Proposal for Freddy Changes
-Snares become the addon power and Dream pallets become default
-Teleporting by default is locked and not cancelable but with class photograph or Nancy sketches it becomes cancelable again
-Have intermitted terror radius when asleep instead of 32 meter lullaby with no good judge of range
-Default time to fall asleep increased to 90 seconds, but being in his terror radius makes it go twice as fast
-The intermitted seeing and not seeing Freddy is shorter based on distance 16-24 is faster than current speed 24-32 is normal current speed 32-inf is slower than normal speed but still possible to see him
-Placing a dream snare or dream pallet lowers Freddie's movement speed to 105% for 2 seconds and if he is just holding it
-(buff) placing a dream pallet or dream snare no longer has freddy do an animation from the survivors pov when awake
-Freddy now can use his teleport meter as a resource to do 2 things depending on what his main power is with dream pallets he can place a pallet that appears outside of the dreamworld for 50% of his meter (doesn't count towards 10 max fake pallets)
and for snares he can place a snare without new slowdown and full current duration for 25% of his meter (and they last 10 seconds in the spot they were after they were triggered and can affect multiple survivors)
-Current dream snares have their hindered duration halved and no longer stays for a few seconds after, and can't inflict hindered on more than one survivor
-Dream block addons get buffed to include if you hit a awake survivor (fake pallets only)
-Snare addons secondary effects become gain 3% and 5% power meter respectively when a dream snare is triggered (has a cooldown of 10 seconds)
Comments
Interesting changes. Honestly I feel like anything they do will bring backlash but something needs to be done either make him weaker or increase his skill cap to match his strength. I think the main problem is that he simply has too much utility. Some killers are anti loop, some are mobility, some are slowdown or stealth.
Freddy is a mixed basket but removing 1 of his 2 main powers would ruin him ( I don't really count the slowdown add ons as a part of him as they're just that, add ons. But they do need to go. They stick out like a sore thumb against other killers add ons, and just encourage Frddy players to stack an unnecessary level of slowdown making for boring gameplay. This is why people DC VS freddy). No teleport? Mediocre mobility (and if you look at the best killers mobility is a must have to be viable against good players) No snares? Becomes as loopable as Legion or M1 Trapper.
Persnally I think passive sleeping should be removed or it should no longer speed up his teleport regen. Killers shouldn't be rewarded for doing nothing, this is why they changed old Ruin apparently so why is Freddy rewarded? You should be able to wake up at any clock, right now its always the worst possible choice in any situation. Remove his invisiblity at range, it makes no sense and makes him a better ambusher than Wraith.
Snares either need a shorter slow duration (I don't know the maths but they're definitely stronger than Clowns's LIMITED bottles), or a slow while placing and a minimum distance between snares.
I'm sure some people have better ideas than me (like you), I just want Freddy to be fun to play. I mained old Freddy but dropped new Freddy after a month. He was too easy to consistenly 3-4k with every game even against a good team, his synergy with many of the strongest killer perks is absurd. And I just find him kind of dull to play, like Hag.
And playing against Freddy much like Spirit just makes me want to stop playing DBD for that day and play something else.
which is why I thought his basekit should have less utility, no faking teleports, no dream snares without addons (most people consider it the stronger ability so giving up an addon slot makes it more balanced no more swing chains red paintbrush + snares)
sleep taking longer passively but faster actively
seeing him a little bit at a range and making it so the oblivious is weaker
overall just weakening his kit but not removing any of his tools completely would make him a more balanced killer and actually make people have to play the game well with him rather than get an easy win from all the utility