Greatamygdala
Greatamygdala
About
- Username
- Greatamygdala
- Joined
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Comments
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@Clevite said:
The simple answer is it was much easier to change the mori coding i.e. 2 hooks instead of 1 as opposed to the coding to completely redo keys.
All you literally had to do was change numbers on hatch spawn requirements lmfao
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Blight's lunge has no collision and slides through object and can't control it as freely as other basic m1s so its kinda different if you look at it that way.
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Lmfao Good killers don't even want to run BBQ mind you. They only use it for the BP/
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That combo is a Freddy's wet dream before his add ons were nerfed.
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Play around with his lunge it has no collision so it wouldn't bump into walls. You can get some nasty hits with it as you slide around objects.
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People has been saying the game would die ever since it first released.
Game was an abhorrent state back then yet it's still alive and actually has a strong player base.
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People actually pull that crap then use Unbreakable into soulguard for a safety hook. Obnoxious as hell really this tech existed for years now.
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If you're punishing dead hard users then that user was a Noob plain and simple. Most of the survivors doesn't actually know how to use the perk anyway. They think it's a reaction dodge perk when it's not.
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Still amazing how this game lasted and actually grew to have a strong player base despite the game having horrendous game balance and bugs since day 1. Game needs competition.
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All you need is Kindred and DS for information and at least a way to fight back tunneling. Anything else is fine.
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You also forget that some people used that BS to pick themselves up with Unbreakable into soul guard for a safety unhook into borrowed time lmao.
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It's down in the priority list. Your concern gets automatically put on top if you're a survivor though.
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@Sonzaishinai said:
Bassicly hex Undying now is just a copy of another hex. You now have 2 ruin totems, or 2 whatever get's cleansed first
Imo i'm happy with the changes. they nerfed the ruindying combo but made undying work better with almost everything else.
It's a fair change.
Lmfao no it is not. If ruin worked so well why is it hard to imagine that it worked better with other hex perks as well?
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@DawnMad said:
Dude, chill. Ruin + Undying isn't destroyed, Undying still is only strong if you don't know where it is. If you find Undying early you get rid of Ruin, if you can't you don't get rid of Ruin, nearly nothing changed?
They said long before the Knock Out change that they don't want direct synergy between killer powers and perks so Knockout change was expected for a while.
Many survivor thing do need urgent changes though like keys and the whole DS situation (but tunneling needs to be nerfed for that to happen). Completely agreed on that.
Ah you mean the the easy to find totems? Which is the exact problem plaguing DBD for years?
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1861381#Comment_1861381
Because anyone that has ever seriously tried knows that the general behaviour of teammates, mixed with the unintuitiveness of totems and a lack of totem counter, mean that even a dedicated build falls far short. The only way to cleanse 4-5 totems is to get extremely lucky and also be facing a very bad killer, or to be in an extremely sweaty party.
Sounds like survivors need to get collectively better and not the game's fault imagine if 4 survivors actually does one totem as soon as they spawn. I played enough survivors to know where totem spawn is, Never mind the fact that half the time they spawn out in the open anyway.
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@Heartbound said:
I need to be able to solo the killer. It's important.
Very.
Actually weird how people keep saying they demand unfair tiles to be fair because the game is truly a 1 v 1 fighting game. haha
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@MadLordJack said:
The fact that you are using the excuse of "do totems" shows how little experience you have with survivor in general.
How so?
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Everyone kept saying this game would die in sometime. Yet the game is still breathing AND actually going stronger than ever.
The game was in even worse state than it's currently is. Bugs and unbalace crap was everywhere if the game would have died it would be back then not when the game is in its best condition yet. By the way game is now 30k+ players :)
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What's the point of doors? Another time waster for killers and another slight blocker?
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Self - care is a good perk. It only becomes bad when you over rely on it. If you can discern when to use it then this is good.
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@Huge_Bush said:
They should just delete it from the game and give Laurie a new perk. Devs have stated they also look to the "fun factor" of perks when it comes to balancing. If they are true to their words, they really would delete it since no killer has fun against it.
By fun factor it actually means the survivors. Like tell me when was the last time a Killer had a fun build and it actually survived?
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Aura reveal should be gone otherwise Lmao just do totems. I say the same thing for old and new Ruin. Do totems.
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@Yamaoka said:
Against good teams camping/tunneling is a free win for survivors.
Slugging is only effective if people refuse to split up and don't run anti-slug perks like Unbreakable.
Man I can't empathize enough that a GOOD killer employing these strategies not some mediocre killer. That means not blindly tunneling a single person and actually use these strats when the situation calls for it.
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@Marigoria said:
There is no rule book. There's unfun ways to play against and it's ok to point them out in a constructive way. This goes for both sides, killer and survivor.
If you are a good killer you don't need to camp/tunnel, specially early game. You can do it but then you really can't complain about DS or whatever. Slugging imo can be beneficial, specially end game when you want to make sure the last one doesn't get the hatch, or even mid game if you down someone and another one is close as well.
The slugging people complain about is getting 4 men slugged at 5 gens and being left to bleedout. No one likes to spend 4 minutes on the floor when they could be enjoying a match where they can actually have a productive play.
The same way when I play killer it gets really annoying to have someone spam clicking their flashlight at me, the difference is that that usually it's just annoying and doesn't really change the outcome of the match.
That's not the discussion is about.
