as finding a vault point, opening, or unlocked door). To killers, if they are locked, they function as breakable walls and can be broken in about 1-2 seconds. If the door is unlocked, the door will be automatically be opened for the killer. Doors can be opened and closed slowly (which will not alert the killer) or quickly (which will alert the killer if close enough, likely 10-15 meters). Doors will be counted as pallets and thus will also be blocked by blood favor and any other future perks that will block pallets. Doors can be slammed in a killer’s face which will stun them (for half the amount of time for normal pallets), however slamming it will instantly break the door.

    Idk this came to me and I haven’t thought much into it. So any critiques are welcomed!

  • Good point about the keys. Locking a door might detriment survivors as a trade-off for getting rid of a strong door sooner by forcing a killer to break it, or somehow only allow survivors through unless the killer breaks it down