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@Klakky said:
https://forum.deadbydaylight.com/en/discussion/comment/1849334#Comment_1849334
Google what patrol means before u try to sass me
Insert what I said again.
Truly such a strong killer. I wish I can go 'i kill 3 then close hatch' every time with my patrol skillz
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@Klakky said:
https://forum.deadbydaylight.com/en/discussion/comment/1849313#Comment_1849313
U do realise survivors can open the hatch and instantly get out and it can't be interupted by the killer closing the hatch right?
Pulsar your post got nothin to do with mine yes it's good for survivors but we talking about it as killer offering.
Nameless I never said I'm gonna camp hatch, that's stupid if they have key cause it's worthless, I'm gonna try to catch them before they get to it but even if they finish all gens I kill3 and close hatch, I gotta patrol gates and hatch and chances he escaped are 99% unless he is caught in open, specially if he knows where hatch is then it's easy escape
Damn dude didn't know you could split into multiple beings and guard multiple objectives at the same time.
Very smart.
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@valvarez4 said:
Survivor offerings are the same. The hatch offering is better for the killer who can’t slug for the 4k or close the hatch. And fog offerings can thick or lessen the fog
I guess you forgot keys exist. It can guarantees you know where the hatch is. Fog offering is better for survivor since there's 4 people there dropping their own offerings.
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Only thing I want changed is his camera.
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1846579#Comment_1846579
Yes, I know. But what do you think of this idea? For example, if you're playing on Badham it can be snowy in one match and the other one it can be rainy. At the beginning of a match, it always shows the name of the map and the realm's name and with the new weather system, it would also say rainy, snowy, thunderstorm, etc... What do you think of the idea?
Aside the bugs this would surely cause. I don't like another RNG introduced into the mix, Both sides already has to worry about whether they got a good map or not, Then if the tiles are in their favor or not and the list goes on and on.
Adding thunderstorm into the mix that could possibly mask Survivor breathing, Footsteps,etc or a Snow weather making vision harder plus fog offering can be a pain in the bum.
So yeah the idea looks good visually and on paper but this would be very horrible when actually implemented.
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Self care is good, It's just that too many bad players rely on it heavily that it actually throws the game for them. One instance you should be using this perk on top of my head is when a Killer pretty much got everyone on lock down(Slugged or hooked) and you're injured. You need that to fully recover and make some plays.
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'New' ? Seems like the same nonsense to me.
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I remember when people thought Legion could morph into survivors. Good times.
Then legion was an excuse to introduce killer cosmetics all along.
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Rank hasn't been working for a whole year as far as I'm aware lmao.
I came back and it's still the same unfiltered rank mess from when I left.
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Guess the frustration that you can't physically get to the generator being worked on because you're not a mobility killer is aight.
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Git gud.
No genuinely do git gud.
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I wouldn't say mostly balanced but it is definitely balanced it has ever been. Compare this game's current state to say 2 years+ ago.
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@Supernaut said:
I play without add-ons.
With Add-ons he is strong. Without, he is weak.
I would urge those who are expressing their opinions to state whether they are add-on reliant.
Just my opinion.
Blight is one of the killers I am confident that I could run just fine without add ons on most games the other games I am not confident on is SWF but let's be real here not every match is a military squad. Only thing weak about him is his frustratingly low camera.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1838499#Comment_1838499
The devs practically encourage toxic behavior by being silent on the issue, because those are the people who buy the game. An online bully simulator is more appealing than an actual multiplayer horror game. It's why a lot of people buy CoD, because they want to use the game to ruin someone's day.
You need some time off DBD in general if you started to think people buy a casual fps game to bully people.
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Killer BBQ because more money
Survivor kindred because the amount of information is insane.
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Anything strong for the killers shouldn't exist in the game.
She's fine and only thing she needs to get fixed is her bugs which is advantageous. Looking up while fatigue and lunge cancelling fatigue is bs.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1837596#Comment_1837596
Huh, I've never been able to look up during fatigue. That would make life way easier lol
Yeah Nurse is hella bugged. Heck there's even a fatigue CANCEL tech going around aside from the bug where you can look while fatigued.
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As someone who runs sloppy butcher seeing people heal pretty fast with we'll make it sucks.
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Lol Tournament.
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@skylerbound said:
How does one do the flicks? I’m on switch and have been trying to figure it out.
You raise your sensitivity.
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It's not a bug. It's the same thing for Oni, it's just that Blight has a generous flick since his lunge actually has no collision which makes him slide through the environment for some nasty hits.
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Because it wouldn't be fun for the survivors. Which matters the most in this game and Blood warden being that consistent would mean killers having enjoyment and that's not allowed.
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1835411#Comment_1835411
What's your problem? Grow up and stop being such a baby!
Rude I answered your question with similar effort.
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1835372#Comment_1835372
Did I say that you have to know the answer? The thread was all about speculation and nothing more.
If I said yes would that help you sleep better?
Yes.
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1835362#Comment_1835362
I don't think you read the title correctly lol. I asked if you think the devs have done something about the grind and the bloodweb before the start of 2022.
Who knows mate do we look like the devs.
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The meta around survivor is constantly shifting there's just a lot of viable builds in there and if you nerf the 4 meta perks of the apocalypse all those builds will come out. While killer just remained stagnant with their builds and arguably in a decline with their tools. Last time the meta was different was back when end game piggy existed who died for our sins because that was no fun for survivors